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Diablo 3 Gameplay Video [Art Debate Thread #547]

SamuraiX- said:
^ That one definitely looks way more legit.

The only thing irking me about it is that there's no established symmetry in terms of your equipment slots. It looks completely random and everywhere.

I agree. I wonder what sort of UI customization is allowed in this game (if any).
 
The older one is better agree. Is it possible that the game has them both? One when checking them ingame and other when you ... are doing something else.
 
Pardon the glaring copy-paste of incorrect background textures. My MSPaint wizardry can only take me so far. Regardless, something as simple as giving the item slots some symmetry would help.

WBdKG.png
 
MrKnives said:
The older one is better agree. Is it possible that the game has them both? One when checking them ingame and other when you ... are doing something else.

I don't think so, man.

Feels like with every new piece of media released of this game, it just becomes more and more clear that the iconic grittiness of Diablo II is gone forever. :(
 
I know you don't mean iconic in this particular way, but I personally don't feel that the icon art for items is really that different that the diablo 2 icon artwork.
 
SamuraiX- said:
I don't think so, man.

Feels like with every new piece of media released of this game, it just becomes more and more clear that the iconic grittiness of Diablo II is gone forever. :(

Look at those boots. I am disappoint. :(
 
Which class is everyone planning to play first?
I'll probably start as the witch doctor or demon hunter.
I wonder which class will be the most popular.
 
Any indication on the number of Acts? Is it 4 like Diablo II, with 1 more per expansion? Think they'll add 2 classes per expansion, or just do 1 each?

I'll probably start with Witch Doctor, but also play Wizard. I played Necromancer first in Diablo II. My favorite classes were Sorceress and Necromancer.
 
MrDenny said:
Which class is everyone planning to play first?
I'll probably start as the witch doctor or demon hunter.
I wonder which class will be the most popular.

Going Male Demon Hunter out of the gate. I like the idea of positional strategy, range and preemptive planning through traps, grenades, etc. Plus they look badass!
 
Zzoram said:
Any indication on the number of Acts? Is it 4 like Diablo II, with 1 more per expansion? Think they'll add 2 classes per expansion, or just do 1 each?

I'll probably start with Witch Doctor, but also play Wizard. I played Necromancer first in Diablo II. My favorite classes were Sorceress and Necromancer.

My understanding is 4 acts. There is rumor going around of them adding a 4th difficulty(Normal, Nightmare, Hell, Inferno) so technically you have to play through 4 times to get to the "endgame".
 
MrDenny said:
Which class is everyone planning to play first?
I'll probably start as the witch doctor or demon hunter.
I wonder which class will be the most popular.

Female Wizard. I played through with a Sorc in D2 around 4-5 times (before they allowed respects). I gave all the other classes a shot (going as far as clearing Hell with the Amazon, Barb and Paladin), but nothing was anywhere near as fun for me as the Sorc.
 
Strafer said:
How many levels will it be? 99 as in Diablo 2?

60 levels.

Any indication on the number of Acts? Is it 4 like Diablo II, with 1 more per expansion? Think they'll add 2 classes per expansion, or just do 1 each?

I'll probably start with Witch Doctor, but also play Wizard. I played Necromancer first in Diablo II. My favorite classes were Sorceress and Necromancer.

Act seems longer, not sure how many act yet. I'm sure D3 Expansion will be very good, they can make a lot more than 1 act now with all the ressource they have.
 
Level cap is 60.
Bashioks explanation.

Bashiok said:
We've been working with a level cap that's quite a bit different. It was something I had alluded to a while back but I think it's probably worth discussing sooner rather than later.

So, we're working with a lower level cap for a myriad of reasons but really the main point that they're more or less all linked to is that we came to the conclusion that a cap of 99 exists for the sake of itself. Meaning that it's a really high number despite all sorts of good things like meaningful player/skill/power pacing, item distribution, balance, etc. It's sort of this long term goal that really didn't matter, almost an Achievement without the flashy graphics or *bwong* sound. You didn't need to reach 99 to do anything, in almost all ways the game stopped somewhere in the 80's (for a lot of people a lot lower), but by stretching the player out over an additional 20 or so levels to 99 it created all sorts of issues we were having problems justifying forcing the game in to. So we're working with a level cap of 60 at the moment.

This is the point where some of you scream "60!? That's like original World of Warcraft!" And then the rest of you /facepalm and say "60!? Couldn't you pick any other number? Now everyone is going to compare it to World of Warcraft!"

The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well.

Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn't do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn't mean less content or less powerful characters, etc. These aren't uniform levels of power that move from game to game. And in fact we are pushing a longer game than Diablo II and I'd argue our characters feel way more powerful. Ok, that out of the way, moving on!

The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II we have 60 levels of awesome; at every level you'll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I'll take pause.

http://forums.battle.net/thread.html?topicId=26560838583&sid=3000&pageNo=1
 
Oh man, if the expansions add 2-3 acts + 1-2 classes, I'm going to be frothing at the mouth.

Level 60 cap? Expansions must be raising it 20 each then.
 
If they take anything from WoW, I hope it is making sure that when people hit cap that there is still stuff to do. I will be happy if I hit 60 and I then have some awesome gear to still find.
 
Anyone know how the diffuculties scale? I know there is a interview with Wilson about that but he was kinda vague.

I'm just wondering if it's worth to start with Normal or just jump to harder diffuculties before hitting Hell and Inferno
 
lvl60... what the fuck
 
While I doubt they'll add another whole act for inferno, I want to see that mode being really hard, like having a boss or two every other screen hard. It would make playing hardcore such a thrill.

Regarding difficulty levels, if it's like D2 (which it probably is) you have to complete the difficulty levels in order. Normal > Nightmare > Hell etc. each difficulty raises the level of mobs in all acts, so you really can't skip (unless you get rushed by a pal.)
 
MrKnives said:
Anyone know how the diffuculties scale? I know there is a interview with Wilson about that but he was kinda vague.

I'm just wondering if it's worth to start with Normal or just jump to harder diffuculties before hitting Hell and Inferno

Hopefully they are locked like D2. You have to finish on Normal to get Nightmare, then finish that to get Hell and then Inferno.
 
MrKnives said:
Anyone know how the diffuculties scale? I know there is a interview with Wilson about that but he was kinda vague.

I'm just wondering if it's worth to start with Normal or just jump to harder diffuculties before hitting Hell and Inferno

That's not how Diablo works. Difficulties are NG+ you unlock by beating the previous one. They are locked on a per character basis, so each character has to start in Normal.
 
Zzoram said:
That's not how Diablo works. Difficulties are NG+ you unlock by beating the previous one. They are locked on a per character basis, so each character has to start in Normal.

Oh damn can't believe I forgot that. I just remember playing hell in D2. Didn't even remember the normal grind. It's been a long long time ago :(
I guess it's settled then ^^
 
Ye they said about lv30 to finish normal than lv50 to finish nightmare and then 10 lv left for Hell.

I hope the inferno mode is true but I think it's just an error in the interview.
 
harSon said:
I haven't really been following all that closely, but does that mean spells don't max out at level 20 anymore?

The skill system is totally different, so I don't think they really "max out" at all.
 
chris-013 said:
Ye they said about lv30 to finish normal than lv50 to finish nightmare and then 10 lv left for Hell.

I hope the inferno mode is true but I think it's just an error in the interview.

I feel they would already corrected themselves if so. At least I hope it's true.

Also this whole Level Cap 60 screams expansions + more level. I wouldn't mind that. I need my Level 99 character.
 
MrKnives said:
Oh damn can't believe I forgot that. I just remember playing hell in D2. Didn't even remember the normal grind. It's been a long long time ago :(
I guess it's settled then ^^

To be fair, most veteran players skipped Normal by having a friend or friendly stranger rush them through the game. Just stand behind the uber character as they give you all the key waypoints and clear out the Act Bosses.
 
Zzoram said:
That's not how Diablo works. Difficulties are NG+ you unlock by beating the previous one. They are locked on a per character basis, so each character has to start in Normal.
I could argue it doesn't works like that anymore, because...

when they told about online requirement (same char in SP and MP now, always connected), they stated that people didn't bother in D2 to make a new character to play multiplayer (or vice versa), and thus the reason they now use same characters to play both.
 
I know there is group loot in this game, but I can't find a single thing about how that comes into play on boss loot. Does anyone know how the loot works on bosses? I don't think it'd be fair to let only one person get all the items from a boss, just because it was his turn to loot a body.
 
Anoregon said:
The skill system is totally different, so I don't think they really "max out" at all.

In a way with the new system, each skill scale every level up.

StickSoldier said:
I know there is group loot in this game, but I can't find a single thing about how that comes into play on boss loot. Does anyone know how the loot works on bosses? I don't think it'd be fair to let only one person get all the items from a boss, just because it was his turn to loot a body.

What ? Everyone got items from the boss and you can only see your items.
So it's better to kill a boss with a group of 4 friends to have a better efficiency.
 
harSon said:
I haven't really been following all that closely, but does that mean spells don't max out at level 20 anymore?

Instead of respeccing and dumping points into your 2-3 skills, you'll choose 6 active skills of the available skills and a couple passives and then further customize with skill runes which add stuff like extra damage, missile splits etc.
 
raphier said:
I could argue it doesn't works like that anymore, because...

when they told about online requirement (same char in SP and MP now, always connected), they stated that people didn't bother in D2 to make a new character to play multiplayer (or vice versa), and thus the reason they now use same characters to play both.

Nothing you said makes any difference?

Diablo 2 let you make 8 online characters, all of them had to start in Normal. Luckily people online are always willing to rush you through Normal in like an hour.
 
StickSoldier said:
I know there is group loot in this game, but I can't find a single thing about how that comes into play on boss loot. Does anyone know how the loot works on bosses? I don't think it'd be fair to let only one person get all the items from a boss, just because it was his turn to loot a body.

Everyone sees and is able to loot their own spawn of loot per mob.
 
raphier said:
I could argue it doesn't works like that anymore, because...

when they told about online requirement (same char in SP and MP now, always connected), they stated that people didn't bother in D2 to make a new character to play multiplayer (or vice versa), and thus the reason they now use same characters to play both.

Bashiok said:
"We aren't looking to make the game any easier, we're shooting for Diablo II difficulty more or less for normal. It's an easy ramp up, pretty much anyone regardless of if they've ever played a game before or not can get in and start clicking on monsters and kill them with little trouble.

Then you have the new difficulty levels that unlock, and the game really forces you to move beyond the "easy to learn" portion and into the "difficult to master".

Actually some of the things that made/make Diablo II extremely difficult later on are usually due to bugs or design/balance issues, so it's hard to compare overall difficulty at those later difficulties with a completely new game. But in short, no, we're not planning on the game being any "easier". We've only said that we're shooting for a similar difficulty ramp in normal mode.

There are currently no plans to require more than one person to complete any areas of the game."

Unless they have changed it again after that statement.
 
StickSoldier said:
I know there is group loot in this game, but I can't find a single thing about how that comes into play on boss loot. Does anyone know how the loot works on bosses? I don't think it'd be fair to let only one person get all the items from a boss, just because it was his turn to loot a body.

Remember when Telekenesis could pick up items? Sorceresses nowhere near the boss would grab all the items before the melee characters could pick them up. It was brutal.
 
Tacitus_ said:
Instead of respeccing and dumping points into your 2-3 skills, you'll choose 6 active skills of the available skills and a couple passives and then further customize with skill runes which add stuff like extra damage, missile splits etc.

I have no clue what any of that means haha
 
StickSoldier said:
I know there is group loot in this game, but I can't find a single thing about how that comes into play on boss loot. Does anyone know how the loot works on bosses? I don't think it'd be fair to let only one person get all the items from a boss, just because it was his turn to loot a body.

Didn't they say that everyone got their own loot? Or did I understood something wrong.
 
harSon said:
I have no clue what any of that means haha

People would only put 1 point into prerequesites in the past, and save points until they unlocked the few skills that were actually good and put all their points in those. Under the new system, all skills scale with your level, and to enhance them you use runes to give them bonuses. This encourages players to experiment more with all the skills instead of ignoring all the early ones.
 
StickSoldier said:
I know there is group loot in this game, but I can't find a single thing about how that comes into play on boss loot. Does anyone know how the loot works on bosses? I don't think it'd be fair to let only one person get all the items from a boss, just because it was his turn to loot a body.

Not "group loot" in a sense that you are implying. It is "every mob has a chance to drop something for every player". So upon a bosskill, everyone has some drops on the floor after the kill. All random, all non-pickable by other party members.
 
Zzoram said:
Nothing you said makes any difference?

Diablo 2 let you make 8 online characters, all of them had to start in Normal. Luckily people online are always willing to rush you through Normal in like an hour.
I just stated that they connected SP and MP characters because people are lazy. So why not difficulties too, to ease the pain for the lazy people, you know... :P

MrKnives said:
Unless they have changed it again after that statement.
well duh that settles it. So much for lazy people.

steadfast said:
That's correct. What you see are your drops.
except probably gold. I saw people pick up same gold pieces.
 
raphier said:
I just stated that they connected SP and MP characters because people are lazy. So why not difficulties too, to ease the pain for the lazy people, you know... :P


well duh that settles it. So much for lazy people.

I'm unsure, are you for or against this?

Ploid 3.0 said:
It would be shocking if this game had a monthly fee to continue playing.

It really would, because they said it won't have.
 
Zzoram said:
Remember when Telekenesis could pick up items? Sorceresses nowhere near the boss would grab all the items before the melee characters could pick them up. It was brutal.

IIRC a while ago they mentioned that bosses would drop loot specific to each person in the game. This might mean that other players wouldn't even see your drops.
 
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