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DF: Bayonetta's PC Port is Awesome - Even on Old PCs!

Can't wait to try this on my old iMac on bootcamp, I reckon even my ancient ass HD5750 can manage this one.

Anybody tried it on GPD Win yet?
 
Downloading now on my tablet PC with an i5 6200u and Intel 520, which plays 360 era games more than fine and can even play Doom 2016 at very low settings. Let's see how it fares.
 
I have an i7 920 and an RX 480, which is a first-generation i7 mixed with a very recent video card.

The game runs very poorly for me. So poor, in fact, that I think something else is going on. Chapter I and the Alfheims ran smoothly but Chapter II was largely unplayable, with the framerate fequently going below 30.

I'm going to play with the settings.

EDIT: For comparison, I can run Doom 2016 on high settings with no problem and Overwatch on ultra at 75FPS (I have a CRT. Yes, really).
 
I have an i7 920 and an RX 480, which is a first-generation i7 mixed with a very recent video card.

The game runs very poorly for me. So poor, in fact, that I think something else is going on. Chapter I and the Alfheims ran smoothly but Chapter II was largely unplayable, with the framerate fequently going below 30.

I'm going to play with the settings.

EDIT: For comparison, I can run Doom 2016 on high settings with no problem and Overwatch on ultra at 75FPS (I have a CRT. Yes, really).
Hmmm, that IS strange and it does seem like something is going on there.
 
Hmmm, that IS strange and it does seem like something is going on there.
Hey dark10x, while we're at it, what's your preferred method to downsample with a Nvidia GPU? I used DSR with 0% smoothness (because I like my image crisp) and it looks... weird. (in lego city undercover). Am I supposed to enable the smoothness?

I use a 25" 1440p monitor (Dell U2515H)
 
I have an i7 920 and an RX 480, which is a first-generation i7 mixed with a very recent video card.

The game runs very poorly for me. So poor, in fact, that I think something else is going on. Chapter I and the Alfheims ran smoothly but Chapter II was largely unplayable, with the framerate fequently going below 30.

I'm going to play with the settings.

EDIT: For comparison, I can run Doom 2016 on high settings with no problem and Overwatch on ultra at 75FPS (I have a CRT. Yes, really).

I was checking the Steam forums, and some users are claiming they corrected this problem by disconnecting from the internet. It's worth a shot.
 
Hey dark10x, while we're at it, what's your preferred method to downsample with a Nvidia GPU? I used DSR with 0% smoothness (because I like my image crisp) and it looks... weird. (in lego city undercover). Am I supposed to enable the smoothness?

I use a 25" 1440p monitor (Dell U2515H)

Everytime I've used DSR -- it's been a while-- 24% was what I'd set it to.
 
Hey dark10x, while we're at it, what's your preferred method to downsample with a Nvidia GPU? I used DSR with 0% smoothness (because I like my image crisp) and it looks... weird. (in lego city undercover). Am I supposed to enable the smoothness?

I use a 25" 1440p monitor (Dell U2515H)

Gedosato with bicubic scaling is probably the best option, only works with DX9 games though (which Bayonetta is)

http://blog.metaclassofnil.com/?page_id=582
 
Well? now i'm curious.

Mostly 60fps at 720p. There are some wild drops at random points for no discernible reason, however. After some fiddling I found the smoothest experience is to play in exclusive fullscreen with v-sync off: enabling v-sync or using borderless/windowed causes major drops far bellow 30fps and heavy stuttering.

Here are my settings:
bUihPnf.jpg

Also, I get this glitch the "comic book" cutscenes:

It's not perfect, but I can play Bayonetta on the go now (for about two hours or so, unless there's a power outlet nearby). At least looks and runs better than the PS3 version, lol.
 
Its running well on my pc. Stock i5 2500, 16gigs ram, nvidia gtx760 4gig card. Running in 1080p pretty much maxed out and seeing no drops. Will have to test tonight.
 
I saw it's "best" played with a controller, but I don't own a controller. How bad it is with mouse + keyboard? I played Dark Souls 3 with m+k and got along just fine, so hopefully Bayo is similar.
 
Mostly 60fps at 720p. There are some wild drops at random points for no discernible reason, however. After some fiddling I found the smoothest experience is to play in exclusive fullscreen with v-sync off: enabling v-sync or using borderless/windowed causes major drops far bellow 30fps and heavy stuttering.

Here are my settings:


Also, I get this glitch the "comic book" cutscenes:


It's not perfect, but I can play Bayonetta on the go now (for about two hours or so, unless there's a power outlet nearby). At least looks and runs better than the PS3 version, lol.

The comic book cutscene issue is due to downsampling. If you play at your native resolution it'll disappear.
 
Who ported this game to PC? Was it Platinum Games themselves or another studio like with Valkyria Chronicles?

Little Stone is mentioned in the PC version credits that you can trigger from the main menu, but aren't mentioned anywhere else. They ported Valkyria Chronicles, and iirc they also ported Sonic Generations and Binary Domain under a different name.
 
I have an i7 920 and an RX 480, which is a first-generation i7 mixed with a very recent video card.

The game runs very poorly for me. So poor, in fact, that I think something else is going on. Chapter I and the Alfheims ran smoothly but Chapter II was largely unplayable, with the framerate fequently going below 30.

I'm going to play with the settings.

EDIT: For comparison, I can run Doom 2016 on high settings with no problem and Overwatch on ultra at 75FPS (I have a CRT. Yes, really).

Something else is happening on your machine. I've got a pentium g4560 and RX480 and can do 4k 60fps easy
 
I saw it's "best" played with a controller, but I don't own a controller. How bad it is with mouse + keyboard? I played Dark Souls 3 with m+k and got along just fine, so hopefully Bayo is similar.

Do you have any controller from this or past generation?

I can try KB+M when I get home, but I've put at least 100 hours in the past 7 years with this game, so I can't really give an objective POV.
 
I saw it's "best" played with a controller, but I don't own a controller. How bad it is with mouse + keyboard? I played Dark Souls 3 with m+k and got along just fine, so hopefully Bayo is similar.
It's not too bad in the short time I tried it.

The biggest issue is that it's really hard to pull off moves that require you to perform a circle with the thumbstick with WASD, but those are not all that important.
 
Remember when people were playing PS360 games at sub-720p, sub-30fps and still saying PC wasn't worth it?

Pepperidge Farm Remembers

You mean in 2013?
It's a good thing PS4 happened so that performance and resolution could finally start to matter again!
Yo the state of discussion surrounding PC gaming until very recently was hysterically shameful, and for all the crybabies who whine about 'elitists', know that people like you made discussion 10x worse for PC gamers only 5 or 6 years ago than they make it for you now, lmao
 
You mean in 2013?
It's a good thing PS4 happened so that performance and resolution could finally start to matter again!
Yo the state of discussion surrounding PC gaming until very recently was hysterically shameful, and for all the crybabies who whine about 'elitists', know that console gamers made discussion 10x worse for PC gamers only 5 or 6 years ago than it is for you fuckin' crybabies now

Yeah, but it's still fucking annoying.
 
I have an i7 920 and an RX 480, which is a first-generation i7 mixed with a very recent video card.

The game runs very poorly for me. So poor, in fact, that I think something else is going on. Chapter I and the Alfheims ran smoothly but Chapter II was largely unplayable, with the framerate fequently going below 30.

I'm going to play with the settings.

EDIT: For comparison, I can run Doom 2016 on high settings with no problem and Overwatch on ultra at 75FPS (I have a CRT. Yes, really).

Have the same issue. First section is smooth then craps to around 20-30fps for what seems no reason. Tried even putting it on low and its the same. Even at 4k it ran somewhat smooth on the first gameplay section.
 
it's running like shit on my laptop
i7 3630mq
8GB ram
GTX 660m 2GB

i am running at 1366x768

many area i see frame dips to 40,even some cutscenes reaches to 15.
most of time is 60 tho.
yah,i know it's my laptop,but come one,everything is set to low and AA is off.
 
Have the same issue. First section is smooth then craps to around 20-30fps for what seems no reason. Tried even putting it on low and its the same. Even at 4k it ran somewhat smooth on the first gameplay section.

it's running like shit on my laptop
i7 3630mq
8GB ram
GTX 660m 2GB

i am running at 1366x768

many area i see frame dips to 40,even some cutscenes reaches to 15.
most of time is 60 tho.
yah,i know it's my laptop,but come one,everything is set to low and AA is off.

Not sure what happened but now its running ok. Getting 57-60fps on my laptop in 4k.

Check your temps. you are using laptops. So your cooling could be suspect. Also laptops will run in lower power modes when unplugged. You guys probably know this, but it's just my first thought.
 
Never trust anyone with a 2500k/GTX970 combo trying to tell you how flawless any game runs ;)
Probably good advice, yes. :)

Have you tried using the Nvidia fastsync instead of the built-in vsync? You still get drops sonetimes, but not as severe.

Or force triple buffering since the game's v-sync solution is double buffered so drops hit hard.
Good advice, v-sync is definitely what I'll mess around with next. I tried outright disabling it last night, which I'm fine with in many games, and while it seemed to help quite a bit (makes sense) the tearing was unbelievably prominent and obnoxious.

The really strange thing I'm seeing now are performance hitches being apparently more common after moving the game to an SSD. I didn't do any sort of formal test so maybe it was just coincidence, but perhaps I'll try to figure out something more scientific later. (I know Bayonetta 360 actually had increased frame rate problems when you installed it on the hard drive, but I can't imagine a reasonably modern PC having similar bandwidth issues.) Anybody else seeing something like that?

(I'm complaining a lot because I'm picky and notice this sort of crap, but I don't want to give off the impression that this isn't a solid port. I've definitely recommended it to any of my friends who have asked.)
 
I just had a horrible thought.

You know the target fps for Bayo on console is 60 and the PC is also locked at 60. What's the chance that any Vanquish port gets a locked 30fps, because that was what it was originally designed for.

While possible, I think that at this point they understand that PC gamers won't happily accept 30fps.

Hopefully it wouldn't be too difficult to rework Vanquish for 60fps (ideally arbitrary), as it has slow motion and all.
 
Recommended means nothing these days. If a 7770 can run the game at 1080p, the HD 520 should be able to run it at 720p at least.
To give people a reference, the 7770 similar to what they used for the main GPU core in the Xboxe One.
 
I'm hoping I can run it using my 5770 at 720p. I know I might as well replay it on my 360 or Wii U if that's the case but I'd like to be able to have it available on my computer as well
 
Played this last night. Of course I wish for more than 60fps but still awesome. I thought the ridiculously low load times were funny though. It's almost instant


Also Bayo 1 gameplay feels tighter and better than Bayo 2. I remember 2 being a lot easier but Bayo 1 just felt a lot tighter when I played last night. Maybe there's less input lag compared to the Wii U version.


I just had a horrible thought.

You know the target fps for Bayo on console is 60 and the PC is also locked at 60. What's the chance that any Vanquish port gets a locked 30fps, because that was what it was originally designed for.

I'm sure that engine won't have trouble supporting 60fps. It's the only 30fps Platinum game I've played so I'm sure they at some point were targeting 60fps with that game
 
As someone who played the PS3 version at launch (and platinum'd it before the install patch came out :/), I'm still kind of blown away by these load times.

You could probably fit all load times in one playthrough of the PC version into a single load time of the PS3 version.
 
Can't wait to try this on my old iMac on bootcamp, I reckon even my ancient ass HD5750 can manage this one.

Anybody tried it on GPD Win yet?

It will run at like 30fps on lowest settings and lowest resolution. Sucks that the game doesn't have 800x450 or 960x540 support, otherwise it'd run way better on the gpd win. :/
 
Also Bayo 1 gameplay feels tighter and better than Bayo 2. I remember 2 being a lot easier but Bayo 1 just felt a lot tighter when I played last night. Maybe there's less input lag compared to the Wii U version.

2 has a crazy long input buffer. Like, with the handguns equipped, if you tap the punch button twice as fast as you can, then Bayonetta's will do two punches. In Bayo1, she'll only do one.

When I first played Bayo2, I discovered that I had developed a habit of hitting the trigger 3 times to go into Panther Within, since I kept turning into a Panther and then doing a buffered dodge. By contrast, triple tapping the trigger will turn you into a Panther without buffering a dodge in Bayo1.

The input buffer makes it really easy to accidentally hit a button and then have Bayonetta's respond a second later (when you no longer want to do that action).
 
I just had a horrible thought.

You know the target fps for Bayo on console is 60 and the PC is also locked at 60. What's the chance that any Vanquish port gets a locked 30fps, because that was what it was originally designed for.


Eh that concern is unfounded as sega could've easily done the 30fps lock with VC pc but they added 60fps with the pc version. There was no 360 version to base the port off of, so the work involved in getting vc to 60fps was probably a lot harder then bayo or vanquish could be, as both had dx9 codebases to start with.

That and almost all, (if not all), platinum pc ports have been 60fps.
 
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