Dictator93
Member
I havent bought the game, but I am curious about the POM. Where and how it is used... anyone got anymore pics of it? For example, whether it is self shadowing? Kinda hard to tell in the screen in the DF review.
no mention of ps4 af issues in this one....but its still there in the screenies
HBAO+ is immediately evident throughout the game and dramatically improves image consistency.
Yeah, it's hard to tell indeed but the shadows are generated by your light.I havent bought the game, but I am curious about the POM. Where and how it is used... anyone got anymore pics of it? For example, whether it is self shadowing? Kinda hard to tell in the screen in the DF review.
CozMick said:There is no AF issue on ps4. The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
Of course PC version wins, but stillt nice to see the devs appropriately leveraging each respective hardware.
There really is an AF issue on PS4. Not one that means that it's not possible on PS4, but clearly one which is inhibiting developers from applying it as easily as they are doing it on XBO. There's a list of games out there with PS4 games that have no AF vs. XBO games that have it, and it's a considerable sized list XBO wins hands down. It's a bit of a mystery still why that one graphical effect is missing so often.
That's strange. POM is likely one of my favourite graphical features and I'm delighted several games on current gen consoles use it. But in this case, is this issue just on consoles or does it affect PC as well? It would also be nice to see a better shot of POM in this game.Yeah, it's hard to tell indeed but the shadows are generated by your light.
The thing is, it only seem to be applied in very limited circumstances. The texture in that screen was taken from one of the indoor missions where you leave the open world map. That same texture in the regular world doesn't use POM, however, and appears completely flat in comparison.
There is no AF issue on ps4. The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
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Why devs choose to not include it is anyone's guess.
Yeah weird omission
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Looks pretty bad
Its just a toggle in an engine, it doesnt need work time. The only reason it could be reduced or turned off is performance.Inhibiting or "takes too much time and money so why bother"?
It clearly can be done so from my point of view its the cost/labour that's the reason.
That's a pretty old screen. From the E3 build.The Order did not have AF in the past:
http://images.gamersyde.com/image_the_order_1886-25122-2752_0002.jpg
http://i.imgur.com/1Hr5pfH.jpg
You're really missing the point here. If devs are taking the time and effort to put it in XB1 versions, its not a 'too much time and money' issue. There is likely a technical performance reason its use is being limited. Perhaps it costs more to do on PS4 somehow, so devs prioritize other things instead. I know you don't want to admit that the PS4 might have an issue with something, but it really seems to be the case.Inhibiting or "takes too much time and money so why bother"?
It clearly can be done so from my point of view its the cost/labour that's the reason.
The power of optimization! You do know it's a thing, right?The Order did not have AF in the past:
http://images.gamersyde.com/image_the_order_1886-25122-2752_0002.jpg
http://i.imgur.com/1Hr5pfH.jpg
Inhibiting or "takes too much time and money so why bother"?
It clearly can be done so from my point of view its the cost/labour that's the reason.
That's a pretty old screen. From the E3 build.
I would absolutely love for a developer to post on the AF issue with PS4. There has to be a reason why it's being dropped as opposed to the Xbone.
It just seems like one of the easiest things to add that has little impact and huge IQ improvements.
What exactly are you trying to prove? That The Order 1886 has no/poor AF? There are several screens we've seen that proves otherwise.Problem with The Order is that most screens are so blurry that You cant see anything.
This one is somehow applicable, but because of blurriness and contrast i'm not sure about AF
http://images.gamersyde.com/image_the_order_1886-25924-2752_0004.jpg
What exactly are you trying to prove? That The Order 1886 has no/poor AF? There are several screens we've seen that proves otherwise.
We will see in the final game, it could be the same case as with Killzone:SF where some surfaces has 8x, but most have 2-4x or non at all.The power of optimization! You do know it's a thing, right?
I wouldn't be surprised if it was dependent on the surface but given how preoccupied the game is with IQ, poor AF would surprise me.That AF is not a easy thing to do on those consoles? Read my posts and ones i quoted?
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We will see in the final game, it could be the same case as with Killzone:SF where some surfaces has 8x, but most have 2-4x or non at all.
Newest trailer is in very bad quality, but i think there are scenes where AF is pretty absymal, still cant be sure in such an atrocious bitrate quality.
I know TLOU:R is a remaster of a last gen game (still looks amazing at times regardless) but it had a good level of AF. The Uncharted 4 PSX demo also had a decent level of AF. And Killzone Shadow Fall is a launch title, so let's wait for GG's next game to see if there is better AF. Regarding multiplatforms, Shadow of Mordor and Sniper Elite 3 (could be wrong about this one) had a decent level of AF.That AF is not a easy thing to do on those consoles? Read my posts and ones i quoted?
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We will see in the final game, it could be the same case as with Killzone:SF where some surfaces has 8x, but most have 2-4x or non at all.
Newest trailer is in very bad quality, but i think there are scenes where AF is pretty absymal, still cant be sure in such a atrocious bitrate quality.
What exactly are you trying to prove? That The Order 1886 has no/poor AF? There are several screens we've seen that proves otherwise.
The Uncharted 4 PSX demo also had a decent level of AF
I wouldn't be surprised if it was dependent on the surface but given how preoccupied the game is with IQ, poor AF would surprise me.
The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
There is no AF issue on ps4. The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
![]()
Why devs choose to not include it is anyone's guess.
As I said in the other thread about this, it seems some people are trying to craft a narrative around some PS4 games not having AF. I don't understand why, because many games do. There are like 3 multiplats without AF and they're all from developers who aren't AAA tier proficient (thief, dying light, strider). Several other games have better AF on PS4 than Xbone.
We just don't have enough evidence to support this "narrative", in fact we have evidence against it but whatever.
Yeah, it's pretty damn annoying. And now The Order 1886 looks like the next target. Really, I wonder who is behind all this narrative? /sAs I said in the other thread about this, it seems some people are trying to craft a narrative around some PS4 games not having AF. I don't understand why, because many games do. There are like 3 multiplats without AF and they're all from developers who aren't AAA tier proficient (thief, dying light, strider). Several other games have better AF on PS4 than Xbone.
We just don't have enough evidence to support this "narrative", in fact we have evidence against it but whatever.
I hope you're not suggesting it won't improve before release. The game is still at least 10 months away. Let's judge it again when we get the next trailer.Around 4x. I wouldnt call it amazing.
While I do agree with you on this, you know what kind of reaction you'll get from this thread when you post the bolded.There is no AF issue on ps4. The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
![]()
Why devs choose to not include it is anyone's guess.
Yeah, since everything is moving there it's hard to be sure since the motion blur is on everything. We'll need to wait until people can take shots standing still.Its really hard to judge from the screenshots. Like look at this one, it seems to have decent AF, but You can be sure, because of blurriness:
http://images.gamersyde.com/image_the_order_1886-27140-2752_0010.jpg
We have to wait for better captures from different levels. AF also could be level dependent.
He did say decent, which is a good way to describe 4x in a console setting.Around 4x. I wouldnt call it amazing.
Pretty sure its a lot more than that. No one is trying to write a narrative. Just making a pretty obvious observation at this point.There are like 3 multiplats without AF
It seems like to some people "decent" is the same as "amazing" just to prove their pointYeah, since everything is moving there it's hard to be sure since the motion blur is on everything. We'll need to wait until people can take shots standing still.
He did say decent, which is a good way to describe 4x in a console setting.
So with which games is it better than on xbone? Saying games are not AAA doesn't explain the lack of af when it is on the other, inferior console
There are actually very few games which have better AF on X1 than PS4 and most of those games were developed on Unreal Engine 3 which does have some issues with AF on PS4 due to the console's architecture (I can't explain this but it's what I read anyway). Dying Light is the first game (someone correct me if wrong) which is not developed on UE3 to show this problem. Could be a bug or a problem on the engine itself.Given the whole AF narrative what's the real situation game wise? How many games have AF on PS4 more or less in line with other platforms and how many have it confirmed missing?
Unless there's a confirmed notable percentage if its only a fraction of the games then for whatever reason those devs didn't implement it. Clearly the console can support it as there are for sure games with it and games with it at the same settings as XB1.
If there was a real SDK or similar issue with AF on PS4 I'm sure it would have been leaked or touched on by now. The impression I get is that a small number of devs haven't implemented it either by choice of accident and they don't seem to be talking as to why they aren't when others are.
It would be interesting to see if there is any correlation with other settings - for example is it missing on 1080p titles where XB1 is sub full 1080p where perhaps the lower resolution on XB1 allows it to be squeeze in but the full 1080p on PS4 has caused devs to omit it?
It feels like we're talking like 1% of games or less but if it's a lot more I presume there's a list or record of number of titles with it vs those without to give some idea of the true percentage of occurrence.
Pretty sure its a lot more than that. No one is trying to write a narrative. Just making a pretty obvious observation at this point.
There is no AF issue on ps4. The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
![]()
Why devs choose to not include it is anyone's guess.
It's in game.We don't know if that is a GCI render or the real game. It has not been positively identified.
I can confirm this is not concept art, and is from in-game. Same for the Lycan. Also, the transformation of the Lycans are real-time, not pre-rendered.
**Edited for clarity**
So with which games is it better than on xbone? Saying games are not AAA doesn't explain the lack of af when it is on the other, inferior console
We don't know if that is a GCI render or the real game. It has not been positively identified.
Yeah, it's hard to tell indeed but the shadows are generated by your light.
The thing is, it only seem to be applied in very limited circumstances. The texture in that screen was taken from one of the indoor missions where you leave the open world map. That same texture in the regular world doesn't use POM, however, and appears completely flat in comparison.
I think I finally realized why I have such a disconnect with parts of gaf. I've been playing the PS4 version for a couple hours and I think the game looks great and runs just fine. But other folks are seeing the same game as having 'mediocre graphics' and 'running like shit'?
There is no AF issue on ps4. The order 1886 is the most graphically impressive game there is and it manages it pretty damn well.
![]()
Why devs choose to not include it is anyone's guess.
I assure you that most of these people are either running the game on max and trying to show their dominance or are 60FPS elitistsI think I finally realized why I have such a disconnect with parts of gaf. I've been playing the PS4 version for a couple hours and I think the game looks great and runs just fine. But other folks are seeing the same game as having 'mediocre graphics' and 'running like shit'?
Yeah weird omission
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Looks pretty bad