• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

DF Rumor: PlayStation 4 is "essentially a PC" in terms of its technological make-up

I'd imagine 3rd party's not having to make a ps/cell version of their future engines/games would save them money on multiplat developement even though they do have knowledge of that kind of setup now.

Very true. Valve once said, to paraphrase, that porting to the X360 from the PC "is like pressing a button". Obviously that's an oversimplification, but the intended point is clear.
 
The fact is that many of today's game developers simply cannot survive without multiplatform development, due to the cost of making a modern game. A familiar, PC like architecture to help multiplatform development is almost definitely the right thing for sony to do, moving forward.

Next gen will probably be a battle of services, rather than hardware.
 
Very true. Valve once said, to paraphrase, that porting to the X360 from the PC "is like pressing a button". Obviously that's an oversimplification, but the intended point is clear.

Dont know i would imaging that microsoft compiler are able to write for both cases so hence pushing a button will net you 2 versions. But if they are optimized is one thing :p
 
Enough power to give a slight visual boost (PC medium to highest kind of thing) plus the ability to run such software at native 1080p without trouble would be plenty.
 
they have updated a 360 build of Dead Island on Steam by mistake. It was recompiled for PC but still it was a 360 build. I guess it's really easy.
 
Starting to wonder if Fusion (something like it) is for PS4 while Microsoft goes IBM CPU AMD GPU?

The reason for MS is they are big on BC, for BC they'll need an IBM CPU again.

Other than that I wouldn't put that much into this. Just a rumor.

In fact I have pretty heavy doubts about an X86 CPU in any console, therefore if there is an X86 CPU in any console, I suspect it's in an AMD SOC where they dont have any choice.

Also, this flood of PS4 news makes me think Sony's mindset is something like "we're not going to let MS launch a year early again", or at most a year not any more. Just my speculation.
 
x86 architecture meant that the original Xbox had silky smooth and great-looking games from launch. But I thought the architecture was generally avoided outside of personal computers due to economic and efficiency reasons - hence why we've seen more of Power PC architectures without out-of-order execution.
 
I'll be pretty bummed if we end up with three ~Llano level performance systems for the next generation. I wouldn't be surprised to see a market crash, Atari style, if no one is going to offer a 10x bump.
Who says its going to be Llano level?

The 2 teraflop ballpark should be where you're looking and there will be plenty of bandwidth to feed it.
 
So, if graphics don't matter, why would anyone spend $300 to upgrade from their PS3 and 360s? Wii had motion controls to drive adoption, but ultimately the HD console market was larger. Kinect is already on 360. People can already buy tablets. I don't see another gimmick being enough to drive adoption in a next generation of consoles if the hardware improvement isn't going to be evident to the mainstream compared to what is available today. If people can't immediately see the difference between CoD or Madden on a 360 and the new 720, WiiU or PS4 version, why would they whip out their wallets?

Following your very own reasoning, people can also buy PCs that are already more powerful than PS4/720/Wii U will be. What will differentiate console generations primarily from here on out will be the console's features and, as always, the simple fact that you have to buy a new system if you want to play new games. Hardware power is secondary. I would argue that it already is and this is evident from this generation's success with the Wii as well as it's irregularly long cycle and the fact that even many "core" gamers look at Samaritan and don't consider it to be a significant improvement from what's available.


Anyway, I've been on Neogaf long enough to know that a thread like this is going to become immensely stupid, so I apologize in advance for not returning to it later to respond further.
 
I do know that, I call them x86 for short.
Still, beside getting a deal on the GPU side and maybe better CPU+GPU integration (which AMD is indeed working on, trying to unify both chips address spaces), I think Intel is still the choice for x86/86-64 processors. Single Threaded performance for the win ;) (plus multiple cores).
Intel aren't even a consideration because the contract terms would be too restrictive. AMD will license Sony IP that they can manufacture anywhere and integrate and shrink as often as necessary. Intel won't be that flexible.
 
The war is over. PC won.

"Look, Johnny is playing his PCstation 4 again"

From now on, a console is a PC with added limitations.

This is good news. No more bitching about formats. A console will be a cheap game-centric PC.
 
I just hope for retrocompatibility be possible. I get a lot of PS3 games that I want keep playing, like Super Stardust. It´s a bigger problem than that was in PS2 to PS3 transition.
 
I wonder how expensive a 6-SPU companion/'media' chip would be to include, if even just for the first revision...I think something like that is the only way you'll see reasonable BC if these rumours are true.

Make it a dongle, sell it as an addon.
 
The war is over. PC won.

"Look, Johnny is playing his PCstation 4 again"

From now on, a console is a PC with added limitations.

This is good news. No more bitching about formats. A console will be a cheap game-centric PC.
Yeah but it won't stop exclusive game.

I can see small pc dev willing port to other system if it is bit like pc. 1st party rarely to develop on other company system, and also PC don't have 1st party devs.
 
Psvita is "essentially a smatphone/tablet" now ps4 is "essentially a pc", it makes sense, sony wants cheap and easy to develop hardware.
 
Hold your horses good people.

the forthcoming Sony console is "essentially a PC" in terms of its technological make-up

This does not necessary mean an x86 cpu is used and don't forget that the guy may just have access to the specs of some early target hardware. I think the early PS3 dev units used PCs with standard SLI GT7800 cards.
 
Exotic console hardware is cool but using *nearly* off-the-shelf parts obviously makes business sense for Sony right now. They simply cannot afford to bleed money on new hardware again.

I think they will have some sort of solution for BC, the patents we have seen from them in this area show they have clearly been exploring potential solutions.
 
Intel aren't even a consideration because the contract terms would be too restrictive. AMD will license Sony IP that they can manufacture anywhere and integrate and shrink as often as necessary. Intel won't be that flexible.

Yeah, that's true too, but Sony could let Intel fab it and try to stipulate die shrinks in advance. Intel has some of the best fabs around.
 
If you go back to Tsuruta's interview from CES, he talks about a potential 28nm SOC for the next playstation. Next year's AMD follow up to the Trinity APU, Kaveri, will have around 1 TF raw performance GPU on 28nm.

It possible that Sony would get a derivative of that for their console. We do know that AMD's APU's are relatively cheap and power efficient.
 
Didn't Sony try to sell both PS2 and PS3 under the 'PC' product category? That way they wouldn't have to pay as much import taxes as they do with videogame consoles. Could this be what they're aiming for?

PS/PS2 emulation could be done, and PS3 will be around for a long time, so no real need for BC yet IMO. PS3 couldn't playback PS2 either (excluding early models).
 
If you go back to Tsuruta's interview from CES, he talks about a potential 28nm SOC for the next playstation. Next year's AMD follow up to the Trinity APU, Kaveri, will have around 1 TF raw performance GPU on 28nm.

It possible that Sony would get a derivative of that for their console. We do know that AMD's APU's are relatively cheap and power efficient.

If Sony wants to release a console withun two years from now betting on a cpu that may be released next year by Amd sounds like a pretty risky bet given Amds history of delays.
 
Yeah but it won't stop exclusive game.

I can see small pc dev willing port to other system if it is bit like pc. 1st party rarely to develop on other company system, and also PC don't have 1st party devs.

Those small PC devs don't stay exclusive because the architecture is so different, they're exclusive because of the rising killer financial investments console development requires, and the bureaucratic limitations brought on by the 'walled garden' environment. I'd love to see Sony tackle those ones, but something tells me they won't.
 
Psvita is "essentially a smatphone/tablet" now ps4 is "essentially a pc", it makes sense, sony wants cheap and easy to develop hardware.
The difference is that Vita is "essentially a smartphone/tablet" that is faster than any smartphone/tablet around at its release. But it looks like the consoles will be significantly slower than contemporary PCs.
 
The difference is that Vita is "essentially a smartphone/tablet" that is faster than any smartphone/tablet around at its release. But it looks like the consoles will be significantly slower than contemporary PCs.

iPad 3 and new phones coming out later this year will probably have equal or better specs to Vita. Hopefully they really go with some cutting-edge hardware when PS4 comes out so it can hold its own against the PC for the next few years.
 
iPad 3 and new phones coming out later this year will probably have equal or better specs to Vita. Hopefully they really go with some cutting-edge hardware when PS4 comes out so it can hold its own against the PC for the next few years.
Yes, but this means that Vita will have been at least half a year ahead of high-end portable devices. Everything points to the consoles being at least a year (most likely more) behind high end PCs.
 
Those small PC devs don't stay exclusive because the architecture is so different,d they're exclusive because of the rising killer financial investments console development requires, and the bureaucratic limitations brought on by the 'walled garden' environment. I'd love to see Sony tackle those ones, but something tells me they won't.
Yeah that small like indev, I agreed that. They can't afford for licensing.
I hope any company will find for them like easy to self-published, reduce fee etc. Cos they are deserve to have bigger based than just small pc market.
 
iPad 3 and new phones coming out later this year will probably have equal or better specs to Vita. Hopefully they really go with some cutting-edge hardware when PS4 comes out so it can hold its own against the PC for the next few years.

Specs are not the only thing to look at... how efficiently does the OS give you access to the HW?

iOS tries to avoid developers from making silly graphics mistakes dealing with MSAA for example and thus trades peak performance and memory pressure for ease of programming. I do not think the PS Vita software stacks forces you to stay at such high level of programming and should definitely have less "baby-proofing" thus enabling quite a lot more effective performance even with the same specs as another platform.
 
Those small PC devs don't stay exclusive because the architecture is so different, they're exclusive because of the rising killer financial investments console development requires, and the bureaucratic limitations brought on by the 'walled garden' environment. I'd love to see Sony tackle those ones, but something tells me they won't.

PS Suite ;).
 
Yeah that small like indev, I agreed that. They can't afford for licensing.
I hope any company will find for them. Cos they are deserve to have bigger based than just small pc market.

I wouldn't call the PC market small, indie devs generally sell best on PC services like Steam. The fact that it's developer friendly is just icing, which ties into my other post. In Amnesia's case, the cost/reward ratio for a console port didn't seem worth the endeavor, that'll just get worse unless console development takes a nose-dive in cost.


oh god. what's the point? i'll just play games on my pc then.
Because the PS4 will feel like a PC as much as a PS3 does today. This is all behind the scenes development stuff, when the game gets to you it'll be a console game.
 
I do know that, I call them x86 for short.
Still, beside getting a deal on the GPU side and maybe better CPU+GPU integration (which AMD is indeed working on, trying to unify both chips address spaces), I think Intel is still the choice for x86/86-64 processors. Single Threaded performance for the win ;) (plus multiple cores).

Pretty funny how you state 'beside getting a better deal on CPU + GPU integration' then say 'but Intel is better.' CPU + GPU integration (especially if its SoC) is what AMD is industry-leading on. Their APU's are incredible and cutting edge. You'd have to be a fool to want a somewhat decent increase in CPU performance (Intel) over what AMD's APU's offer for a game console. Not to mention Intel is more expensive. Sony could save a lot of money in key areas while stilo making something very powerful and EASY TO DEV FOR by having AMD do both GPU and CPU.
 
Top Bottom