ah, I had an ok time with it, but I don't think I can say I "loved" it. There were some pretty crucial flaws to the game that sort of ruined it for me.
I played the PS2 version, it was buggy as all hell. But beyond general bugs...
A big part of the game was picking up team members, keeping them calm and not panicking, and never being sure of who was and was not a "thing." You could periodically find blood tests to use that would determine who was and was definitely not a thing. If you didn't find out in time, your infected team members could turn on the party when you were vulnerable.
The problem here is that these events were scripted. The process was totally broken. You could blood test a guy, have him come up negative, move five feet across a phantom line in the floor and have him explode into a "thing." There is literally nothing you can do about this. Once you realize the testing process is useless (except to calm down a panicking team member) it robs the trust dynamic. And yes it is 100% predetermined at specific points, I tested the hell out of this one.
And god help you if you DO manage to keep a human team member alive through skill and tenacity. the game is so buggy I've kept valuable team members alive through nasty firefights, walked into an elevator with them, then came out of the elevator totally alone one floor up. The game didn't expect me to let them live, so they just weren't. You're going solo through this game whether you like it or not.
Enemy spawn points? same deal. some corpses aren't really "dead", they're things playing dead, and will spawn crawlers when you get nearby. The only way to stop this is to torch them with a flamethrower to kill them for good. The problem here is that this process is ALSO scripted. see a dead body on the floor and want to light it up? go ahead, torch that sucker all day long. cross an imaginary perimeter though and that body will start spawning things like you never touched it.
The game needs SERIOUS polishing. good idea, but the execution was just busted.