How did they drive themselves into a corner with the Switch though? It seems like a logical progression with Nintendo as game development costs increase.
Clarification is needed, sales wise, they obviously didn't.
I was thinking spec corner or thermal corner (the way apple refer to it with the trashcan mac pro) meaning they can't easily up the specs because parts won't fit/most are not suitable.
With the switch this has proven to not be a bad place to be, but IMO it's a position that can always backfire. It backfired with the Wii U, who was downclocked months before launch because of the thermals, this because it was set in stone that the console had to use the Wii footprint, that being it's volume limited to the height and width of 3 dvd boxes.
From a Nintendo standpoint, it makes perfect sense, I remember Iwata in the early 2010's saying they needed to maximize their development pipeline by having handheld and home consoles share the architecture and software tech. Switch is "it", straightforward and looking into stuff like the Apple M1 straightforward even. But the Switch at this point is very underpowered as well.
I can see Nintendo doing some sort of triple hybrid next gen with portable, tv, and VR.
I don't see them getting into VR at this point. But we'll see.
Of course, but right now it's a console that effectively runs the equivalent of handheld versions of all games who are not made from the ground up for it. and it uses a handheld SoC.
It's getting long in the tooth, for sure.