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Did you like The Bouncer?

Spruchy said:
At the time I got my ps2 for The Bouncer and ZoE.

Luckily the MGS2 demo did not let me down.

QFMFT. Pity that the tanker was, in fact, the only good part of MGS2. :/
 
I enjoyed it. Quite short but it had it's charm.

I still have the data on my memory card and I can't bring myself to delete it in case I find it again cheap.
 
When I played this with my friends we use to joke about the music sounding like porno music :lol


Some of the character tracks really sound like porno music.
 
Pressure sensitive button combos were a terrible idea. Aways wondered why a guy with a cross the size of a dinner plate hanging around his neck didn't suffer some kind of horrible injury, or at least neck strain...
 
I never understood why everyone hated it so much. I thought the story was pretty decent and the combat was fun; just too short of an experience.
 
Mejilan said:
Game was pure garbage when it came out. It's all the worse now, with age.

You speak the truth.

ugh I hated that game.

I remember that part with the closing doors/shutters. You know you run through 3 scenes with 3 shutters that close, You have to make it in time before they shut you out.

All you had to do in that shitty part was press down for 15 seconds & nothing else.
Why the hell did they even include that?

It waslike "your challenge... to walk across the screen with no obstacles... will you make it"
 
I kinda liked it because it had zero gameplay and a storyline that smelt like garbage bin juice, it was like 1993's FMV games all over again. But with polygons!
 
I liked the graphics.. The rest of the game was terrible. I got it for 199SEK, regular game prices were about 550 then. Its not even woth the 199 i paid.
 
Ynos Yrros said:
Yeah, I was like WOAH that game is so awesome, and then it finished after 1 hour, and I was like hmmm.....
:lol I felt the exact same way, but it was like 2-3 hours for me to beat it.
 
I'd give it a 4/10. It wasn't horrible, but it wasn't great.

The thing that stuck out to me was the short length of the game. While there was a bit of replayability, I didn't consider it worth full price, or worth buying a PS2 for.

In comparison to the DC, it had real shoddy textures, but higher poly count. Almost like Resistance...interestingly enough.

I've totally forgotten that it has multiplayer. When I had it, I only had 1 PS2 controller...and I think a PS2 controller was required for the analog attacks, IIRC. Does it support 4 players? Gotta try it out again if so.

I sometimes play 8 player Winning Eleven with some soccer nuts from time to time, I should give The Bouncer a try if it is as fun in MP as some people here are indicating.
 
I liked it a lot.
I knew it was a short game before hand, but it was still quite shocking how fast it ended though. For a full priced game, that part stung.
 
Whipped Spartan said:
It was fun at the time. At least it wasn't a Xbox port like all the PS3 games:)

The hell?

Anyway I had fun with it considering I paid $5 for it. Damn that game had some cheap bosses though(hello super last final boss). The multiplayer was nice dumb fun. I usually just had four CPU players duke it out while I did other things.

Damn shame for anyone who paid full price for it though. :lol
 
I thought it was a solid game, a little short, but compared next to the other titles out at the time it was easily one of the best titles for the system
 
I just watched part 1 of a 3 part playthrough of The Bouncer on youtube.

Seriously, it was like 5 minutes of cutscenes followed by 30 seconds of gameplay, over and over again. Bleh. Just ****ING BLEH!!
 
IIRC the game has a really good inverse kinematics system. In fact I believe Sega hired the main IK coder and he went on to do a lot of work on VF4's animation engine, so there ya go.

the game itself though... bleugh
 
Virgin Wii said:
I just watched part 1 of a 3 part playthrough of The Bouncer on youtube.

Seriously, it was like 5 minutes of cutscenes followed by 30 seconds of gameplay, over and over again. Bleh. Just ****ING BLEH!!

The best part is the fact that you had to save in order to continue if you died/failed an objective. I learned that the hard way when I got to that stupid "protect teh gurl" mission.
 
All I remember about that game was the loading. You walk into a hallway. It loads. Walk three feet down and open a door it loads. There's nothing in the room, turn to leave it loads.
 
I actually put in a lot of hours in this game, maybe because I just liked kicking people around for no apparent reason. Heck, that must be why I love my side-scrolling beat-em-ups a lot. It helps though that you can skip the cut-scenes after the first play through, if I remember correctly. Replayability was pretty good, but overall the game was waaay too short.

It's a shame, since Dream Factory was litterally ****ed royally by both Square Enix and Sony to release the game in it's current state. I remember reading an interview where they stated that they wanted to put a lot more time into the game, make the parts where you actually get to play a lot longer, but that they were rushed to release it. A damn shame. :(
 
no. though it would've been pretty good if it had proper levels instead of brief encounters between millions of cutscenes.
 
thebouncer_1.jpg


from a technical point of view it was just awesome!
 
I remember being extremely excited for this game because it was one of the first games (the first?) to use dolby for surround sound. I was all about surround sound at the time and didn't really care much about the actual game itself.

Needless to say I didn't play it very much.
 
It was all right. I think the reason I kept playing was because the girl was hot. Yep. I only completed it once or twice.
 
Someone has been kind of trying to get me to play this, lately.

It's gorgeous for a launch game, but actually trying it just makes me want to play Tobal.
 
I still think it's a great beat 'em up. It's short, but it can be replayed with all characters and it also had 4 player mode. Plus, it's still one of the best looking PS2 games.
 
Heh, i loved the game back then, was one of my first PS2 games actually. I remember seeing the special moves cut scenes and thinking "Wth this can't be real time oO"

4 players brawl was also a blast
 
No, I remember wanting to be interested simply because it was SE and not a racing game etc etc, but no.

ZoE was the first game on PS2 I really enjoyed and had to own/system seller I think. Not just cause of the MGS2 demo, but speaking of that I remember being wow'ed over the Tanker thinking hot damn this game is gonna rock.... gutted to find out that was gonna be the best bit. >.>
 
I really liked it. I didn't read much about it but I can understand how it didn't live up to a lot of people, but I thought it was a fun brawler.
 
Even though The Bouncer was a crappy game, I enjoyed it because of the circumstances under which I played it. Brand-new, empty apartment, with just a sofa, a huge TV, a PS2 and a couple of games. I didn't even have to study or work back then, so I just sat on my ass and enjoyed any and all games I played at the time. Even the crappy ones.
 
That's funny, I was just watching the videos at YouTube last week.

It definitely blew my mind when I saw the graphics, especially at that point of the PS2's life. however, the gameplay sucked big time. Cinematics were great so as the theme song, but that was pretty much it.

Wasn't there like the big hype about a very interactive environment? Well, all of it was puffed away by smoke. I think that was just SquareEnix's way of testing the waters as far as what the PS2 was capable of doing graphics wise.
 
animato said:
That's funny, I was just watching the videos at YouTube last week.

It definitely blew my mind when I saw the graphics, especially at that point of the PS2's life. however, the gameplay sucked big time. Cinematics were great so as the theme song, but that was pretty much it.

Wasn't there like the big hype about a very interactive environment? Well, all of it was puffed away by smoke. I think that was just SquareEnix's way of testing the waters as far as what the PS2 was capable of doing graphics wise.

yeah if they make a game like that again with what they originally promised for it, it will be insane.
 
I really disliked The Bouncer. Even if you stripped away all of the hype, the core gameplay and design was severely lacking. One small aspect that completely baffled me was the incredibly limited sound effects. In a game where literally all you do is punch, kick and throw people, there is only one impact sound effect. It didn't matter what kind of attack you used or how powerful it was, it was always the same lame sound effect.
 
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