PUBG on Xbox One starts up promisingly enough with a decent, attractive front-end, but once you've moved on from character creation to your first in-game lobby, you're instantly besieged by low resolution textures that seem to be failing to stream in properly, combined with performance just above or below the 20fps threshold - depending on whether you're playing on Xbox One or its significantly more powerful 4K counterpart.
Moving onto deployment into the game's single map (the PC's second map is en route), performance continues to be a struggle, kicking off with a prolonged stutter before moving on to 15-20fps territory as the transport plane flies above the map. In terms of first impressions, PUBG is borderline horrendous - an assault of low quality artwork, jarring pop-in and disappointing performance. Input lag also feels off - whether that's down to deadzone issues on the analogue sticks or the variable frame-rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
Does the situation improve once you're deeper into the gameplay? Well, a 30fps cap with correct frame-pacing is in there, and there are areas of the map that can yield an agreeable enough experience, when gameplay does indeed hit the target frame-rate. However, there is very little consistency overall. An extended journey across the landscape in a jeep can play out smoothly enough, with a flawless 30fps line. Meanwhile, entering a house, opening a toilet door and exchanging fire with a lurking assailant can see frame-rate dip to 20fps for no reason we can readily come up with.
PUBG is indeed enhanced for Xbox One X, and although we've only had time for a cursory comparison, the improvements are substantial. First of all, native rendering resolution jumps from 1080p up to full 4K. Secondly, texture detail gets a significant upgrade - it's still far off the standards set by most console titles, but it's clearly a massive upgrade compared to what's served up for base Xbox users. Additionally, foliage draw distance also gets a big, big boost on Microsoft's 4K console.
its a game in development, to judge it now is a bit crazy.... and threads like this is probably why more devs dont do early access.
Is the game free since it's in beta/preview? Or is it like Ark, where you still have to pay for it? If the latter, then it's totally fair game to judge performance. People are spending money on it.
its a game in development, to judge it now is a bit crazy.... and threads like this is probably why more devs dont do early access.
Sounds unplayable on normal Xbox One. Bad but playable on the X
What would happens when output is set to 1080p on the X ? Is it any better ?
Sounds unplayable on normal Xbox One. Bad but playable on the X
What would happens when output is set to 1080p on the X ? Is it any better ?
It did run better for me anyhow but its still not good.
The X auto outputs at highest res and downsamples right?
It runs like shit on $5k pcs, what did you expect lol.
its a game in development, to judge it now is a bit crazy....
Why is a game that popular run like jank on every platform?
And people want to give it GOTY? lol.
The game is in EARLY ACCESS
Ive never played the game but is it much like fortnight?
The problem is that they are hyping up this game. It has to be their biggest game for a long time. They've even made a commercial around it. They just don't care if it runs like shit at the moment. They just want to have the game first. What else do they have to offer in the coming 6 months or so?
To me..this is the funny part around it.
A poorly-optimized CPU-bound game with a huge map and 100 player servers. Can't say I'm exactly surprised. No question the jaguar is the bottle neck on the X
its a game in development, to judge it now is a bit crazy.... and threads like this is probably why more devs dont do early access.
What else do they have to offer in the coming 6 months or so?