Stiler
Member
Did you even bother reading my post past the first line?
It's nonsense because it's not true.
Placing the blame on WoW is scapegoating.
There's a reason why nearly every MMO released before WoW had a massive decline in subscribers in late 2004 to early 2005.
How can you dismiss WoW and it's affect on the industry?
Because of its success it set off a domino like effect on the genre. It sold so well that many publishers took notice and thought "Hey, lets make an mmo, lets make it like world of warcraft since it's making so much money and we want some."
If WoW was never made or wasn't the huge success it was, the mmo market may have turned out quite different, more variety, more "risks" from developers and publishers who made them would have made them with the sense of understanding that mmo's aren't normally going to get 10 million subscribers.
After the first gen of mmo's came out and were considered successful enough you still had mmo's coming out that were new/varied like DAOC/WWII online/SWG. Then along comes WoW and that "variety" pretty much flies out the window (especially from AAA backed publishers).
OP, if you want to give a niche mmorpg a try, there is a game in development that is being promoted by the devs themselves as a niche game that has little interest in capturing the WoW market. Camelot Unchained. It's a faction vs faction-based game with no PvE progression, but it's doing a lot of things that could bring old-school elements into a new game via modern tech. The devs are also being EXTREMELY transparent even in alpha stages about things they can and can't do. They are offering refunds for backers (it was a KS project) if at any time those backers don't like one of the dev updates (which are abundant and detailed.) A little list of features:
/snip
Then again, if a niche mmo with no PvE progression isn't your idea of a good time, I just spent ten minutes talking about stuff I am, like, into.
I backed it on kickstarter