Dual mouse setup!Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
Dual mouse setup!Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
Goldmund said:I get what you're saying, but a lack of precision and control (the difference between actively going someplace and ordering someone to go and having the meantime to consider new orders) does not "feel better" to me.
Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
Joe Shlabotnik said:keyboard/mouse usually refers to FPS controls, with WASD controlling movement and mouse for camera/aiming. It's simultaneous and does require practice and an adjustment period.
Diablo isn't an FPS. It's mouse-controlled with hotkey commands. If you can't even get "used to" that then you may have coordination issues.It's like saying you don't want to use a mouse and keyboard to browse the Internet.
I hear that there is a ~6 second cooldown between teleports in Diablo 3. Hmmmm.....Pai Pai Master said:The only thing I could think of would be the spellcasting in FF: Crystal Chronicles where you can hold down a button and move a cursor with the right stick to determine your casting area. It still wouldn't be as immediate as a point/click though and it'd make multiple consecutive teleports very difficult.
I actually tried Mirror's Edge like that the other day. It's not without it's charm.Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
Give the "mouse" some resistance and a centering mechanism and you're onto something.ToD_ said:Dual mouse setup!
Yoshichan said:Hopefully I can filter the gamepad users off in the arenas... I mean, slaughtering them would require next to no effort whatsoever. And that would be an understatement ._.
FyreWulff said:Move with left stick, move a cursor with right?
Not that hard
Yoshichan said:Wow... not that hard, but probably the most uncomfortable thing I've heard in many months. I kinda cringe upon the thought.
Stay free, console scrubs.Yoshichan said:proves my point that I hope to filter out the gamepad players (if the game will even support gamepad, that is). Because I really can't imagine someone playing efficiently with gamepad in the arena against someone with M/K. It just wouldn't be fair.
Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
SmokyDave said:I'm praying this pad support makes it into the PC version. Whenever I play a Diablo style game I yearn for direct control of the character.
You didnt think through this argument, did You?Goldmund said:I get what you're saying, but a lack of precision and control (the difference between actively going someplace and ordering someone to go and having the meantime to consider new orders) does not "feel better" to me.
nacire said:
Reminds me of Alien Swarm, I never liked that.Alextended said:Eh, I like direct control over my character movement myself, instead of the point & click interface, which coupled with skills tied to the face buttons would make it work like some kind of scrolling beat em up with loot, so fun fun fun, but if they really wanted to they could do the same style of control with mouse and keyboard, giving us speedy WASD movement and still allowing the mouse to more accurately aim the character's direction and various skills. There's nothing about a console controller in particular that enables this kind of gameplay, it's their choice to avoid it on PC and only think of doing it for the console versions, which is weird...
StuBurns said:I actually tried Mirror's Edge like that the other day. It's not without it's charm.
Yeah, that's how I'm reading it too. No support at launch but patch around the time that the console versions hit. I'm in whether they patch it in or not but I'd definitely prefer it if they did.Zaptruder said:If the OP quotes are to be trusted - then it's saying that gamepad support won't be there day 1 - but they're interested, and if there's ever a version with gamepad support (i.e. it comes out on console), then it'll be on the PC too (which may get the gamepad support even before the console version launches - if only because you can resolve the design, code and patch it before the entire recoding/certification process for consoles).
Heh, thats not a vapor trail, this is.okenny said:Is that a vapor trail under his arm?! Tony's become more feisty in his old age.
Too bad, great game (at least the more complete UT2004 version). But yes, similar to that as far as movement is concerned. A twin stick shooter on consoles, a wasd + mouse shooter on PC. Except not shooter only if we're talking Diablo-like. If they like it they can do it with and without a controller. But the game has to be tuned for it, having both in the same version seems like it would make one or the other gimped. Like, iirc you can't actually run in one direction and fire your spells or whatever in another at the same time with the classic Diablo interface... Unless in III they allow you to click somewhere for your character to start moving to that direction and then start firing spells and stuff without the character stopping or changing direction, still heading to that spot you clicked on first. But that's a bit fiddly compared to direct movement and 360 degree aiming.StuBurns said:Reminds me of Alien Swarm, I never liked that.
That's why you give it a buttload of programmable keys. 3-4 rows, each 4-6 keys wide. Maybe give them fancy replacable keycaps and some nice Cherry MX key switches. Heck, go nuts and add a clickable scroll wheel that can be used with your index finger. I would buy such a monstrosity.Ysiadmihi said:Lack of keys/buttons, I would imagine.
There's always a tantrum, but guessing from pretty much all the previous notable instances that've been most of the people always accept it pretty soon after and just move on.okenny said:I hope the master race doesn't throw a master-tantrum over this. I don't want to see another Windows 8-like reaction where it's not good enough that improvements have been made to the traditionally controlled environment but the rather the addition of a new control layer is perceived to detract or "dishonor" their eliteness.
The "detached feeling" is what I prefer. You issue a command and till the required action has been performed, you have time to (a) laboriously cancel it and lose milliseconds of time you could have spent playing the game and (b) think of your next command. If you're always "in control", this passive time of deliberation is gone.Zaptruder said:Except there's no stop command - cancelling the order requires you to issue new commands - which depending on the nature of the command can take a few hundred ms - which may well be a third to half a screen of travel time.
Moreover, moving the character a little in one direction and then attacking in another direction requires two seperate mouse seeks - each takes about a 500ms to 1 second for a seasoned mouse user - this is something that can be done much quicker on a gamepad - the two actions can be performed in parallel and hence much quicker.
Finally, the nature of the game is that you're controlling a single character with quick responsive actions - cursor based gameplay creates a more detached feeling that is more suited to controlling multiple characters, a slower less action based game, or any sort of strategy game.
Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
I would very much like a successor to that, but with an analog stick (or disc?) instead of a d-pad.nacire said:This is what I use. It works amazing for WoW and Diablo 3. The newer version by razor even features a removable joystick that attaches to the dpad. I'll probably pick the newer one up at some point, but this older one is a serious tank. It just wont quit!
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Ippo is PC GAF, Sendoh is console.Momo said:Heh, thats not a vapor trail, this is.
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Yes! Since it reminds me of Wii, I've taken to calling this playstyle Computer Nunchuk.Orayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
Because practically no one will use it, and they can't do it on 360.kyubajin said:If they do release a console version, why not implement keyboard and mouse support for it? You can do it on PS3 and it will help us with low end computers.
The relative lack of buttons kills me, though. I'm tempted to get some help from an electrical engineer friend to help me gut a 360 controller to create the device I described a few posts ealier.JoshuaJSlone said:Yes! Since it reminds me of Wii, I've taken to calling this playstyle Computer Nunchuk.
Derrick01 said:I would love to play Diablo 3 on my PC with a pad...and alone....while offline.
You've played it?bluerei said:Dying a lot because you're using a 360 pad to play Diablo 3 feels fantastic.
I see, that make sense.Aeana said:It is referring to movement.
Goldmund said:The "detached feeling" is what I prefer. You issue a command and till the required action has been performed, you have time to (a) laboriously cancel it and lose milliseconds of time you could have spent playing the game and (b) think of your next command. If you're always "in control", this passive time of deliberation is gone.
It's not about speed. In the thick of a battle this delay, a delay whose length you're in control of, can be infinitely short, but it's still big enough to be appreciable.
Yes and no. An analog stick offers more than eight movement directions and lets you fine-tune your movement speed. Not a huge deal for Diablo, but it would FEEL nice from a control standpoint.SneakyStephan said:I see, that make sense.
So just allow wasd movement then? It's the same friggin thing.
After playing FPS with Move on PS3, I think this could totally work. I can just imagine using the Nav in my left hand for movement, and the mouse in my right hand for aiming/camera in Fallout New Vegas. Holy shit I want that now. Playing Fallout with a controller is just so nice, but I always miss the mouseOrayn said:This thread gets me thinking - Why can't there be more "off-hand" analog devices for PC? Moving with a thumbstick while aiming with a mouse works beautifully for a variety of games.
Not unlike your syntax after the semicolons invaded.Zaptruder said:I'm not sure if you can appreciate it; but the logic that you've got worked out in your brain; broken.
MotionInJoy supports the Move navigation controller now, doesn't it?Grinchy said:After playing FPS with Move on PS3, I think this could totally work. I can just imagine using the Nav in my left hand for movement, and the mouse in my right hand for aiming/camera in Fallout New Vegas. Holy shit I want that now. Playing Fallout with a controller is just so nice, but I always miss the mouse![]()