It's time someone called them out on their lackluster efforts.
They take a sound and they make it loud/compress it, and everyone praises them for "amazing sound" design
I'm so sick of not having proper sound localization and missing sound effects in their games. As someone who has an Audio Engineering degree and worked in the field, it boils my blood to have these issues.
- Where the hell are the walking/running sounds in Battlefield 1?
- Why is the localization of all sound effects wrong or absent?
- Why do I hear bullets whizzing by or hitting me, but not an LMG or Assault rifle firing 2 feet away from me? They prioritize the bullet sounds over the gun sounds.
These are game breaking issues to me and really take me out of the experience.
Anyone else notice this stuff?
Edit: I'm on PS4
They take a sound and they make it loud/compress it, and everyone praises them for "amazing sound" design
I'm so sick of not having proper sound localization and missing sound effects in their games. As someone who has an Audio Engineering degree and worked in the field, it boils my blood to have these issues.
- Where the hell are the walking/running sounds in Battlefield 1?
- Why is the localization of all sound effects wrong or absent?
- Why do I hear bullets whizzing by or hitting me, but not an LMG or Assault rifle firing 2 feet away from me? They prioritize the bullet sounds over the gun sounds.
These are game breaking issues to me and really take me out of the experience.
Anyone else notice this stuff?
Edit: I'm on PS4