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Did the Nintendo 64 have a single 2D Sprite based game?

Bust a move 2! (Puzzle Bobble) This was Arcade perfect, and man was worth a lot back then. I remember trading it in and getting a good penny for it. Regrets.
 
Wonder Project J2.

People saying Yoshi's Story, Mischief Makers, Paper Mario etc. have their terminology messed up. The OP is obviously referring to sprite art as in in the style of hand-drawn pixel-accurate 2D images like you'd get on the CPS2, Neo Geo, or CPS3 arcade boards. Which going by that qualification, kind of even disqualifies my suggestion xD.

Those above-mentioned three games use prerendered 3D models flattened into 2D sprites. It's not quite the same thing and shouldn't be treated as such.

I agree with you but the creation of the sprites is the only difference between the two. Did someone draw them or were they rendered in a computer. What the N64 does with those sprites and how it processes them is no different if they were pre-rendered, a series of pictures or hand drawn.
 
Didn't Nintendo and Sony pressured developers not to make 2D games as they were trying to push 3D?

In the US sure, specially early on. A few PS1 2D games weren't localized because Sony didn't want people to think of PS1 as a less capable console.
 
Didn't Nintendo and Sony pressured developers not to make 2D games as they were trying to push 3D?

yes

there was a 2D softban all the way into ps2 and psp for Sony. According to the devs the only way Earthworm Jim could get on the PSP was to be converted into polygonal 2.5 D
 
Wasn't that Paper Mario?

It definitely wasn't an architecture thing.

The characters in Paper Mario are sprites textured onto flat polygons.


Sony definitely did, I remember hearing about it concerning the Mega Man X games and Symphony of the Night. Not sure about Nintendo.

Sony's American branch did make a few exceptions for heavy hitters like Mortal Kombat 3 and Street Fighter Alpha, but they were mostly pushing developers to make games in 3D because they didn't want to associate their system with the 16bit generation. Nintendo's first parties were almost entirely 3D with the exception of a couple token games. Sega of Japan wanted to push 2D with the Saturn, but even Sega of America wasn't really invested in that idea as they wanted to stay competitive with Sony and Nintendo. This is why Sega of America was pushing for a 3D Sonic game with Sonic Extreme.
 
I remember thinking gamers who were in love with 2D back then were weird.

Which seems crazy now. Because I'm a 2D fetishist with a huge appreciation for retro and modern sprite games.
Growing pains.

The magazines all pushed 3D. GameFan was the only voice in the 2d desert wilderness.

Thank God we are passed those dark times.
 
Yeah it was pre rendered sprites similar to Killer Instinct Gold. Not sure if that counts or not. In any case, it proves that the system was capable of doing 2D well enough, I guess.

yeah it doesn't matter how they were created, sprites are essentially just 2D bitmap objects.
Traditionally these would use dedicated sprite hardware but N64 just has an optimised way of drawing textured quads instead. You could argue that these aren't true sprites but that would mean we can't use the word for anything these days.

For the DS, which has a traditional sprite hardware as well as polygon based sprites, Nintendo refer to them as Hardware Sprites and Software Sprites respectively.
 
I agree with you but the creation of the sprites is the only difference between the two. Did someone draw them or were they rendered in a computer. What the N64 does with those sprites and how it processes them is no different if they were pre-rendered, a series of pictures or hand drawn.
Well in both cases they're still rendered on a computer ;) The different is one technique is using polygons and the other isn't. Also while it wasn't as big an issue w/ 5th gen systems using pre-rendered sprites on 16-bit systems while attempting to go for the timeless look of games like Yoshi's Island, Ristar, Sonic, Metroid etc. was impossible. Not just b/c 3D tech was infeasible on larger levels for consoles of that time, but b/c there weren't techniques around to provide a pipeline for it. It's why so many prerendered 3D-2D games of that era have aged badly visually.

Also there are some who would still consider the difference between pixel-accurate 2D art and prerendered 3D models as 2D sprites significant at the time, and even today. The former generally has to work with a much smaller color palette, which is why it needs to be more pixel-accurate in the first place.

Gamers fucking hated 2D games in the N64 era. Read the Nintendo Power hate letters to the editor from when Mischief Makers released.

I'm not sure how true this is anymore. I mean, there was a backlash against 2D games in America, and probably in most parts of Europe as well, but there was never such a backlash in Japan, or has ever been, either.

TBH it seems it was mainly the media at the time that created that perception (and companies like Sony outright forbidding certain 2D games coming out on their platform, in the early years), and it somewhat seeped into consumer mentality, but to what degree is likely not as severe as many feel. After all, the Alpha games, Pokemon games, SOTN and a few other 2D games did pretty well in the West iirc.

Growing pains.

The magazines all pushed 3D. GameFan was the only voice in the 2d desert wilderness.

Thank God we are passed those dark times.
Yep. I think there's a lot of us in this thread on the same page on this issue. W/ consumers, 2D wasn't really seen as all that bad, by and large, given what 2D games came out at the time mostly did pretty well (if not phenomenal). W/ the console holders (particularly their Western divisions) and Western media outlet OTOH, it was seen as taboo and they mostly all tried pushing that message.

Except, of course, GameFan. And a few others (Maximum seemed pretty chill on 2D games tho they didn't last for long).
 
Mischief Makers
Bangai-O
Killer Instinct Gold
Mortal Kombat Trilogy
Yoshi's Story
Ogre Battle 64
Pokemon Puzzle League
Magical Tetris Challenge
The New Tetris
Dr. Mario 64
Starcraft 64

I think that might literally be it.
Bust A Move 2: Arcade Edition and whatever other Puzzle Bobble games that came out on it. Doom and Hexen too I guess
 
Wonder Project J2


uEAin7K.png
 
I'm not sure how true this is anymore. I mean, there was a backlash against 2D games in America, and probably in most parts of Europe as well, but there was never such a backlash in Japan, or has ever been, either.

I think people were getting bored with 2D games in most western territories and were looking for the next big thing. Which is understandable, given that there was like tree console generations full of 2D games. That's why the PS1/ N64 generation looked so exciting, even though most of the games that came out of that generation looked ugly as sin.
 
I think that Sony E3 2015 was more than fans reacting, it was people that never played the legacy games and probably won't play the future games that were shocked because they know what those games mean for people, several times those games were talked among the press and rumors of them finally making it were debunked lots of times. So it was shocking for everyone even if they're not interested.

With Nintendo is different because their games are always their games and only fans will react to them, people outside Nintendo knows that Metroid is always there and F-Zero or any of their franchises even when is not true. People know that those games are a possibility, it would be great but I don't think It'll break the internet. In fact I don't think anyone can repeat the same shock for a good while.
Unless Nintendo shows Zelda + Red Dead Redemption 2 + Half Life 3. Then you have a megaton conference.
 
Weren't the characters in Mario Kart 64 2d sprites moving in a 3d world? The same with Doom 64, Hexen 64, and Duke Nukem 64, right?
 
  • Clay Fighter 63 1/2
  • Killer Instinct Gold (maybe?)
  • Mischief Makers
  • Yoshi's Story

Weren't the characters in Mario Kart 64 2d sprites moving in a 3d world? The same with Doom 64, Hexen 64, and Duke Nukem 64, right?

No absolutely not. I believe only SNES and GBA had sprite based characters.

edit: actually I can't remember how the N64 one looked. maybe it used sprite karts. I forget.
 
I don't think Mischief Makers was sprite-based. Wasn't it 2.5D?

Edit: yup, it wasn't sprite-based, but using models and pre-rendered backgrounds. It's a 2D game using 3D technology, not sprites. Not sure about Bangai-O, never played it.

Pretty sure those are indeed sprites. Sprites doesn't implicity mean 'handdrawn', if that's what you're driving at; Donkey Kong Country used sprites made from prerendered 3D models as well.

(That said, there's certainly some polygonal work going on for some of the terrain, but not all of it; I'd say no more than would be found in, say, Yoshi's Island), certain setpieces aside)
 
  • Clay Fighter 63 1/2
  • Killer Instinct Gold (maybe?)
  • Mischief Makers
  • Yoshi's Story



No absolutely not. I believe only SNES and GBA had sprite based characters.

edit: actually I can't remember how the N64 one looked. maybe it used sprite karts. I forget.

Mario-Kart-64.jpg


Characters were all 2D sprites in Mario Kart 64.
 
Mischief Makers was a pure treasure.
 
Weren't sprite games rare on the N64 due to the 4kb texture cache they had to work with? Or was that something else?

Edit: ignore me. I'm dumb
 
  • Clay Fighter 63 1/2
  • Killer Instinct Gold (maybe?)
  • Mischief Makers
  • Yoshi's Story



No absolutely not. I believe only SNES and GBA had sprite based characters.

edit: actually I can't remember how the N64 one looked. maybe it used sprite karts. I forget.
Definitely sprites, the shells are definitely sprites too.
 
Wonder Project J2 looks amazing, I wasn't aware the 64 had anything like this.

I remember being pissed off because we were suffering though launch droughts and FF7 betrayaltons, but nobody translated this launch window game from Enix because it was "ugly".

N64 deserved to fail.
 
What is the OPs criteria? Fully 2D games, or games with sprites?

2D Sprite based kind of rules out 3D games that happen to have sprites, like Mario Kart, but can include 2D games that happen to have some 3D effects. Castlevania: SotN's save spaces come to mind, but I suppose due to the PS1's lack of proper 2D support, the whole game's technically just textured polygons.
 
Super Robot Wars 64 is mostly 2D sprites, with 3D backgrounds during battle cutscenes.

But yeah, most of the pure 2D games were puzzle games. Tetris, Puyo, Pokemon Puzzle League, Taisen Puzzle-Dama, Bust-a-Move, etc.

There were different versions of Bomberman 64? 0_o

Baku Bomberman -> Bomberman 64
Baku Bomberman 2 -> Bomberman 64: The Second Attack
Bomberman Hero -> Bomberman Hero
Bomberman 64 -> Never released
 
2D Sprite based kind of rules out 3D games that happen to have sprites, like Mario Kart, but can include 2D games that happen to have some 3D effects. Castlevania: SotN's save spaces come to mind, but I suppose due to the PS1's lack of proper 2D support, the whole game's technically just textured polygons.

Oh, you don't have to tell me. I was just asking what the OP wants. Maybe Yoshi's Story would fit his criteria, and I think that one is rendered in 3D, like SotN.
 
Well in both cases they're still rendered on a computer ;) The different is one technique is using polygons and the other isn't. Also while it wasn't as big an issue w/ 5th gen systems using pre-rendered sprites on 16-bit systems while attempting to go for the timeless look of games like Yoshi's Island, Ristar, Sonic, Metroid etc. was impossible. Not just b/c 3D tech was infeasible on larger levels for consoles of that time, but b/c there weren't techniques around to provide a pipeline for it. It's why so many prerendered 3D-2D games of that era have aged badly visually.
A sprite is simply a bitmap (animated or not) rendered onto a scene. The method of rendering is not part of that definition, so whether rendering was done via bit block transfers or polygon rasterization is irrelevant. Furthermore, modern 2D games (pixel perfect or not) have to be rendered using triangles in order to take advantage of hardware acceleration, yet we have no problem calling them sprite-based.
 
On a similar note, Mario 64 uses an awful lot of sprites is some very sneaky ways, in particular as a fast way of rendering balls.
Kind of amazing that they went to that level of detail for characters in such an early 3D game. Plenty of games these days don't even render balls at all.
 
Big publishers have mostly not gone back to 2D. There's Rayman Origins and Legends, but other than that isn't it only indie devs? Plus Legends was a commercial disappointment.
Maybe if it had come out when and on the platform it was supposed to...
 
Mischief Makers is a sprite based game, it uses pre-rendered sprites but it is still sprites.

Now if the OP is asking about hand-drawn sprites like NES/SNES stuff, then no, there were only a handful. Bangai-o is one of those.

Paper Mario uses polygons, but the textures are made to look like sprites. Did you know what other game uses polygons but it looks like a "sprite" game? Symphony of the Night.

Isn't that technically how ALL 2D sprite games on PSX and N64 worked? The Saturn was the only one of the 32/64 bit consoles that was actually capable of handling 2D sprites in the traditional way. The PSX and N64 had to store them as flat textured polygons.
 
What game is this?
Puyo Puyo SUN, the third game of the Puyo Puyo series. They're versus puzzle games; the first game had come over here in altered forms as Dr Robotnik's Mean Bean Machine or as Kirby's Avalanche depending on the system. They're spinoffs of an obscure RPG series of all things.
 
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