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Devstation Conference! March 1st-2nd 06' - Developers talk about the PS3 Development!

BlueTsunami

there is joy in sucking dick
http://www.devstation.scee.com/

Conference Highlights

The event will be a twin stream conference, with presentations covering all key aspects of PLAYSTATION®3 development, amongst which will be:

* Cell and the OS
* Audio
* Graphics
* Networking
* Third-party presentations (including Epic and a guest independent developer)
* Middleware (including Havok and Ageia)
* Performance analysis
* Art/content generation (including presentations from 3rd-party application vendors)

Middleware vendors will also be on hand throughout the 2 days to demonstrate their latest PS3 products and answer your questions.

Where/When

This year DevStation is taking place in the Atlantis Gallery at the Old Truman Brewery, in the vibrant surrounds of London's Brick Lane. The event takes place over two days, Wednesday, March 1 and Thursday, March 2 2006. There will also be entertainment on the evening of March 1.
Further Info

If you require any further information regarding the conference please do not hesitate to e-mail the DevStation team at: devstation@scee.net. To register your attendance online click here.
 
Developers talk about the PS3 Development!

embarrasseda2.jpg

"help us..."
 
EmmaPage.jpg


Is she hot or am I just tired?

Emma joined the Technology Group in February 2003, and has been creating graphics for the department's demos and building a support structure for graphic artists since then. Before that she worked in games developement as an artist for various companies for over 10 years, on every platform from the Amiga to PlayStation 2.
 
These are two different events. The February event seems to be something to break PS3 info to the public. This conference seems to be purely from the development standpoint.
 
This event is the perfect stage for Kojima to speak in riddles and metaphores confusing not only the game community, but his fellow peers.
 
element said:
yeah, when and where is the US one?

This one (the one this thread is about) is being held in London

Specific Location said:
The Old Truman Brewery is located in Brick Lane, Shoreditch, E1, and is a part of the regeneration of Central East London.

Not sure of a US one? The February one seems to be in Japan.
 
sonycowboy said:
:lol

I read DEVASTATION!

:lol

Yeah, once I posted the thread, I read the thread title back and though "AHhhh crap, I spelt the thread title Devastation! I'm going to get raped for this"

I soon realized I made it through ok
 
sonycowboy said:
:lol

I read DEVASTATION!
ditto.

Of course reading how it breaks down. It is SCEE programmers telling you how difficult it is before lunch, and Epic telling you how easy it is after lunch. They might as well being giving away UE3 at the thing.
 
Looking at the speakers page, it seems to be a nicely rounded conference. Ranging from the Cell specifically to Audio, Art, Networking etc. Its going to be very interesting.
 
Microsoft basically had this meeting about 9 months earlier.

http://www.majornelson.com/2005/06/28/i-just-got-back-from-gamefest-2005

Maybe 9 to 12 months behind MS works out about right when guessing at the release of PS3 (in the US)...it's hard to imagine devs will have time to race to the finish line otherwise.

Basically developers have a resemblence of hardware and specs but not much else, the early days involves a lot of hand holding by the console manufacturer and historically Sony has been very bad at this. This meeting seems to be copying Microsoft's strategy, I can't remember Sony ever having a meeting like this before.
 
CountZeroInt said:
This meeting seems to be copying Microsoft's strategy, I can't remember Sony ever having a meeting like this before.

http://psp.ign.com/articles/549/549171p1.html

Devstation for the PSP. Where developers get together and talked about PSP development

DevStation will be held on the 26th of October, 2004 in central London's Vinopolis (holding a game developer's conference at a pub ... why couldn't EGN have been this fun.)
 
This meeting seems to be copying Microsoft's strategy, I can't remember Sony ever having a meeting like this before.

??? Sony have been having developer conferences like this since the early days of the PS2.
 
fenners said:
??? Sony have been having developer conferences like this since the early days of the PS2.

Exactly, it's where I got my gray PS2 gym bag that I just used about two hours ago at the gym...
 
CountZeroInt said:
This meeting seems to be copying Microsoft's strategy, I can't remember Sony ever having a meeting like this before.

Conclusive proof marijuana smoke adversely affects long term memory...
 
MikeKavallierou.jpg


Mike Kavallierou
Director

Mike has been back at SCEE since May 2003, having spent the previous 2 and a half years at Microsoft working on Xbox and Xbox Live. His first industry job was also at SCEE working on PlayStation and PlayStation 2 in developer support up until the day of European launch. He has a great collection of NDAs from his previous employers, and his current focus is network technologies on all platforms.

Mike is going to talk about PS3 networking.

MichaWerle.jpg


Micha joined SCEE in early 2002 and has been applying his networking skills and knowledge in the area of online console gaming ever since. His current focus is integrating middleware with the SCEE Networking Gaming Service as well as working on new network-related technologies both for established consoles as well as the upcoming PS3.

Micha is going to present a low-level overview of PS3 networking.

Believe in Miracles!. :) Surprised this was overlooked.
 
Yamaha98 said:
MikeKavallierou.jpg




MichaWerle.jpg




Believe in Miracles!. :) Surprised this was overlooked.

Yep, that is whats most interesting to me (apart from some Cell and RSX stuff). It seems like the PS2 had some networking things going for it that never got off the ground. Its going to be extremely interesting to see what Sony has in store for us on this front.
 
OSD, Cross media bar, Game Saves, Controllers, Peripherals, Bluetooth, USB, Hard Drive (James Burns)

http://www.devstation.scee.com/agenda

Pity we won't hear a thing from this conference, most likely. There are some really interesting-looking talks there. Like this one:

His primary interests are in graphics - especially procedural effects such as implicit surfaces, particle systems and water. He is currently involved with researching parallel applications of these on the Cell architecture.

Caspar will talk about using the SPU for procedural geometry.

According to the registration page, this one will show a FFT-based water simulation on multiple SPUs.

Also, the bits about Playstation Scenegraph - PSSG - are interesting too. Particularly that it's cross-platform. Seems it might be that Sony is offering a PS3-optimised engine that devs could also use to port to other platforms - but of course, it'd run best on PS3..How good it is, though, and how many devs would actually use it (and accept less than optimal versions on other platforms - something Sony would be happy about) will be interesting to see.
 
Man I read DEVESTATION and I could be spelling it wrong, but either way that was a bummer. Has the Feb thing even been officially announced? I wanna see a link damnit, cause I hope this wasn't it cause I want all of the goods not just some of the stuff they should have just done at CES. Still looks like Sony's network strategy is a lot stronger but I don't see why they were so coy about it especially if it was a red herring, it's not like they modest in many other respects. At least this will shed some light.
 
teiresias said:
RSX in an audio overview?

Yeah someone was surprised about that (I think at B3D) to. Thats kinda weird...I wonder how interactions between Cell<-->RSX that would have Audio being decoded by the GPU (if thats whats even happening).
 
JasonG.Doig.jpg

Jason G. Doig
Manager of R&D

Jason heads up one of the teams in the "SCEI Euro R&D" group, whose aim is to research and develop technologies for upcoming platforms, and to solve problems before developers find out what they are. In his 9 years at Sony, Jason has led the development of the PS2 Shell System, the AProbe PS2 analyser software, and worked on some games. Before that he probably coded on every major Commodore platform from the Vic20 onwards and still thinks the Spectrum was rubbish.

Jason will be introducing PSSG - a PS3 optimised cross-platform graphics engine and tool-chain.

RichardForster.jpg

Richard Forster
Senior Engineer

Richard presented at DevStation2001 and DevStation2003 and has produced PS2 samples that include Stencil Shadows and VU0 Skinning. After so much key PS2 work he moved on to help found the new R&D group, working on the PSSG (PlayStation SceneGraph) project.

Richard will be talking about how PSSG runs code on SPU using its modifier system, and how this is achieved without losing the ability to be cross-platform.

JohnHague.jpg

John Hague
Senior Engineer


John develops tools and GUI solutions for the SCEI Euro R&D team. Being a newcomer to the games sector, John relishes a challenge and is excited by Sony's cutting-edge technologies. He has many years C++ programming experience in the defence and civil engineering industries, particularly on 3D modeling work. He is a staunch Liverpool FC supporter (don't get me started!), and relaxes by playing the piano and going to bed.

John will be speaking about the PSSG tool and animation system, with Rob Withey.

RobWithey.jpg

Rob Withey
Principal Engineer


Rob joined Sony in September 2004. His background is in console game and engine development, and he's currently working in one of the R&D teams on "really exciting stuff". In his spare time he likes to be holding either a pint or a soldering iron.

Rob will be speaking about the PSSG tool and animation system, with John Hague.

PSSG and the rumored ICE project are two things I am very interested about and on which I know almost nothing about :lol

:(.
 
You know, I read the thread title as it was intended ... Dev-Statation.

I guess I'm just used to the xxx-Station naming convention, just like Apple with i-xxx.




I didn't even think of devastation for whatever reason. 'Cause of this thread though, I can't not* look at it without reading devastation now. THANKS GUYS!!!




















* intentional double negative - don't yell
 
Panajev2001a said:
PSSG and the rumored ICE project are two things I am very interested about and on which I know almost nothing about :lol

PSSG might raise some interesting choices and questions for developers..

If it's a really great piece of tech, it might be very difficult to turn down. But they'd then be very possibly selling short performance on other platforms if their title was a multiplatform one. I'm sure Sony would be very happy of having a direct way of encouraging optimal games on their system, and sub-optimal ones on others, but it'd have to be a really really nice piece of work to be effective (i.e. to tempt devs to use it, even at the expense of other platforms). Apparently "cross-platform" here does not relate to PS2 and PSP..
 
Seems to be a lot of focus on the PSSG. Is this a pre-existing engine for PS2 and PSP or is it just being created now in time for the PS3 arrival?

Disappointing that Richard Marks or anything specifically related to Eyetoy tech is absent from this conference.
 
gofreak said:
PSSG might raise some interesting choices and questions for developers..

If it's a really great piece of tech, it might be very difficult to turn down. But they'd then be very possibly selling short performance on other platforms if their title was a multiplatform one. I'm sure Sony would be very happy of having a direct way of encouraging optimal games on their system, and sub-optimal ones on others, but it'd have to be a really really nice piece of work to be effective (i.e. to tempt devs to use it, even at the expense of other platforms). Apparently "cross-platform" here does not relate to PS2 and PSP..

It might also relate to those as well as PC ;).

Multi-platform does not necessarily mean Xbox 360 :P.

Do not see an evil Sony where there is not one. this is not Sony Music/BMG ;).
 
Panajev2001a said:
It might also relate to those as well as PC ;).

Multi-platform does not necessarily mean Xbox 360 :P.

I didn't think so either, but someone "with ninjas prowling on the roof" said otherwise ;) Maybe he was just speculating, maybe not.

It's not that Sony would have a X360-specific version or whatever, but that they'd provide code that just happens to compile on other platforms if the developer so desired...

It'd actually be a fairly clever strategy, again, if the technology is tempting enough to use (and PS3 is your lead platform anyway, I guess). It wouldn't necessarily be a product of "evil Sony" either..just a decent engine for the taking that coincidentally is specifically optimised for PS3 :P
 
gofreak said:
I didn't think so either, but someone "with ninjas prowling on the roof" said otherwise ;)

It's not that Sony would have a X360-specific version or whatever, but that they'd provide code that just happens to compile on other platforms if the developer so desired.

It'd actually be a fairly clever strategy, again, if the technology is tempting enough to use (and PS3 is your lead platform anyway, I guess).

Still, it does not mean that they would design something that is purposefully slow on the other platforms.

I see specific speed paths for PLAYSTATION 3, for nVIDIA NV5x GPU's and SSE/SSE2 extensions on PC (widely used to be ignored) and maybe speed paths specific for PSP and PlayStation 2.

I do not see speed paths for Xbox 360, but come on... you want Sony to spend money doing extensive optimization to adapt multi-platform/abstarcted technology to Xbox 360 :P ? If it is also intended to be also used on Xbox 360 it might be extendible so that Xbox 360 developers can optimize it... and MS is an Xbox 360 developer :).
 
Panajev2001a said:
Still, it does not mean that they would design something that is purposefully slow on the other platforms.

No, not saying that. But unlike middleware that produces optimised versions for every system - or generally aims to - this would just optimise for Sony/PS3. That's not to say it'd be a bad engine to use on other platforms, no.

Panajev2001a said:
I see specific speed paths for PLAYSTATION 3, for nVIDIA NV5x GPU's and SSE/SSE2 extensions on PC (widely used to be ignored) and maybe speed paths specific for PSP and PlayStation 2.

I do not see speed paths for Xbox 360, but come on... yolu want Sony to spend money doing extensive optimization to adapt multi-platform/abstarcted technology to Xbox 360.

Of course not! :) I certainly think it's fair.
 
gofreak said:
No, not saying that. But unlike middleware that produces optimised versions for every system - or generally aims to - this would just optimise for Sony/PS3. That's not to say it'd be a bad engine to use on other platforms, no.

Especially when tools (perhaps one of the most liked features of UE 3 technology) seem way more important nowadays than whatever graphics rendering technology or physics system might have been packed by default: after all, Havok will be provided in optimized libraries for every platform and many developers nowadays still work with their own graphics rendering solution.

Content cration and management, content exporting in a game engine friendly format, various forms of preview tools to see real-time version quickly of new shaders under development (like RenderMonkey or the various nVIDIA tools), a way of linking all basic building blocks of a modern game engine together (graphics, physics, audio, streaming, input handling, etc...), etc...
 
Encouraging to see there will be discussion of hdd support at this meeting - that they'd do that at a conference prior to the release of the console suggests they intend for hdd support to be there from the beginning, which is most of what I ask.

Cross Media Bar too, so confirmation of the PSX/PSP style interface, which they've been saying they plan to use in future products all along.
 
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