Psychological Intellect
Banned
Holy fucking shit at that panel video.
Best in game model i have ever seen ever. Holy fuck
Best in game model i have ever seen ever. Holy fuck
Don't eat the cave mushrooms, Nate!Wowza.
The biggest difference between the threads is that the ND Nutflea Squad(TM) isn't frothing at the mouth in face of criticism here. The article expresses mild disappointment at the visuals, I probably expressed a little more.Hehe, did you actually read it? They seem plenty impressed, but not as much as what they expected from the reveal footage. Your opinion was full of hyperbole in the other thread, so I don't think you should feel particularly vindicated. Game looks stunning. 'Generational leap' is the new nonsensical term. Killzone, Driveclub and Ryse are all generation leaps. Hell even Unity, technical mess though it is in parts, is. This definitely is as well. Whether it is a big leap over other top current gen games is a totally different question.
Yeah, I've been saying for a while that the E3 vid was very carefully made to hide flaws and play to the engine's strengths. The biggest difference is the framerate. I wish we could get a straight answer from ND about what their final target is. If that E3 video was 30fps, I don't think people would be as critical of this footage.After watching the panel video I'm not entirely convinced there was much of a downgrade from the E3 reveal. The E3 reveal was just staged in perfect lighting conditions and the use of shallow depth of field allowed any flaws in the environment to be hidden.
I guess we'll know for sure when the game is finished and is shipped with an inevitable photomode!
Wowza.
Anyone still doubt we're not going to see a huge leap throughout the generation?
To me, It was never about the architecture or horsepower, but developers learning what new things they could actually do with it. With human skin rendering, I think developers will require many years of nailing roughness, pupil dilation, translucency, tension, soft body, and so much more.
Anyway, on the topic of eyes, do you think they'll ever implement Tapetum lucidum? I see that effect all the time when looking at my cat.
http://www.neogaf.com/forum/showthread.php?t=946678
Enjoy.
And please do post your detailed impressions sometime.
Here: http://www.gamersyde.com/download_u...end_psx_demo_fixed_black_levels-33753_en.html being a betetr version than this even lighter :http://www.neogaf.com/forum/showpost.php?p=142166185&postcount=2661 since the latter has some artefacts adn sound sync problems. Go for gamersyde updated video.
NP, enjoy.
TTo me the UC4 demo is way more impressive graphically than ACU on PC. There's a lot more going on. The density and lushness of the environment, the way the plants sway with the wind and react to drake moving through them, the details on the character models, the way drake's clothes are altered by the wind, mud, water etc. AC's lighting is nice but I'm not that impressed by anything else.
I think VFX_Veteran was positing this multiple times in threads but watching the Naughty Dog panel, a shading artist confirms that they are indeed using PBR.
Have you seen the gamma corrected Gamersyde vid? The materials rendering looks considerably better there. I watched it before but I just put it up on my TV (literally watching it as I type) and you can see the minor details much better.And I'm still not convinced they are using actual physically-plausible BRDFs like CryEngine is using. They show a few slides, but they never mention the BRDF they are using, how are they dealing with energy conservation (fresnel doesn't mean energy conservation if you can crank up your diffuse and specular weights > 1), did they switch to a deferred shading engine to make things work right. I need more info.
All I saw was that they went from baking in lighting information into textures, to creating a giant shading network with switches for applying texture maps depending on what's going on in game.
PBR isn't just about getting a diffuse and specular model onto a shader, but getting a physically plausible specular and diffuse model into the shader and modifying the material piepline to work well with the lighting. Crytek goes in depth with there presentation on Ryse and is actually using most of the models film studios use. In Driveclub, AC:U, Order 1886 and Ryse -- you can clearly see the differentiation in gameplay.
I can't tell anything from that demo. I was also expecting the leaves to at least have light propagation like in some games, but it's not there. Maybe that's not why I'm so impressed with the "look" of the gameplay footage. I love the cutscene footage though. Looks great!
Have you seen the gamma corrected Gamersyde vid? The materials rendering looks considerably better there. I watched it before but I just put it up on my TV (literally watching it as I type) and you can see the minor details much better.
That gamma corrected video made the demo look much better (not blown out) but I still can't tell much. The water looks pretty bland, the leaves look good with the specular highlight but no backscattering. Trees look ok..His clothes (while moving well to animation) don't look as realistic as the clothes in other games.
I want to see shit like this.
I may partially agree with that like how they should learn the lesson from The Order about realistic cloth rendering obeying to physical laws for the look and get some backscattering effects and energy conservation on the flora like Driveclub (the best foliage represenation in gameplay in terms of lighting to date). About the water, It seemed not that realistic to me at first glance but 2 days ago I rewatched the first Tomb Raider movie and saw the real life water behaving like that in some occasions. Ever heard of heavy waters? It behaves like that, I remember someone showing it in another thread or maybe another site some time ago so such waters may be an indication of the location of the island thus a part of the story.
I'm talking about the look of the water seen from a distance. It doesn't look good at all.. no light propagates through it.
Look at AC:Black Flag (best looking water in any game)
Notice how you can see light propagate through it and the specular highlights are consistent and in a believable manner.
Dude again. This is not the same type of water. There are so many types.. Heavy water are almost opaque. It is not a matter of taste but of credibility.
https://www.youtube.com/watch?v=WnyFjCJPwtk
I feel like vfx_veteran only reference the AC series.
Like come on mang.
Heavy seas you mean? That means how seas behave under heavy weather (i.e. harsh conditions).
I think the water looks better than AC BF aesthetically, especially in the cave, even if it doesn't behave as realistically. Reminds me of what was in Ryse. The spray from the waterfall looks especially awesome.
Here ya go:
Ryse destroys UC4 in overall look IMO. That's what I call a rock face with water coming down and shrubs covering it. And that's gameplay footage.. not a cutscene. Of all the pics I've seen on these threads, no one puts up actual gameplay footage screenshots.., why is that? That's what we'll be seeing 90% of the time.
Here ya go:
Ryse destroys UC4 in overall look IMO. That's what I call a rock face with water coming down and shrubs covering it. And that's gameplay footage.. not a cutscene. Of all the pics I've seen on these threads, no one puts up actual gameplay footage screenshots.., why is that? That's what we'll be seeing 90% of the time.
Heavy seas you mean? That means how seas behave under heavy weather (i.e. harsh conditions).
I think the water looks better than AC BF aesthetically, especially in the cave, even if it doesn't behave as realistically. Reminds me of what was in Ryse. The spray from the waterfall looks especially awesome.
And people still think U4 was downgraded. Hahaha!
Not as good as the Ryse GIF I just showed. No way.
Yeah I meant heavy seas. https://www.youtube.com/watch?v=OalYOmBvgpk
Lol then again you are showing Ryse with a limpid water coming from waterfall, another type of water.
Uncharted 4 is having heavy foamy water from heavy waterfalls:
I am sure you have serious personal problems with ND that you should settle with them outisde forums since you will never give them credits whatver they do and even proven wrong many times. Anyway good luck with that
Could you make a decent gif? The quality in that is a bit crap.
Rock texture detail is obviously high, care to demonstrate anything to the contrary?
Also, can you back up your assertions with some proof? You don't provide any. You just make statements and highlight areas in the E3 trailer.
Stop being silly. Prove to me that they researched water types for a game. Please.
And it still doesn't look good.
I have no personal problem with ND. I am just showing that its' not as good looking in actual footage as people are making it out to be. I'm at least SHOWING you the things that bug me about the video instead of just making blanket statements.
Hell, I even mentioned that occlusion reflection in The Order 1886 that was supposed to take care of reflections.. It looks horrible. And Dictator got official word that it wasn't using SSR but the occlusion technique. I also mention I outright hate that stupid pop-in LOD in AC:U. It's immersion breaking for sure.
So I do critque other games..
Wowza.
I agree UC4 doesnt have the greatest looking water, seems ND couldnt quite get the look of water foam right. But its at least full on waves, Im not sure what youre trying to show with that AC pic. Looks like Mario Sunshine water.I'm talking about the look of the water seen from a distance. It doesn't look good at all.. no light propagates through it.
Look at AC:Black Flag (best looking water in any game)
Notice how you can see light propagate through it and the specular highlights are consistent and in a believable manner.
Keep in mind UC4 is showing an ocean of water and a waterfall in the same scene. That rise shot looks like a little stream.Here ya go:
Ryse destroys UC4 in overall look IMO. That's what I call a rock face with water coming down and shrubs covering it. And that's gameplay footage.. not a cutscene. Of all the pics I've seen on these threads, no one puts up actual gameplay footage screenshots.., why is that? That's what we'll be seeing 90% of the time.
He's quite a pop-corn material guy.I swaer this VFX_veteran guy has been on a rampage lately.
Calling me silly because I shwoed that there are many types of water and that this is not the water you want brag about in your worshipepd AC games while otehr devs used other types of waters that you think are dumb? Also still insisting that the game didn't, doesn't and won't look good and forcing people to think the same as you or otherwise insult them and call them dumb or silly or fanatics. Ok! I wish you all the good luck with that.
?Here ya go:
Ryse destroys UC4 in overall look IMO. That's what I call a rock face with water coming down and shrubs covering it. And that's gameplay footage.. not a cutscene. Of all the pics I've seen on these threads, no one puts up actual gameplay footage screenshots.., why is that? That's what we'll be seeing 90% of the time.
Don't agree at all...In motion I think Ryse looks more like a tech demo, everything pops, but it doesn't have a particularly naturalistic look. I think U4 achieves this better. The landscape view also looked much more convincing to me than any I have seen in Ryse. Vegetation also looks like an improvement to me. Ryse certainly holds up though.
Calling me silly because I shwoed that there are many types of water and that this is not the water you want brag about in your worshipepd AC games
while otehr devs used other types of waters that you think are dumb?
Also still insisting that the game didn't, doesn't and won't look good and forcing people to think the same as you
What?? How do you consider a more cartoony landscape and materials to be more "naturalistic"? That makes no sense. That's like saying you think a cartoon show looks more natural than a photoreal movie? Really??
Stop being silly. Prove to me that they researched water types for a game. Please.
Keep in mind UC4 is showing an ocean of water and a waterfall in the same scene. That rise shot looks like a little stream.
LOL! I'm not forcing anyone on anything. I can state my opinion with backup shots like anyone else can.