Md Ray
Member
Source?But really we know its the overclocked
Source?But really we know its the overclocked
One X doesn't have 60fps option while Pro does which is weird coz last 2 games had 60fps option on One XIT'S A CONSPIRACY
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You seem to be getting your takes from Twitter and/or the Spec Thread, as these VR excuses are the hot spin going right now.
Your first two questions don't make sense. A.) Why would PS5 be tied to the Pro version (which doesn't even run at 1800p, does it?) and the XsX version isn't tied to the One X version? PS5 has the updated settings over the last gen version. B.) Would PS4 VR affect the PS5 version of a game? They are totally separate things.
Your third question: Yes, I will give you this. It could be a bug. We have seen this in Dirt 5, Valhalla, etc. NG native versions of games have been a little rocky to start this gen, for sure. Very possible.
Your last question: this is back to the "headroom" argument. Locked 60 at 1800p doesn't mean there is headroom for 4k, it means 1800p is the resolution it needs to run at locked 60. What you're saying is like saying "Well I can run this game at 1440p/60, so I should be able to run it at 1800p/60, and since it runs at 1800p/60, I should be able to run at 4k/60."
It isn't the whole Mendoza level. It is one part of it. Dips/drops happen in even the smoothest of games.
Quote from the article, in OP, says One X is 1440/60, which is what would be compared to the 4k/60 mode on XsX
How dare they!
I lol'd. I am stealing this
No conspiracy, my man. But I look at DF for more technical queries and understanding. They haven't been providing these insights that I've come to expect from them. This video was another example of that.IT'S A CONSPIRACY
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You seem to be getting your takes from Twitter and/or the Spec Thread, as these VR excuses are the hot spin going right now.
Your first two questions don't make sense. A.) Why would PS5 be tied to the Pro version (which doesn't even run at 1800p, does it?) and the XsX version isn't tied to the One X version? PS5 has the updated settings over the last gen version. B.) Would PS4 VR affect the PS5 version of a game? They are totally separate things.
Your third question: Yes, I will give you this. It could be a bug. We have seen this in Dirt 5, Valhalla, etc. NG native versions of games have been a little rocky to start this gen, for sure. Very possible.
Your last question: this is back to the "headroom" argument. Locked 60 at 1800p doesn't mean there is headroom for 4k, it means 1800p is the resolution it needs to run at locked 60. What you're saying is like saying "Well I can run this game at 1440p/60, so I should be able to run it at 1800p/60, and since it runs at 1800p/60, I should be able to run at 4k/60."
It isn't the whole Mendoza level. It is one part of it. Dips/drops happen in even the smoothest of games.
Stop this mental gymnastics and play the game. Its fantastic on all platforms. Smh
Why you all go full retards in every DF threads? Why its a constant thing here?
WHY NEOGAG WHY.
Get help. PleaseCongratulations, Xbox fans. You finally have a game in which XSX has a lead over PS5.
Now, to more important discussions. I find it amusing that there are no lingering questions, no doubt this time around for DF. They didn't question anything:
- Does the 1800p res on PS5 have to do something with the PS4 Pro version? Are there any remnants of a BC component?
- Is the PSVR version affecting the highest res of the PS5 version? Is such a thing possible?
- Could the medium shadow settings be a 'bug' (as it was in the Dirt 5 version)?
- If it is locked 60, could the PS5 version be scaled up to 2160p and still perform at 60 FPS flawlessly -- except for that Mendoza level?
Absolutely no questions. No contacting the devs this time. I wonder why that is.
You have PC? Try Mendoza level. On Ryzen 3080 pc, i see minor drops in Mendoza at 4k60 ultraSo we can't ask valid questions now?
When PS5 outperforms XSX, we go into full Batman mode -- reaching out to developers, late dev kits, immature GDK, investigating possible bugs, waiting for patches etc.
If XSX outperforms PS5, can we at least ask a simple question: If PS5 is locked 60 FPS when XSX drops frames in certain situations, could the PS5 be native 4K and drop frames in those similar circumstances? Or could the shadow settings be higher on PS5 without affecting performance?
These aren't mental gymnastics, but valid questions.
When I think of power I think of performance.just telling it as it is.
the last 2 months we seen tons of FUD being spewed by the sony crowd. If i wasnt wiser, i would have got FUDDD to think MS built a disaster of a console hardware.
But we always know SX is king of power, and this is just crow serving and hopefully stops future FUD.
And Another usual dumb post from you.XSX
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PS5
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1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%
46.3 - 20 = more than 26.3% advantage for PS5
Another usual win for PS5.
Nah it's a tie.XSX
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PS5
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1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%
46.3 - 20 = more than 26.3% advantage for PS5
Another usual win for PS5.
From 41 to 60 is already a 46% difference, and in favour of PS5. Ofc, it'd actually more than that internally (over 60+fps if you disable V-sync/fps cap), so PS5 could be delivering over 50% more frame-rates at any given time.So not a single drop on ps5 when doing this at 1800p. Maybe someone can calculate the % difference but ps5 must be running a fair amount higher not to drop.
20 fps nearly at those moments, so its odd its locked to 1800p. Do they not do resolutions in between 1800p and 2160p.
Given 20 fps difference in some scenes id be surprised if ps5 couldn't bump up to at least 2000p and still not drop to 41 fps.
Bit of an odd one this, maybe game was easier to port onto series x and ps5 got a improved pro version. I wouldn't have thought so but seeing no drops even in stressful areas you think res would be raised until it was at least taxed slightly.
That blue flower area is tiny section, not a big deal. You don't stay there for even 60secs lolWhen I think of power I think of performance.
Not so fastXSX
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PS5
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1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%
46.3 - 20 = more than 26.3% advantage for PS5
Another usual win for PS5.
SX higher quality shadows is culprit over 4k resolution for drops in Mendoza level. On PC if u reduce shadows to medium then no frame rate drops there in blue flower area.From 41 to 60 is already a 46% difference, and in favour of PS5. Ofc, it'd actually more than that internally (over 60+fps if you disable V-sync/fps cap), so PS5 could be delivering over 50% more frame-rates at any given time.
We know you aren't.And Another usual dumb post from you.
So you playing the game, right?
Pics too blurry? What's the frame rate?Not so fast
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Im playing the game. Are u?We know you aren't.
Hypocrite much?
Not so fast
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If the XSX does not hold 60 fps in a stressful situation /walking on a meadow full of flowers/, then what resolution it must run to do so.
If the PS5 keeps stable at 60 fps /or unlocked at 65-70+ fps ? / under the same conditions, isn't it a difference greater than one class?
Lol Give this guy a hug. He about to cry over this losslol. There's R2 button prompt in screenshot lolSo DF didn't notice that with their extensive breakdown? Could easily be XSX gameplay rebranded.
XSX
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PS5
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1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%
46.3 - 20 = more than 26.3% advantage for PS5
Another usual win for PS5.
Touches 45fpsPics too blurry? What's the frame rate?
"Rebranded" lmao. Let's just ignore PS buttons in the gameplay.So DF didn't notice that with their extensive breakdown? Could easily be XSX gameplay rebranded.
It's one of the 6 stages.That blue flower area is tiny section, not a big deal. You don't stay there for even 60secs lol
If the XSX does not hold 60 fps in a stressful situation /walking on a meadow full of flowers/, then what resolution it must run to do so.
If the PS5 keeps stable at 60 fps /or unlocked at 65-70+ fps ? / under the same conditions, isn't it a difference greater than one class?
I have it. But haven't touched it lolIm playing the game. Are u?
Well of course both will improve, but the rumours were than XSX tools were BAD compared to PS5 tools, and its using a different SDK, and yet the games so far have only been slightly better on PS5. Once both consoles have good tools, the 2tf, will have to come into play, even if its just resolution related.
Loving your math skills so far.Yes, I think an update will follow up for both as (favor resolution, favor performance) with one having solid 60fps or native 4K. Just like 1080@60fps mode for Yakuza on XSX to have no drops like in 1440p mode.
So far it's 20% resolution advantage for XSX, and more than 46% performance advantage for PS5.
Loving your math skills so far.
it's 30% not 20
And also PS5 drops to forties. But with lower resolution and worse shadows. It's a wrap.
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So DF didn't notice that with their extensive breakdown? Could easily be XSX gameplay rebranded.
It's ok Bo. You dont need to come into every console warrior thread defending. Even many of the other Sony fans didn't bother posting in this thread.Yes, I think an update will follow up for both as (favor resolution, favor performance) with one having solid 60fps or native 4K. Just like 1080@60fps mode for Yakuza on XSX to have no drops like in 1440p mode.
So far it's 20% resolution advantage for XSX, and more than 46% performance advantage for PS5.
I got a little salty here, and I apologize, but thread after thread the hypocrisy gets a little annoying. Every single time ANYTHING goes MS' way, whether it is a studio acquisition, a Game Pass addition, or a head to head analysis win, the same people try to hyper-spin the truth into some bullshit excuse for Sony or the PS5. Knock that shit off. XsX will win some, PS5 will win some. It's okay
Yes, I think an update will follow up for both as (favor resolution, favor performance) with one having solid 60fps or native 4K. Just like 1080@60fps mode for Yakuza on XSX to have no drops like in 1440p mode.
So far it's 20% resolution advantage for XSX, and more than 46% performance advantage for PS5.
Blue flower is tiny area in the level. Frame rate is 60 most of the time in that level once you not hiding in flowersIt's one of the 6 stages.
dude wtf. PS5 drops to 45fps with 1800p and worse shadows. About which advantage on earth are we talking about.So it's more than 16% advantage overall for PS5.
That's because Bo is purposely trying to miscalculate 1800p --> 2160p = 360p = 20%. But when it comes to pixel count (with both horizontal and vertical) it's always a totally different kind of calculation when total pixels are used.Loving your math skills so far.
it's 30% not 20
And PS5 also drops to forties. But with lower resolution and worse shadows. It's a wrap.
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dude wtf. PS5 drops to 45fps with 1800p and worse shadows. About which advantage on earth are we talking about.
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Congratulations, Xbox fans. You finally have a game in which XSX has a lead over PS5.
Now, to more important discussions. I find it amusing that there are no lingering questions, no doubt this time around for DF. They didn't question anything:
- Does the 1800p res on PS5 have to do something with the PS4 Pro version? Are there any remnants of a BC component?
- Is the PSVR version affecting the highest res of the PS5 version? Is such a thing possible?
- Could the medium shadow settings be a 'bug' (as it was in the Dirt 5 version)?
- If it is locked 60, could the PS5 version be scaled up to 2160p and still perform at 60 FPS flawlessly -- except for that Mendoza level?
Absolutely no questions. No contacting the devs this time. I wonder why that is.
XSX
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PS5
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1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%
46.3 - 20 = more than 26.3% advantage for PS5
Another usual win for PS5.
So far it's 20% resolution advantage for XSX, and more than 46% performance advantage for PS5.
XSX
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PS5
![]()
1800p vs 2160 = 20%
60fps (actually more than 60fps to have solid 60fps all the time) vs 41fps = 46.%
46.3 - 20 = more than 26.3% advantage for PS5
Another usual win for PS5.
Blue flower is tiny area in the level. Frame rate is 60 most of the time in that level once you not hiding in flowers
And PS5 drops frame rate too in Dubai level
3:26 mark.
Levels are massive, so u can't analyse every area
no need for conspiracy theories
maybe DF close the case because of the convincing results, results that matched their expectations of what they hear behind the scenes.![]()
You have to keep in mind that part of the reason for this is because Sony have generally been ahead in their API tools and devkits, and multiple 3P devs have alluded to their PS5 SDK essentially being a PS4 SDK supercharged with PS5 feature support added on top. It's not a complete retooling of devkit profiles and such the way Microsoft is doing things.So we can't ask valid questions now?
When PS5 outperforms XSX, we go into full Batman mode -- reaching out to developers, late dev kits, immature GDK, investigating possible bugs, waiting for patches etc.
If XSX outperforms PS5, can we at least ask a simple question: If PS5 is locked 60 FPS when XSX drops frames in certain situations, could the PS5 be native 4K and drop frames in those similar circumstances? Or could the shadow settings be higher on PS5 without affecting performance?
These aren't mental gymnastics, but valid questions.
Thank you. I rest my case.
Resolution differences are more noticeable at lower resolutions. 4k to 1800p is less noticeable than 1080p to 900p, just like that is less noticeable than 640p to 720p.The same reason people were acting like 900p is some crazy huge difference from native 1080p.
Resolution differences are more noticeable at lower resolutions. 4k to 1800p is less noticeable than 1080p to 900p, just like that is less noticeable than 640p to 720p.
Not saying that you can't see a difference, mind you.
I actually found the Mathematical Gymnastics (lol?) hilarious. It's great entertainment.It's ok Bo. You dont need to come into every console warrior thread defending. Even many of the other Sony fans didn't bother posting in this thread.