Design wise I like what I'm seeing with how battles play out, and I'm liking everything from the weapons to ability's.
And this is coming from someone who was against these when I saw multiplayer, and my opinion on those may still hold true, but the campaign looks like they really took thing's to heart after Halo 4.
But it's hard to not see I feel 343 has bit more than it can chew and has made weird decisions in how they optimize the game for constant 60fps.
I'm no Direct X guru or wizard, but I wonder if they would have benefited development wise with having dx12, for development kit?
I wonder if once Windows 10 hits if there will be further optimization? From my little understanding games benefit according to spencer and the likes games only benefit if they are developed from the ground up with direct x 12?
If I am way off the mark then slap me or something. I just wonder if maybe Microsoft should have waited for their high profile game to benefit from a better development environment.
Because what they are doing to me is weird for optimization. It's probably just me, I'm just use to seeing resolution, AA, and some filtering getting changed to help stabilize frame rate.
Like kind fo what they did for Killzone:Shadowfall, they rendered it a way to have it close to 1080p, and changed some thing's (don't remember) to keep frame rate as close as they could to stable not 60 mind you.
Aesthetically and design wise it looks awesome. But the 30fps animation toggle, and weird texture loading/pop-in and variation in resolution is just baffling to me. When other studios just lock it at let's say an off resolution that would give them enough wiggle room to get 60 or depending on the game 30fps lock.