Teletraan1
Banned
I don't think shep had an emotional attachment to that specific kid. The kid was the embodiment of what was happening at the time of the game. Earth just gets attacked, regrets of leaving earth, fear that shep cant save earth.
It bothered me because yet again Bioware does not take into account what type of Shepard you are playing. Why would one kid dying affect Shepard any more than sacrificing hostages to go after Balak? Or letting the facility workers burn to death when helping Zaeed fulfill his revenge? Shepard can do a lot of horrible things and some forced interaction with some kid is not going to cause her to break down.
The idiotic face he made when he watched the kid die in the beginning forever killed any chance of me finding it anything other than hilarious.
This series has some of the worst animations of any big budget title this generation.
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For some reason or another this is reminding me of buzz lightyear.
Gamers are constantly clamoring for better writing/story in games and then take everything literal. As I said above I don't think Shepard had an emotional attachment to the one kid. The kid was a manifestation of the fear/doubt that Shepard had regarding possibly losing earth and the regret for leaving it at the time. The kids appearance at the end was just the reaper AI taking a form to communicate with Shepard as was done multiple times in this series and in any other science fiction.
I guess I could have taken it as "Daaaym my renegade lesbo femshep is a pedo too." while I swigged some mountain dew and ate some doritos and then got all mad about the 4-5 25s appearance of this kid in a 30h game but I decided not to care that much since I kinda saw what they were getting at. I weep in anticipation of the story response if and when a game ever comes out that has a story presented like Mulholland Dr.
Even so, that is still applying the same reaction across all Shepards which is my problem.
Games as a medium simply aren't feasible to make a trilogy where every single decision impacts the story to that level. They would never come out if this was the case. There is no economically feasible way to program infinite possibilities to please everyone. Also, who is to say a Paragon Shepard wont have the same psychological response to earth being harvested as Renegade Shepard at a base level.
Thinking about it, the way PTSD for Shepard is handled in Mass Effect 3 is obviously forced and contrived, but what bothered me more is how Bioware forgot the situations and choices the player made that could've affected Shepard's psyche.
Even if you played as a full paragon Shepard there were situations where there would be no positive outcome. A full renegade Shepard would have ton of possible regret for their actions. Imagine ghosts or illusions of past characters belittling or reprimanding Shepard for their failures or choices. Hell, flashback dream sequences that allowed the player to choose something different leading to a different outcome would be much better than chasing a kid through barren woods.
For all the killing and weight on Shepard's shoulders, the amount of insanity and doubt that could be part of Shepard's mind would make for perfect player reflection. Spec Ops did this in spades, and Shepard had the potential to destroy much more and cause more pain.
This is true, and I think they realized this when they were making the second game. Which is why we got the 3rd game that we did, where none of the characters from the second game came back in any meaningful way. Did they die in your save? Here is a random replacement of the same race.
I guess they were too ambitious with this series and it became harder to make all the treads as the games came out but if that is the case, they should have came up with a better solution than what they did, which is just lazy.They basically gave up in the third game with the rachni and everything.
It wasn't PTSD, it was indoctrination taking hold.
that stupid kid ruined it. should've been a love interest or or other crew members instead.
Seriously. It just didn't make sense for that stupid kid to be the one thing that really got to Shepard.
He's suppose to represent the innocence of the human race as it's being annihilated by the Reapers. I could see a meeting where someone pitched that idea and it seemed high-minded enough for Walters.
y'know, even aside from the choice stuff: i played me2 over a year ago, & i'm just now playing me for the first time, & i'm thinking that, had bioware had their heads on straight, they should've either dropped the over-arching storyline altogether, or re-engineered it in such a way as to leave it in the background as some kind of shadowy, open-ended threat. which's to say, i think the mass effect games would've been better off had they been formatted as episodes in a continuing series (with each episode having it's own meta-story/resolution), as opposed to 3 parts of a trilogy centered on a single plotline. less ambitious, but a helluva lot more manageable...
Gamers are constantly clamoring for better writing/story in games and then take everything literal.
YesIt wasn't PTSD, it was indoctrination taking hold.
Having a sequence where Shepard is faced with his past choices could have been a cool thing but that stupid kid made it corny.
They should have at least used the Virmire sacrifice
This a thousand times. That stupid brat showing up made me laugh/cringe. Someone from ME1-Me2 that was an actual character that died? Maybe I would have gave a shit.
You wouldn't have given two shits if it were Alenko.