Explosive Zombie
Banned
Can we have it so a thread about great PS4 graphics doesn't have people coming in to talk about Gears 5?
Don't tell me a bunch of fake looking 2d grass eclipses tsuchima's vegetation.
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The crysis 3 scene gets you what game are you playing? The Tsushima scene gets you what movie is that?
Nice spin and damage control there.
Lol You out of your mind if you think Gears 5 looks dull. It looks amazing and super smooth in motion. From textures to character model huge step up compared to 4 and right up there with best 30 fps games while running at 60 fps. You gotta be salty ps fanboy if you believe even for a second Gears 5 looks bad visually. Gears 5 has problems but graphics are not one of those.
Go check DF analysis. Stop copy posting and following nonsense that is posted by last word guy. He just salty that Sony games all 30 fps and DF praised Gears 5 like crazy.
Here -
It's funny when DF praises Xbox game, ps fanboys look for other negative analysis to prove their point and when DF praises PS4 game they start praising DF and disregard all other analysis. Like it's ridiculous how hypocrite some people are here. Lol
Actually I think you may be right
Maybe it doesn't look smooth enough for me.
I'm not trolling,TLOU2? I can't say The plague tale(4k with no CA) looks much worse.
WHAT!? Are you trolling? There's a lot more going on then in Plague's Tale! It shits all over it! I'm not sure what you looking at but you need to re-watch them because the difference is quite apparent.
And that's why I don't play on Playstation. Because I want to play games, not movies.The crysis 3 scene gets you what game are you playing? The Tsushima scene gets you what movie is that?
I know that TPT has way less budget than TLoU, but i think that putting them side to side is not flattering in any way. I mean, look at all those obviously low poly assets like small branches in those trees. And this is not even in movement, ND games shine in movement compared to any game really, there might be games with better textures or better reflections, etc. But games with better animations? not really, Uncharted 4 is still the standard for that.I'm not trolling,
TLOU2 and TPT looks pretty close for me in terms of visuals. Scenes are full of details, with volumetric lighting, pbr with different foliage reflections, a lot of foliage with decent AO.
Character assets look more detailed in TPT in my opinion.
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This.No I did notHorizon Zero Dawn was the moment I thought "Damn.. this gen delivers!".
Not sure what you mean by all the time but it runs at 30fps for the cutscenes and has framerate drops in busy sections with a few enemies .Gears 5 on xbox one x runs at 60 all the time, even though it's more like medium-high compared to pc. Still, it's a sight to behold.
Not sure what you mean by all the time but it runs at 30fps for the cutscenes.
Bait or not, you missing a lot.And that's why I don't play on Playstation. Because I want to play games, not movies.
Well, I haven't seen any other games on any platform look anywhere close to what Uncharted 4 and The Last of Us 2 is putting out graphically.
It's the reason I can't take this RTX bollocks seriously right now. Nothing I have seen from that tech has produced anything that looks better than what TLOU2 is doing under the hood.
Yeah nothing wrong with that but I was just mentioning how it isn't always 60fps.True, but it is mostly an artistic decision to make the cutscenes more cinematic (closer to 24 fps after all). A few games have done it if I recall correctly, like CoD:WW2. I'm pretty sure they could make them 60 fps if they wanted to.
Genuine question, have you played Rdr 2?
I'm hoping my Ps9 runs native 8k at 240fps.
I see comparable branches in TPT and TLOU2. It has so many tiny branches, leaves and reflections on them.. I mean, look at all those obviously low poly assets like small branches in those trees.
Who ever is comparing the lous2 to all that other crap is either stupid or plain thick ignorant and there's no point arguing with cause you can't teach a stupid dog a new trick!I'm not trolling,
TLOU2 and TPT looks pretty close for me in terms of visuals. Scenes are full of details, with volumetric lighting, pbr with different foliage reflections, a lot of foliage with decent AO.
Character assets look more detailed in TPT in my opinion.
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I didn't want to insult to the feelings of believers.Who ever is comparing the lous2 to all that other crap is either stupid or plain thick ignorant and there's no point arguing with cause you can't teach a stupid dog a new trick!
You just don't understand art even if it's in Ur bumholeI didn't want to insult to the feelings of believers.
It's not about 30 or 60 FPS not about how many textures or how many polygons it's the art it's always the art it's how you use those textures and polygons not about resolutions and frames per second this is what differentiates amateur designs to playstation exclusives it's hard for me to say but I've been a ps2 gamer and a pc gamer then moved to xbox 360 cause I think 360 was awesome but God knows playstation exclusives especially PS4 the games are well artistically designed its how they use the tech. And it's sad that fuck this all industry cause every other guy is being generic, because they can't beat playstation they start using pc power as a way out or she shut as a way to explain how good their games are but it ain't happening they have to step their game up, for instance drive club looks better than all the racing games combined and why the fuck should that be why can't Xbox make spectacular games like god of war n sort why why why I don't play sjw I play art fuck this shitty industry either you beat the man or fuck off.I really have a hard time comparing visuals when one game is 30fps and the other is 60fps. I mean it can be done, but it really feels like an apples to oranges situation in most cases. I guess for 30fps games God of War, TLOU2 look fuckin phenomenal...but a game like Gears get a boost simply because of the fps. That's without even going into the actual look of the game itself.
That being said, even with the aforementioned boost I still think I will prefer TLOU2's overall presentation. I am 100% sure the animations and character models will be preferred on TLOU2. The lighting may be equivalent between the two games. Gears has it on fps, obviously. One could say it's a matter of preference regarding artistic style, but I think there's a bit more to it than that.
I'm really interested in seeing more environmental detail. That snow scene in TLOU2 reminds me of a similar scene in RDR2. Blew my mind in RDR2...we'll see how Sony fairs with it. Gears impressed often with its over the top weather conditions. I really hope TLOU2 implements some great weather like torrential downpour with lightning in dark, muddy, gritty outdoors with gun flashes lighting up individual raindrops and puddles. Probably wishful thinking but who knows.
this depends on whether you judge a game in stills or in motion. Most games I've played are in motion, therefore, 30 fps vs 60 fps does matter to me. I'm not saying you're wrong. I'm just stating my own opinion. Beauty is in the eye of the beholder.You just don't understand art even if it's in Ur bumhole
It's not about 30 or 60 FPS not about how many textures or how many polygons it's the art it's always the art it's how you use those textures and polygons not about resolutions and frames per second this is what differentiates amateur designs to playstation exclusives it's hard for me to say but I've been a ps2 gamer and a pc gamer then moved to xbox 360 cause I think 360 was awesome but God knows playstation exclusives especially PS4 the games are well artistically designed its how they use the tech. And it's sad that fuck this all industry cause every other guy is being generic, because they can't beat playstation they start using pc power as a way out or she shut as a way to explain how good their games are but it ain't happening they have to step their game up, for instance drive club looks better than all the racing games combined and why the fuck should that be why can't Xbox make spectacular games like god of war n sort why why why I don't play sjw I play art fuck this shitty industry either you beat the man or fuck off.
Forza horizon 4 looks comparable in most of visual aspects and even superior in some casesdrive club looks better than all the racing games
As for me, 30fps games look better for some reason. may be because of more visible motion blur, may be because of stereotype "lower fps- more demanding render".this depends on whether you judge a game in stills or in motion.
Have u played Gesrs 5? What's your Gamer Tag. Let me see if u played or just spouting nonsense.Gears 5 is a tech showcase again I say a tech showcase it's got good tech but on an artistic level playstation games are better designed its one thing to have technology and another to make beautiful stuff with that tech ghost of tsushima, the order uncharted 4 Spiderman aren't just dead tech showcases they are artistically breathtaking
But it's the environments that really steal the show. Gears is a series that has always focused on delivering a high level of micro-detail, with richly detailed structures and objects populating each scene. There's a focus on 'destroyed beauty' that evolves in Gears 5, with The Coalition's art team handing in some colourful and vibrant worlds. It's a sequel that ditches the series' bleak colour palette in favour of vibrant blues, greens and reds, depending on the scene. This is all best experienced in HDR, where Gears 5 takes the crown as perhaps the best implementation of high dynamic range rendering I've experienced to date - to my eyes, it's easily in the same class as the phenomenal Gran Turismo Sport.
This can be said about every console. The final years always produce the best looking gamesTLoU2 wow
Ghost of sushima wow.
Death stranding wow.
When PS4 launched with killzone , i thought that was almost it. You know pc ez hardware, open resources, lots of devtools etc
But i guess Cerny was right about the 3rd-4th years when developers will unlock his secret sauce and make games look better than ever, bigger environment, more animations , more polygons.
In PC we trust
Horizon with HDR on OLED was the next fucking level. I haven't been as impressed by the looks of a game since MGS2.
Sounds odd, because HZD is superior to GoW in the most of technical aspectsThe HDR was also really not impressive.
Try god of war instead
nopeSounds odd, because HZD is superior to GoW in the most of technical aspects
Take a close look to volumetric lighting, dynamic reflections, ambient oclusion , leaves reflections and translucency,OH HELL NOPE
it's pretty simple honestly . HDR in gow looks life like. And scenes in caves are simply amazin. HDR in horizon looks tacky and wrong. Heck detroid also looks way better.Take a close look to volumetric lighting, dynamic reflections, ambient oclusion , leaves reflections and translucency,
In most of these aspects GoW looks worse.
I've taken 400 4K png screenshots while playing GOW and many of them look pretty bad. And I have 1100 HZD screenshots and I can barely find really bad examples,
I see comparable branches in TPT and TLOU2. It has so many tiny branches, leaves and reflections on them.
There are a lot of low-budget games which look comparable to TLOU2 visuals, so I can't say "wow" while watching TLOU trailers. Just another good looking game
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Take a close look to volumetric lighting, dynamic reflections, ambient oclusion , leaves reflections and translucency,
I have opposite experience)it's pretty simple honestly . HDR in gow looks life like. And scenes in caves are simply amazin. HDR in horizon looks tacky and wrong. Heck detroid also looks way better.
I think it got added later on in horizon and not build from ground up for hdr like gow.
Great hdr games so far are gow gt sport and tetris effect ( i heard that zombie game was good never played it honestly)
just hudless screenshots of SW BF, Blairwitch, SW BF, the hunter call of the wild.What game are you posting screens of?
I mean not just "glossy". PBR leaves should show right color tones for each position toward to camera, In some cases It should have blue(sky like) tones, in other cases it should be translucent, in some cases It should be just glossy, And the main things -effect should be dynamic, not baked sprecular,. Even far cry 1 has baked speculars on the leaves,I don't remember significant use of any of these in HZD (does "glossy" mean reflections to you?)
With no antialiasing. It looked poor.Ive been playing Arkham Knight on the PS4 lately and it's a looker
Problably the best looking multiplat on this gen alongside RDR2