Just started playing it and Im not getting wowed as much as anyone else. The lighting and object models are great but character models around town are rofl, animations are average, hell your bullets dont even leave a fucking impact on stuff you shoot. It's all very static. Like it's a great-looking picture, but dynamically it's a mess. Also the path-tracing is way too messy/bugged/demanding for what it offers. The draw distances of the shadows with PT are too fucked up to leave it on esepcially when they just vanish and appear 1 feet in front of you. Direct lighting is good to have tho. Overall not as amazing as DF keeps sucking the balls of these devs and some of you are making it out to be. Cyberpunk 2077 is far superior in every aspect, and HFW is still the graphics king on consoles.
Nah man, the game looks great, these advancements are necessary so other devs can create a world that looks as good as this and make it more dynamic. Remedy is pushing the bar so others can make it better later.
Nope to both, but I would put Wake on top, yes. Of course, it's not doing much on-screen at any given moment, and is not the most impressive game I've played, but visually, I'd put it ahead.
Ray-tracing looks better then non ray-tracing in a game where the developer doesn't give a rats ass about the non ray-trace mode.
How about comparing in a game that have a non ray-tracing mode where the developer actual gave a damn and used all and every trick in the book to make it look good, and then compared it to the ray-tracing mode in the same game...
A good comparison is when equal effort is put into both options, which is very likely what we're seeing here (because ray tracing / path tracing is easier than learning and implementing every known trick in the book).
On PC, maybe. They really didn't do a good enough work with rasterization. The game is unacceptably noisy.
On console and lower-end to mid-spec PCs, it has more noise and artifacts than a KISS concert inside the Louvre. Image quality is ass on most machines. Next-gen rendering with worse image quality than PS360 titles.
A good comparison is when equal effort is put into both options, which is very likely what we're seeing here (because ray tracing / path tracing is easier than learning and implementing every known trick in the book).
Looks like Allan Wake 2 is heavily relying on streaming .
Over 2 GB a sec at points, almost 3 Gb/s for the mindplace, which I guess is a room somewhere under the map/level. But what is being streamed Mesh shader Culling ? Light maps? Textures ? objects ? The average is about the same as the UE5 tech demos. And how much of the Gpu memory bandwidth is used ?
been playing this recently on Series X, and man its such a shame these consoles cant do it justice... cause the picture quality is atrocious (in motion), i am playing in Quality but fuck me the jaggies, the shimmering, the artifacts (from i assume the upscaling technique) just ruin what is otherwise a superb looking game so far
this upscaler needs to burn, console makers need to just suck it up and go back to nvidia for that DLSS
been playing this recently on Series X, and man its such a shame these consoles cant do it justice... cause the picture quality is atrocious (in motion), i am playing in Quality but fuck me the jaggies, the shimmering, the artifacts (from i assume the upscaling technique) just ruin what is otherwise a superb looking game so far
this upscaler needs to burn, console makers need to just suck it up and go back to nvidia for that DLSS
Both epic and insomniac have better reconstruction tech than AMD with fsr. That means better image quality is possible but it's much easier to just use (ready) fsr than to make upscaler by themselves.
FSR2 is massive disappointment, it looks ok when 1440p base is used for 4K image but with anything lower it starts to look ugly. Developers on consoles are brave enough to use 900p or even 720p base image lol.
this tends to be so immersion-breaking for me.
given the story, maybe i can suspend disbelief by asking myself "is this even reality? am i inside someone's imagination?" blah blah blah
this tends to be so immersion-breaking for me.
given the story, maybe i can suspend disbelief by asking myself "is this even reality? am i inside someone's imagination?" blah blah blah
Nah, I finished it recently, it does leave marks on certain surfaces but not all of them like trees, but its not immersion breaking at all because 80% of the time you wont be shooting anything.