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Did you ever think PS4 graphics could get this good?

I only buyed PS4 as Pro around 2017, and pretty much only played MGSV on it - I played it A LOT, it had / still has great graphics, IMO, and it runs at 60fps.

As for the other games, since most of them pushed for even better visuals, while running at low frame rate, I just decided to borrow Pro to my brother-in-law which was who knows how long ago now - he already had PS4 but normal version, but also 4K TV, so if stronger one can help, good.

To this day I just didn't have any reason to ask it back; personally, as much as I am Metal Gear fan, and how much I played MGSV, I feel like I wasted money on that 30fps diarrhea.

I will probably play all these PS4 hits, if they announce some PS5 boost to run at proper framerate, but even then, I will wait to see if PS5 games themselves will still run at 30fps.
 



Don't tell me a bunch of fake looking 2d grass eclipses tsuchima's vegetation.
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The crysis 3 scene gets you what game are you playing? The Tsushima scene gets you what movie is that?

Crysis has never been beautiful it's just been technical but power is nothing without control beautiful graphics and graphics enhancements are 2 different things people should fucking get this but God knows some people are really thick on the head.
 
Nice spin and damage control there.


Lol You out of your mind if you think Gears 5 looks dull. It looks amazing and super smooth in motion. From textures to character model huge step up compared to 4 and right up there with best 30 fps games while running at 60 fps. You gotta be salty ps fanboy if you believe even for a second Gears 5 looks bad visually. Gears 5 has problems but graphics are not one of those.

Go check DF analysis. Stop copy posting and following nonsense that is posted by last word guy. He just salty that Sony games all 30 fps and DF praised Gears 5 like crazy.

Here -



It's funny when DF praises Xbox game, ps fanboys look for other negative analysis to prove their point and when DF praises PS4 game they start praising DF and disregard all other analysis. Like it's ridiculous how hypocrite some people are here. Lol

Gears 5 is a tech showcase again I say a tech showcase it's got good tech but on an artistic level playstation games are better designed its one thing to have technology and another to make beautiful stuff with that tech ghost of tsushima, the order uncharted 4 Spiderman aren't just dead tech showcases they are artistically breathtaking
 
Brand loyalty is pretty pathetic, much less to a faceless videogame corporation that doesn't give a shit about you. But it's really fucking sad if you're a hardcore Xbox fan this generation. I really like 360, and the original Xbox but only shit if you're still with them at this point that's some borderline cult devotion.

Gears 5!
Forza!
Halo--wait, not even.


Tragic showing this gen, not only that you can play most everything on PC at better settings. Even at max PC setting, I don't see anything special about Gears 5. The warping animations into cover just look dumb, hell half the animations look silly and dated. Even the normal walking animations look the same from 10 years ago.
 
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Well, I haven't seen any other games on any platform look anywhere close to what Uncharted 4 and The Last of Us 2 is putting out graphically.

It's the reason I can't take this RTX bollocks seriously right now. Nothing I have seen from that tech has produced anything that looks better than what TLOU2 is doing under the hood.
 
TLOU2? I can't say The plague tale(4k with no CA) looks much worse.
WHAT!? Are you trolling? There's a lot more going on then in Plague's Tale! It shits all over it! I'm not sure what you looking at but you need to re-watch them because the difference is quite apparent.
I'm not trolling,
TLOU2 and TPT looks pretty close for me in terms of visuals. Scenes are full of details, with volumetric lighting, pbr with different foliage reflections, a lot of foliage with decent AO.
Character assets look more detailed in TPT in my opinion.

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I'm not trolling,
TLOU2 and TPT looks pretty close for me in terms of visuals. Scenes are full of details, with volumetric lighting, pbr with different foliage reflections, a lot of foliage with decent AO.
Character assets look more detailed in TPT in my opinion.

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I know that TPT has way less budget than TLoU, but i think that putting them side to side is not flattering in any way. I mean, look at all those obviously low poly assets like small branches in those trees. And this is not even in movement, ND games shine in movement compared to any game really, there might be games with better textures or better reflections, etc. But games with better animations? not really, Uncharted 4 is still the standard for that.
I mean, look at how this shit blends every type of way of animating in video games so seamlessly. There are ragdolls, inverse kinematics, soft body physics, key framed actions, everything with almost no hiccups:
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Might sound like exaggerating, but i think i'm really not.
 
Ive been playing Arkham Knight on the PS4 lately and it's a looker

Problably the best looking multiplat on this gen alongside RDR2
 
I'm not sure why anyone is surprised. It's the natural progression of a console's lifetime, for the games created in the latter periods to look better. This isn't the first gen where this has happened...

Why would anyone think that the games that came out at launch would be the pinnacle of where graphics fidelity would be? Smh
 
Gears 5 on xbox one x runs at 60 all the time, even though it's more like medium-high compared to pc. Still, it's a sight to behold.
Not sure what you mean by all the time but it runs at 30fps for the cutscenes and has framerate drops in busy sections with a few enemies .
 
Not sure what you mean by all the time but it runs at 30fps for the cutscenes.

True, but it is mostly an artistic decision to make the cutscenes more cinematic (closer to 24 fps after all). A few games have done it if I recall correctly, like CoD:WW2. I'm pretty sure they could make them 60 fps if they wanted to.
 
Well, I haven't seen any other games on any platform look anywhere close to what Uncharted 4 and The Last of Us 2 is putting out graphically.

It's the reason I can't take this RTX bollocks seriously right now. Nothing I have seen from that tech has produced anything that looks better than what TLOU2 is doing under the hood.

Genuine question, have you played Rdr 2?
 
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True, but it is mostly an artistic decision to make the cutscenes more cinematic (closer to 24 fps after all). A few games have done it if I recall correctly, like CoD:WW2. I'm pretty sure they could make them 60 fps if they wanted to.
Yeah nothing wrong with that but I was just mentioning how it isn't always 60fps.
 
Leaving aside their actual merit as games, the graphical upgrade between Bioware's first PS4 title (Dragon Age Inquisition) and their most recent offering (Anthem) is like night and day.
 
I'm more of a gameplay over good graphics type of guy, but I never doubt Sony when it comes to pushing hardware they got the sauce.
 
Genuine question, have you played Rdr 2?

Not for more than a few hours as I can't be bothered to fight with its awful gameplay mechanics. It is certainly one of the best looking games out there, but I still wouldn't put it near Uncharted 4 graphically, though.
 
Honestly I didn't. Being much closer to a standard PC hardware architecture than past consoles I thought it would be tapped out early, but I keep being impressed by what comes out of something that's around a 7850, a 200 dollar GPU from the day it launched.

There's some people that are worried about the lower end estimates for next gen if it's closer to the 9Tf range than the ~13 high end. But on a revised RDNA and with this level of low level optimizing, it's going to be fiine.
 
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OP, I had same title popped in my head except...Scorpio instead 🤭 when I witnessed on my OLED running FH4, Assassin's Odyssey, Quantum Break, Gears 5 just to name a few.

Yea I wasn't ready to get kicked in my....like that..no 🤭

None of the PRO exclusives I've finished maybe UC4, but Sony has gorgeous gms like TLOU2 and God of War first thing pops as a Standout.
 
. I mean, look at all those obviously low poly assets like small branches in those trees.
I see comparable branches in TPT and TLOU2. It has so many tiny branches, leaves and reflections on them.
There are a lot of low-budget games which look comparable to TLOU2 visuals, so I can't say "wow" while watching TLOU trailers. Just another good looking game
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I'm not trolling,
TLOU2 and TPT looks pretty close for me in terms of visuals. Scenes are full of details, with volumetric lighting, pbr with different foliage reflections, a lot of foliage with decent AO.
Character assets look more detailed in TPT in my opinion.

IQROOfu.jpg



V70h6Av.jpg


WL4E58j.jpg


r5N9YLz.jpg


WPGcaX0.jpg


pLHhqkk.jpg
Who ever is comparing the lous2 to all that other crap is either stupid or plain thick ignorant and there's no point arguing with cause you can't teach a stupid dog a new trick!
 
I don't have a pro so I think maybe I'm missing out on some of the sheen some of these games have. I think the most recent and probably the best example would be God of War. I watch videos of it and it looks absolutely amazing, then I play mine on my base PS4 and I'm like "it looks pretty good".

Kinda sad about that...I won't lie.
 
I really have a hard time comparing visuals when one game is 30fps and the other is 60fps. I mean it can be done, but it really feels like an apples to oranges situation in most cases. I guess for 30fps games God of War, TLOU2 look fuckin phenomenal...but a game like Gears get a boost simply because of the fps. That's without even going into the actual look of the game itself.

That being said, even with the aforementioned boost I still think I will prefer TLOU2's overall presentation. I am 100% sure the animations and character models will be preferred on TLOU2. The lighting may be equivalent between the two games. Gears has it on fps, obviously. One could say it's a matter of preference regarding artistic style, but I think there's a bit more to it than that.

I'm really interested in seeing more environmental detail. That snow scene in TLOU2 reminds me of a similar scene in RDR2. Blew my mind in RDR2...we'll see how Sony fairs with it. Gears impressed often with its over the top weather conditions. I really hope TLOU2 implements some great weather like torrential downpour with lightning in dark, muddy, gritty outdoors with gun flashes lighting up individual raindrops and puddles. Probably wishful thinking but who knows.
 
I didn't want to insult to the feelings of believers.
You just don't understand art even if it's in Ur bumhole
I really have a hard time comparing visuals when one game is 30fps and the other is 60fps. I mean it can be done, but it really feels like an apples to oranges situation in most cases. I guess for 30fps games God of War, TLOU2 look fuckin phenomenal...but a game like Gears get a boost simply because of the fps. That's without even going into the actual look of the game itself.

That being said, even with the aforementioned boost I still think I will prefer TLOU2's overall presentation. I am 100% sure the animations and character models will be preferred on TLOU2. The lighting may be equivalent between the two games. Gears has it on fps, obviously. One could say it's a matter of preference regarding artistic style, but I think there's a bit more to it than that.

I'm really interested in seeing more environmental detail. That snow scene in TLOU2 reminds me of a similar scene in RDR2. Blew my mind in RDR2...we'll see how Sony fairs with it. Gears impressed often with its over the top weather conditions. I really hope TLOU2 implements some great weather like torrential downpour with lightning in dark, muddy, gritty outdoors with gun flashes lighting up individual raindrops and puddles. Probably wishful thinking but who knows.
It's not about 30 or 60 FPS not about how many textures or how many polygons it's the art it's always the art it's how you use those textures and polygons not about resolutions and frames per second this is what differentiates amateur designs to playstation exclusives it's hard for me to say but I've been a ps2 gamer and a pc gamer then moved to xbox 360 cause I think 360 was awesome but God knows playstation exclusives especially PS4 the games are well artistically designed its how they use the tech. And it's sad that fuck this all industry cause every other guy is being generic, because they can't beat playstation they start using pc power as a way out or she shut as a way to explain how good their games are but it ain't happening they have to step their game up, for instance drive club looks better than all the racing games combined and why the fuck should that be why can't Xbox make spectacular games like god of war n sort why why why I don't play sjw I play art fuck this shitty industry either you beat the man or fuck off.
 
You just don't understand art even if it's in Ur bumhole
It's not about 30 or 60 FPS not about how many textures or how many polygons it's the art it's always the art it's how you use those textures and polygons not about resolutions and frames per second this is what differentiates amateur designs to playstation exclusives it's hard for me to say but I've been a ps2 gamer and a pc gamer then moved to xbox 360 cause I think 360 was awesome but God knows playstation exclusives especially PS4 the games are well artistically designed its how they use the tech. And it's sad that fuck this all industry cause every other guy is being generic, because they can't beat playstation they start using pc power as a way out or she shut as a way to explain how good their games are but it ain't happening they have to step their game up, for instance drive club looks better than all the racing games combined and why the fuck should that be why can't Xbox make spectacular games like god of war n sort why why why I don't play sjw I play art fuck this shitty industry either you beat the man or fuck off.
this depends on whether you judge a game in stills or in motion. Most games I've played are in motion, therefore, 30 fps vs 60 fps does matter to me. I'm not saying you're wrong. I'm just stating my own opinion. Beauty is in the eye of the beholder.
 
drive club looks better than all the racing games
Forza horizon 4 looks comparable in most of visual aspects and even superior in some cases

this depends on whether you judge a game in stills or in motion.
As for me, 30fps games look better for some reason. may be because of more visible motion blur, may be because of stereotype "lower fps- more demanding render".
 
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Gears 5 is a tech showcase again I say a tech showcase it's got good tech but on an artistic level playstation games are better designed its one thing to have technology and another to make beautiful stuff with that tech ghost of tsushima, the order uncharted 4 Spiderman aren't just dead tech showcases they are artistically breathtaking
Have u played Gesrs 5? What's your Gamer Tag. Let me see if u played or just spouting nonsense.

Art design is great in Gears 5. All destroyed beauty art design shines. Digital foundry mentions it specially in their analysis. They say great art design with fantastic tech makes it one of the best looking games. Dude stop with your hate already and read their article.

Quote from DF analysis -
But it's the environments that really steal the show. Gears is a series that has always focused on delivering a high level of micro-detail, with richly detailed structures and objects populating each scene. There's a focus on 'destroyed beauty' that evolves in Gears 5, with The Coalition's art team handing in some colourful and vibrant worlds. It's a sequel that ditches the series' bleak colour palette in favour of vibrant blues, greens and reds, depending on the scene. This is all best experienced in HDR, where Gears 5 takes the crown as perhaps the best implementation of high dynamic range rendering I've experienced to date - to my eyes, it's easily in the same class as the phenomenal Gran Turismo Sport.



Do u want me to link you Gears 5 screenshot thread where Gaf and era users posted stunning Gears 5 screenshots. ?

Can't find Gaf thread of screenshots

But here is other one



Gears art design fantastic since Gears 1. It has a mix of ancient and modern Roman art style. Destroyed beauty theme is known to everyone who played Gears.
 
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This thread is generally a great (shitty) read. Art direction and atmosphere will win every time and has more longevity. A videogame is a videogame and in my view should look like one, but have great fps and be buttery smooth. Sure the PS4 has great looking games as does Xbox One and Switch due to art direction and skills. It's top trumps territory.
 
TLoU2 wow
Ghost of sushima wow.
Death stranding wow.

When PS4 launched with killzone , i thought that was almost it. You know pc ez hardware, open resources, lots of devtools etc

But i guess Cerny was right about the 3rd-4th years when developers will unlock his secret sauce and make games look better than ever, bigger environment, more animations , more polygons.

In PC we trust
This can be said about every console. The final years always produce the best looking games
 
Horizon with HDR on OLED was the next fucking level. I haven't been as impressed by the looks of a game since MGS2.


It came out the same time as botw.
If you told me horizon was a last gen title i would have believed you.
The HDR was also really not impressive.
Try god of war instead
 
Uncharted 4 was a little bit of a surprise yes, but so was RDR 2 on the X. I bought my first pc when Destiny 2 mp came out with 30 fps on console.. and playing my first game with 300 fps on Overwatch was another big moment for me. My good experiences this gen wasn´t tied to one brand name, that hasnt happened since Playstation 1.
 
OH HELL NOPE
Take a close look to volumetric lighting, dynamic reflections, ambient oclusion , leaves reflections and translucency,
In most of these aspects GoW looks worse.
I've taken 400 4K png screenshots while playing GOW and many of them look pretty bad. And I have 1100 HZD screenshots and I can barely find really bad examples,
 
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Take a close look to volumetric lighting, dynamic reflections, ambient oclusion , leaves reflections and translucency,
In most of these aspects GoW looks worse.
I've taken 400 4K png screenshots while playing GOW and many of them look pretty bad. And I have 1100 HZD screenshots and I can barely find really bad examples,
it's pretty simple honestly . HDR in gow looks life like. And scenes in caves are simply amazin. HDR in horizon looks tacky and wrong. Heck detroid also looks way better.
I think it got added later on in horizon and not build from ground up for hdr like gow.
Great hdr games so far are gow gt sport and tetris effect ( i heard that zombie game was good never played it honestly)
 
I see comparable branches in TPT and TLOU2. It has so many tiny branches, leaves and reflections on them.
There are a lot of low-budget games which look comparable to TLOU2 visuals, so I can't say "wow" while watching TLOU trailers. Just another good looking game
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What game are you posting screens of?
 
Take a close look to volumetric lighting, dynamic reflections, ambient oclusion , leaves reflections and translucency,

I don't remember significant use of any of these in HZD (does "glossy" mean reflections to you?)

The game trades a lot of effects for raw draw distance.

..and maybe unfair but there's not even a proper nightime lighting model, just a blue green light filter..

..tbh I don't think GoW was that great (ie not outstanding) either outside the particle effects - other PS4 games look better imo in technical terms and art direction. Looks good but not outstanding. There were some great levels, like the snow mountain and the some of the caves, but some were a miss - like aelfhiem, and tbh the main lake (so much black sand and beached fish/crabs)
 
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it's pretty simple honestly . HDR in gow looks life like. And scenes in caves are simply amazin. HDR in horizon looks tacky and wrong. Heck detroid also looks way better.
I think it got added later on in horizon and not build from ground up for hdr like gow.
Great hdr games so far are gow gt sport and tetris effect ( i heard that zombie game was good never played it honestly)
I have opposite experience)
Both games has pretty bad settings for HDR calibration(locked at 4000 nits of peak brightness and you can't change that), however HZD has no clipping in 99% time and looks pretty good and vibrant,
GoW has huge white clipping because it try to show 1000+ nits in most of cases. That looks pretty bad and even Kratos looks like "sunshine" at the times.
But the main problems are the ambient lightings ,shadows and reflections.
What game are you posting screens of?
just hudless screenshots of SW BF, Blairwitch, SW BF, the hunter call of the wild.
Professionals can take much better Thehunter's screenshots like these
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I don't remember significant use of any of these in HZD (does "glossy" mean reflections to you?)
I mean not just "glossy". PBR leaves should show right color tones for each position toward to camera, In some cases It should have blue(sky like) tones, in other cases it should be translucent, in some cases It should be just glossy, And the main things -effect should be dynamic, not baked sprecular,. Even far cry 1 has baked speculars on the leaves,
 
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