LordCBH
Member
Another showcase/reveal even has come and gone, this time PlayStation's State of Play, and it's really being hammered home how just genuinely awful modern writing is, not just in video games, but all media. A large part of that, I believe, stems from writers and developers just not letting their characters shut the hell up.
It happens in so many games now, as well as tv shows and movies. The characters just have to incessantly talk and quip and it is EXHAUSTING. The latest example of this was the 20 minute gameplay reveal of SSM's God of War Laufey, which I enjoyed other than the inability for the characters to shut up when it came to the gameplay.
This isn't exclusive to Laufey, as Ragnarok had this issue as well, just not to seemingly this extent. Silence is just as much a part of writing dialogues and characters as spoken content is. Silence lets the characters breathe and lets the players contemplate and think. Teams, I beg of you, let your characters be silent now and then.
Stop the Forspokening of the entire medium.
Thanks for coming to my TED Talk.
It happens in so many games now, as well as tv shows and movies. The characters just have to incessantly talk and quip and it is EXHAUSTING. The latest example of this was the 20 minute gameplay reveal of SSM's God of War Laufey, which I enjoyed other than the inability for the characters to shut up when it came to the gameplay.
This isn't exclusive to Laufey, as Ragnarok had this issue as well, just not to seemingly this extent. Silence is just as much a part of writing dialogues and characters as spoken content is. Silence lets the characters breathe and lets the players contemplate and think. Teams, I beg of you, let your characters be silent now and then.
Stop the Forspokening of the entire medium.
Thanks for coming to my TED Talk.