• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Did Halo 2 damage Bungie's credibility?

Prine said:
Didnt for me, i quit Half Life 2 soon after i got control of those spider things. Gun mechanics just isnt fun, i was bored with the game. And i had enough of those buggy chase segments. YAWN

Went back to Halo2

control of those spider things????

whhh aaa ttt?????
 
Good lord, stop with the Half-Life 2 jerkoff. The game go so incredibly boring half way through that it just became seriously UNfun. Monotonous and tedious and just yawn inducing. PC players rediculously overrate it.
 
I've beaten half Life 2, and while to do see the great production values and time put into creating the themes of the story and such, that doesn't stop it from being a boring repeditive game with predicable AI and a general lack of fun in both the single and multi.

Now if you want fun multi, play Counter Strike.

But back on topic, to me, Halo 1 is a better game then Half Life 2, but aside from the multiplayer, I couldn't stand 70 percent of all the levels in Halo 2.
 
Im not quite sure how exactly a game that earned more then $125,000,000 on its first day of release could affect Bungie's credibility. Sure the game was overhyped, but that happens with so many big title games. its not like halo 2 turned out shit, the game was very good and only a few would disagree. Halo 3 will do even better. People always like to see big title games on next gen consoles and all the hype surroundign the game will just cause more sales.
 
shpankey said:
Good lord, stop with the Half-Life 2 jerkoff. The game go so incredibly boring half way through that it just became seriously UNfun. Monotonous and tedious and just yawn inducing. PC players rediculously overrate it.

Well I don't know how you could describe me as a pc games player, as I havn't played a pc game since half life 2..(give or take.) but...

But...I simply failt to see how you can level that arguement at half life 2 and yet(correct me if I'm wrong) not do the same for Halo 2?

Halo 2's mechanics were so stiff and simply not fun. The level designs were blandarama in comparaions to the life like city scapes of HL2. Or the resident evil vibes of that freak zombie town.
Or the great little touches like the heart monitor flat lining when you took out a...I forget their names..the ugly dudes in masks.

I got halo 2, and pretty much was bored of it within ten minutes of playing it. (I did not have xbox live. So speaking purely about the sp game here.)

So...I have no idea what my point is...except to disagree and slag halo 2 off some more.
 
To me, yes. The game was a great ride, but for the most part pretty forgettable. The Multiplayer was great for a month. Then I stopped playing completely. It didn't hold my interest, in addition to the mass cheating and the completely shit matchmaking. And then there's the ending.

See HL2 for how to do a completely satisfying cliffhanger. I'll buy the next one I'm sure, but I won't get any delusions of forgetting the glory of FPS on the PC.
 
shpankey said:
Good lord, stop with the Half-Life 2 jerkoff. The game go so incredibly boring half way through that it just became seriously UNfun. Monotonous and tedious and just yawn inducing. PC players rediculously overrate it.

Heh as much as I am pro-pro-pro-PC FPSes this is pretty much right. I didn't play Halo 2 mind you only Halo 1 on the PC 2 times and Halo's combat IS better than Half-Life 2's. The graphics, physics, atmosphere etc. are on a whole better level but combat is just b-o-r-i-n-g and not ... dynamic enough in HL2.

Even though even Halo 1 is overrated by console fanboys (OMG! My first FPS since Goldeneye!) it nailed two things - sci-fi story and fast & furious combat.
Oh, and the AI in it is still better than HL2's, luckily, FEAR obliterates them both.
 
I've basically thrown HL2 into the whole "games as art"/"it's an experience" pile with Ico and the like. Hell, Riddick probably fits in there, too. HL2 is an excellent, excellent game. Better than Halo 2.

But definitely not because of the combat.

This is, of course, completely ignoring multiplayer overall.
 
Living with a flatmate that was Halo obsessed, and reading all the Bungie hype such as telling Edge they'd probably give Halo 2 a 11/10, I sadly found myself caught up in it all, attending the midnight opening to get my copy.

After reading bits of the books and the Ilovebee's tidbits, I felt sure that Halo 2 was going to have lots of Earth based plot and intrigue around the Spartan program. All i got was the Arbiter, and while a novelty, it wasn't why I bought Halo 2.

The amount left out, all the stuff that had been promised, the completely changed 1st level. It just felt disappointing. The game not taking place mostly on Earth was a major blow, and then the ending was just not acceptable. Multiplayer was good, but I didn't find the maps as...diverse as I wanted. And after watching the documentary on how Halo 2 was made, I definitely dont see Bungie as very professional anymore.

They were riding high on Halo 1's success and thats why they seemed untouchable and I believed all of their Halo 2 hype.

I think Bungie do need to seriously impress with their next effort whatever it may be, and Halo 3 has to be an incredible definitive ending to the series which has been seriously planned from start to finish, with no sudden changes in game development.
 
This topic is still going? Do I know how to pick winners or what. :D

Luckett_X said:
Living with a flatmate that was Halo obsessed, and reading all the Bungie hype such as telling Edge they'd probably give Halo 2 a 11/10, I sadly found myself caught up in it all, attending the midnight opening to get my copy.

After reading bits of the books and the Ilovebee's tidbits, I felt sure that Halo 2 was going to have lots of Earth based plot and intrigue around the Spartan program. All i got was the Arbiter, and while a novelty, it wasn't why I bought Halo 2.

The amount left out, all the stuff that had been promised, the completely changed 1st level. It just felt disappointing. The game not taking place mostly on Earth was a major blow, and then the ending was just not acceptable. Multiplayer was good, but I didn't find the maps as...diverse as I wanted. And after watching the documentary on how Halo 2 was made, I definitely dont see Bungie as very professional anymore.

They were riding high on Halo 1's success and thats why they seemed untouchable and I believed all of their Halo 2 hype.

I think Bungie do need to seriously impress with their next effort whatever it may be, and Halo 3 has to be an incredible definitive ending to the series which has been seriously planned from start to finish, with no sudden changes in game development.

Pretty much how I feel.
 
Tain said:
I've basically thrown HL2 into the whole "games as art"/"it's an experience" pile with Ico and the like. Hell, Riddick probably fits in there, too. HL2 is an excellent, excellent game. Better than Halo 2.

But definitely not because of the combat.

This is, of course, completely ignoring multiplayer overall.

I don't know, I haven't played anything that is anywhere near as intense, let alone sophisticated, as the scene in HL2 where you battle two gunships and a bunch of Combine soldiers at the same time, with the help of a rocketlauncher and a group of antlions. The striders are equally interesting, in that (in some scenes) they use remote situational awareness. But yeah, the gunplay in itself certainly isn't what makes HL2 stand well above the rest. The game world, the "political" climate, the nature of the enemy and how well this alien nature is integrated into a fairly realistic world, the design and animation of these enemies... those are the things that elevate it above a simple sci-fi shooter such as Halo 2.
 
Put it this way. Had Halo 2 not been a sequel, with no hype, it would be a great game. Good story, solid SP, amazing MP and support.

How that relates to the hype varies from person to person. I had my expectations high, but not unrealistic. Halo 2 did not disappoint me. If you expected to get a blowjob from a flaming ninja that jumped out of the case every time you opened it, then I can see how you would be disappointed.

Comparing it to other games is pointless. The question is, did it help or hurt Bungie's reputation?
Going by sales, no.
Going by continued interest in the franchise, no.
Going by the number of regular players nine months after release, no.
Going by popular cultural references, no.
Going by industry awards and acclaim, no.

Going by a small group of 'hard core' (MLG) players - yes.
Going by random fanbois who wanted that blow job - yes.

YMMV
 
Halo 2 did every single thing better than halo1 except the ending. Well i guess one other thing would be the huge open area fights. Even though there were some in Halo 2, they never really felt as open and free as they were in the original Halo.

And as far as the single player goes, it was absolutely awesome (except for the ending, which felt so out of place that it was ridiculous). But it seems like people were expecting the single player to to bring them back to play it as much as the multiplayer. But it just doesn't work like that. (although i have spent more time in the coop campaign than i have with any other game ever). I do think however that since the ending was so utterly crap (especially when compared to the originals which was so utterly awesome) it may have left a bad enough taste in the mouth that some people may have overlooked how much fun the game was up until that point.
 
Halo is like Microsofts Zelda now. It's their flagship series, and people know out of all Xbox games (or all games period) this will probably get the most production value and $$$ put into it. So whatever problems Halo 2 might have had, it definately didn't suck enough to weaken the series or Bungie's rep.
 
AltogetherAndrews said:
I don't know, I haven't played anything that is anywhere near as intense, let alone sophisticated, as the scene in HL2 where you battle two gunships and a bunch of Combine soldiers at the same time, with the help of a rocketlauncher and a group of antlions. The striders are equally interesting, in that (in some scenes) they use remote situational awareness. But yeah, the gunplay in itself certainly isn't what makes HL2 stand well above the rest. The game world, the "political" climate, the nature of the enemy and how well this alien nature is integrated into a fairly realistic world, the design and animation of these enemies... those are the things that elevate it above a simple sci-fi shooter such as Halo 2.

Funny, I can say the same thing about Halo 2. The combat where you have Hunters and Grunts on your side, etc. Love the political fighting, and how it spills over into rebellion. The culture of the convenant is steeped into all of the designs, the forerunner have a fascinating and uniqe asthetic and the combat situations get very complex and varied.

But that's not what this thread is about.
 
GhaleonEB said:
Funny, I can say the same thing about Halo 2. The combat where you have Hunters and Grunts on your side, etc. Love the political fighting, and how it spills over into rebellion. The culture of the convenant is steeped into all of the designs, the forerunner have a fascinating and uniqe asthetic and the combat situations get very complex and varied.

But that's not what this thread is about.

i was thinking the same, Halo2 story is pretty deep, it just didnt have any closure
 
I dont know anyone who was dissapointed by Halo 2 other than a bunch of haters on a certian message board. The fact that it won so many awards, including the ones where gamers vote, and the massive ammount of people still playing it on xbox live confirm the fact that it is universally enjoyed.
 
Halo 2 didn't live up to the demo level shown at E3 2003 (i must have watched that video 100 times).
Nor did it have a level as kickass as The Silent Cartographer from Halo 1.

Halo 2 was simply decent. Overrated by critics and far too much hype for the little it offered.
 
Did noone else feel Halo 2 was more of an expasnion pack than a sequel? I mean I was really expecting a hugely refined experiance, with oddles of innovative new ideas.

I got duel wielding and a alien hand.


Not trolling..Just still amazes me why no one seems to see this as a flaw? Given the budget, time spent on it..hype etc etc.
 
GhaleonEB said:
Funny, I can say the same thing about Halo 2. The combat where you have Hunters and Grunts on your side, etc. Love the political fighting, and how it spills over into rebellion. The culture of the convenant is steeped into all of the designs, the forerunner have a fascinating and uniqe asthetic and the combat situations get very complex and varied.

But that's not what this thread is about.
I agree, Halo 2 had all of that in spades.

The problem HL2 often had is that the scenarios presented SEEMED very cool, but did not play well. For example, when you first emerge in the prison yard, you have to fight a bunch of flying craft. Upon finding them, you KNOW what you have to do in order to kill them...and unfortunately, that involves finding an infinite rocket box and taking them down. Rather than fall into the scenario, it turned into a box hunt.

Halo rarely restricts you on your approach to a situation. The fact that you can only caryy two weapons prevents the designers from ever assuming that you'll have a certain weapon at a certain time and, therefore, they design around that to allow a wide variety of combat methods. In HL2, it always seemed as if the developers had a specific weapon in mind for every major situation. I often felt as if all I was doing was trying to figure out what they wanted me to do in each situation. Halo is almost NEVER like this.

The core combat of the two Halo games is just absolutely incredible. I just can't understand why people refuse to give it credit.
 
Maybe this is wrong and I will the take the bait of some people saying:
-Ridicously big expectations
-Pesimistic gamers wanted to be dissapointed in the first place
-Hyping the game too much, etc....

when you play a game that's so good and it leaves a mark in your gaming experiences and eventually the dev. announce the sequel you quality bar has been raised by the previous game, you expect at very least something that resembles the previous game.
The problem with Halo 2 is that is a very different game in every possible area and sadly for the worst .

The crew that appreciated H:CE knows what I'm talking about, Isn't that we didn't get the invasion to earth, online co-op, some vehicles, etc....I couldn't care less about those things
The problem is that the core experience is so ruined that you can say that the game is everything but Halo.
I just wanted a campaign with memorable moments, epic battles, fun and rock solid gameplay like the first one but everything in Halo 2 isn't even the quarter of that.

Did noone else feel Halo 2 was more of an expasnion pack than a sequel?

No, and from the looks of it I suggest that PTFG!
I will take anyday an expansion pack of H:CE than Halo 2, at the very least the gameplay will not be so ruined
 
Did Halo 2 damage Bungie's credibility?

Nope.

Halo 2 = best game of 2004

Halo 2 MP > Counter-Strike source

Halo 2 campaign > Half-Life 2 campaign

Halo 1 campaign > Halo 2 campaign

Halo 2 MP > Halo 1 MP (not by a lot though)



that about covers my opinions
 
No, and from the looks of it I suggest that PTFG!
I will take anyday an expansion pack of H:CE than Halo 2, at the very least the gameplay will not be so ruined

PTFG = Play the fucking game?

I did. I had it. Although..I should point out that I got my Xbox on Christmas Day. On boxing day I decided upon research it would be very easy to attach my xbox's hd to my pc and soft mod it.
By boxing day night I was packing my xbox away for the last time. Da broke da shit.
 
these threads are so dumb. its just a bunch of people going on and on forever, in circles, fighting over opinions.

so, to continue the entertainment,

halo 2 >>>> better then every other game ever made, including halo 1.

half-life is for elitest prick pc gamers and cant hold a candle to the halo series.

nintendo sucks.
 
Bungie definitely lost credibility to me in terms of support and design.

Where's all of Halo 2's "epic download content"? Sorry but 9 maps is far frpm epic, especially when you charge for them. Add onto that the fact that a game like GR2 saw more content much quicker and free, and that sucks. When I read an interview with Bungie in EGM, I think the one with all the handheld consoles on the front and Bungie admitted to knowing about crap like glitching flags through walls in multiplayer since the beginning of 2003 but still did nothing about it, I pretty much stopped playing Halo 2. I logged on once last week to check out the new maps, tried to do matchmaker and the game froze, said to hell with it and haven't touched it since.

The single player is one of the worst I've ever played. The levels are horrible, the gameplay is repetitive and the story is fucking rehash. It's basically a slower, duller, shitty version of Halo 1 with better multiplayer. Halo 3 with no glitches and no gay matchmaking wouldn't be that bad. I'd pay $30 for it. And who cares if a lot of people play it, more console people play SOCOM II than anything else, I guess that's the best online console game?
 
Halo and Halo 2 are qualtiy games. You may dislike the game, you may hate it's popularity, but you can't argue against its quality on the base level. No one says it's perfect, and no one should. I myself wasn't blown away by anything in Halo 1 or 2, but it was fun to play. And whilst I may not be in love with the game like many others, I can still see why they like it and agree in the end that it's a quality peice of work. Anyone who loved Halo 1 to death... loved Halo2 to death... and will love the next one as well. It's just a game, its not going to alter the universe. There's no need to debate something as opinionated as what is.. and what isn't fun. There is no winning this argument. But have fun trying.
 
Despite it's flaws, I'm still playing Halo 2 almost a year later, can't really say that more than 5 other games this gen have lasted that long.
 
dark10x said:
You heard it here first, folks!

The whole Arbiter section is about a thousand times as worse as the Library from Halo 1 and is much longer. Idk why the fuck Bungie put that shit in there. Just seems rushed. I love Halo but Halo 2 was just garbage imo. I'm no PC fanboy or PS2 fanboy, just a good games fanboy and Halo 2 is not a good game.
 
Shompola said:
The
Arbiter
is probably the most interesting part of the game. I loved that part.

David Kieth is the man. His voice is so distinct, full of raw personality, miles better than's Chief's gruff random soldier voice.
 
Shompola said:
The
Arbiter
is probably the most interesting part of the game. I loved that part.

I probably wouldn't mind if many of the Arbiter's levels weren't the worst in the game, especially early on.
 
Not to mention the fact that he controls exactly like MC. That was pretty weak. He's a badass alien with no heavy guns or armor, he should be faster and able to do other things MC can't.
 
Andokuky said:
Not to mention the fact that he controls exactly like MC. That was pretty weak. He's a badass alien with no heavy guns or armor, he should be faster and able to do other things MC can't.

there is the cloaking, which made the arbiter play quite a bit differently then the cheif IMO. of course you have to actually use it in order to notice a difference (and i do nt mean just cloaking to hide and regain shields :P)

while i agree, the very best halo maps eclipse the best of halo 2, halo 2 as a whole package (and i'm not even counting MP) is the better game.
 
Top Bottom