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DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

Fake

Gold Member


It's been a long time coming but here it is: the first frame-rate test between PlayStation 5 and Xbox Series X running what we're pretty certain to be identical content with the same visual feature set... and running with an effectively unlocked frame-rate to boot, all the way up to 120fps. And with optional ray tracing too! It's only one game - and a launch game at that, with far from final developmental environments. But still, the results are fascinating - and some might say, somewhat unexpected...


Summary:
- Between PS5 and SeX they visually look pretty much identical (1:34)
- At the first option 'normal mode' (4K) they're identical (2:32)
- 'Normal mode' render at native 4k on both systems
- On 'Normal mode' (captured in 1080p) looks like SeX have a better perfomance over PS5
- On 'High Frame Rate mode' with use some sort of reconstruct tech
- In this mode, after the cutscene SeX have a little advantage, but when gameplay starts looks like PS5 get a sightly better perfomance over SeX
- SeX get a severe drops over PS5 without reason (5:47 and 5:55)
- Rich saying 'those dips looks really strange', suggest could be an API limitation, maybe Directx 12U fault (6:00)
- John say that even enable VRR on SeX its not enough to solve those drops (7:10)
- Now testing the 'RT Perfomance Mode'
- On 'RT Perfomance Mode' looks like the game runs at 1920x1080 with Ray Tracing ON
- Looks like SeX have sightly better perfomance here over the PS5 as well
- On 'RT Quality Mode' looks like the game runs at a higher resolution
- Looks like SeX have sightly better perfomance in that mode too
- Both SeX and PS5 have super fast loading times, but looks like PS5 get a sightly faster than SeX, PS5 gets in 2:11 while SeX gets in 3:36 (11:43)
- Only on SeX you can really set your output at 60hz, unlike the PS5, forcing the game to run at 60 (13:09)
- John says at 11:13 from that video: ' They're really close. So suggest they're into a very competitive generation.'
 
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High frame mode :
Same resolution
Same setting
Ps5 has around 15 to 20 % frame advantage On average
Xsx suffers sudden big drops .sometimes to half of ps5

Normal mode and RT performance mode :

Same resolution
Same setting
Xsx has around 5 to 10% frame advantage On average

Rt Quality mode

Basically the same



On high frame mode xsx suffers heavy drops fro some reason
fQukxBC.jpg


Eurogamer article conclusion :

In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.


 
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Kuranghi

Member
I'm thinking the PS5 120hz thing is how they get around the console not having an option to choose refresh rate in the OS, their engine is set to send out the highest refresh rate mode the display can support regardless of what the native res of the panel is. I really hope they patch in a way to choose refresh rate (+ add 1440p output) so you can get around an issue like this by setting it to 60hz.

edit - Do we know if it still does that on 4K 120hz displays that don't support HDMI 2.1, can support 1080p@120hz, but don't expose the mode it in the EDID. For most pre-2019 Sony TVs that support 1080p@120hz this is the case, I'm interested to know if this would be a problem on my 2016 Sony ZD9.
 
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Jose92

[Membe
In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.


GG
 
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ToadMan

Member


High frame mode :
Same resolution
Same setting
Ps5 has around 15 to 20 % frame advantage On average

Normal mode and RT performance mode :

Same resolution
Same setting
Xsx has around 5 to 10% frame advantage On average


But Xsex has no RT yet right?
 
I thought PS5 was supposed to get blown away in performance. The biggest difference they saw in normal mode was 8% in favor of XSX.

That 15% performance gap on paper seems more like 8% in actuality and PS5 outperforms significantly in high framerate mode in gameplay they suspect due to low level API which I was told wouldn't matter. Interesting.


Mark Cerny.
 
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RoboFu

One of the green rats
captured at 1080 because they wanted 120 mhz. So its useless really. interesting but useless.
 
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Normal mode:

Same resolution
Same setting
Xsx has around 5 to 10% frame advantage On average

High frame mode :
Same resolution
Same setting
Ps5 has around 15 to 20 % frame advantage On average


This is so interesting.
While the TOP framereate is roughly comparable, I did noticed that in lower resolutions the PS5 seems to drop to much LOWER framerates? This is a situation that shows the advantage of a bigger GPU, of more ALUs, just like Ampere GPUs seems to show what they can do only on higher resolutions.
But on lower resolutions you don't need that many ALUs, with lower pixels to process a higher clocked GPU have the advantage.

It's so cool that we can see this difference so clearly already on the first multi comparison.

EDIT: anyway, we'll have to wait some two years to see how much the change in develpment tools are holding back the SeX.
EDIT2 : or not, because any difference in performance goes away from the players's eyes with the much more industry standard friendly OS of the SeX. Why can Sony, a brand with so much "tradition" on electronics have so much difficulty making the PS5 work right with TVs? Why VRR is so difficult, why the refresh modes are so brain dead buried deep into settings?
 
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Kuranghi

Member
I honestly think Capcom just don't gaf about Xbox optimisation. Remember RE3make was dropping hard on X1X because they went with native 4K? They eventually reduced the res and it ran beautifully but I'm guessing they could've done some work to the alpha effects and kept it at native 4K, but they just couldn't be arsed because it sells no copies where they are based.

Thats stupid because obviously it sells massively on Xbox in the USA and UK, but I can see it happening, japanese devs seem have a lot of trouble with frame-pacing and syncing framerates in the modern era, they don't want to compromise their visuals for locked framerate which is bizarre when you are targetting 60 fps imo. If you don't want to compromise the visuals then just lock to 30 and boost it right up. Occasional drops to 45fps in super stress moments like explosions, fire and cutscenes is fine but if its below 40 in gameplay regularly then just lock to 30 and whack it up I say.

Bloodborne, Dark Souls and Sekiro opened my eyes to this problem and then I read this and was blown away that things could be so broken but have such easy fixes:

 
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Lets not start a screenshot cherry pick controversy. Because Series X has frame rate advantage over PS5 in RT mode similar to PS5 over Series X on higher frame rate mode. So yeah no need to start a debate. Both consoles are offering near comparable performances. Also this game isn't probably not that greatly optimized for both consoles. Capcom will evolve and make things even better for future games across both next gen consoles
 

Riky

$MSFT
Average framerate even on the high framerate mode is 100fps on both, PS5 wins in gameplay and XSX in cutscenes.

All other modes the XSX wins out, going to be important with Ray Tracing and as engines get more demanding but it has started already.

When running like for like cutscenes at the same settings the XSX clearly always comes out on top.
 
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SkylineRKR

Member
Average framerate even on the high framerate mode is 100fps on both, PS5 wins in gameplay and XSX in cutscenes.

All other modes the XSX wins out, going to be important with Ray Tracing and as engines get more demanding but it has started already.

When running like for like cutscenes at the same settings the XSX clearly always comes out on top.

It does have significantly more power. And the load times advantages are diminishing returns. Because the Xbox isn't slow itself. Its like 3 seconds vs 2 seconds.
 

Stuart360

Member
The game doesnt seem to be a greatly optimized game for next gen. XSX does have the advantage in all modes except the high framerate mode, which will be the least used mode due to the need for 120hz tv's. So the most used modes are def better on XSX.
 
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Average framerate even on the high framerate mode is 100fps on both, PS5 wins in gameplay and XSX in cutscenes.

All other modes the XSX wins out, going to be important with Ray Tracing and as engines get more demanding but it has started already.

When running like for like cutscenes at the same settings the XSX clearly always comes out on top.
Xsx wins in all modes ? I m sorry what ?
Gameplay:

9M5Kj8F.jpg
 

CAB_Life

Member
Xbox pulled ahead in 3/4 modes. Sounds like the development tools are lacking though. They need to get those up to snuff asap.

Lol no thays not how it works .this is a game not cutscene. High frame mode is better on ps5. By a bigger margin than normal mode

High frame rate mode is atrocious from all the judder and this is mentioned, explicitly, if you watch the video. It looks terrible on both platforms. Apparently ”not even VRR (Xbox) can save it”.
 
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