Colors look muted on Wii U SNES. Looks worse than on the Classic.SNES on Wii U looks nice, one of the few consoles on that VC that looks good. Wouldn't mind a comparison to that actually.
It's a frontend like program that runs it's own emulation cores. That means existing emulators need to be ported as cores first but after that they all share the same interface. It's like Open Emu on Mac but it has more capabilities.
It might be complicated at first but i assure you, it's worth it when you get used to it. You get perfect sound/video sync, options to lower input lag and the best CRT shaders. And that OG gameboy shader, jesus...
SNES on Wii U looks nice, one of the few consoles on that VC that looks good. Wouldn't mind a comparison to that actually.
OH MY GOD!!!!!!!!!!!!!, the slow down on Super Ghouls & Ghost is just ridiculous!!!!!. Growing up i played the PAL 50hz version and due to the slower clock speed of the UK machine it had nowhere near as much slow down as the NTSC counter part but man playing this now in 60hz with all the slowdown happening is just killing my enjoyment of the game
Great video btw John!!
That CRT filter though...what on earth? Other that that and some issues, it seems like a fine way to play games on HDTVs/PC monitors, plus having Star Fox 2 is a great thing.
I wouldn't mind getting an OSSC though.
That CRT filter though...what on earth?
I disagree. It's dim as hell and offers no options. I played through some of Earthbound on it and thought it looked awful.
I disagree. It's dim as hell and offers no options. I played through some of Earthbound on it and thought it looked awful.
Yeah, it seems that way probably, oh well, as long as it can happen, that's fine by me.The weird thing is, as counter-intuitive as it sounds, accurate CRT emulation requires a lot of horsepower, and amusingly, >4K resolution, because you'd have to emulate the actual CRT grille.
The video showed that the CRT filter looked blurrier...I don't like that, I prefer a crisp and sharp image.I don't know....I actually love it. Even more than the CRT filter on the NES Mini Classic.
The CRT filter is certainly gonna be my standard filter when playing on the SNES Classic Mini.
But that's just me. When they compared the picture quality of the 1-chip- and the 2-chip-SNES, I also preferred the softer look of the 2-chip-version:
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John talks about the 8bitdo SNES/SFC controllers occasionally recognizing unintended down presses on the d-pad. Has anyone tried a scotch tape fix a la Switch Pro controller?
Very curious about this.
Another excellent video!
One small thing that popped out at me, though -- when you're talking about some of the missing sound effects, you use a segment of Super Mario World where he jumps up to get the super leaf, and it doesn't make the usual "leaf retrieval" sound. But (and this might be me not remembering correctly), I am pretty sure that issue also happens on the real SNES (even at that same spot! But you'd have to do it in the exact same way on the real hardware as you did it on the Mini).
The video showed that the CRT filter looked blurrier...I don't like that, I prefer a crisp and sharp image.
Do we actually prefer it or have we just been playing on emulators so long we've strayed from god's ghostly blendy light?
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I think this is interesting.Do we actually prefer it or have we just been playing on emulators so long we've strayed from god's ghostly blendy light?
More like a real CRT. Modern displays tend to be much brighter.The Sonic Mania CRT filter makes the game a bit too much darker, though.
I'm not interested in heavy overbearing scanlines myself.
Speaking on Sanic, the original was definitely not designed to be looked at in "raw pixel" form.
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The Sonic Mania CRT filter makes the game a bit too much darker, though.
I'm not arguing that it's a good filter, but you have to remember that the SNES Classic is a low-power device and only capable of a 720p output, so it can't do scanlines properly. You either need an even multiple on the vertical axis or a lot of resolution to do good scanlines.I think this is interesting.
If you take the comparison from the video and then add in a camera shot from a consumer CRT (a mid to lower end Toshiba 27A40 CRT) you can see that, yes, it looks very different from the PVM but also the SNES Mini filter looks different from both. My issue with the Mini filter is simply that it looks like a simple bilinear filter with very faint scanlines. It doesn't attempt to simulate the phosphors of a CRT or the scanlines, really. I just don't think it's a good filter. http://i.picpar.com/TR5c.jpg
This is still my favorite (this is the Soft filter but both Sonic Mania filters are amazing) http://i.picpar.com/UR5c.jpg
Your examples are blending in gamma light rather than linear light, which makes the water darker and more transparent.I'm not interested in heavy overbearing scanlines myself.
Speaking on Sanic, the original was definitely not designed to be looked at in "raw pixel" form.
http://i.imgur.com/9pI7cK3.png
https://blz.la/rgb/img/2014/dithering.png
Sorry, I meant I just wanted a clear picture without blur or anything like that.Do we actually prefer it or have we just been playing on emulators so long we've strayed from god's ghostly blendy light?
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My biggest complaint is no option to remove scanlines with the CRT filter. Some games, like FFVI look noticeably better with the CRT filter due to the nature of the pixel art. The more rounded pixels and color bleed really help the pixel art render as intended. Unfortunately that means I need to put up with annoying scanlines, which serve no real purpose.
Shout out for the Turrican t-shirt![]()
1 thing that would be good to know is, why was the Super Nintendo conceptualised with a weak CPU? What prevented Nintendo going with SUPER power on that front?
I can totally attest to this! ItÂ’s a timing/random thing but it totally happens on the real hardware as well.
lol what
In that case, maybe, but I've played a *LOT* of Super Mario World and I noticed many more instances of missing sounds. It felt like it just was happening a lot more than usual. It's the kind of thing I had a difficult time getting capture of but, while playing naturally, I kept feeling that something was off with the sound playback.I can totally attest to this! ItÂ’s a timing/random thing but it totally happens on the real hardware as well.
Isn't it amazing what romhackers can accomplish?OH MY GOD!!!!!!!!!!!!!, the slow down on Super Ghouls & Ghost is just ridiculous!!!!!. Growing up i played the PAL 50hz version and due to the slower clock speed of the UK machine it had nowhere near as much slow down as the NTSC counter part but man playing this now in 60hz with all the slowdown happening is just killing my enjoyment of the game
Great video btw John!!
Here's the thing, the CRT filter isn't great, but it's much closer to how the games were meant to be viewed than perfect pixel or stretched to 4:3.
Here's an example posted from gaf years ago.
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Versus
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Specifically, look at the brickwork and see how a little bit of expected bluriness is used to give of greater detail.
Now personally that filter used is much stronger than I'd like, and certainly more so than the SNESCE crt filter.
PP and 4:3 do not work on modern tvs. Want to see where pp it's perfect? Try on a 3ds! The pixel density looks gorgeous there.
Hehe. My screenshots still being used to this day.
FF VI is still one of the best arguments for even simple bilinear filtering. The art really doesn't fare well as pure pixel art. There is a lot of depth in the images that is completely lost when displayed as pure pixel art.
Wish I had the hardware to take a screenshot of this scene on an SNES Mini to compare.
Is that your screenshot? You're gonna have to tell us how you achieved the second picture.
BSNES's NTSC filter. (I think it's blaarg's NTSC filter...I've seen it in ZSNES or SNES9x I think, but it didn't look nearly as nice). I set it to the RGB preset (though you can set RF, Composite, and S-Video as well), and calibrated the brightness to avoid any black crush.
Kudos for including Plok music in the background.
In that case, maybe, but I've played a *LOT* of Super Mario World and I noticed many more instances of missing sounds. It felt like it just was happening a lot more than usual. It's the kind of thing I had a difficult time getting capture of but, while playing naturally, I kept feeling that something was off with the sound playback.
Nice. Will have to replace that room once it's possible.
1 thing that would be good to know is, why was the Super Nintendo conceptualised with a weak CPU? What prevented Nintendo going with SUPER power on that front?
1 thing that would be good to know is, why was the Super Nintendo conceptualised with a weak CPU? What prevented Nintendo going with SUPER power on that front?
I think this is interesting.
If you take the comparison from the video and then add in a camera shot from a consumer CRT (a mid to lower end Toshiba 27A40 CRT) you can see that, yes, it looks very different from the PVM but also the SNES Mini filter looks different from both. My issue with the Mini filter is simply that it looks like a simple bilinear filter with very faint scanlines. It doesn't attempt to simulate the phosphors of a CRT or the scanlines, really. I just don't think it's a good filter.
I use bilinear and easy mode CRT on retroarch, and to me that mega man shot on the right looks super duper blurry compared to what I see in my emulator with my calibrated spec.
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This is still my favorite (this is the Soft filter but both Sonic Mania filters are amazing)
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Do we actually prefer it or have we just been playing on emulators so long we've strayed from god's ghostly blendy light?
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...look like I'm playing a game while remote viewing the game from Robocop's eyes.
I've always preferred pixels over making it look like I'm playing a game while remote viewing the game from Robocop's eyes. Never remember overt scanlines on my CRT's.
That's literally how scanlines work for 240p signals. Half of the lines are blanked out.Agreed that the Mania filter is ten times better. What were they thinking with that blurry mess on the bottom right?
Are you talking about the bottom right being the mini classic filter? Because that looks a hell of a lot better than the large horizontal darkness of the other one to me. Those scanlines are simply WAY too huge on a 42 inch+ IMO. I'd be staring at half darkness on the screen.
I prefer my games to have a faint filter that blends perfectly. I don't give a damn about what is used to look like. That one shot looks awful to me. The SNES one does not look very good though.
Take that kind of filter on the bottom right and make it better in retroarch and that is my preferred way to play. The upper right one looks decent enough.