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DF: Hands-On With Halo 5: Guardians: Tech Analysis/Frame-Rate Test [Gold Master Code]

We have new consumer rights here in the UK which have just come in to effect, and I was debating buying an extra X1 with a copy of Halo 5 so I can play split screen with my partner, then return them both once we finished it.

I'm not going to I don't think, but that's how much I want to play this split screen. 343 are dicks for dropping it...

Sounds like a dick thing for you to do.
 
You and me both. An inconsistent or consistently low framerate actually affects gameplay negatively, so 343 did the right thing, but I'm also bothered by texture pop in. Especially when it happens right in front of my character the way it does in GTA5 and Destiny on PS4. Bungie seems to have addressed that a bit in TTK though.

Precisely. I'm very happy about the 60fps, but developers/artists seem to have an over obsession with trying to cram too many details in your face even if it means popping them into view within feet of the player. It's a horrible trend in game design and wish it would stop. I would prefer a landscape that didn't have rocks, grass, and shrubs pop into existance.
 
Precisely. I'm very happy about the 60fps, but developers/artists seem to have an over obsession with trying to cram too many details in your face even if it means popping them into view within feet of the player. It's a horrible trend in game design and wish it would stop. I would prefer a landscape that didn't have rocks, grass, and shrubs pop into existance.

As long as we have need of LODs and streaming, which is to say forever, there will probably be some sort of pop in.
 
LOL at people shaming Shin-ra! How about actually attacking his arguments instead of your ad hominem attacks.

And then we "Are you gonna buy the game" arguments, I mean really? That's fucking pathetic. This a tech thread, buying the game is not a requirement for discussing the tech.

To be fair - if you're going to pick apart a game's visuals - it would be fair to have actual first hand pictures to use rather than analyze 3rd party videos and pictures that may have undergone compression upon upload (and not stated as such) as well as all context missing in the photo.

Also, considering the game is getting a gigantic zero-day patch, something like this could easily have been fixed in the actual release of the game.

I've posted these once before, in the same thread Gamersyde promoted their HQ video captures. Please prove otherwise.


Certain games being those from developers I expect to push the extremes of quality on consoles.

You don't see Naughty Dog/Bluepoint PR giving me shit because they fucked up the underwater chandelier scene in Uncharted 3.

They don't generally hang around here either.

Well, it's not his fault if his post (that is not disrespectful as many people are trying to portray) is going to be used as fuel for fanboy wars.

Have in mind that I'm not directly comparing the games, but i didn't saw anyone felling bad for the THPS 5 developers. And the countless threads that we had here just pointed to the game's visible shortcomings.

If someone's going to cherry pick screenshots and be probably intellectually dishonest so preexisting beliefs and biases that have been repeatedly shown over a great many posts can be validated - yes, yes, that would qualify as being under "his fault".

As for the tech issues at hand - I'm fine with the trade-offs. The more games focus on just framerate and resolution only at the cost of artistic and technical upgrades - the worse off we are in the long-term at the beginning of a new generation. Give me my gorgeous games that push the hardware till its crying. Optimization will come in time over a generation's life span - I'd rather have the envelope pushed now rather than slightly upscaled PS3 / X360 games that run at 1080p / 60 FPS.
 
Expected full 1080p to be a rarity. I can't think of any current-gen only heavy action games that are 1080p/60 FPS.

I'll be satisfied as long as it stays at 900p most of the time.
 
They don't generally hang around here either.

A rather important point to make.

I would love for more community managers and developers to come and interact with us on here, and I see exactly why they friggin don't.

I still remember one of the community guys for Nosgoth getting torn to bits for no good reason while he tried to speak to the fans as best he could on here.
 
You can keep yourself busy with these concern posts until you're a real member and then you can create threads about it, which will be even more fun for you!

Wait ... did a 343 developer just come on here and make fun of someone's junior status?
 
I don't care to argue with anyone,but I do want to - at least once - applaud 343 for prioritizing frame rate over graphics. Pretty graphics are cool for a while, but a few days after release, it's old news. Gameplay is what keeps me coming back. When I'm playing tmcc (when it's working)I don't make decisions on which game to play based on graphics. It is truly irrelevant to me. In fact id rather play H2 than any other Halo. Ask me what res the textures are in H2. Hell if I know or care.
 
One of those is a morally wrong thing. Your moral compass decides which one I am referring to.

Corporations don't care about you, you shouldn't care about them.

If they put the features in that have been consistent in the series before, I wouldn't even have to entertain this workaround. It's on them.
 
Strange... you can see it's layered on top of another texture, which has an ok resolution.
Issues like that are definitely surprising given how smooth the medium-frequency macrotexturing in Halo 4 is.

Is lighting even measured by resolution?
It certainly can be. Halo's environment lightmap is a texture (or, well, technically a few layered textures which each contain different aspects of the lighting data). Nothing odd about discussing texture resolution.
 
I am actually very aware of all of his posts and there's a far longer and deeper context, so think of it as a continuing conversation, but you're right it was childish and unprofessional and I apologize to Shin Ra for that, but by the same token he is presumably very aware of his own post history on this particular subject.

Enough derailing from me, on with the show.
I have nothing to apologise to you for because anyone should be able to call out a false statement of quality by one of the representatives of the game, even if they're an active poster on the same forum.
 
Corporations don't care about you, you shouldn't care about them.

If they put the features in that have been consistent in the series before, I wouldn't even have to entertain this workaround. It's on them.

Workaround? You want to play the game for free. The end. Justify it however you want. Doesn't make it less morally wrong.
 
Expected full 1080p to be a rarity. I can't think of any current-gen only heavy action games that are 1080p/60 FPS.

I'll be satisfied as long as it stays at 900p most of the time.
I know it has last gen ports, but MGSV looks pretty damn impressive and runs very well.
 
If someone's going to cherry pick screenshots and be probably intellectually dishonest so preexisting beliefs and biases that have been repeatedly shown over a great many posts can be validated - yes, yes, that would qualify as being under "his fault".

Well, than it can go both ways. Every screenshot is cherry picked, both good and bad.

And i agree that the poster seems to have some form of bias(or agenda if you like) against the series.

But my point is, everything is used as fanboy ammunition nowadays. If his post was the best Halo 5 screenshots, showing how the game is great you can bet that it would be used as a counter-argument to criticism at some forum on the internet.

Edit: After reading the last exchange between Shin-ra and Stinkles i think the wise decision is to get out of this argument. They clearly have some non-resolved affairs and i don't want to be dragged into it.
 
Workaround? You want to play the game for free. The end. Justify it however you want. Doesn't make it less morally wrong.

No, I want to buy the game and be able to play it with the person I live with. Buying an extra console and copy doesn't make it a free experience, just a really annoying way to do it.
 
I know it has last gen ports, but MGSV looks pretty damn impressive and runs very well.

I'd be pretty interested to see how this game compares graphically to MGSV (Xbox One). The latter is 900p (consistently) I believe and runs at near enough a locked 60fps. On top of that it's open world and has full dynamic time of day and weather, plus it's a third party multi platform game. It would be fair to assume that Halo 5 should be the better looking game.
 
They don't generally hang around here either.

The Making of Uncharted: The Nathan Drake Collection interview that Digital Foundry did a couple days ago with Bluepoint was arranged only because Naughty Dog's Community Strategist posts on here.
 
Split screen players are used to sub 60.

Split screen on MCC is sub 20 sometimes, and still fun. Rubbish excuse.

We don't know the full story. They might have had to downscale encounter sizes to accommodate split screen, which if that was the case I would say they made the right decision.

Also IIRC Forge had big technical limitations because of splitscreen as well.
 
As long as we have need of LODs and streaming, which is to say forever, there will probably be some sort of pop in.

I just think there is an actual solution to all of this.

There is an irony to these types of conversations. People often get offended at pointing out problems with graphics and performance. However a solution to the problem would be to realistically scale back the overall fidelity of a game to emphasize consistency in environments and frame rate. The irony is people will then start complaining about graphics. It's odd really.

I feel like the trend to "push the console as hard as possible" is actually a bad one. Sure, it makes for some good screenshots, but it also makes for extremely inconsistent visuals over the entire product. Some people push for resolution, some for texture quality, some for LOD consistency, some for lighting and particle effects, and some for framerate.

I wish consistency across all of those was the standard, instead of cherry picking which one they want to emphasize. It would decrease the overall fidelity, but make a much more consistent product and would steer the industry into the right direction IMO.
 
was......that a shadow that popped in 3 feet away from the player character?

Yeah, that was a rough one, wonder if it happens frequently. Either way, pretty awesome that 343 managed to keep the performance optimal, even if there are some noticeable sacrifices.
 
It certainly can be. Halo's environment lightmap is a texture (or, well, technically a few layered textures which each contain different aspects of the lighting data). Nothing odd about discussing texture resolution.

I feel like I am missing something. I have no background in programming, but lighting is illumination, right? It doesn't sound like the unit measurement for illumination is resolution. Maybe Dictator can enlighten me a bit?
 
So if I buy it my friend doesn't have to?

Yes with a catch,

You'd have set his console as your "home" console and then just login on your own console with your GT. He would have access to your entire digital catalogue on his Console. The catch being that you would need to be logged in on your actual home console to play your games.
 
Textures, AA and distant animation being 30 fps are disappointing but it's hard for me to blame 343 for it. Looks like they did the best they could. I blame Microsoft's hardware choice this generation.
 
Halo 3 and ODST were the worst. Both games ran at 30fps but with severe, constant frame pacing issues resulting in constant skipping. Just awful.
I'm remember playing every halo game at launch and ALWAYS being so disappointed with the graphics. No game truly lived up to halo ce for me.

Halo 5 seems to be the first exception.
 
Why would that matter? I don't like the mindset that you have to have bought the game to critique it's visuals. In a mainly visual medium, with high quality streaming video everywhere.

For the record. Whomever keeps that. I think the game looks pretty good. Would I have preferred a better quality, locked 1440p/144hz for my PC? Yes. But for an exclusive XB1 game on the hardware it has, I'd say the right concession were made for a pleasing visual experience and tight gameplay.

What is exactly wrong with what I asked? It's obvious he has a stern interest in Halo and it's performance/visuals and I was enquiring if it could affect his purchasing decision. He's saying things like this:

"I don't have a problem with people praising the story, sound or mechanics, just the graphics."

Can't he accept difference of opinion?
 
Split screen players are used to sub 60.

Split screen on MCC is sub 20 sometimes, and still fun. Rubbish excuse.

I mean, unless you think we took it away out of spite, perf is the ONLY reason it's not in there. We'll certainly be taking a look at better ways to optimize that feature on this platform in the future, but we didn't remove it for no reason. I've seen conspiracies that range from "to get people to buy more consoles" to "they wanted to put their own weird stamp on it." Thy are not true or rational.

But as Dark10 can probably explain more eloquently than me, it's not just that graphic fidelity per window causing the issue - it's the controls, the underlying simulation, the netcode, everything. It's not just graphics running at 60.

I'm bummed about it, and I have been fairly open about that, and I have yet to speak to a single dev on our team who wasn't bummed also. So "dicks" seems a bit harsh and personal given the nature of the "why.".
 
I feel like I am missing something. I have no background in programming, but lighting is illumination, right? It doesn't sound like the unit measurement for illumination is resolution. Maybe Dictator can enlighten me a bit?

When the lightning is "baked" you calculate how light will influence the objects and create textures that represent that certain illumination using the light sources that are positioned on the scene.

Than you apply this textures as a lightmap (a new texture layer) that simulates how the light would behave if it were dynamic.
 
I'm remember playing every halo game at launch and ALWAYS being so disappointed with the graphics. No game truly lived up to halo ce for me.

Halo 5 seems to be the first exception.

Halo 1, 2 and 4 were all really impressive graphically for their respective time period's imo. Hell, Halo 4 is probably still one of the best, if not the best looking game on the 360.
 
I feel like I am missing something. I have no background in programming, but lighting is illumination, right? It doesn't sound like the unit measurement for illumination is resolution. Maybe Dictator can enlighten me a bit?

I am assuming they are talking about the resolution of the prebaked shadow maps. Which you can see is kind of low in certain parts of the game, in which blocky shadows are present.
 
To be fair - if you're going to pick apart a game's visuals - it would be fair to have actual first hand pictures to use rather than analyze 3rd party videos and pictures that may have undergone compression upon upload (and not stated as such) as well as all context missing in the photo.

Also, considering the game is getting a gigantic zero-day patch, something like this could easily have been fixed in the actual release of the game.
The issues I'm highlighting can't be blamed on video compression and the very thing I'm being accused of cherry picking pictures of Digital Foundry highlighted as well.
 
And the thread has derailed again..
Ontopic. Is the arena mode gonna be a locked resoiution? Should be possible to keep 60fps and high resolution with 8 people?
 
Yes with a catch,

You'd have set his console as your "home" console and then just login on your own console with your GT. He would have access to your entire digital catalogue on his Console. The catch being that you would need to be logged in on your actual home console to play your games.
Yeah that's not going to happen

Thanks for the info
 
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