Dude probably plays on Xbox because he started there, how is he going to transfer his save? Was he going to start again on PS because of VRR but decided not too due to the 8hz difference in the min range?
Xbox fans were praising VRR even on games where it didn't work, goes to show how this stuff works. Now it ain't about PS5 not having VRR is about the VRR min range and the LFC or some other thing.
We've seen enough posts around various topics from people saying they stopped playing X game on console because they started it on PC or something with much better performance, so that is not the most surprising thing in the first place.
And I'm not sure which game people were praising non-existent VRR in. If this is a slight towards Halo: Infinite, the VRR not kicking in with the 120hz has been known since the first DF video around the campaign launch, and the 60hz mode is 99.7% locked to 60 FPS anyway so there's hardly any drops there at all to observe (source:
VGTech).
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Other than that as I mentioned on a post in the last page, Elden Ring has plenty frequent drops below the 48 FPS range on PS5 where the VRR stops working, so anything below that will be just as juddery as if there was no VRR in the first place, so John's comment isn't wrong. Both Series X and PS5's lowest recorded FPS in Elden Ring is 42 FPS (again, source:
VGTech) so it doesn't leave the VRR range on Xbox at all. Hence the perceived smoother experience in stress areas.
The one thing VRR does not fix, however, are the massive frame time spikes so even if you're within the FPS range, there will still be *some* obvious judder like crowded areas in Cyberpunk or even places in Elden Ring I bet.