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Diablo III Auction House Update - Removed! (March 18, 2014)

I played about 120 hours of D3, which was actually a pretty good value, so I am happy and done.
I could never once see a single reason to buy something for real money on a game that I had beaten many times over. I also blame the existence of auction house for the insanely shitty way loot was handled. It was never meant to be anything but a secondary revenue stream for Blizzard, and actually playing the game for loot the worst way to get it.
 
..... You had to spend time on the AH out of game... You had to look up items on the AH to know how to price items and time to filter through armor/weapons to find gear that suited your build. I don't see how that's faster than looking down at a chat room every once in awhile.

And how are you going to do that without the AH? Either on other websites - taking even more time - or just hoping for the best and getting a bad deal - like you would have on the AH if you didn't take the time to do that.
 
You understand that with the removal of the Auction House, drop rates of useful gear will increase, removing the need to actually go to the auction house, right?

Because that's how it worked for D2, right? Oh wait, it didn't. I got tons of crap and even after playing it for years was barely able to get anything remotely near top tier type stuff because I just got shit. You couldn't trade in shit or even "good" items for anything in that game. At least with D3 if you get enough good items you can trade them for gold and then trade for your high tier item.
 
I'm very skeptical of the impact of disabling AH alone without disabling trade as well. For end game, we're just going to be on third party sites instead. I'm not looking forward to having to use in-game trade and dealing with every second person trying cancel scams, dropping zeroes, etc etc. Yuck.

However, I know why they're doing it. There's a solid business case behind this decision.

Removing the AH = massive news. People who skipped D3 because of the evil AH will hear about it and many will decide to buy the game after all. Revenue from these additional sales (base game + expansion) outweighs the RMAH fees that they would have gained if they had kept RMAH with that smaller player base.

Disabling trading along with removing AH wouldn't have been as well received, and therefore they didn't do it.

They're doing this to maximize sales when the expansion hits.

Maybe later, when people are tired of trade forums, chat channels and scams, when people are crying out asking for an auction house again, Blizzard can add it back along with the RMAH (without having to invest much development since the code already exists). Blizzard can say "you asked, we listened! Here you go" and they get to keep the money from those expansion sales along with getting an RMAH stream again, except now it's from a player base that's bigger than it would have been if they hadn't made this move.

(posted the same thing on /r/diablo)
 
The best items, in theory, will either be bind-on-pickup and tailored to each character through Loot 2.0, or they'll become bound after using the new upgrade systems they're adding.

Technically this is true, but those items that have near perfect rolls aside from 1 that can be rerolled will be the items that will sell for a lot of $$$ on 3rd Party sites.
 
I think this is terrible god damn news. I love being mostly self found, but there are times where bad luck rapes you hard or you find an amazing ass item that serves you zero purpose (like finding a godly bow while playing a barb). I really hope Blizz figures out a way those of us that like trade can still somewhat easily trade with out spamming /trade /general or d2jsp.

I also don't get why people are fine with the GAH but against the RMAH. You realize you can just fkn buy gold, then use the GAH, so its the same god damn thing. Seriously, people can wrap their god damn heads around the big picture.

Yes, I agree that tuning drops around the AH was bad, but don't get rid of the god damn AH. Fix drop rates, maybe make bought items account bound, or limit and item to 2 times on the AH or something. There are tons of ways to fix this besides removing the AH because those with no will power cant help themselves.

The weak and the casuals win again. /sadpanda

edit: OOORRRR the easiest thing to do, make a non AH server.
 
Please play the console version and then tell me if the game is unplayable for your busy life. When the loot is good you aren't even compelled to trade.
"Unplayable" is different from "able to reconstruct the same build and spec in the same amount of time as the PC version".

My CM Wiz had decent items like a 4% Mempo, a Witching Hour with life % and armor, a Nat's ring with 4% CC and 300 LOH, an amulet with ias/cc/cd of 7/7/100, and a Chant's orb with 400 damage and 8 APOC.

How long would it take for me to get this solely by drops in the console game? How many hundreds of hours? 500? 1000? More?

But maybe as long as you only care about seeing that 2000 DPS number on a wand that has no CD or life sustain or base aps increase, then having a character with a viable build doesn't really matter anymore. That's the vibe I'm getting from the console version.
 
That's partly true, but there was a lot of discussion post-launch of people downplaying the problems an AH introduced. I remember listening to the Bombcast and Brad defending the AH by saying it was optional. There was nothing optional about it. The game was tuned around the fact that an AH was in the game (meaning the game expected you to have the most optimal gear). If you tried to play it, without interacting with the AH at all, you would fail (or spend a lot of time trying to get lucky drops) because your character wasn't strong enough to progress. It broke the game.

I swear to god, every time I hear this story, it becomes more and more intense. Two years from now, and we will reminescence about that horrific AH that did not let you pass through NORMAL Skeleton King unless you spent $100 bucks in the RMAH. (Nevermind RMAH not even being available for the first month of the game or something like that).

It was not that bad. It was bad, for some, it was even more bad, but it was not "end of your gameplay"-level bad. It just meant that people were stuck on Inf Act1 for a few weeks if they were not lucky with drops. The horrible things were patched out of the game, and THOSE held people back, not the presence of AH (partying that actually penalized you, Inferno droprates being horrible when it came to inferno-quality items, enrage timers, lack of proper craftable items).
 
I am too, because it means that I don't have to repeat the benefits about it once again.

I am glad to see other people see the good in the AH.

I can totally see the good, but it did not eclipse the bad side of it at all, and the loot being piss poor just added on top of everything to make it awful.

This is one of those cases, when a restriction works better in the end.
Yet they certainly can make something to make regular trading less painful too.
 
I'm very skeptical of the impact of disabling AH alone without disabling trade as well. For end game, we're just going to be on third party sites instead. I'm not looking forward to having to use in-game trade and dealing with every second person trying cancel scams, dropping zeroes, etc etc. Yuck.
From the sounds of it, a lot of the better items in the game are going to be account bound.

Oh and god forbid a game reward the people who play the game more than people who spend more of their time trading/sniping bids on the AH/flipping items.

"Unplayable" is different from "able to reconstruct the same build and spec in the same amount of time as the PC version".
Last time I checked, making an end game build/spec is supposed to take time... not something I can do in 1 minute of browsing on the god damn AH. Basically with the way the game is now, I can make any build I want on any character within a few minutes.

That's fucking stupid. Everyone who is playing on the console version past Paragon 20 has good enough items to play a bunch of specs. Getting to the top 1% of gear quality is SUPPOSED to take time and effort.
 
If the loot is good AND an AH exists, then the game becomes a joke difficulty wise. The people who then play the AH are more rewarded and wealthier than the people who actually play the game.

So isn't the same true about the people who take the time to trade as opposed to people who didn't take the time to trade? The AH just made that easier. Now it will just happen in chat channels and on other websites.

And, the game is easy anyway (especially after they nerfed Inferno difficulty a month or so in), it's just farming for items at the endgame regardless.
 
From the sounds of it, a lot of the better items in the game are going to be account bound.

Oh and god forbid a game reward the people who play the game more than people who spend more of their time trading/sniping bids on the AH/flipping items.
Had they just gone with BoA loot (if equipped) in the first place a lot of issues would have been avoided. The gold inflation, though, yeah, that woulda killed the Gold AH by itself eventually.

People will still buy items with cash. I just hope they maintain a safe way to do that.
 
Oh and god forbid a game reward the people who play the game more than people who spend more of their time trading/sniping bids on the AH/flipping items.

Damn, the flippers, now THAT shit was maddening. Maddening, I say.
Every week someone in D3 thread said "oh, someone listed this for 100,000 instead of 100,000,000....good find, man!", and i was like.. "eh, yeah man, that was more free gold for you than I ever gathered in 200+ hours...".

I will not miss that feeling, that is for sure!

Had they just gone with BoA loot (if equipped) in the first place a lot of issues would have been avoided. The gold inflation, though, yeah, that woulda killed the Gold AH by itself eventually.

Yeah, in retrospect, that would be a good decision, but Diablo purists were (and I assume still are) heavily freaked out by the idea of BOE/BOA items.
 
Anecdotal but I got 2 legendaries very fast yesterday and one was actually useful. Maybe the drop rate is increasing?

And not that surprised about the removal, Blizzard usually makes drastic changes to fix its games.
 
Before Diablo 3 released, if you would have told me that I would uninstall it about 3 months after release, I would have called you a liar.
The day I uninstalled Diablo 3, if you would have told me that I would some day go back to it, I would have never believed you.

Wow.

Haha. That's exactly how I felt too. I was mildly interested in RoS before, but now I'm really hyped. They aren't going to leave the drop rate the same as it currently is and expect people to old-school trade. Now you'll have the option to trade for that really super rare item that you can't seem to get on your own, or you can just make due with the overabundance of other drops you found by yourself.
 
So isn't the same true about the people who take the time to trade as opposed to people who didn't take the time to trade? The AH just made that easier.

And, the game is easy anyway (especially after they nerfed Inferno difficulty a month or so in), it's just farming for items at the endgame regardless.

the issue was that the end game (before) was balanced based on the top tier AH-only items, not based on what you would actually find in game
 
From the sounds of it, a lot of the better items in the game are going to be account bound.

Oh and god forbid a game reward the people who play the game more than people who spend more of their time trading/sniping bids on the AH/flipping items.

You can still trade/flip items without the fucking auction house. And you can scam people to do it, just like what happened in D2...
 
You cannot have a game that is about finding and upgrading items for your character that has drop rates affected by an AH. It stifles the will to go out and farm and the excitement you might have that you will actually find good items through your own work. When building your character is essentially outsourced to other people, the sense of striking gold when finding something great is diminished far too much to be enjoyable for me personally. I put over a thousand hours into Diablo 2, and 120 into three. I honestly think the people criticizing the AH are not some loud minority. The dislike of the AH has been too consistent and widespread imo for it to be that. It presented a genuine design problem that limited the ability to be self sufficient because Blizzard couldn't have drop rates near what they were for Diablo 2 since that meant absolutely FLOODING the AH with good items.

They wanted gold to be valuable and wanted the RMAH to stifle the secondary market, but is it worth it when you undermine one of the most fundamentally important aspects of Diablo in the process? If you can't get excited about finding items and upgrading your character, what is there? The combat gets repetitive after the first couple playthroughs of the game, and the items themselves weren't interesting in the first place. The items never had stats that gave you pause and thought "how can I break the game or reinvent this class with this crazy item I just found?" I think this is a good step for Blizzard simply because they need to worry about making the game more freewheeling in terms of items and abilities, not tightly controlled and balanced.

The AH for me hurt the game much more than it ever helped it, I don't want convenience when that convenience asked you to take away one of the pillars of Diablo. Finding your own great items that made you actually excited to play the game in the first place is critical for me. The sense of "I could find something incredible in the next five minutes so I'll want to play for the next two hours" was gone because of how drops and items worked. To be honest, I had two deal breakers with the RoS expansion. The AH and weapon damage being tied to skill damage (simplifies the equation to finding a good weapon far too much to be an even somewhat interesting choice). If the new weapons have some really crazy, BUILD CHANGING abilities attached to them I may reconsider that though, so we'll see. I really hope the new team and lead dev keep going in this direction, because it looks to be promising. To all the people that loved the AH, I'm sorry you won't be able to use it anymore (honestly, having a feature you love get taken out sucks). I too enjoyed the conveniences it gave me, but I was personally always willing to trade it away for revamped drop rates and items.
 
The weak and the casuals win again. /sadpanda

edit: OOORRRR the easiest thing to do, make a non AH server.

Yeah, people wanting to play the actual game for decent loot instead of having to camp the AH for it makes them weak and casual...

People just love throwing out the word casual at anything they don't agree with in gaming, even if it doesn't fit at all.
 
the issue was that the end game (before) was balanced based on the top tier AH-only items, not based on what you would actually find in game

So change what people find in the game (as they are doing), and leave the AH there. It's not like people aren't going to continue to trade and sell the items regardless if there is an AH or not, they'll just do it in other ways.
 
OH GOD! ITS HAPPENING!

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Good to hear. I like that Blizzard will admit when they screw up. Now if only they would give PC players the joy of offline play like us console players of the game have.
 
You can still trade/flip items without the fucking auction house. And you can scam people to do it, just like what happened in D2...

Flippers will be able to flip better because the majority will have no idea of the value of their items.
 
I suppose my biggest concern for Loot 2.0 is how "accurate" the tuned loot is. For instance, how reliably can I see drops tailored for, say, CMWW Wizard (ASPD CC) or Nirvana Monk (ASPD AvgDmg) compared to other drops? What about builds that come out of nowhere due to weird unplanned interactions?

At the end of the day, I wager we'll just have "better" base loot but still have the RNG of getting the right other stats (which we can force through affix rerolls I guess?). Like, for the impressiveness that was console loot, it was really just "wow look at those big numbers" and them being rather generic pieces of loot.

...weapon damage being tied to skill damage (simplifies the equation to finding a good weapon far too much to be an even somewhat interesting choice).

For what it's worth, there's a few builds where the Weapon Damage isn't the biggest factor in the damage you'll do. It still matters, yeah, but more other stats can outweigh the weapon DPS itself.
 
does this mean we can play offline ??

The online causes my screen to judder constantly as it streams data in. It makes me motion sick and I can't play :(
 
Yeah, people wanting to play the actual game for decent loot instead of having to camp the AH for it makes them weak and casual...

People just love throwing out the word casual at anything they don't agree with in gaming, even if it doesn't fit at all.

Some people enjoyed "playing" Diablo 3 like it was the Stock Market, instead of an ARPG. Heaven forbid it actually goes back to being a game.
 
I don't see the point. All this does is push the trades offsite.

The people crying about not being able to play the game the way they wanted to crack me up. Nothing in the game forced you to the auction house. The difficulty curve (wall) in the final difficulty level was an unfortunate coincidence that compounded some horrid itemization.

I suspect the real reasons this is happening have little to do with making the game a better experience.
 
From the sounds of it, a lot of the better items in the game are going to be account bound.

Oh and god forbid a game reward the people who play the game more than people who spend more of their time trading/sniping bids on the AH/flipping items.

I hope this is not the case. I can understand making items BOA that had been rerolled via the enchantress, but to make all the "best" items this way would be a terrible implementation. Perhaps some middle ground like Bind on Trade or something would work for me.
 
The sense of "I could find something incredible in the next five minutes so I'll want to play for the next two hours" was gone because of how drops and items worked.

I never had that sense with Diablo 2, personally. I played the fuck out of it, and it was a great game. I liked fiddling with builds and stuff like that, but I never ever had a sense that I could actually find something "incredible" in the next five minutes. I barely ever found jack crap in that game. And because there wasn't an AH, nothing was ever worth the hassle of trading it in a channel unless it was god tier. At least with the AH in D3 I had a sense that maybe I couldn't find something incredible, but I could find enough good stuff in time that I could get something pretty incredible.
 
You can still trade/flip items without the fucking auction house. And you can scam people to do it, just like what happened in D2...
But that's the best part about trading!

Also people are forgetting that a lot of the top level gear in D3 is going to be account bound. This includes Legendaries, crafted items, top tier gems, special items and Enchanted gear. So even trading is not going to be as useful as it was in D2.
 
Why was i playing diablo 3? I was playing it for the AH. I got a bunch of crap and sold it and got gold to buy other items on the AH. That is not what Diablo is and was. But now with loot 2.0 i can finally get good loot.
 
Also people are forgetting that a lot of the top level gear in D3 is going to be account bound. This includes Legendaries, crafted items, top tier gems, special items and Enchanted gear. So even trading is not going to be as useful as it was in D2.

That's also a pretty terrible change if true.
 
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