• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Difficulty Spikes in Video Games

Dr. Wily in Mega Man VII. Way more difficult than anything, including Yellow Devil, from the rest of classic Mega Man.
 
The last encounter in Starcraft 2. As someone who never played an rts before I still managed to steamroll through the entire game, but it took me hours to finally convince myself to drop the difficulty to easy, and even than it was still hard as fuck. Totally ruined my perception of that game. Fuck that game.
 
I'm late to the party, but this is a Nintendo Land thread in disguise, right?

Edit: Oh! I see it now that the OP was a prophet and made a Nintendo Land thread even before Nintendo Land released
 
Small%20Soldiers%20[U]%20[SLUS-00781]-front.jpg


This game had an excruciatingly hard jumping part (maybe I was just too bad at games then) that took ages because I kept falling
 
I'd venture that the first Geth Armature you face when on-foot on Therum in Mass Effect 1 is an absurd difficulty spike. You've just finished the tutorial levels (Eden Prime and Citadel), when the game is still introducing concepts and all, Therum is definitely the starter mission out of the three the game offers you, and prior to that on-foot portion, you've been driving a fucking tank. But then you're forced to hoof it outside your rolling vehicle of doom, walk basically a few steps and BAM. Swarmed by Geth, snipers, rockets, and a house-sized walking tank that obliterates your crew faster than you can blink.

I know I succumbed to the thing on my first playthrough, but I had forgotten how much of a spike it was until my wife started playing. She insta-wiped. On Normal.

Yeah.
 
It depends if the difficulty spike requires brains or twitch skills.

Requirement to figure out a pattern and a strategy is significantly different than requiring that perfectly timed jump or shot. The one specific twitch skill of the latter can literally cause a player to advance no further. That's bad game design.
 
Haha, that was a great fight. Hell of a difficulty spike. I recall the rock-scorpion boss being tough too.

The scorpion boss was hard only because he's glitched and cheap as f#$%. Many of his moves can hit you just about anywhere on the tiny patch of land they give you to fight and his attacks extend farther than the actual scorpion model shows. His fight, at least of very hard, is more about luck than anything. Luck than you can grab the little baby scorpions for invincibility frames during the big scorpions big attacks. Often I'd get blocked by the invisible barriers of his body and miss a grab on a little scorpion and then die. He's just a broken boss, which isn't really apparent on the lower difficulties, but is quite noticeable on the higher ones.
 
Worst I've ever seen is in Lord of the Rings: The Third Age: it became incredibly hard once moving to a new area. Second worse I'm not sure counts as it is involving the final boss in Ratchet & Clank: Size Matters who was much, much harder than the rest of the game. I didn't beat the game due to the difficulty.
 
My favorite ridiculous difficulty spike was in Star Ocean 3.

You fight a couple of bosses that you barely beat and they completely destroys your ass. Then two seconds later, these bosses become the regular enemies in the game, except they come in groups and they are fucking everywhere.

The combination of that and the story twist are what led me to quit the game.

I hadn't done much crafting and it just became unwinnable for me at that point.
 
Small%20Soldiers%20[U]%20[SLUS-00781]-front.jpg


This game had an excruciatingly hard jumping part (maybe I was just too bad at games then) that took ages because I kept falling

I feel like I know the exact part you're talking about, it was some factory style level with laser traps I think?

ALSO THE FINAL BOSS OF ASURA'S WRATH, not DLC.

The whole game was a cake walk and then this guy just shits on me for 2 hours.
 
First Black Knight encounter at Undead Burg in Dark Souls.

I thought the combat in this game was unforgiving fast and brutal. But then this guy just taunted me with his back turned. 60 odd deaths later I have a little bit of titanite shard as a reward.

It was just insane. He is so fast and does so much damage.

Oof, just a titanite shard? I was lucky enough to pull a Black Knight Sword off of him after many tries. Really satisfying.
 
Going from TVHM to UVHM in Borderlands 2. If you don't use slag weapons or skills, shit will be very hard and takes forever to kill. And even that won't be enough all the time.
 
hqdefault.jpg


I quit Order of Ecclesia because of this fight.

This boss wasn't that bad, but I died multiple times because really "beating" him required that little extra bit that isn't explained or hinted at.
PROTIP: You have to crush him with the the elevator.
 
The most recent one I remember is in God of War 3, near the end of the game you jump back down the Great Chain thingamajig. At the bottom there is a fight with a Cerberus that spits out exploding dogs. After you knock a head off a Satyr (one of the more annoying enemies in the game) joins the fight. After you knock the second off two more Satyrs spawn.

This probably took me two or three weeks of trying off an on Titan mode. I think that is the difficulty. It is whichever the hardest difficulty that is accessible when you first start the game is.

Nothing after that really came close.
I completely agree with this. I was playing on normal and had to switch to easy 3/4 of the way through the game, made me feel so pathetic as a gamer. Spikes should only come at boss battles or no more than midway through the game, its bad pacing and design. I know people might say your just not good enough but it ruined the game and franchise for me. Which is a pain because it was a well designed game that was ruined for me.
 
Valkyria Chronicles Chapter 7 rockets to mind.

laLLu.png

This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.

Still you'll slowly get there, yep, maybe it's not so bad after all....

And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!

ummm I love this game but I quit here. I need to get back to it or read a guide for this level or something. Ive tried it many dozens of times. Never even knew Selvaria shows up after....wtf.
 
Vanquish has some of the most poorly balanced sections in the game, most notably the boss fights. Also, the tentacle creature in Rage just throws off the entire game's sense of balance whenever those things make an appearance. Absolutely loathed those things.

Also, System Shock 2 and sections of the game in general. Don't get me started on that damn Cargo Bay section.
 
Vanquish has some of the most poorly balanced sections in the game, most notably the boss fights. Also, the tentacle creature in Rage just throws off the entire game's sense of balance whenever those things make an appearance. Absolutely loathed those things.

Also, System Shock 2 and sections of the game in general. Don't get me started on that damn Cargo Bay section.

The first boss was the hardest boss in my opinion in Vanquish. It's not clear how you trigger the QTE to damage it and the missile barrage is nuts for a first boss.
 
I never got past this tank... game has been shelved ever since.

You aren't the only one. I never made it past that point either. I tried it a few times, gave up, and sent it back to Gamefly. Really liked the game too, just a big jump in difficulty I wasn't expecting.
 

Fog Breath and done. The sort of fight that's either impossible or a cakewalk depending on how you're equipped at the time. Really the most difficult aspect of the fight is that he comes out of nowhere.

Let's talk about SMTIV for a moment, and how it has the opposite of a difficulty spike. Does it count as a difficulty "spike" if it occurs at the very beginning of the game and steadily gets easier from there on out? Because SMTIV starts out rough, even by Nocturne's standards.

Another good example is Dragon's Dogma: Dark Arisen. Tired of curbstomping boss monsters in seconds flat? Take a visit to Bitterblack Isle. I'm sure the room with 3 dragons would like a word.
 
Dark Souls, Undead Burg on my first playthrough. You get a better feel of the game once you get out of the Asylum, you think you've got a handle on the bonfires and sword swinging and whatnot.

Then you have to struggle through a nasty 4-piece burg. Needless to say, getting through this area without taking damage is very hard on your first playthrough. There's so many surprise attacks that can come from many places and so many people that challenge the Black Knight unwittingly (myself included).

If you manage to get through all of the Burg without wasting all of your Estus (you only have 5 because you're new and don't know about kindling) you run to the top of the tower and have to defeat the Taurus Demon, who is attacking on a narrow walkway, and the demon is so huge you can barely run past him. This guy has a ton of health for a new guy to take him down, and he can kill you in usually 2 or 3 hits. And he has 6 different moves you need to memorize.

AND! If you didn't take out the archers on the tower behind you before fighting the demon, you're royally fucked for this fight. If you die at any time up to and including this boss fight, you have to start from the very beginning of the Burg.

I just think it's funny that it goes from Tutorial -> First Level -> Undead Burg difficulty spike that causes a lot of people to say I QUIT (before I offer my summoning services lol).

Keep in mind you can't upgrade your weapons or your armor yet at that point. If you've played normally and leveled up absent-mindedly, you probably don't have souls to make necessary purchases from the Merchant; even if you knew what necessary purchases to make.

Dark Souls is my 2012 GOTY btw. :P
 
TMNT on NES. That part where you have to defuse the bombs in the water and avoid the electricity. God, it was such bullshit that part. It was literally impossible to get through it without almost dying. I have no idea how I beat that part tbh.

Also Dark Souls in Sens Fortress was a huge spike the first time through. I hadn't died much up until that point maybe 10 times. Must have died at least 50 times trying to get to through Sens with all of the traps and enemies that were literally killing me in one hit.
 
Fight Night Champion had the worst difficultly spike ever.

The game was extremely easy until the end fight, which was impossible the first 50 times I tried it.
 
Valkyria Chronicles Chapter 7 rockets to mind.

laLLu.png

This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.

Still you'll slowly get there, yep, maybe it's not so bad after all....

And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!

This is exactly where I gave up :(
 
The last Palace in Zelda 2. Most of the game is pretty easy then you get to this giant maze filled with really annoying enemies and then Thunderbird who, even with life 8, can kill you in 4 hits.
 
TMNT on NES. That part where you have to defuse the bombs in the water and avoid the electricity. God, it was such bullshit that part. It was literally impossible to get through it without almost dying. I have no idea how I beat that part tbh.

Oh my god yes. I will never forget the day I finally beat that game with my cousins, and proceeded to never play it again.
 
Valkyria Chronicles Chapter 7 rockets to mind.

laLLu.png

This monstrosity turns up leading to a mission where you must slowly take it down while also avoiding its firepower and ability to flat out crush you, how well you succeed partly depends on if your Lancer units are feeling accurate or not and at this early point in the game expect a lot of buggering up from their inaccurate abilities.

Still you'll slowly get there, yep, maybe it's not so bad after all....

And then Selvaria makes her in battle debut, oh gee whiz! just what this mission needed, an invincible superwoman!

This fight is the one that made me stop feeling guilty about save-whoring, to be honest.
 
Top Bottom