PAL could handle NTSC resolution and CRT tubes could do the refresh rate but they couldn't handle the colour profiles over composite. Thus NTSC images would appear as black and white and slightly distorted on a PAL screen. NOW, what happens if you take away the colour signal and have that part of the image sent as a separate RGB image instead?
That's how PAL TV's could display NTSC content just fine when using an RGB SCART.
Being able to support 60Hz refresh rates is a hardware feature, not a plug feature. Only some later 90s TVs support 60Hz, most earlier ones would roll the picture, irrespective of the plug type.
Plug type changes had some correlation of support for 60Hz, but the technology change is unrelated.
Colour profiles are another thing, and the in-between step was PAL60, (60Hz with PAL colour system) which is what the DC and GC did. It was developed for NTSC compatible VCRs and works over composite fine, no RGB required.
The black and white picture was from NTSC signals, not PAL60. And yes RGB bypasses that issue.
You can't do 60hz on an old british TV with an aerial socket, you needed an RGB scart socket TV which 99% of the time also meant that it could take an NTSC input over your RGB scart lead.
Sold from the late 90s does not equal in homes in the late 90s. People didn't buy TVs that often back then.
I was doing this with my SNES in 92, there were plenty of 60hz compatible TVs by 96 - the option should have been there. It really amazes me the inanity of what people will argue, they will cling to their PAL versions like victims of a videogame Stockholm Syndrome.
I'm not claiming in any way PAL was superior, but that it was understandable.
You're the one claiming SOTN should have had a 60Hz option, when NO games that generation did. Blame Sony, possibly, but there's no point complaining about one game from 1997 whe the vast majority of PAL TVs
in use (not
for sale at that time) would not have supported 60Hz.
It's not the way the game should be played today when you have other options, but it is literally no worse a PAL conversion that 99% of other PS1 games.
That said I think I'd take PAL PS1 over the PSP version. At least all the pixels are there in the correct ratios (albeit squashed) in the PAL PS1 version, PSP version is a scaled mess with ruined sound effects.
I can't handle correcting any more brain wrongs, please, 50hz defenders, just assume I've told you off and laughed at you without me having to write it.
How incredibly polite, when I haven't said a single thing that was factually incorrect.