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DF Performance Analysis: Call of Duty: Advanced Warfare

Would be nice if PS4 had dynamic resolution. Maybe not as extreme as on Xbox, just enough to get 60fps. Still prefer the PS4 version, though. Tearing is the devil.

The Xbone version has black crush, so add that to the list if you're trying to decide between both. Always good to be informed before making these decisions.

Since heavy black crush is basically something you only see in sub-1080p games that use the hardware scaler does that mean that the game has dynamic black crush? I never saw Wolfenstein on Xbone.
 
Short of anything nefarious from MS, it's likely the devs spent more time on the XB1 given how easy it is to develop on the PS4.

XB1 as a lead platform won't be a thing anymore well into next year given the ballooning PS4 install base and shifting priorities of devs.

A patch will probably fix the frame rate fluctuation on the PS4.

MS ninja team was on site.
 
What... does that have to do with resolution and frame rate?
It's pretty obvious, no? They put more effort into the company that gave them money?

Anyway no one should be surprised at this, same shit with Ghosts. Apparently the PS4 is really hard to code for to Sledgefinity Hammerward.
 
1080p 60fps in MP. Is about as great as it gets this gen. Phenomenal looking and playing game on PS4.
 
I wonder if an XDK update was released that facilitates dynamic resolution. Either that, or MS sent some engineers to Sledgehammer to implement the same strategy used in Halo 2 Anniversary. The technique and timing of those two games is too similar for coincidence. In either case, I hope to see the strategy become widely implemented for games that can't reach native 1080p on XB1 (MGS V pls)
 
I wonder if an XDK update was released that facilitates dynamic resolution. Either that, or MS sent some engineers to Sledgehammer to implement the same strategy used in Halo 2 Anniversary. The technique and timing of those two games is too similar for coincidence. In either case, I hope to see the strategy become widely implemented for games that can't reach native 1080p on XB1 (MGS V pls)
Wolfenstein already used this technique and it was used on other titles last gen. Rage used it on console in order to maintain a constant 60fps.
 
Would be nice if PS4 had dynamic resolution. Maybe not as extreme as on Xbox, just enough to get 60fps. Still prefer the PS4 version, though. Tearing is the devil.



Since heavy black crush is basically something you only see in sub-1080p games that use the hardware scaler does that mean that the game has dynamic black crush? I never saw Wolfenstein on Xbone.

I'm not sure how it works with the dynamic res in single-player, but multi is static at a sub-1080p res, so you would definitely see the black crush there.
 
I wonder if an XDK update was released that facilitates dynamic resolution. Either that, or MS sent some engineers to Sledgehammer to implement the same strategy used in Halo 2 Anniversary. The technique and timing of those two games is too similar for coincidence. In either case, I hope to see the strategy become widely implemented for games that can't reach native 1080p on XB1 (MGS V pls)

Dynamic resolution isn't new.
 
Would be nice if PS4 had dynamic resolution. Maybe not as extreme as on Xbox, just enough to get 60fps. Still prefer the PS4 version, though. Tearing is the devil.



Since heavy black crush is basically something you only see in sub-1080p games that use the hardware scaler does that mean that the game has dynamic black crush? I never saw Wolfenstein on Xbone.

The thing is, if they employed the same dynamic resolution on the PS4 version, it would only lower resolution during those sections it dropped below 60. Since it wasn't that many times it would have been preferable.

So I have to wonder WTF was going through the developer's brains to employ a guarantee of 60fps on one platform and a guarantee of NOT 60fps on the other when the dynamic resolution could have been employed on both consoles. (In fact every game should provide dynamic resolution instead of allowing the framerate to dip below target. )
 
I didn't say it was a new technique, just speculating why it went from being used in only one XB1 game to being implemented in two high profile games launching a couple weeks apart.
Hard to say for sure. I assume MS and Sony are in contact with the major 3rd parties and it might have been recommended by MS. They might have liked the results and passed the word along.
 
The thing is, if they employed the same dynamic resolution on the PS4 version, it would only lower resolution during those sections it dropped below 60. Since it wasn't that many times it would have been preferable.

So I have to wonder WTF was going through the developer's brains to employ a guarantee of 60fps on one platform and a guarantee of NOT 60fps on the other when the dynamic resolution could have been employed on both consoles. (In fact every game should provide dynamic resolution instead of allowing the framerate to dip below target. )

Because 1080p has to be rock solid.
 
From my understanding, the dynamic resolution used here is the same trick Id Tech 5 uses to maintain a perfect framerate on consoles (except for Tango lol). Personally, I'd take the momentary lower IQ for a perfect framerate in a heartbeat.
 
I wonder if an XDK update was released that facilitates dynamic resolution. Either that, or MS sent some engineers to Sledgehammer to implement the same strategy used in Halo 2 Anniversary. The technique and timing of those two games is too similar for coincidence. In either case, I hope to see the strategy become widely implemented for games that can't reach native 1080p on XB1 (MGS V pls)


Sledgehammer already said that Microsoft sent people to help them get the game running as good as possible...
 
But it's not. Not sure what you're saying here.
Im referring to all the shit thats claimed if certain games on PS4 dont hit 1080p.1080p and Ps4 go hand in hand now. God help the developers for they are the ones who shall feel the wrath, and the children wept.
 
crazy that people still think resolution over frame rate is a good idea
Blanket statements are never correct.

If the fps drops are minor, its ok. If the resolution drop is minor, its ok.

Reading this thread, it looks like this COD is suffering from DR3 phenomenon.
 
Well it depends what you're sensitive to. I'll never notice a framedrop between 50 and 60, but i'll notice jaggies and blurriness instantly. Especially if there is a switch between that and a clear image.

Basicly, most people that will play thegame won't notice either. I think They did well at giving both parties a great version of the game.
 
Honestly I played through the campaign on PS4 today and it felt solid 60fps for 90% of the time, if it was dipping often it was unnoticeable to me (I noticed 2 dips where I was like "yup, there goes the framerate for a sec"). The game looks incredibly good, Sledgehammer did a fantastic job on the visuals and overall performance. Zero complaints here.
 
Lol this is hilarious. If they went with the same res as X1 people would have screamed parity lol.

There is no winning it seems. I find it odd that every time a new multi-platform game comes up there's always a thread about how the PS4 has a higher resolution. (with a few exceptions). It's like some people have really short term memory and forget the PS4 has some better gear. Then when a new game comes out they remember and celebrate together.

I would think there would only need to be threads if it's the same as that really shouldn't happen.
 
Well, the Cod Ghost is easily the worst on Ps4.

I remember "upgrading" my Xbox 360-version for Ps4 version and could not believe my eyes. Sure the resolution is better, but it had horrible framerate problems all the time.

framerate >>>>>>>>>>>>>>>>> resolution
 
Dropping into the 40's is significant. If you're arguing that it won't really matter because the campaign is generally easy then sure.

Did you bother to read the article? It only drops into to HIGH 40s sometimes while deploying a threat grenade. The other occasional "drops" into the mid-50s are insignificant.

In MP, which is what most people care about, it's a solid 60.
 
Did you bother to read the article? It only drops into to HIGH 40s sometimes while deploying a threat grenade. The other occasional "drops" into the mid-50s are insignificant.

In MP, which is what most people care about, it's a solid 60.

Have you bothered to play the campaign? You use threat grenades often. This is about single player though, not MP.
 
If you want to play MP at 1080p60fps get PS4 version.
If you want to play campaign at mostly 1080p60fps get Xbone version.
Considering TLOU had the dipping and I hardly ever caught it, plus single player is way less demanding for response times, I will gladly go PS4 here and constant 1080p.
 
Did you bother to read the article? It only drops into to HIGH 40s sometimes while deploying a threat grenade. The other occasional "drops" into the mid-50s are insignificant.

In MP, which is what most people care about, it's a solid 60.

So because it's insignificant to you it should be the same for everyone else?
 
Well, the Cod Ghost is easily the worst on Ps4.

I remember "upgrading" my Xbox 360-version for Ps4 version and could not believe my eyes. Sure the resolution is better, but it had horrible framerate problems all the time.

framerate >>>>>>>>>>>>>>>>> resolution

The Wii U version is worse.
 
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