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DF: Can Halo 5 deliver on its 60fps promise?

1BK94A.jpg


This level showed at E3 will be for sure different in the final game as showed in the sprint. And regarding the picture I can’t believe today people are shocked for this pixels stuff on the shotgun I mean common guys, in action you will not even notice and there are still months for them to optimize. This process is done always at the end usually.

And yes they will deliver a stable 60FPS don’t worry they know it’s important for the game so don’t worry, the beta was already very good on that point (even if 720p).

Anyway I pre-ordered today my Halo 5: Guardians Limited Collector's Edition and I really can't wait for the game. I am just so sad that I will not be able to come at Gamescom this year to meet 343 and play the game :(
 
I personally think there is a gargantuan difference between criticizing a developer and being an asshole. Being dissatisfied with something doesn't give a person the right to say whatever the heck they want.

I have never once seen anyone on this site say that you shouldn't criticize developers, all anyone ever says is to be respectful. The way that you would expect someone to be if you were working literally any job. Instead, people act like dicks and feel it is somehow justified because in their minds a developer like 343 is out to get them or something.

If I was working anywhere, anywhere at all and someone came up to me face to face and threw some of these kinds of accusations of incompetence at me, I think I would be hard pressed not to hit them. Those are fighting words, just because you have a computer between you and them doesn't change how volatile those statements are, not to mention just fucking childish.

I really don't see how people can't tell the difference between insults and criticism. It's not complicated. If I am having a conversation on this very site and I call a specific poster out for being a moron, that is completely different than if I were to just tell them that I don't agree and it's completely unacceptable.
"The order: the review thread" wishes you were there at that time. You want to talk about being disrespectful to devs. Geezus that was bad.. Like bad...
 
I love the realization people have after they've seen a game at 60 frames after having been clamoring for games to be 60 frames. The people that want games to be 60 frames should quite frankly not criticize a games visuals if the game is running at 60 fps. I don't doubt that Halo 5 will be 60 fps or mostly 60 frames when it releases, but people have to understand all things being equal, that decision results in a game looking half as good as it otherwise would have at 30 frames.

If you bought a car that advertised 60 miles to the gallon. But found out it actually is about 52 mpg. Would you just accept that and be happy that it's close to the advertised 60?
 
But this framerate and resolution issues are probably the reason for the non-presence of the split screen in the final game, if only the Xbox One was slightly more powerful for this gen I would not have mind to pay more for more power if the Kinect was out from the beginning. Today people buy Phones at almost 900 $ or € around every 2 years. So I don’t see why the price is so much important for consoles today.
 
If you bought a car that advertised 60 miles to the gallon. But found out it actually is about 52 mpg. Would you just accept that and be happy that it's close to the advertised 60?
Better than it being 30 highway and 22 city

Lock it at 50 fps idk.. Is that even a thing?


There has to come a time where you have to realize

Whatever we do.. pro Sony / never going to own another console but Playstation fans will shit regardless, and you have to shrug it off and deliver the best game possible..

With that said though... There have been a ton of beautiful games at 30fps..(uncharted)
 
I suppose all the uninformed users expecting an "x%" improvement from dx12 could be just dreaming it up as a mass hallucination. More likely they are confused by ambiguous messages. Microsoft Clarifies: "DX12 Will Have Substantial Effect On Xbox One, But Devs Have To Make Use Of It"

DirectX 12: A Game Changer for Xbox One and PC?

ESRAM Performance Improves By 15% & DX12 Info For Xbox One | Analysis


First article - yeah fair to highlight that but it's Aaron Greenberg who is a top guy but is on the marketing side. Phil had already said it wouldn't have a big impact by that point so it's a confusing message.

Second article: Includes "Damien Monnier, senior game designer at CD Projekt RED, recently suggested that DirectX 12 would not likely solve the issues the Xbox One has with resolution with certain games, stating that "resolution changes would require a much bigger change from Microsoft than DX12 upgrade"

Third article: Brad Wardell talking about a demo he saw behind closed doors, not Microsoft.


So it's still not this tsunami of pr promising the earth, IMO. I'd say the contrary, it hasn't been hyped up for xbox, MS know they have to show the receipts (i.e. games) not words.
 
Honestly, I just don't care. Graphics for me are really the least important aspect to a game. We currently have 4 generation of consoles currently hooked up in my household (PSOne, PS2, Xbox, PS3, Xbox 360, Wii, and Xbox One) and I still jump between them all the time and thoroughly enjoy the experiences on the older hardware despite the huge drop in graphic quality. Just finished playing Knights of the Old Republic again on my original Xbox and absolutely loved it again.

Ironically, I am a professional photographer and really only shoot large format (4x5 & 8x10), and even with my personal work, I try and get every last bit of detail I can. I use the best lenses, best enlarging lenses, etc. Every phase of shooting/printing is about capturing as much detail, using film, as I possibly can, yet with gaming I honestly just don't think about graphics in these kinds of ways. I honestly don't care if its 1080p or 900p. Don't get me wrong, I enjoy a great looking game as much as anyone, it's just the least important aspect of gaming that is important to me. If I am playing a great game, such things are really irrelevant to me and to me graphics don't make great games. Quality writing and great gameplay make great games for me.

Honestly, I have loved every Halo game made, including Halo 4. In fact, I though Halo 4 had one of the best campaigns in the series. Didn't play any multiplayer for Halo 4 as I was just too busy with work during that period so I really can't speak to the complaints people had with the job 343 did with the MP. I personally can't wait for Halo 5. the campaign looks interesting, with a new twist (jumping between Locke's & MC's teams) and MP looks insane. Definitely a day one purchase for me.
 
"The order: the review thread" wishes you were there at that time. You want to talk about being disrespectful to devs. Geezus that was bad.. Like bad...

I lurked in there a bit and yeah, it was bad.

I don't even understand the motivation for that kind of behavior. This is a matter of simple human decency to me. Why anyone's first instinct is to act that way is beyond me.
 
Honestly, I just don't care. Graphics for me are really the least important aspect to a game. We currently have 4 generation of consoles currently hooked up in my household (PSOne, PS2, Xbox, PS3, Xbox 360, Wii, and Xbox One) and I still jump between them all the time and thoroughly enjoy the experiences on the older hardware despite the huge drop in graphic quality. Just finished playing Knights of the Old Republic again on my original Xbox and absolutely loved it again.

Ironically, I am a professional photographer and really only shoot large format (4x5 & 8x10), and even with my personal work, I try and get every last bit of detail I can. I use the best lenses, best enlarging lenses, etc. Every phase of shooting/printing is about capturing as much detail, using film, as I possibly can, yet with gaming I honestly just don't think about graphics in these kinds of ways. I honestly don't care if its 1080p or 900p. Don't get me wrong, I enjoy a great looking game as much as anyone, it's just the least important aspect of gaming that is important to me. If I am playing a great game, such things are really irrelevant to me and to me graphics don't make great games. Quality writing and great gameplay make great games for me.

Honestly, I have loved every Halo game made, including Halo 4. In fact, I though Halo 4 had one of the best campaigns in the series. Didn't play any multiplayer for Halo 4 as I was just too busy with work during that period so I really can't speak to the complaints people had with the job 343 did with the MP. I personally can't wait for Halo 5. the campaign looks interesting, with a new twist (jumping between Locke's & MC's teams) and MP looks insane. Definitely a day one purchase for me.

Quality writing mentioned in the same breath as Halo 4. I'm dying.

Mila-Kunis-Laughing-And-Wiping-The-Tears-Away-Reaction-Gif.gif
 
Quality writing mentioned in the same breath as Halo 4. I'm dying.

Mila-Kunis-Laughing-And-Wiping-The-Tears-Away-Reaction-Gif.gif

I always see people criticize writing without giving any reasons whatsoever. I think Halo 4 was the weakest entry in the series but as someone who just got done going through all the campaigns in order, Halo 4, Reach, and ODST are by far the strongest in terms of writing. The universe Bungie created is my favorite scifi universe of all time period but those main games are absolutely littered with plot holes.
 
First article - yeah fair to highlight that but it's Aaron Greenberg who is a top guy but is on the marketing side. Phil had already said it wouldn't have a big impact by that point so it's a confusing message.

Second article: Includes "Damien Monnier, senior game designer at CD Projekt RED, recently suggested that DirectX 12 would not likely solve the issues the Xbox One has with resolution with certain games, stating that "resolution changes would require a much bigger change from Microsoft than DX12 upgrade"

Third article: Brad Wardell talking about a demo he saw behind closed doors, not Microsoft.


So it's still not this tsunami of pr promising the earth, IMO. I'd say the contrary, it hasn't been hyped up for xbox, MS know they have to show the receipts (i.e. games) not words.

The updated tools that pushed Destiny XB1 from 900p to 1080p was the 10% Kinect GPU free up. According to a Project Cars Dev DX 12 will add about 7%:

21248-66ea40fa.jpg


it won't have a major effect but in the context of the discussion acting like it won't change anything is disingenuous. Won't suddenly make Halo 5 1080p but it'd definitely help.
 
The updated tools that pushed Destiny XB1 from 900p to 1080p was the 10% Kinect GPU free up. According to a Project Cars Dev DX 12 will add about 7%:

21248-66ea40fa.jpg


it won't have a major effect but in the context of the discussion acting like it won't change anything is disingenuous. Won't suddenly make Halo 5 1080p but it'd definitely help.
Well it won't make it suddenly anything because we would have to assume they are already using or factoring in that 10% from the start. Not like they are going to finish the game and be like "and now let's bless it with the 10% buff '
 
Nice, the next couple of months should be good :). At least it will satiate my Halo 5 thirst until launch. Any word on whether the digital version of Halo 5 will unlock at 12:01am EST?



I got you covered, just uploaded the Warzone B-Roll to Youtube (1080p 60fps): https://www.youtube.com/watch?v=AmI5FgBAw50

And yes, virtually all of those views are mine as I frequently refreshed the page until it was fully rendered at 1080p60.

Thanks mate.
 
The updated tools that pushed Destiny XB1 from 900p to 1080p was the 10% Kinect GPU free up. According to a Project Cars Dev DX 12 will add about 7%:

21248-66ea40fa.jpg


it won't have a major effect but in the context of the discussion acting like it won't change anything is disingenuous. Won't suddenly make Halo 5 1080p but it'd definitely help.

Right, it'll make a useful difference but it's not going to be earth-shattering (edit: based on what people like Phil S have said), and to the point I was answering originally it's not like MS are promising it's going to change the world.
 
I always see people criticize writing without giving any reasons whatsoever. I think Halo 4 was the weakest entry in the series but as someone who just got done going through all the campaigns in order, Halo 4, Reach, and ODST are by far the strongest in terms of writing. The universe Bungie created is my favorite scifi universe of all time period but those main games are absolutely littered with plot holes.

You couldn't even understand half of the story in Halo 4 without finding hidden terminals or reading extended lore.

There is objectively no way Halo 4 contains "strong writing" based on that fact alone.
 
You couldn't even understand half of the story in Halo 4 without finding hidden terminals or reading extended lore.

There is objectively no way Halo 4 contains "strong writing" based on that fact alone.

Something doesn't have strong writing because it has a reliance on something previously written?

That's like saying any sequel that requires you to know what happened in the last game can't have strong writing. The terminals tell you everything you need to know and are a part of the game.

Also, I simply don't agree.

When you meet the librarian, she explains everything you need to know. The game was focused more on Chief and Cortana than anything else. I always hear people claim that Halo 4 requires prior knowledge of lore to be understood and I can't think of many examples of this. It's not like the characters are acting like they know any more than you do.
 
I really don't see why developers come on here anymore. Just ignore this bullshit and let it fizzle out until the game is released. Seriously, there is nothing to gain by coming here and being civil when so many of the posters here aren't willing to do the same.
 
I really don't see why developers come on here anymore. Just ignore this bullshit and let it fizzle out until the game is released. Seriously, there is nothing to gain by coming here and being civil when so many of the posters here aren't willing to do the same.

It shows that they give a shit and I've always admired that Frankie even friggin bothers.

I sure as hell wouldn't.

I remember feeling similarly about one of the community guys for Nosgoth. He was very clearly a fan of the franchise and came on here to tell people about the game while putting up with all sorts of abuse from irrational fans.
 
In related news - this is how we finally get 60fps campaign footage, lol. The gamersyde video quality was good, but 30fps.

On topic: Hmm, I didn't watch the whole video, but I saw a dip to 38fps, so it both dips at least that low, plus dips low on resolution as well. I hoped the resolution variance would at least mean near solid 60fps, but hopefully the framerate at least can be shored up.
 
Something doesn't have strong writing because it has a reliance on something previously written?

That's like saying any sequel that requires you to know what happened in the last game can't have strong writing. The terminals tell you everything you need to know and are a part of the game.

Also, I simply don't agree.

When you meet the librarian, she explains everything you need to know. The game was focused more on Chief and Cortana than anything else. I always hear people claim that Halo 4 requires prior knowledge of lore to be understood and I can't think of many examples of this. It's not like the characters are acting like they know any more than you do.
Halo 4 never even explains why you are fighting the covenant and Sangheili again after halo 3's ending suggested that the arbiter's faction had defeated the covenant that sided with Truth, and that the Elites were now at peace with earth.

I know it's all explained in a book but only 1% of the players would have read that, the only dialogue in the game that mentions it is chief saying at the beginning "huh why are we fighting covenant?" and cortana offering a throwaway suggestion that they are "more fanatical than usual".

Edit: I don't want to jump too much on halo 4 storyline as it was enjoyable. But even as someone who had read some of the books I found it confusing and it felt like it would be really confusing to someone who didn't read any of the Forerunner Trilogy books that set up the Forerunner characters. The halo 4 terminals were also necessary to understand the storyline, whereas halo 3 terminals were great optional lore that wasn't needed to explain the campaign storyline at all.
 
Something doesn't have strong writing because it has a reliance on something previously written?

That's like saying any sequel that requires you to know what happened in the last game can't have strong writing. The terminals tell you everything you need to know and are a part of the game.

Also, I simply don't agree.

When you meet the librarian, she explains everything you need to know. The game was focused more on Chief and Cortana than anything else. I always hear people claim that Halo 4 requires prior knowledge of lore to be understood and I can't think of many examples of this. It's not like the characters are acting like they know any more than you do.

Being unable to cohesively confine your story to the medium in which it's told is considered good writing? Being unable to tell an isolated story in the context of an established universe is considered good writing? Terminals are and always should be extra information, not crucial pieces to the story to be hidden away.

There is a strong difference between relying on things previously written and mandating them as required learning. It's called extended lore for a reason. There are several gaping plot holes present if you don't know extended lore in Halo 4, such as their being two Didacts, why the Mantle must be passed, who the Librarian is, why Humanity is special, etc. Halo 4, and Halo's extended lore post Reach screams an inability to reign things in to a honed and precise story. No moderation, not an ounce of attention paid to clarity. These are marquee traits of poor writing.

If you want to make the argument that the story is more about Master Chief and Cortana? Fine then, it continues to be hot trash. One of the most forced love stories ever written that completely turned the Cortana character into a damsel in distress, swooning for her knight to save her; complete with a full hyper-sexualized remodel to boot. The Master Chief goes from a kid who's consistently billed as nothing special in his super-soldier program to, "oh just kidding you were always the most specialist." Fucking yawn. It's as boring and trite as it could possibly be. If you think that's cool? That's totally fine, but lets not pretend the writing is quality.
 
People need to stop with the gameplay is more important or the game will be fun even at X resolution/framerate on tech thread, the question isn't about how fun or how good the game is, every one knows the game will be ok/good/great at the end but the topic is about the fact that the game doesn't deliver on visuals as it should, for now.

Is 343i will deliver at the end ? I don't know but for now, they aren't and I don't think they will, we'll see.
 
Quality writing mentioned in the same breath as Halo 4. I'm dying.

Mila-Kunis-Laughing-And-Wiping-The-Tears-Away-Reaction-Gif.gif
Nice post. Played Halo since the 1st on OG Xbox and thought 4 was a breath of fresh air.

Opinion, people have them.

Regarding 5 and the performance. Nice clickbait DF, the game is half a year from going gold and they're bring up performance targets and goals before optimisation. Don't make me laugh.
 
Regarding Halo 4's story, as someone who only played Halo Reach prior to Halo 4 (I had never played the series prior, even MP), it made sense to me. You wake up as a super soldier on a broken space ship floating around in space, have a crazy AI that's lived too long, and try to get back to Halsey to save her. Your ship gets attacked by aliens, you free fall to a planet owned by ancient aliens, wake up the bad guy on accident, get in arguments with higher ups, get your DNA altered by an alien, and win
kind of
.
 
Halo 4 never even explains why you are fighting the covenant and Sangheili again after halo 3's ending suggested that the arbiter's faction had defeated the covenant that sided with Truth, and that the Elites were now at peace with earth.

I know it's all explained in a book but only 1% of the players would have read that, the only dialogue in the game that mentions it is chief saying at the beginning "huh why are we fighting covenant?" and cortana offering a throwaway suggestion that they are "more fanatical than usual".

Edit: I don't want to jump too much on halo 4 storyline as it was enjoyable. But even as someone who had read some of the books I found it confusing and it felt like it would be really confusing to someone who didn't read any of the Forerunner Trilogy books that set up the Forerunner characters. The halo 4 terminals were also necessary to understand the storyline, whereas halo 3 terminals were great optional lore that wasn't needed to explain the campaign storyline at all.

The Covenant part is a very good point that I didn't think of. That should have been explained in the game for sure. However I still see nothing in those Forerunner books as required. I didn't even read them until after 4 and I knew exactly what was happening. The Librarian explains it to you as soon as you meet her.

Being unable to cohesively confine your story to the medium in which it's told is considered good writing? Being unable to tell an isolated story in the context of an established universe is considered good writing? Terminals are and always should be extra information, not crucial pieces to the story to be hidden away.

There is a strong difference between relying on things previously written and mandating them as required learning. It's called extended lore for a reason. There are several gaping plot holes present if you don't know extended lore in Halo 4, such as their being two Didacts, why the Mantle must be passed, who the Librarian is, why Humanity is special, etc. Halo 4, and Halo's extended lore post Reach screams an inability to reign things in to a honed and precise story. No moderation, not an ounce of attention paid to clarity. These are marquee traits of poor writing.

If you want to make the argument that the story is more about Master Chief and Cortana? Fine then, it continues to be hot trash. One of the most forced love stories ever written that completely turned the Cortana character into a damsel in distress, swooning for her knight to save her; complete with a full hyper-sexualized remodel to boot. The Master Chief goes from a kid who's consistently billed as nothing special in his super-soldier program to, "oh just kidding you were always the most specialist." Fucking yawn. It's as boring and trite as it could possibly be. If you think that's cool? That's totally fine, but lets not pretend the writing is quality.

The things you mentioned are not necessary at all to understand the plot. It's all back story. The Librarian explains that the Forerunners were leaving for their "Great Journey" and that Humanity was being left the mantle, she explains that the Didact opposed this and what the Composer is. She explains that Humanity was powerful enough to oppose them at one point.

Halo 4's plot itself was about the Didact wanting to use the composer to turn humanity into Prometheans. That was the plot, and she tells you all you need to know to understand that. I would agree that a game shouldn't rely on other mediums to understand it's story and with the exception of the Covenant which I didn't consider before, I don't think Halo 4 does that at all.

https://www.youtube.com/watch?v=o-4r_5AE6D4

Once again, I simply disagree with the notion that the terminals aren't a valid way of telling part of the story. Especially when it is all back story.

As far as the Cortana thing, she was written very differently yes, and it's totally fine to not like the direction they took it in, but Chief was actually the one insisting that they would fix her while Cortana throughout the game is trying to basically tell him to let her go, with a couple of scenes here and there where she expresses sadness and fear about dying. In that situation, she seems like the stronger one to me. She even saves him at the end.

Also Chief was always special, even in the fall of reach he was exceptional. And Bungie's own trilogy certainly paints him as special.

It seems like people's biggest issues are the fact that these characters are different now. 343 clearly wanted to humanize them and it's certainly not up to me to tell anyone how they should feel about the result. You're welcome to your opinions.

I never said Halo 4 was exceptionally written or anything. I do think it was solid and did a very good job of telling a focused story. Bungie's scripts were all over the place and littered with holes. I still love the fucking story in those games but they always had issues. I still would like to know how the covenant discovered installation 05 and exactly why Truth goes to Earth despite having sent Tartarus to activate the friggin ring.

I should also point out that Bungie actually already did the "damsel in distress" thing in Halo 3. I think 4 paints Cortana as a much stronger character than she was in 3. It seemed to me like the two of them were very much depicted as needing each other, which makes sense after having a relationship that unique for so long.
 
Regarding 5 and the performance. Nice clickbait DF, the game is half a year from going gold and they're bring up performance targets and goals before optimisation. Don't make me laugh.

3 months is not half a year, especially not in dev time. I agree on the 2nd part, though. I expect the game to look good, but I care way more about the gameplay, story and the performance. Nice graphics are always just a bonus.
 
1BK94A.jpg


This level showed at E3 will be for sure different in the final game as showed in the sprint. And regarding the picture I can’t believe today people are shocked for this pixels stuff on the shotgun I mean common guys, in action you will not even notice and there are still months for them to optimize. This process is done always at the end usually.

And yes they will deliver a stable 60FPS don’t worry they know it’s important for the game so don’t worry, the beta was already very good on that point (even if 720p).

Anyway I pre-ordered today my Halo 5: Guardians Limited Collector's Edition and I really can't wait for the game. I am just so sad that I will not be able to come at Gamescom this year to meet 343 and play the game :(

Those pixels look terrible. Definitely artifacts of upscaling.
 
The Covenant part is a very good point that I didn't think of. That should have been explained in the game for sure. However I still see nothing in those Forerunner books as required. I didn't even read them until after 4 and I knew exactly what was happening. The Librarian explains it to you as soon as you meet her.



The things you mentioned are not necessary at all to understand the plot. It's all back story. The Librarian explains that the Forerunners were leaving for their "Great Journey" and that Humanity was being left the mantle, she explains that the Didact opposed this and what the Composer is. She explains that Humanity was powerful enough to oppose them at one point.

Halo 4's plot itself was about the Didact wanting to use the composer to turn humanity into Prometheans. That was the plot, and she tells you all you need to know to understand that. I would agree that a game shouldn't rely on other mediums to understand it's story and with the exception of the Covenant which I didn't consider before, I don't think Halo 4 does that at all.

https://www.youtube.com/watch?v=o-4r_5AE6D4

Once again, I simply disagree with the notion that the terminals aren't a valid way of telling part of the story. Especially when it is all back story.

As far as the Cortana thing, she was written very differently yes, and it's totally fine to not like the direction they took it in, but Chief was actually the one insisting that they would fix her while Cortana throughout the game is trying to basically tell him to let her go, with a couple of scenes here and there where she expresses sadness and fear about dying. In that situation, she seems like the stronger one to me. She even saves him at the end.

Also Chief was always special, even in the fall of reach he was exceptional. And Bungie's own trilogy certainly paints him as special.

It seems like people's biggest issues are the fact that these characters are different now. 343 clearly wanted to humanize them and it's certainly not up to me to tell anyone how they should feel about the result. You're welcome to your opinions.

I never said Halo 4 was exceptionally written or anything. I do think it was solid and did a very good job of telling a focused story. Bungie's scripts were all over the place and littered with holes.

No, the difference here is you feel they're not necessary. A lot of people, myself included, do not share your view and for good reason. I get the feeling that with so much of this being based on your own opinion that you're not going to be budged. So it's not worth either of our time continuing to debate it and derail this thread.

If you like Halo 4's story and consider that tight, well kempt writing? Then by all means, enjoy my friend. It seems like this newer trilogy is aimed directly at people who share your beliefs.
 
I'm actually not sure Bungie's own trilogy paints Chief as special beyond the whole "luck" factor that he was always deemed to have in the books which also carried over to the games.
 
No, the difference here is you feel they're not necessary. A lot of people, myself included, do not share your view and for good reason. I get the feeling that with so much of this being based on your own opinion that you're not going to be budged. So it's not worth either of our time continuing to debate it and derail this thread.

If you like Halo 4's story and consider that tight, well kempt writing? Then by all means, enjoy my friend. It seems like this newer trilogy is aimed directly at people who share your beliefs.

O...kay?

I wasn't aware that either of us was trying to make the other budge. I was just having a conversation. I simply brought up counter points. If you don't want to continue the conversation any further then that's perfectly okay. Don't know why you seem to be getting so aggressive.
 
I'm actually not sure Bungie's own trilogy paints Chief as special beyond the whole "luck" factor that he was always deemed to have in the books which also carried over to the games.

speaking of, is it just me or is chiefs "luck" another nod to the ringworld books?
 
I'm actually not sure Bungie's own trilogy paints Chief as special beyond the whole "luck" factor that he was always deemed to have in the books which also carried over to the games.

The games themselves? Ehh, aside from just being a spartan, not really. The main thing that even the first book tries to get across is that Chief has an X-factor of some sort.
 
Don't blame 343, blame MS for not putting a real GPU into their "next gen" console. Dynamic framerate and resolution, embarrassing!
 
The games themselves? Ehh, aside from just being a spartan, not really. The main thing that even the first book tries to get across is that Chief has an X-factor of some sort.

X-factor? What do you mean by that?

My recollection of all the earlier books painted the Chief as someone who was never quite up to the task of the other Spartan's, such is in speed, strength or even sniping but had a factor of luck that the other Spartan's simply didn't possess.

Granted, I've only read up to Ghosts of Onyx so that might have changed recently.

That's a lie, I read the awful Karen Traviss book but I'd like to pretend I didn't.

Edit: I don't think the luck thing was referenced mush in Bungie's original trilogy aside from a few lines here and there.
 
We were having this conversation in another thread prior, sadly even with these low resolution cuts, Halo still does not maintain 60fps.

1280*720 = 921,600
1152*810 = 933,120

and

832*810 = 673,920 (much lower than 720p)

These resolutions are going to look very nasty upscaled, detail is going to be lost in a blurry aliased smudge..

All the way down to 832x810 is frankly unacceptable...

How does DF know that the video that they used for their analysis doesn't have any frames dropped during the capture process.

Come on...
 
X-factor? What do you mean by that?

My recollection of all the earlier books painted the Chief as someone who was never quite up to the task of the other Spartan's, such is in speed, strength or even sniping but had a factor of luck that the other Spartan's simply didn't possess.

Granted, I've only read up to Ghosts of Onyx so that might have changed recently.

That's a lie, I read the awful Karen Traviss book but I'd like to pretend I didn't.

Well yeah, that's exactly right. He wasn't as good as a lot of the other Spartans in any one area but he was the most respected because of his bravery, leadership and efficiency. He was presented as being the most well rounded of them. There was a reason Cortana picked him and it's left very vague which is why I say X-factor. The characters themselves always kind of saw him as special even if they themselves never clearly present why.

Also the luck thing was referenced at the very start of Halo 3.

Granted this was a far cry from the way 343 presents it. It seems like they took the seeds of the whole thing and ran with it.
 
Please 343, don't play into bullshit frame rate and resolution wars and just deliver something that feels responsive while maintaining a good visual quality. Even drops to 50fps is good enough if the E3 trailer visuals stay.
 
I will take 60fps please. If the game is like 720p/60fps id be happy. Just get me locked 60. The beta played wonderfully at 60fps and wouldnt want to loose that for the final game. The gunplay in the game was really good and felt more refined and tighter than previous halo games. Played faster too which i enjoyed.

Optimization happens at the last minute of dev time so this is a bit premature but interesting non the less.
 
Having scrolled through the comments for that Sunset Overdrive E3 2014 tech analysis thread, I am not even surprised at the comments in this one. People were saying the same things for SO's framerate, but it launched well optimized with a rock solid 30 fps.
 
We were having this conversation in another thread prior, sadly even with these low resolution cuts, Halo still does not maintain 60fps.

1280*720 = 921,600
1152*810 = 933,120

and

832*810 = 673,920 (much lower than 720p)

These resolutions are going to look very nasty upscaled, detail is going to be lost in a blurry aliased smudge..

Well, they had to compromise something. That kind of resolution is not acceptable by today's standards. Some people keep on flipping out when a game isn't 60 FPS, now enjoy the blurry mess please lol.
 
Having scrolled through the comments for that Sunset Overdrive E3 2014 tech analysis thread, I am not even surprised at the comments in this one. People were saying the same things for SO's framerate, but it launched well optimized with a rock solid 30 fps.

With ALL KIIINNNDDDZZZ of texture/lighting pop in. Could. Not. Stand it.
 
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