Dictator93
Member
Looking good. Dynamic resolution works great with a game like Halo because the environments basically take place in a fantasy world. Its an artist interpretation. Maybe they wanted that sand to look blurry or the trees to be static. Games that take place in a real world environment like for example Forza 6. Need to be a 1080p or greater because you are trying to mimic a real environment people can relate to. Either way 60fps is the way to go if you can make it work.
I do not think that is a good justification as to why the game should use a variable resolution. I mean, do you think an artist really wants the model, texture, and material he spent 5 days on to be rendered at a sub native resolution that makes it indiscernable to something he couldhave made in 2 minutes? Similar arguments pop up in other tech threads of beloved game series when someone points out some sort of graphical inconsistency ("it is artistic will as to why it looks that way!"). It is a bad line of reasoning IMO.
Rather, the obvious and correct reasoning is that performance is king in console games.