Would anyone be surprised if most AAA WRPG start taking cues from Witcher 3?
LMAO!
WRPGs have generally been a slow to roll out genre for ages, especially compared to other AAA titles.
Like similarly, I doubt CD Projekt is hiding Cyberpunk because of Fallout 4.
I always thought The Witcher 3 was the reason Zelda BotW was delayed. After seeing just what the Witcher became, I felt they we going to further push the boundaries of Zelda.
Pretty much.WRPGs have generally been a slow to roll out genre for ages, especially compared to other AAA titles.
Like similarly, I doubt CD Projekt is hiding Cyberpunk because of Fallout 4.
No. How the hell do you even think that? Skyrim just got rereleased, Mass Effect is coming out soon, Pillars 2 just got crowdfunded. There's a goddamn thread on Pillars stickied at the top of the page!
Witcher didn't shame other developers into hiding, maybe you really liked it but it really wasn't anywhere near special enough to do that.
Rereleased.What? Skyrim came out 2011, 4 years before Witcher 3.
I don't think that the timing of Assassin's Creed's newfound slower release schedule is a coincidence..
Wait, what exactly do you mean with "on hold"?Bioware isn't talking about Dragon Age because Dragon Age, as of January, is on hold. Mike Laidlaw said as much on Twitter, and I've heard it elsewhere too.
Wait, what exactly do you mean with "on hold"?
Ah ok that's a different thing. I don't expect a new Dragon Age anytime soon but not being worked on right now is different to being put on hold. IIRC the writing staff is somewhat separate between Mass Effect and Dragon Age.As of January, nobody at Bioware was working on a Dragon Age game. This may change now that Andromeda is done. Maybe the DA team is working on this new IP? I don't know a lot about Bioware's organizational structure or anything. Just know that DA wasn't in development last month, a lot of folks were working their butts off on Andromeda, and Bioware's got a new IP in the works (and it ISN'T that Shadow Whatevers thing).
Weird. Maybe it's because I'm much more of a Dark Souls person, but even after about 8 hours, TW3 still isn't grabbing me, at all. I find it tolerable at best. The combat, the loot, even the writing, I just don't give a damn about any of it. It does look spectacular, but even that doesn't really inspire in me the desire to explore much of it.
Anyone else feel this way? Does it get better?
As of January, nobody at Bioware was working on a Dragon Age game. This may change now that Andromeda is done. Maybe the DA team is working on this new IP? I don't know a lot about Bioware's organizational structure or anything. Just know that DA wasn't in development last month, a lot of folks were working their butts off on Andromeda, and Bioware's got a new IP in the works (and it ISN'T that Shadow Whatevers thing).
As of January, nobody at Bioware was working on a Dragon Age game. This may change now that Andromeda is done. Maybe the DA team is working on this new IP? I don't know a lot about Bioware's organizational structure or anything. Just know that DA wasn't in development last month, a lot of folks were working their butts off on Andromeda, and Bioware's got a new IP in the works (and it ISN'T that Shadow Whatevers thing).
TW3 made everyone go back and ponder the question:
"What if a world like this actually had good combat?"
A game like that would win everything.
Snip
But TW3 has good and fitting combat?
So I just started up Inquisition for the first time and am also trying out The Division. I think a major difference between Witcher 3 and other recent AAA RPGs from big western publishers is that the latter have really been pushing numbers and overall "gameyness."
Inquisition basically feels like "Resource Gathering: The Game" so far. Mass Effect 3 also really centered around building up a statistic, of which BioWare positioned multiplayer as a key component. Everything's about getting points and other "stuff" in these games. The quests are basically fetch quests. You can tell BioWare was thinking about "player retention" when designing its last couple games. It probably looked at mobile games, free-to-play games, and MMOs for inspiration. You can see this on what we've seen so far of Andromeda too. BioWare says it's about exploration but has also mentioned setting up settlements or whatever in order to unlock things and... get points. Compare that to BioWare's previous games which were almost all about stories and building a party. The storytelling is still a major part of BioWare's games because the company realizes that's one of it's main appeals, but not to the extent of how central storytelling is to The Witcher.
Witcher 3 has as many numbers flying around as any other RPG, but the whole main quest isn't built around some statistic hanging over your head. The mean appeal of the game is exploring the world and investigating all the stories in it. Almost all the quests are just about furthering a plot. Getting that badass new sword that's 15 points stronger than the last one is a thing that's there, but it's not the main thing driving you through the game. Even the quests that are about getting better gear try to have a storyline attached that's at least slightly interesting, the biggest example being that elf swordsmith in Novigrad. Eventually it wasn't even just about the swords -- I kinda liked that guy by the end of his questline. It's like a balance I guess. CDPR isn't quite as much concerned with making an addictive game. We'll see how that changes with Andromeda and Cyberpunk though. BioWare has paid some lip service to making Andromeda quests "more meaningful." On the flip side Cyberpunk is based on a tabletop game, so it's going to be inherently a much more "gamey" experience at its core.
Compare Fallout 4 with New Vegas, 3, and Skyrim. Fallout 3 is the earliest Bethesda game I've played but I can see kind of a transition where that was a more story-focused thing, and of course New Vegas was all about story, but Skyrim started to be a bit more about just having a shitload of waypoint markers to investigate. Now, Fallout 4 to me really feels like a Diablo-style loot RPG but singleplayer. The main appeal of that game has been clearing out what are basically dungeons and getting parts to improve my weapons or improve my town.
Basically, Witcher 3 was the first big-budget western RPG in a while that was more concerned with interesting characters and an interesting world than trying to get you to fill up a bunch of bars. It's possible to do both I guess, but Witcher 3 let the numbers and stats kinda drift into the background a bit. I'm not sure the big western publishers are willing to let go of that.
TW3 made everyone go back and ponder the question:
"What if a world like this actually had good combat?"
A game like that would win everything.
Bethesda has two major projects that are supposed to release before TESVI. Guessing one of these games will be a new sci-fi RPG, Starfield.
So I just started up Inquisition for the first time and am also trying out The Division. I think a major difference between Witcher 3 and other recent AAA RPGs from big western publishers is that the latter have really been pushing numbers and overall "gameyness."
Inquisition basically feels like "Resource Gathering: The Game" so far. Mass Effect 3 also really centered around building up a statistic, of which BioWare positioned multiplayer as a key component. Everything's about getting points and other "stuff" in these games. The quests are basically fetch quests. You can tell BioWare was thinking about "player retention" when designing its last couple games. It probably looked at mobile games, free-to-play games, and MMOs for inspiration. You can see this on what we've seen so far of Andromeda too. BioWare says it's about exploration but has also mentioned setting up settlements or whatever in order to unlock things and... get points. Compare that to BioWare's previous games which were almost all about stories and building a party. The storytelling is still a major part of BioWare's games because the company realizes that's one of it's main appeals, but not to the extent of how central storytelling is to The Witcher.
Witcher 3 has as many numbers flying around as any other RPG, but the whole main quest isn't built around some statistic hanging over your head. The mean appeal of the game is exploring the world and investigating all the stories in it. Almost all the quests are just about furthering a plot. Getting that badass new sword that's 15 points stronger than the last one is a thing that's there, but it's not the main thing driving you through the game. Even the quests that are about getting better gear try to have a storyline attached that's at least slightly interesting, the biggest example being that elf swordsmith in Novigrad. Eventually it wasn't even just about the swords -- I kinda liked that guy by the end of his questline. It's like a balance I guess. CDPR isn't quite as much concerned with making an addictive game. We'll see how that changes with Andromeda and Cyberpunk though. BioWare has paid some lip service to making Andromeda quests "more meaningful." On the flip side Cyberpunk is based on a tabletop game, so it's going to be inherently a much more "gamey" experience at its core.
Compare Fallout 4 with New Vegas, 3, and Skyrim. Fallout 3 is the earliest Bethesda game I've played but I can see kind of a transition where that was a more story-focused thing, and of course New Vegas was all about story, but Skyrim started to be a bit more about just having a shitload of waypoint markers to investigate. Now, Fallout 4 to me really feels like a Diablo-style loot RPG but singleplayer. The main appeal of that game has been clearing out what are basically dungeons and getting parts to improve my weapons or improve my town.
Basically, Witcher 3 was the first big-budget western RPG in a while that was more concerned with interesting characters and an interesting world than trying to get you to fill up a bunch of bars. It's possible to do both I guess, but Witcher 3 let the numbers and stats kinda drift into the background a bit. I'm not sure the big western publishers are willing to let go of that.
Eh, I strongly disagree with this. 2D isometric games have agedand will continue to agefar better than the janky 3D "blockbusters" we have today.Those games play like ass by any modern metric. CRPGs might be the worst-ageing genre in existence.
Eh, I strongly disagree with this. 2D isometric games have aged—and will continue to age—far better than the janky 3D "blockbusters" we have today.
So I just started up Inquisition for the first time and am also trying out The Division. I think a major difference between Witcher 3 and other recent AAA RPGs from big western publishers is that the latter have really been pushing numbers and overall "gameyness."
Inquisition basically feels like "Resource Gathering: The Game" so far. Mass Effect 3 also really centered around building up a statistic, of which BioWare positioned multiplayer as a key component. Everything's about getting points and other "stuff" in these games. The quests are basically fetch quests. You can tell BioWare was thinking about "player retention" when designing its last couple games. It probably looked at mobile games, free-to-play games, and MMOs for inspiration. You can see this on what we've seen so far of Andromeda too. BioWare says it's about exploration but has also mentioned setting up settlements or whatever in order to unlock things and... get points. Compare that to BioWare's previous games which were almost all about stories and building a party. The storytelling is still a major part of BioWare's games because the company realizes that's one of it's main appeals, but not to the extent of how central storytelling is to The Witcher.
Witcher 3 has as many numbers flying around as any other RPG, but the whole main quest isn't built around some statistic hanging over your head. The mean appeal of the game is exploring the world and investigating all the stories in it. Almost all the quests are just about furthering a plot. Getting that badass new sword that's 15 points stronger than the last one is a thing that's there, but it's not the main thing driving you through the game. Even the quests that are about getting better gear try to have a storyline attached that's at least slightly interesting, the biggest example being that elf swordsmith in Novigrad. Eventually it wasn't even just about the swords -- I kinda liked that guy by the end of his questline. It's like a balance I guess. CDPR isn't quite as much concerned with making an addictive game. We'll see how that changes with Andromeda and Cyberpunk though. BioWare has paid some lip service to making Andromeda quests "more meaningful." On the flip side Cyberpunk is based on a tabletop game, so it's going to be inherently a much more "gamey" experience at its core.
Compare Fallout 4 with New Vegas, 3, and Skyrim. Fallout 3 is the earliest Bethesda game I've played but I can see kind of a transition where that was a more story-focused thing, and of course New Vegas was all about story, but Skyrim started to be a bit more about just having a shitload of waypoint markers to investigate. Now, Fallout 4 to me really feels like a Diablo-style loot RPG but singleplayer. The main appeal of that game has been clearing out what are basically dungeons and getting parts to improve my weapons or improve my town.
Basically, Witcher 3 was the first big-budget western RPG in a while that was more concerned with interesting characters and an interesting world than trying to get you to fill up a bunch of bars. It's possible to do both I guess, but Witcher 3 let the numbers and stats kinda drift into the background a bit. I'm not sure the big western publishers are willing to let go of that.
I thought W3 is over 13M? That would be over Fallout wouldn't it?W3 is an absolute fantastic game but it doesn't hold a candle to Fallout 4 or Skyrim when it comes to sales. It is unlikely Bethesda will fix something that isn't broken.