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DF Direct Weekly #13: Uncharted 4 PC, Unreal Engine 5 Release, Crysis 2 Remastered, Virtua Figher 5 US & More...

Interesting... According to Epic's internal documentation, Lumen's software-based RT solution = "Medium" quality mode. The "High" quality mode is hardware-accelerated and targets 1080p30 on PS5/XSX.

I wonder what Series S's target resolution will be... 540p30 when HW-acceleration is used?
 
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Interesting... According to Epic's internal documentation, Lumen's software-based RT solution = "Medium" quality mode. The "High" quality mode is hardware-accelerated and targets 1080p30 on PS5/XSX.

I wonder what Series S's target resolution will be... 540p30 when HW-acceleration is used?
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Interesting... According to Epic's internal documentation, Lumen's software-based RT solution = "Medium" quality mode. The "High" quality mode is hardware-accelerated and targets 1080p30 on PS5/XSX.

I wonder what Series S's target resolution will be... 540p30 when HW-acceleration is used?
watched that whole segment. they dont bring up the S. sigh.
 
Lumen's Global Illumination and Reflections primary shipping target is to support large, open worlds running at 60 frames per second (fps) on next-generation consoles. The engine's High scalability level contains settings for Lumen targeting 60 fps.

Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k.

 
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