D3 is done.
Also if they announce D4 it won't be out for a long time still. Not sure why people keeping day in stupid shit like it's too soon.
The color pallet isn't the only element to the art style. It's a direct transplant of Warcraft 3 and World of Warcraft design into Diablo 3. Gigantic shoulders and pauldrons, blocky body proprotions, and yes, designs that appear cartoony. The latter acts simply have a darker color pallet within the cartoony aesthetics.
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When it used to look like:
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D3 is done.
Also if they announce D4 it won't be out for a long time still. Not sure why people keeping day in stupid shit like it's too soon.
It has been our plan for some time to stop advancing the Era count every time a new season occurs. Expect that to be the norm moving forward. We are looking to move Eras to be 612 months in length.
Besides simply allowing Eras to be 612 months long, there is an additional circumstance in which we feel an Era reset will still be warranted: when we expect that the highest attainable Greater Rift is going to go down. As an example, in patch 2.4.2, we made changes to the Twisted Sword, Energy Twister, and crowd control mechanics that caused the highest cleared Greater Rift to go down. When we have strong reason to believe the highest cleared Greater Rift will significantly drop, we do need to advance the Era to keep the non-seasonal leaderboard from going stale. Though this was the case in 2.4.2, expect Eras to advance less frequently moving forward.
Please take on a more gothic artstyle again.
I loved diablo 3 but was not happy with the cartoon world of warcraft look it had going on for it. give me that gloomy renaissance art.
Cmon Blizzard give us the goodies...new Diablo,Warcraft,Starcraft,WoW stuff...I can but dream
I feel like you could have picked a better comparison to make a point about ridiculous shoulderpads in Diablo III vs Diablo II than a shot where the Necromancer has a gigantic spiked skull for a shoulderpad that is literally bigger than his head.
Blizzard has a house art style. D4 will look like a Blizzard game. IMO that's a step up. Diablo 2 is a masterpiece but it has the art direction of a GeForce 2 retail box. I like the cartoony style. D3 featured plenty of guts and dead bodies and enemies exploding into whirlwinds of blood and viscera. It's not as dreary as D1 or D2 but it's still a fitting aesthetic for Diablo.
I know that in discussing these matters I suppose taste is a big factor. But I'm going to have to disagree with you there. Diablo 1 and 2 had a tone that was an excellent fit for the games and their backstory. Diablo 3 did deviate from that tone in a lot of important ways that, I (and a lot of other people) feel is a step down from what the first two games special.
Depending on what you define as stuff, you'll most likely be getting:
Diablo: Diablo 4
Warcraft: I assume you mean the RTS series, so nothing.
StarCraft: Microtransaction cosmetics, a new co-op commander, and a teaser of the new mission pack.
World of Warcraft: The next content patch.
I would lose my shit for D4 day and date on consoles. I wound up buying 3 copies of 3 (PC, PS3, PS4) and I have zero regrets. Just a ridiculously fun game and a perfect fit on consoles.
I would lose my shit for D4 day and date on consoles. I wound up buying 3 copies of 3 (PC, PS3, PS4) and I have zero regrets. Just a ridiculously fun game and a perfect fit on consoles.
Do we want something more like Gauntlet or do we want something more like Path of Exile?
Diablo 1 and 2 have an aesthetic that feels like Hellraiser.
Diablo 3 feels like Zack Snyder meets Michael Bay.
We might be talking past each other because I agree that the tone of D3 is real cornball and a definite downgrade from the prior games. The torture chambers below Leoric's castle look great. The ground is suitably blood soaked. Painful looking implements of torture line the walls. The corpses of doomed prisoners are piled in barrels like so much refuse. But then, there's like rotating flame throwers and walls of spikes slamming together like some very extreme version of Double Dare. It's not scary. It's almost like a satire of scary. Here is all this horrific stuff, but it doesn't evoke dread. It doesn't feel serious as the old games and I do think that's the wrong move for Diablo. I also think it's the only way modern Blizzard knows how to make games, so at least it looks good and makes an honest effort at continuing the Diablo feel.Picking promotional artwork to make the comparison is kinda unfortunate anyway, since in the actual game, the designs are a lot less exaggerated.
I know that in discussing these matters I suppose taste is a big factor. But I'm going to have to disagree with you there. Diablo 1 and 2 had a tone that was an excellent fit for the games and their backstory. Diablo 3 did deviate from that tone in a lot of important ways that, I (and a lot of other people) feel is a step down from what the first two games special.
I feel the primary problem with Diablo 3's character models is that the graphics quality is pretty bad.
Here's the same Wizard design in Diablo 3 and Heroes of the Storm.
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The ability of Blizzard Irvine to actually execute on their art direction requires an amount of detail that only really appears on Diablo 3's enemies as opposed to the player characters.
As an example of that, Azmodan looks basically the same:
I'd jump back into D3 if they updated the player character models / animation. HOTS Johanna model is BAE.
D3 female crusader looks decent, but her attack animation looks off.
As an example of that, Azmodan looks basically the same:
We might be talking past each other because I agree that the tone of D3 is real cornball and a definite downgrade from the prior games. The torture chambers below Leoric's castle look great. The ground is suitably blood soaked. Painful looking implements of torture line the walls. The corpses of doomed prisoners are piled in barrels like so much refuse. But then, there's like rotating flame throwers and walls of spikes slamming together like some very extreme version of Double Dare. It's not scary. It's almost like a satire of scary. Here is all this horrific stuff, but it doesn't evoke dread. It doesn't feel serious as the old games and I do think that's the wrong move for Diablo. I also think it's the only way modern Blizzard knows how to make games, so at least it looks good and makes an honest effort at continuing the Diablo feel.
It's not done until they say it's done, you either like it or not. If new good content comes out, a lot of people will play and keep playing.
The traps are the point. What's the point of decision-making if every decision leads to you being awesome? It'd be like the American education system.what do people expect from d4, anyway?
i don't think they will make something with similar character building as d2 again. by that i mean semi-permanent skill/talent point allocation, gear that requires certain stats to equip. that is not to say that d2 was designed great, a lot of "choices" in that game were really traps.
will they create an economy/trading again?
will there be pvp? d3 promised pvp but obviously plans for it were scrapped long ago
i mean if you look at d3, they nailed how it feels to play - visually, aurally it's still the best. but the character building is absolutely boring. there is no economy since they eliminated trading. every character can use any skill or gear of their class, you just need to have reached the appropriate level. gear is homogenized -- pretty much every build wants the same kind of stats, with the invoker set being one big exception.
all the power is concentrated in sets, which tell you what skills to use because they prop up skills with large 500%+ modifiers. and even in the non-set slots, there are often ideal items that synergize with the sets, so every build using a particular set is kind of stuck using particular supporting gear. E.g., unhallowed essence, yang's recurve + dead man's legacy. on top of that, sets aren't even balanced to be close each other in power.
what i expect:
same great visuals/sound
same corny story
no trading/economy, no pvp, homogenized characters
The only thing I'd be interested in seeing is a Diablo 1 HD.
I wouldn't mind a new expansion for Diablo 3, Diablo 2 HD or Diablo 4. Anything Diablo is a day 1 purchase from me.
Good thing I have that day off to watch it!
The only thing I'd be interested in seeing is a Diablo 1 HD.
Diablo 4 is too soon. Its either D2 HD or a new expansion for 3.
The traps are the point. What's the point of decision-making if every decision leads to you being awesome?
That's what respecs are for. Maybe they can add a way to grind them like they did with D2. This permanent choices argument never made sense to me unless you only remember D2 when it released. I'm not asking for classic D2, but I also don't want to be able to change builds willy nilly. It totally undermines the story campaign to irrelevant status since you only need to play your character once. A set normal/hard/very hard difficulty mode would also make the campaign more relevant instead of being able to change the difficulty you're comfortable with. Too much handholding these days.Well, two reasons: One, because it's a video game and permanent choices that can cause your character to be garbage are rightly unappetizing to a lot of people. Especially when those choices only become appreciably bad long after you are asked to make them.
And two, it's totally meaningless to have "decision making" when there is an objectively correct path/build to take for almost every scenario, and you can just google what that build is before you even start a character.
Because that's what happens, and I don't understand the appeal of people having to cut their teeth on a shitty first build before becoming aware of online resources that tell you how to make a "good" character so they can then start over on a real build.
Well, two reasons: One, because it's a video game and permanent choices that can cause your character to be garbage are rightly unappetizing to a lot of people. Especially when those choices only become appreciably bad long after you are asked to make them.
And two, it's totally meaningless to have "decision making" when there is an objectively correct path/build to take for almost every scenario, and you can just google what that build is before you even start a character.
Because that's what happens, and I don't understand the appeal of people having to cut their teeth on a shitty first build before becoming aware of online resources that tell you how to make a "good" character so they can then start over on a real build.