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Digital Foundry: Face-Off: Assassin's Creed Unity

Well, according to Ubisoft's very own tech sheet the power advantage of PS4's GPU should be enough to at least close the gap between both CPUs, if utilised correctly.
performancejzs1x.png

I wonder what went wrong there.
 
Fuck off.

I've yet to have a single regret playing this. Personally have it a GOTY contender; its been loads of fun even with the problems.

It doesn't mean the game isn't fundamentally broken. Just because YOU are having a good experience doesn't mean everyone will, and honestly most will have a subpar experience. Just realize the position he's coming from.
 
Fuck off.

I've yet to have a single regret playing this. Personally have it a GOTY contender; its been loads of fun even with the problems.

What about the technical problems? its that OK for Ubisoft after all their lies?, is this patch going to solve everything? Why do they get a free pass, Is the gameplay really that good?
 
What about the technical problems? its that OK for Ubisoft after all their lies?, is this patch going to solve everything? Why do they get a free pass, Is the gameplay really that good?

Yes it is. The game is a blast. Maybe if people stopped worrying about specs and Framerate and glitches (that have been in all ass creed games this is nothing new) and actually sat back and enjoyed the game maybe they would see it. I would take ass creed with its flaws over a boring overrated 10/10 game like Destiny or the last of us. It's perfectly playable.
 
It doesn't mean the game isn't fundamentally broken. Just because YOU are having a good experience doesn't mean everyone will, and honestly most will have a subpar experience. Just realize the position he's coming from.

It also doesn't mean people are "dumb" because they've bought the game and are having a good time with it.

From my experience, there is nothing fundamentally broken about this game that I have encountered. I've encountered some glitches with NPCs floating or clipping through each other, but it's hardly the end of the world.

The game runs and plays fine for me. The visual glitches are too high, but it doesn't change the way I'd be playing the game.
 
Yes it is. The game is a blast. Maybe if people stopped worrying about specs and Framerate and glitches (that have been in all ass creed games this is nothing new) and actually sat back and enjoyed the game maybe they would see it. I would take ass creed with its flaws over a boring overrated 10/10 game like Destiny or the last of us. It's perfectly playable.

I don't enjoy games with shit framerates. And I didn't buy Destiny, either. Where does that leave us?
 
I already quoted you in your previous thread.

You really look too biased about AC Unity. It's awesome to watch, but games like ISS, DriveClub, KS have something that AC unity doesn't have : performance.
These games "play" in the field of good and solid performance and yet, are more impressive than AC Unity.

What would happen if the devs of Infamous SS decided to ignore the frame rate to prefer more effects, details, better lights, etc ?

Comparing the visual of a game like AC Unity against other games, right now, doesn't make too much sense. We will talk again once the game runs properly.

Sorry if I sound rude, but you keep saying games like ISS, DriveClub, etc are inferior to AC Unity and this is not true at all.

Are you an employee of Ubi ? (maybe this explains why you are so biased about this game!)

I still find it hilarious he keeps comparing console games to a PC game cranked up to max. ACU on consoles is a considerable step down from Second Son and Driveclub.
 
Yes it is. The game is a blast. Maybe if people stopped worrying about specs and Framerate and glitches (that have been in all ass creed games this is nothing new) and actually sat back and enjoyed the game maybe they would see it. I would take ass creed with its flaws over a boring overrated 10/10 game like Destiny or the last of us. It's perfectly playable.
This is what the topic is for.

Its a discussion about the technical aspects of a game.
 
I can't believe that people are making this 150mhz upclock seem more than it is, coupled with having no definitive proof that the PS4 cpu is at 1.6ghz to compare. So many details unavailable as to the number of cpu resources available, what's dedicated to the os or to gaming on both systems, what has been freed up by the ice/os team etc....

Microsoft has been more forthcoming on these details (150mhz upclock, freeing up kinect resources etc..) because they were trying to save face (against their hardware being clearly inferior), but we don't have much official info from Sony in this regard for the opposite reason.

Still, in the absence of such concrete info who's word will you take as genuine in this matter? Matt a dev, have said on numerous occasions that the PS4 cpu has a better return than that of the xbone cpu, later on, he said there's no reason for any part of the xbone to outclass the Ps4, yet, we still go in circles propagating the wrong info. The Metro devs who had their hand in both systems and delivered an excellent product across the board (unlike ac-unisoft) highlighted how the xbone api slows down cpu processes exceedingly so in comparison to the same processes on the PS4 cpu. Interview here.

How is it that we continue to ride and fuel this fud train when we have better and more credible info available?
 
It also doesn't mean people are "dumb" because they've bought the game and are having a good time with it.

From my experience, there is nothing fundamentally broken about this game that I have encountered. I've encountered some glitches with NPCs floating or clipping through each other, but it's hardly the end of the world.

The game runs and plays fine for me. The visual glitches are too high, but it doesn't change the way I'd be playing the game.

I think you've failed to grasp the concept that this game crashes and is unplayable for some, a large amount of people in fact go read the damn steam reviews. Your attitude is unreal I didn't say you were "dumb" nor did I concur with the previous poster, but asked KingGroin to understand why he would be upset. I'M HAPPY IT RUNS WELL FOR YOU. BUT YOU ARE NOT EVERYBODY. Is that simple enough?
 
So, a friend of mine who doesn't have a GAF account yet asked me to post the two following videos he recorded, based on his (apparently very crappy) experience:

https://www.youtube.com/watch?v=ERiQQ-IonBc

https://www.youtube.com/watch?v=x7ksClWQ4PQ

I haven't played AC:U yet but this is discouraging, specially the second one. By far his worst framerate drop case on the PS4 so far. Until the next Ubi game, that is.

Wow, that's probably the worst frame rate I have seen in a long time.

Disgusting
 
They dont need a faster cpu when they have a top of the line gpu.
At least thats what some people say .

Those people don't know what the hell they're talking about, let alone built and upgraded their own desktop computer. From my experience, CPU can be a huge bottleneck depending on the application. If what you're saying is true, that means I could've gotten away with upgrading my GPU and keep using my Core2Duo CPU to play all the latest games. No. Just no.
 
Ubisoft had the courage to realise that Watch Dogs wasn't ready for release and pushed the game back. The end product might not have been a masterpiece, but we didn't encounter any game-breaking bugs and performance was generally solid. We can't help but wonder how long it will take until Assassin's Creed Unity is in the same state. There's certainly a long way to go yet."

Finally a good reason to wait for one of the later editions of the game.
 
I wish consoles had faster cpu's :(

Maybe they'll manage to free one more of the eight cores. Currently, only six are available for games. That's hard to imagine for the Xbox One, given that it has to run a version of Windows with snapped apps in parallel to the game. But I'm not sure what the PS4 is currently doing with two cores, especially since it has some ARM co-processor for minor background tasks. They might just reserve it "just in case" some suddenly emerging popular new use case would require them to provide more processing power to background tasks.

Otherwise, yeah, it might become a frequent bottleneck for certain games, and as others have already stated correctly, GPGPU is not a silver bullet, since it requires particular properties from computational problems to solve them efficiently.
 
I think you've failed to grasp the concept that this game crashes and is unplayable for some, a large amount of people in fact go read the damn steam reviews. Your attitude is unreal I didn't say you were "dumb" nor did I concur with the previous poster, but asked KingGroin to understand why he would be upset. I'M HAPPY IT RUNS WELL FOR YOU. BUT YOU ARE NOT EVERYBODY. Is that simple enough?

Did you happen to miss what was being to responded to in the first instance? A blanket "You're dumb for buying this game" despite from some people's perspective, they're not having problems. No one is saying you made the comments in question. Equally so, to quote you:

"I'M SORRY IT ISN'T RUNNING WELL FOR YOU. BUT YOU ARE NOT EVERYBODY"

It goes both ways. I haven't failed to grasp that many people are having problems, I'm not claiming people aren't having problems, I just disagree with the idea that people are dumb for being okay with buying a game they're enjoying.

protip: this is a forum, follow what people are responding to before ranting away. If you respond with a rebuke to a comment which in itself is responding to another reply, it is assumed you're rebuking the reason for their reply. You can't insert yourself into a conversation about a certain idea, then when responded to, suddenly decide you're not a part of it or weren't on board with the original premise. It's just confusing and isn't the way to effectively communicate on a forum.
 
I can't believe that people are making this 150mhz upclock seem more than it is, coupled with having no definitive proof that the PS4 cpu is at 1.6ghz to compare. So many details unavailable as to the number of cpu resources available, what's dedicated to the os or to gaming on both systems, what has been freed up by the ice/os team etc....

Microsoft has been more forthcoming on these details (150mhz upclock, freeing up kinect resources etc..) because they were trying to save face (against their hardware being clearly inferior), but we don't have much official info from Sony in this regard for the opposite reason.

Still, in the absence of such concrete info who's word will you take as genuine in this matter? Matt a dev, have said on numerous occasions that the PS4 cpu has a better return than that of the xbone cpu, later on, he said there's no reason for any part of the xbone to outclass the Ps4, yet, we still go in circles propagating the wrong info. The Metro devs who had their hand in both systems and delivered an excellent product across the board (unlike ac-unisoft) highlighted how the xbone api slows down cpu processes exceedingly so in comparison to the same processes on the PS4 cpu. Interview here.

How is it that we continue to ride and fuel this fud train when we have better and more credible info available?

We have very credible info right now that Ubisoft's benchmarks from GDC Europe show an advantage for X1's cpu. Things can change overtime and it seems likely MS has reduced the overhead on the CPU.
 
So, a friend of mine who doesn't have a GAF account yet asked me to post the two following videos he recorded, based on his (apparently very crappy) experience:

https://www.youtube.com/watch?v=ERiQQ-IonBc

https://www.youtube.com/watch?v=x7ksClWQ4PQ

I haven't played AC:U yet but this is discouraging, specially the second one. By far his worst framerate drop case on the PS4 so far. Until the next Ubi game, that is.

The next UBI game is 1080p and almost perfectly locked at 30 fps.
 
Maybe they'll manage to free one more of the eight cores. Currently, only six are available for games. That's hard to imagine for the Xbox One, given that it has to run a version of Windows with snapped apps in parallel to the game. But I'm not sure what the PS4 is currently doing with two cores, especially since it has some ARM co-processor for minor background tasks. They might just reserve it "just in case" some suddenly emerging popular new use case would require them to provide more processing power to background tasks.

Otherwise, yeah, it might become a frequent bottleneck for certain games, and as others have already stated correctly, GPGPU is not a silver bullet, since it requires particular properties from computational problems to solve them efficiently.
Sony took the "just in case" mantra for OS reserve a bit too far with the RAM and CPU reserve. Hopefully they open that up soon, especially considering how simple the PS4 OS is.
 
The LOD in this game is by a landslide the worst I've ever seen. NPCs magically appearing in front of your eyes, jarring distant textures transitions, pop-in everywhere.
And this is with the environment setting pushed to ultra.

Seriously distracting. Aside from that very good performance, the latest patch has smoothed things out for me. I can hit 60fps far more regularly but it drops as soon as NPCs start showing, framerate fluctuates pretty wildly but I have yet to see drops below 30fps.
I'm happy with the performance really, no crashes so far either but I've run into a fair share of bugs and glitches.
 
These consoles are capable of producing some amazing visuals, but only when the games are designed around the architectures specifically. This is a game that can look incredible, but is bogged down by having an engine that is most dependant on the weakest part of these new systems. This is what needs to change, moving forward.
 
Maybe they'll manage to free one more of the eight cores. Currently, only six are available for games. That's hard to imagine for the Xbox One, given that it has to run a version of Windows with snapped apps in parallel to the game. But I'm not sure what the PS4 is currently doing with two cores, especially since it has some ARM co-processor for minor background tasks. They might just reserve it "just in case" some suddenly emerging popular new use case would require them to provide more processing power to background tasks.

Otherwise, yeah, it might become a frequent bottleneck for certain games, and as others have already stated correctly, GPGPU is not a silver bullet, since it requires particular properties from computational problems to solve them efficiently.
Exactly. The more viable solution is to not rely on the CPU as much for rendering, which will help on the PC side as well.
 
So drops to 20fps are shit in unity but when tlou dropped to 17fps last gen it was a goty contender. Decisions,GAF, decisions. I'd say you guys voted with your wallet and you get what you voted for.
 
Hmm, those slides also show that slight XboxOne cpu advantage:
Ps4 handles 98 dancers inside of 5ms and Xbox One can go at 113..

That might also be a situational thing, since some benchmarks have shown the PS4 having slightly better CPU performance than XB1 even with the clock speed differences.
 
That might also be a situational thing, since some benchmarks have shown the PS4 having slightly better CPU performance than XB1 even with the clock speed differences.
Those were before recent SDK updates. I'm guessing XBO improved in CPU utilization since then.
 
What about the technical problems? its that OK for Ubisoft after all their lies?, is this patch going to solve everything? Why do they get a free pass, Is the gameplay really that good?

It doesn't mean the game isn't fundamentally broken. Just because YOU are having a good experience doesn't mean everyone will, and honestly most will have a subpar experience. Just realize the position he's coming from.

Everything you complain about is legit. And they should be called out on it.


Who I replied to; fuck him. I'm not a "dumb gamer" because I personally can get past the issues.


Edit: GAF members. Please fucking read and follow thread conversations BEFORE interjecting. Realize what's in the quotes.
 
Sony took the "just in case" mantra for OS reserve a bit too far with the RAM and CPU reserve. Hopefully they open that up soon, especially considering how simple the PS4 OS is.

Yeah, is likely a reserve. Otherwise, it's really hard to imagine what they are doing with all that stuff. It's evident that background recording is writing directly to the hard drive since all recordings are immediately available there for copying, etc., so that is not using a RAM disk. And apart from that, I have no idea what's occupying that much RAM. The OS and the UI (apparently HTML5, probably running on some WebKit derivate) can't use that much... Same for the CPU cores.
 
Yes it is. The game is a blast. Maybe if people stopped worrying about specs and Framerate and glitches (that have been in all ass creed games this is nothing new) and actually sat back and enjoyed the game maybe they would see it. I would take ass creed with its flaws over a boring overrated 10/10 game like Destiny or the last of us. It's perfectly playable.
Destiny got one 10/10 from official playstation Australia, the next score to follow that is an 88, I'm sure they're embarrassed, not even a 90% score. There's no issue if you love a 70% rated game, if the core is solid and you like it's mechanics. This however is a tech thread, so we discuss these details, we all like games here but when the performance of the game is so abysmal you really can't just give it a bye. Even then, Ac-U was not knocked only for it's performance, it was knocked primarily for it being the same thing we've played before, this time only less impactful game-playwise. In this case it's a double-whammy.

The destiny you mentioned is a solid 30fps, TLOUR is 60fps, driveclub is 30fps solid, so if you like these games you know that the performance is no annoyance to you. Both Destiny and driveclub are 70% rated games but nobody can say that any of these games falls unplayable to single digits or are glitch and lod fiestas.
 
That test was purely for cloth simulation.
Don't know if you noticed but i 've been asking this in several threads.

Cloth simulation seems GPU intensive and is used for a lot of the NPC's in the crowd. Yet i haven't heard any outlet or person pointing out differences of the quality of the simualtion between the X1 and PS4. Considering the PS4 GPU advantage is quiet substantial.

On the other hand the digital foundry analisis points to frame rate differences with the advanatge given to the console with the slightly higher clocked CPU.
 
That might also be a situational thing, since some benchmarks have shown the PS4 having slightly better CPU performance than XB1 even with the clock speed differences.

I do remember one other benchmark that shows better perf on PS4 CPU, this is the second ever straight up information I'm seeing that one can compare cpu's. Are there any others? Maybe it was before that Kinect reserve was freed?

These benchmarks also show how differently GPU code needs to be thought of. Their straight unoptimized port from CPU to GPU caused the performance to fall down to 5% of that of CPU's. Optimizing for SPU's wasn't as hard as this, IIRC.
 
Could be, though I was under the impression that the most notable update freed up GPU resources when not using Kinect.



Only in PAL-land, NTSC had them running at a glorious 20 FPS. :P

Ah, yes I forgot about that. Well, at least that was "smoothly" playable. PAL version was hardly playable but when I was younger I didn't noticed that.
 
Maybe they'll manage to free one more of the eight cores. Currently, only six are available for games. That's hard to imagine for the Xbox One, given that it has to run a version of Windows with snapped apps in parallel to the game. But I'm not sure what the PS4 is currently doing with two cores, especially since it has some ARM co-processor for minor background tasks. They might just reserve it "just in case" some suddenly emerging popular new use case would require them to provide more processing power to background tasks.

Otherwise, yeah, it might become a frequent bottleneck for certain games, and as others have already stated correctly, GPGPU is not a silver bullet, since it requires particular properties from computational problems to solve them efficiently.

I don't think freeing up 1 or half a core matters all that much in the grand scheme of things. The entire system has close to 2TF and the CPU makes up for 5% of that. Async GPGPU could potentially be worth 200 - 400 Gflops. Developers are just going to have to live with what they've got and be forced to either change the scope of their games, use more GPGPU, dive into register level coding, or otherwise.
 
Did you happen to miss what was being to responded to in the first instance? A blanket "You're dumb for buying this game" despite from some people's perspective, they're not having problems. No one is saying you made the comments in question. Equally so, to quote you:

"I'M SORRY IT ISN'T RUNNING WELL FOR YOU. BUT YOU ARE NOT EVERYBODY"

It goes both ways. I haven't failed to grasp that many people are having problems, I'm not claiming people aren't having problems, I just disagree with the idea that people are dumb for being okay with buying a game they're enjoying.

protip: this is a forum, follow what people are responding to before ranting away. If you respond with a rebuke to a comment which in itself is responding to another reply, it is assumed you're rebuking the reason for their reply. You can't insert yourself into a conversation about a certain idea, then when responded to, suddenly decide you're not a part of it or weren't on board with the original premise. It's just confusing and isn't the way to effectively communicate on a forum.

I think we're just having communication issues, or perhaps I addressed this incorrectly, but my initial point which followed the conversation of "you're dumb for buying it" or something to that matter was that "fuck you" as a response wasn't the best way to go about it. Perhaps that he was rightly upset about the game and that "dumb gamers" comment was overboard but the response of "fuck you" was equally dumb.
 
I kid of want this, but the low framrate and LoD/pop in ruin it for me.


If they could patch it to improve the pop in and LOD. I would buy this in a second.
 
Yes it is. The game is a blast. Maybe if people stopped worrying about specs and Framerate and glitches (that have been in all ass creed games this is nothing new) and actually sat back and enjoyed the game maybe they would see it. I would take ass creed with its flaws over a boring overrated 10/10 game like Destiny or the last of us. It's perfectly playable.

You are talking about Assassin's Creed here? One of the blandest and most soulless franchises of the past generation, with one of the most mindbogglingly bad combat and platforming mechanics of the market, an ''open world'' game filled with mindless boring ass copy paste tasks and collectathons, that Assassins Creed?
 
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