Moral Panic
Member
Why's it so hard to believe that it was running at a solid 30?
Because frame-rate analysis of a video someone gave you seems premature.
Why's it so hard to believe that it was running at a solid 30?
It's gonna be day one for me, price be damned. I'm still saying $399 to $449 though
Because when I view it. It does not seem entirely smooth.
What parts specifically? Guerrilla said it's locked 30fps and Digital Foundry analysis said it too.
That's not how it works.I don't know. There is something wrong here. I suspect that the video is being encoded using the internal 'share' feature which will use the onboard PS4 video encoders. The actual gameplay might be sub 30fps but it will still get encoded at 30fps and a simple framerate analysis would reveal a rock solid 30fps. But as you can see. There seems to be some minor framerate fluctuation and stutters.
This is great... but I want screenshots, videos, and people playing the games at the convention!
That's not how it works.
Don't know how accurate these are but it never dips below 30fps. http://www.youtube.com/watch?v=Hv2ofBB9O9E
Just one more thing. Are they saying that there is no analogue trigger for racing games?
I wasnt really talking the encoder. It may very well output at 30 FPS, or whatever. I'm talking DFs reader, it actually counts individual frames.How does the video encoding feature on the PS4 work then?
GDC isn't a convention.
I wasnt really talking the encoder. It may very well output at 30 FPS, or whatever. I'm talking DFs reader, it actually counts individual frames.
"If you're coming from PS3 you're used to the split memory architecture, you can't quite use all of it, the speeds are really wacky on some of it. We don't have that. It's eight gigs, it's there, it's easy."
Which is my point. The GPU might have rendered the frames at sub 30fps but the video encoder will simply grab the nearest frame and encode it at 30fps. It's possible that the encoder could encode a single frame from the GPU as two frame in the 30fps stream or even miss a frame.
The DF analyser will just count the frames over a period of time and report a solid 30fps even if the underlying framerate of the original pre-encoded stream was less then 30fps.
I hope that makes sense.
Which is my point. The GPU might have rendered the frames at sub 30fps but the video encoder will simply grab the nearest frame and encode it at 30fps. It's possible that the encoder could encode a single frame from the GPU as two frame in the 30fps stream or even miss a frame.
The DF analyser will just count the frames over a period of time and report a solid 30fps even if the underlying framerate of the original pre-encoded stream was less then 30fps.
I hope that makes sense.
Quotes sound interesting so far, can't wait to read the full article tonight.
Am I reading that right and they are insinuating that devs have access to all 8GBs? I assumed the OS would take up a chunk of the memory, is this not the case?
Next gen rumble.
Then frame analysis of literally any video would be pointless.
Quotes sound interesting so far, can't wait to read the full article tonight.
Am I reading that right and they are insinuating that devs have access to all 8GBs? I assumed the OS would take up a chunk of the memory, is this not the case?
I'm sure the OS footprint is relatively small... I wouldn't rule out dedicated storage/memory for the OS either.
My take is you may have 150MB of game code and 260MB of texture and buffers. Well you cannot take from the CPU side to lend to the GPU side, with a UMA you don't have this restriction. He was ignoring the OS footprint for simplicity I would guess.
The compute data running simultaneously to rendering on the GPU is fucking awesome and it sounds like they're doing seamless installs. Excellent. I adore the design of this system so far. It just seems smart and well thought through all around.
From Digital Foundry
Quotes sound interesting so far, can't wait to read the full article tonight.
Am I reading that right and they are insinuating that devs have access to all 8GBs? I assumed the OS would take up a chunk of the memory, is this not the case?
The compute data running simultaneously to rendering on the GPU is fucking awesome and it sounds like they're doing seamless installs. Excellent. I adore the design of this system so far. It just seems smart and well thought through all around.
I hope they have a feature like the 360 that lets me disable rumble console-wide. I was on board with Sony this gen when they said rumble was a last-gen feature.
Bingo.And thats how it works, when You have doubled/tripled etc frames, You have framerate drops and they are counting this exactly, how many unique frames are there per second.
The only time I have ever used the analogue feature on face buttons was for changing the speed of binocular zooming... in Metal Gear Solid 2.
Good to see that we'll benefit from getting rid of it.
Bingo.
http://www.eurogamer.net/articles/digitalfoundry-fps-tools-v2-blog-post
It's all beside the point because they didn't use the YouTube/PS4 video.
Quotes sound interesting so far, can't wait to read the full article tonight.
Am I reading that right and they are insinuating that devs have access to all 8GBs? I assumed the OS would take up a chunk of the memory, is this not the case?
Yes, now read the link and it'll explain to you their process for compressed video.Yes but in the case of the eurogamer analysis of Shadowfall. They used the video trailer and not direct output from a console.
Norden also hinted at Kinect-style gameplay, saying that the PS4 would support controller-free gameplay as well as custom props
That quote is probably browning a few underpants.
Yes, now read the link and it'll explain to you their process for compressed video.
The question worth asking is how much effort is this going to get? rather than trying to draw silly battle lines.
Now if only that question was easily answerable.
I really do not like tight sticks. That is the big thing I hate about the 360's controller.
Surprisingly, that stuck out as well. I can't imagine there not being an always available OS. Perhaps the OS, while in game is different (lite) and takes up an amount of space that is tiny compared to rest of the memory or they have a way of offloading most of OS to some place else (may that rumoured 16GB flash chip could provide answers). Even 512MB which would be a massive jump from existing console's ~50MB, it would still be a fraction of the overall system RAM.
And this still confuses me. The guy says 1.84TFlops available for graphics but if even a single CU is being operated randomly for whatever amount of time for running non-gfx related tasks then the gfx related task really don't have 1.84TF accessible to them during those times. To me it comes off as 1.84TF for gfx + extra for compute whereas it should be more of an "on demand" substitute mechanism, i.e. 1.843TF for Gfx & GPGPU combined.
Wow, more PS4 news! But I thought the "hype dropped off".
I'm excited! Seriously, there is no bad news about the PS4 at this point. I'm there day 1 unless a nasty DRM bomb goes off.
OPM You talked a lot about service, tech and ideas; how are you going to present PS4 to a more casual market?
Michael Denny So I think two of the other pillars we talked about in-terms of design were simplicity and immediacy. Even taking back a step from here, PlayStation 4 can still be enjoyed old school without an Internet connection at all. So it depends what level you want to use these feature sets at. So with simple and immediacy we want it so that everything is one button click away, for example. And immediacy takes down these barriers that can be frustrating to gamers between the player getting access to the content.
Yeah it microstutters. Which doesn't really effect the actual frame rate. Remember, it's an average for each second.I understand the article and the principles around the analysis. But I can still see frame rate issues with the trailer even though Eurogamers tools report it as a solid 30fps.
Do you notice any hitching or framerate issues?
http://www.youtube.com/watch?v=Hv2ofBB9O9E
Watch it in 720p and look around the 4:40 mark and a little after it. Do you notice anything?