AllIsOneIsNone said:The less damage the better, at least for my play style. But armor wielding games like Halo and Crysis 2 are my favorite; I like a confrontation that requires precision (persistent accuracy), not just the element of surprise. Someone can jump behind me and if they are of equal skill level they'll likely beat me, but if I'm better than them I still have a chance to face them and win the firefight.
Is it less "war-like"? Maybe. But realism is always thrown out the window when you respawn after you die. Lack of self-preservation is why war games will never be realistic.
This goes both ways. Beta damage was ridiculous, and so were the PDWs. Reminded me of Homefront's hardcore mode.Izayoi said:Wow, they fucked up the damage model? And that's after the unnecessary nerf to PDWs as well.
Awesome. Proof that children who cry because they're terrible always get what they want.
Keep catering to the lowest common denominator, DICE.
Mr. Snrub said:Base damage is basically unchanged from beta, they just fixed a damage bug. I doubt we'll be seeing BC2 low-level damage, but the damage bug fix should make shootouts feel a bit more fair.
Yeah, I loved getting hit in the foot while running, and getting killed instantly.TheExodu5 said:I liked the damage model in the beta.
Menelaus said:Yeah, I loved getting hit in the foot while running, and getting killed instantly.
/rollseyes
Well that's good. Being confined to hardcore forever would've been a drag.Mr. Snrub said:
OdysseusVA said:Instant kill while running was a bug that has since been fixed...
Shai-Tan said:assuming that is really the problem. there is too much smoke screen and damage control coming from DICE in the past to buy what they say automatically
Well it's one of the problems at least. Glad it's fixed.Shai-Tan said:assuming that is really the problem. there is too much smoke screen and damage control coming from DICE in the past to buy what they say automatically
Mr. Snrub said:Base damage is basically unchanged from beta, they just fixed a damage bug. I doubt we'll be seeing BC2 low-level damage, but the damage bug fix should make shootouts feel a bit more fair.
TheExodu5 said:To people comparing it to CoD: that's simply not the case. The damage model is not what makes CoD feel how it feels. The main differentiating factor here is the fact that CoD has rotating spawns in TDM. As a result, enemies can essentially come from anywhere at any time. This is absolutely not the case with BF3. If you manage to get surprised by an enemy, you only have your team to blame, not a randomized spawning system.
Shai-Tan said:the movement in CoD is also much different. bc2 doesnt have the damage of CoD but its movement is closer (smooth, quick). bf3 has higher damage ranges but the movement is a lot slower and sluggish feeling than both CoD and bc2 and it changes how the game plays. CoD has a lot of campers because of the bullet damage but it also has a lot of people roaming because they can beat the campers. from what i see in bf3 high bullet damage and sluggish movement makes it into a game of hiding more than seeking which is what they were aiming for but irritates me as a player who likes to be always roaming to the different objectives.
Dabanton said:Will the console version allow full team speak? Or is it confined to squads like BC2?
Mr. Snrub said:What does this even mean? Why would they lie about an obvious bug?
Shai-Tan said:but irritates me as a player who likes to be always roaming to the different objectives.
ii Stryker said:There was more wrong with the damage model then just one bug and several balance issues with numerous weapons that had nothing to do with this bug.
ii Stryker said:There was more wrong with the damage model then just one bug and several balance issues with numerous weapons that had nothing to do with this bug.
GodofWine said:How can you know that? Perhaps the 'movement bug' was just making it look like there were other bugs / less health / imbalanced weapons.
Honestly, the team that made BC2 an awesome game is not going to forget what they did to do so. I think most of the health issues were caused by that single bug which at times made the health system look wonky, and the guns appear over powered in certain cases.
Mr. Snrub said:Yeah, but they've also already acknowledged and detailed the other damage bugs that they are fixing/have fixed, in addition to giving us specific damage values that we can expect to see.
Uh, it is when we're talking about the action of shooting a dude.TheExodu5 said:To people comparing it to CoD: that's simply not the case. The damage model is not what makes CoD feel how it feels. The main differentiating factor here is the fact that CoD has rotating spawns in TDM. As a result, enemies can essentially come from anywhere at any time. This is absolutely not the case with BF3. If you manage to get surprised by an enemy, you only have your team to blame, not a randomized spawning system.
I definitely agree with this, on consoles at least. The controls in BC2 felt a bit sluggish to me, had to play with sensitivity maxed. But BF3 I turned it up to the halfway mark on the sens slider and it felt great. You feel more nimble in BF3, at least to me.Mr. Snrub said:Movement with "weight" =/= sluggish movement. BF3 has pretty damned smooth movement.
And I would completely disagree on BF3 rewarding hiding vs. moving. Maybe in Metro, which is their smallest map.
Sigma Storm said:Gotta agree here, I was a keen BF 2 player way back when and I can guarantee you that the beta resembled CoD in terms of gun play. You see, in BF 2 if someone tried to pump bullets into your chest, you could turn around and shoot them in the head and 1 shot kill them, if you were good enough. This wasn't always the case.
The beta was more of whoever spots/shoots first wins, me no likey, this is BF, not CoD.
[EDIT: Just read most of this page, surprised there aren't more BF 2 guys here. :\ Aim for the HEAD people, not centre of mass.]
Rainy Dog said:Man, I hope so much this is true. BC2 with Magnum Ammo/Vietnam's damage model is a perfect fit for mainly objective focused gameplay. BF3's beta damage model was higher than even Medal of Honor's, which is just that bit too high in my opinion. I feel 4 bullets to kill for an automatic weapon should be the baseline in BF3, not 3.
Mr. Snrub said:Calm down. One Joystiq journalist's impressions vs the developer who designed the damage for all the weapons. Who to trust?
purple cobra said:I definitely agree with this, on consoles at least. The controls in BC2 felt a bit sluggish to me, had to play with sensitivity maxed. But BF3 I turned it up to the halfway mark on the sens slider and it felt great. You feel more nimble in BF3, at least to me.
Mr. Snrub said:Movement with "weight" =/= sluggish movement. BF3 has pretty damned smooth movement.
And I would completely disagree on BF3 rewarding hiding vs. moving. Maybe in Metro, which is their smallest map.
iam220 said:Were we playing the same game? After playing bf3 beta and bc2 and vietnam back to back the damage model is very similar (i always use magnum ammo), it's almost identical to Vietnam which I believe has a slightly higher base damage than bc2.
The only time the damage model in bf3 feels high is point blank range where you can take someone out very quickly, but that's the way it should be!
Rainy Dog said:It is similar to Vietnam's damage, but still higher enough to make a crucial difference.
If you look at the chart, the most powerful automatic gun in BC2 Vietnam is the PPSh. Close range damage is 25, 4 bullets to killl...even if you stick on Magnum ammo (+25%) as that goes up to 31.25, so 4 bullets are still needed on 100% health. I really feel this should be the absolute lowest number of bullets any automatic should kill in in BF3, but in the beta the UMP, PP2000, Scar and M60 were all 3 bullet kills at close range. We're well and truly in COD damage model territory there.
Vietnam without magnum ammo (or vanilla BC2 plus MA) is pretty much spot on in my opinion. We might only be talking about one bullet from the current baseline, but it'd make all the difference in how the game plays whilst allowing for a broader range of weapon characteristics without upsetting overall balance as easily (as the UMP showed).
iam220 said:Again those 3 bullets are at close range and I don't see a problem with that, if you get the jump on somebody at close range, barring a major fuck up, they should be dead. Yes, I agree that one bullet does make a difference, less so when the amount of bullets it takes to kill someone increases, but the greater recoil in bf3 has to be offset somehow.
People are complaining about how overpowered the UMP is but it's damage drop off with distance is pretty dramatic and the accuracy at long ranges is not great either. If you tried to pick off someone 100m in the distance with a UMP you'd know what I mean, it's somewhat frustrating, not only because it takes about 6 bullets to take them down but also because you have the recoil working against you. It's much harder at those ranges to get them with 2-3 consecutive bullets as it is with bc2's recoil model.
aeolist said:Really liked the damage model in BC2 and Vietnam, BF3 beta just felt terrible to me. I can't really explain why but deaths always just felt unfair and unexpected.
Weirdly I'm playing RO2 now which is way more harsh but it feels a lot better to me.
PjotrStroganov said:I also had a discussion on another forum about suppression and whether it was featured in the beta. Not once I noticed I was suppressed. Maybe I was just too concentrated for getting the visual clues. I would have thought that it would be more pronounced. Like being able to people at a distance with MG's more easily. Didn't see any of it. Except for getting suppression points.
Mr. Snrub said:Movement with "weight" =/= sluggish movement. BF3 has pretty damned smooth movement.
And I would completely disagree on BF3 rewarding hiding vs. moving. Maybe in Metro, which is their smallest map.
Rainy Dog said:For the record, I agree with your take on the UMP. I didn't feel it was especially overpowered either, just overused. And again, I think alot of folks' judgement of it was skewed by the damage bugs.
Wow yeah that looks a lot like my entire playtime with the betaNabs said:That sounds like beta netcode
Rainy Dog said:Suppression is when your screen went blurry, usually when you're behind cover in a firefight. Actually took me a few hours of play to realise what it was. At first I thought that was the effect of me getting hit (instead of the now trendy red jelly screen) until I noticed that I still had 100% health after it'd happened... Then it triggered what it was.