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Digital Foundry: APB Reloaded-The Worst Game on Xbox One?

I'd definitely say it is. Played it for a couple of hours the day it came out.

So sad, game has so much potential.

Also, don't hold your breath waiting for the devs to fix anything. They said the engine upgrade was coming soon 5 years ago. Every couple months they would say "Soon!".

The only updates they really make are related to ARMAS (their cash shop).
 
Good lord. It looks like an early, early gen Xbox 360 game. And they got a maximum framerate of 20fps? With terrible tearing?
 
Shit should be running at like 9000fps.

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Does microsoft still have the rule that indy games should come out on Xbox One first or the same date or not at all? (special cases are allowed to)
 
Ive commented on this before but I will let it be known, I will scream this to the heavens

APB Reloaded on XB1 is a fucking travesty, an actual offensively bad port that im flabberghasted made it through QA, there isnt even some sort of "redemption" because its Free 2 Download, it shouldnt be there at all.

A shame because you can definitely squeeze some fun out of the PC version
 
From my experience with the game, some of those textures never load in.

I deleted it when I died because the game frame rate went so low I couldn't turn to shoot the other player.
 
It was a shit show on PC to start with.

Game went down hill fast with G1 at the head.
I remember being so, so happy when G1 picked it up after it got shut down. I enjoyed the first launch very much even though the balance was shit (N-Tec Dvah anyone?).

Then I realized all they cared about was the cash shop.
 
I wish people would stop saying this. This is not what certification does
Maybe not, but it is what certification should do. These consoles are walled gardens, that's supposed to benefit the player at least in some small way. Garbage like this just wastes everybody's time.
 
I remember being so, so happy when G1 picked it up after it got shut down. I enjoyed the first launch very much even though the balance was shit (N-Tec Dvah anyone?).

Then I realized all they cared about was the cash shop.
Nano and Whisper for days bruh!

I loved the game under RTWs running, they had a issue with hackers but it was so much fun regardless as you could easily beat them when playing with a team on VoIP simply due to the OP N-Tec with mods out the barrel :D


I miss that game, I'm glad I got out of it vicious claws eventually.
 
When they state input latency I wonder if that's on foot, because if driving it makes sense as that's an issue that was on PC too due to driving being purely server side. No client side prediction etc (or if there was/is, didn't feel like there was at all), input sent to server, does what it does, positions and updates sent back. Something to do with trying to keep collisions accurate. Unless all that has changed in recent years but I doubt it by the sounds of it, but it would make playing the game near impossible if your ping was too high, you'd turn and then seconds later it will eventually turn. They did improve this over time as it was much worse in Alpha/Beta but yeah. I do not miss this game.
 
Maybe not, but it is what certification should do. These consoles are walled gardens, that's supposed to benefit the player at least in some small way. Garbage like this just wastes everybody's time.

If the game isn't functionally broken, then you're advocating what could quickly become a dangerous slippery slope.

Not only would it be pretty much impossible to fairly deny projects from showing up on their stores, since everyone has different standards (and maybe some people are enjoying APB?), but it would also massively increase certification time + costs.

The best lesson that Microsoft and Sony learned from the 360/PS3 era is that lighter-weight and free certification processes end up benefit everyone, especially smaller independent teams.


Let the market decide what's shitty. Especially for a free-to-play game for which there's no risk in downloading to see for yourself.
 
I wish people would stop saying this. This is not what certification does

That's the thing, it SHOULD include stuff like this.
Does your game run like you're playing it on a potato? Instant cert fail, you can't publish this game on our platform in this state.
 
Really?

It ran fine at PC launch, guess this was just a last ditch port to pump life in the game

Pros:
+Good music and playing music server side with other gang members was fun
+Hub world with community events was pretty cool

Cons:
-Pay to Win everything
-Get stuck in lower tier missions with other players who have been blessed by RNJesus/Paid $2 for a good weapon
-Boring
-Same few mission types
-Tons of Hackers
-Low quality assets
-Pay to Win everything
 
If the game isn't functionally broken, then you're advocating what could quickly become a dangerous slippery slope.

Not only would it be pretty much impossible to fairly deny projects from showing up on their stores, since everyone has different standards (and maybe some people are enjoying APB?), but it would also massively increase certification time + costs.

The best lesson that Microsoft and Sony learned from the 360/PS3 era is that lighter-weight and free certification processes end up benefit everyone, especially smaller independent teams.


Let the market decide what's shitty. Especially for a free-to-play game for which there's no risk in downloading to see for yourself.

I'd argue sub 20FPS is functionally broken.

If you cant even maintain 30FPS for the majority of the time you got some big functionality issues.
 
Maybe not, but it is what certification should do. These consoles are walled gardens, that's supposed to benefit the player at least in some small way. Garbage like this just wastes everybody's time.

What if it was an artistic decision? A game like Soda Drinker Pro looks like ass but it's 100% intentional. What if APB: Reloaded's devs want people to play at 20 FPS?
 
If the game isn't functionally broken, then you're advocating what could quickly become a dangerous slippery slope.

Not only would it be pretty much impossible to fairly deny projects from showing up on their stores, since everyone has different standards (and maybe some people are enjoying APB?), but it would also massively increase certification time + costs.

The best lesson that Microsoft and Sony learned from the 360/PS3 era is that lighter-weight and free certification processes end up benefit everyone, especially smaller independent teams.


Let the market decide what's shitty. Especially for a free-to-play game for which there's no risk in downloading to see for yourself.
I love PC gaming, I love open platforms, but I guess my argument boils down to these consoles aren't open platforms. That's honestly one of their main selling points. They don't allow everything to be released on them, there are rules, and I don't see why a game in this poor of a state can't be part of those rules.

I don't think it's as slippery a slope as you suggest. The video shows the game simply failing to properly function in multiple ways, from the AI turning off, random and common seconds-long pauses where the game entirely freezes, textures taking literal minutes to stream in, and a framerate usually hovering below 20fps. I don't think Microsoft saying this sort of thing is unacceptable for their monthly fee-paying Xbox Live Gold audience would be a particularly harsh hurdle for other developers. If it's not literally functionally broken it's damn close to it.

Increasing certification times and costs could be a problem I guess, that's true. But nobody comes out looking good when garbage like this comes to a platform.

What if it was an artistic decision? A game like Soda Drinker Pro looks like ass but it's 100% intentional. What if APB: Reloaded's devs want people to play at 20 FPS?
I understand what you guys are saying, but I don't feel it's as slippery as you're suggesting. We know what this game is supposed to look and play like because it's been available for what, six years on PC? This isn't a new Desert Bus, this is a game with obvious, gross technical issues.
 
I'd argue sub 20FPS is functionally broken.

If you cant even maintain 30FPS for the majority of the time you got some big functionality issues.
See that's nonsense. Many famous and well received games have run mostly sub 30 and haven't had people think twice about it. GTA V had trouble hitting 30fps and most people were really pleased. Certification doesn't set these standards for consumers because the claim you just made is clearly a subjective spin that doesn't ring true for the market. It's a tricky idea to tell the console makers what is the EXACT objectively reviewable criteria for this stuff.
 
See that's nonsense. Many famous and well received games have run mostly sub 30 and haven't had people think twice about it. GTA V had trouble hitting 30fps and most people were really pleased. Certification doesn't set these standards for consumers because the claim you just made is clearly a subjective spin that doesn't ring true for the market. It's a tricky idea to tell the console makers what is the EXACT objectively reviewable criteria for this stuff.

GTAV could hit 30fps for extended periods of time, APB doesn't. There is a huge difference.
 
I just don't understand.

I played this on my PC yeaaaars ago and it looked pretty good and ran beautifully. It's not really a demanding game even for its time. I mean, I kinda understand ARK and Lichdom, they're generally newer games that have just recently came out. Too bad, it's a pretty fun game.
 
I'd argue sub 20FPS is functionally broken.

If you cant even maintain 30FPS for the majority of the time you got some big functionality issues.

As someone who happily played through GTA 5 on 360 where 20FPS is frequent, nah that's not "functionally broken"
 
GTAV could hit 30fps for extended periods of time, APB doesn't. There is a huge difference.

It also didn't just freeze for long periods of time while the game keeps running. Textures didn't take multiple minutes to load in. AI didn't simply stop. I think people are focusing just on the framerate -- which is terrible! -- while this game has way more problems than that. Everybody needs to watch the video.

(And yes, if I was Videogame Dictator I would forbid any game releasing without at least a perceptual 60fps, but I recognize that is unfair and unworkable to all the bad game developers out there and that's not what I'm actually arguing about. Maybe an /s goes here?)
 
Yea it's truly an awful game on any platform.
I was SOOOOO hyped for this game for years, just waiting and waiting and it turned out so utterly terrible.

I rip on Gears of War 2 all the time on GAF as my biggest disappointment of all time, but APB might even be worse.

You can't even shoot windows out for fucks sake
 
If the game isn't functionally broken, then you're advocating what could quickly become a dangerous slippery slope.

Not only would it be pretty much impossible to fairly deny projects from showing up on their stores, since everyone has different standards (and maybe some people are enjoying APB?), but it would also massively increase certification time + costs.

The best lesson that Microsoft and Sony learned from the 360/PS3 era is that lighter-weight and free certification processes end up benefit everyone, especially smaller independent teams.


Let the market decide what's shitty. Especially for a free-to-play game for which there's no risk in downloading to see for yourself.

I wouldn't mind this if PSN/XBL/retail had a return/refund policy for games.
 
It's not just that it runs sub 20fps, it frequently freezes. Frame times are all over the place. To cut a long story short after 11 years of development the basics of the game do not work.
 
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