shinobi602
Member
Well, it's timed, and it won't be that long really.Why'd you get it on PS4? DLC's exclusive to XBO, no?
I just wanted the best looking version, in terms of consoles at least (don't have a gaming PC).
Well, it's timed, and it won't be that long really.Why'd you get it on PS4? DLC's exclusive to XBO, no?
I see nothing really wrong with a website writing about stuff that clearly interest people. The grass thread shows that people will discuss any advantage between consoles and the Metal Gear thread shows that people will discuss any advantage between consoles and PC. There is nothing wrong with their coverage or with the way they are presenting their findings.
Huh, I haven't noticed tearing at all here, playing the PS4 version.
Framerate dips a bit when a lot of action is going on onscreen, but it's not even that noticeable to me. Looks great.
So it seems we have our narrative for the rest of the generation nailed down.
PS4 better visuals but drops a few more frames randomly than XBO so it's a wash.
This is all subject to change when cross gen games stop though.
People know what 900p looks like which is why the conclusion is buy PS4 if you care most about image quality or buy XO if you care more about frame-rate. It's really that simple.
So how about when he pointed out how it was distracting to have the duplicated frame in Mario Kart 8? Or when he complains about the performance of the Xbox One version of Titanfall, aand suggests that the game would benefit from being locked at 30fps, rather than having a higher unstable framerate?
Or should we ignore those because they're not obvious attempts to downplay the PS4?
Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. Both versions use an adaptive v-sync setup that results in torn frames when the 30fps performance target isn't met, but thankfully, torn frames are contained mostly within the top 25 per cent of the screen, with less of a serious impact on image quality than you might expect.Where?
Can't believe he posted thatIn AC : Unity case - YES, In case of Dragon Age - NO!
Yup, once they unlock the dGPU in xbone it's game over for Sorny.
yup, same
yet we are told it happens 40% of all battles and there is tearing on 25% of the frame during those dips.
I have no choice but to call utter BS on that. I'll make videos today even just to see
Then maybe next time you will add those qualifiers right from the start instead of making a blanket statement about the PS4 being the only version to get for consumers who want quality and framerate?
Huh, I haven't noticed tearing at all here, playing the PS4 version.
Framerate dips a bit when a lot of action is going on onscreen, but it's not even that noticeable to me. Looks great.
Can't believe he posted that
Is it really needed? Won't PC always be the pick so can't we just keep comparisons to the consoles?
They'll strike back by unlocking the secret flash storage that contains copies of The Last Guardian and the Shenmue 1/2 HD Collection
I am not aware there are PS4 versions of MK8 and Titanfall.
Here we're talking about very sporadic drops which on top of that in most cases are to 28-29 fps.
It's just nitpicking, I've been playing the game and it's totally smooth to me, I'd be pissed off if resolution was lowered by dev to fix such a minor thing that most people won't notice anyway.
Yup, once they unlock the dGPU in xbone it's game over for Sorny.
Frankly, I have often wondered why can't they just let the comparisons be just objective data sets as opposed to weaving their own interpretation of "what it all means". Then again, the these threads would perhaps not be as filled with lively discourse if they weren't presenting their conclusion of factual data.
DF is given too much weight on these forums. This shit is rarely noticeable in actual game play. More than likely PC gamers here do not play with their FPS counter turned on because I can guarantee that you are dropping frames here and there but guess what? Its not noticeable. 5-10 frames can stand out like a sore thumb but if we're arguing over 1-3 FPS, that's just so damn silly.
Who cares of it drops a few frames, if you enjoy the game and it's fine with you then It should be no issue, don't see why you are so incredibly defensive if the game is fine to you. Also are you gonna take a video with the equipment to test the framerate so we know what framerate we are seeing, because if not your video will tell us nothing.
So Ps4 1080 vs X1 better performance is becoming a thing I see.
Well, from the video the drops seem to be very rare and even only 1-3 frames so I guess it's not really bad.
I endorse this statement. ..
2fps, really? Only a comp would pick that up..
Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. Both versions use an adaptive v-sync setup that results in torn frames when the 30fps performance target isn't met, but thankfully, torn frames are contained mostly within the top 25 per cent of the screen, with less of a serious impact on image quality than you might expect.
From what I seen in the video, yes, most of the times ps4 version has variable fps of 2-3 frames. 25 fps happen very rarely, when transparancies fill the screen (weird) but not stay so much in the low average, fps it's 'steady' fluctuant.I endorse this statement. ..
2fps, really? Only a comp would pick that up..
Is it really needed? Won't PC always be the pick so can't we just keep comparisons to the consoles?
DF is given too much weight on these forums. This shit is rarely noticeable in actual game play. More than likely PC gamers here do not play with their FPS counter turned on because I can guarantee that you are dropping frames here and there but guess what? Its not noticeable. 5-10 frames can stand out like a sore thumb but if we're arguing over 1-3 FPS, that's just so damn silly.
What difference does that make here? dark10x is consistent in mentioning the impacts of framerates regardless of if the game is multiplatform (such as here) or exclusive (such as Titanfall). Is it seriously that difficult to believe that a stable framerate is something he places a lot of value in. Notice how his tag doesn't read "1080p 1080p 1080p 900p 1080p". He's fucking consistent. Leave the bias claims alone.
After missing it entirely the first time around and being called out on Neogaf.
Could be seen more as damage control really.
not at all defensive actually, i just call BS when I see it.
first of all, 40% of all battles getting drops and tears is not " a few frame drops ", that would be a ton considering how often you are fighting in this game.
second of all, he says it is quite noticeable
third, he says for someone to buy the X1 version instead because of these issues
4th, it is dumb beyond measure for you to say something like that in this kind of game. an immersive WRPG. not an action, twitch based shooter or something where that frame drop could cause you to miss your target or throw off your aiming. Frame drops in this kind of mean do absolutely nothing gameplay wise. And well, just read back these other 100 pages or so since people have had the game and see how many times framerate is mentioned. or how many times someone mentions tearing going on across 25% of the top of their screen.
Thats my only issue here really. It's the talk like ... zomg the game drops to 28fps during non-twitch RPG battles where you are holding the R2 button down waiting for the cooldown to end for a special attack, zomg go buy the other version.
im done talking about it though. its a non-issue really. doesn't effect gameplay, at all whatsoever and isn't even noticeable for, what looks like everyone who has been playing the PS4 version till now
I'll take a 1 or 2 fps hit in rare circumstances for 1080p any day. Not to mention the fact that the PS4 version seems to have a few other graphical enhancements.
This game looks great on the PS4.
Yes, it is needed and no, we can't just keep comparisons to the consoles. Why? For multiple reasons:
- Multiplatform games are almost always available on PC, XB1 and PS4. It makes no sense to arbitrarily exclude one platform from comparisons.
- As we've seen in the case of some PS4/XB1 comparisons, one platform's technical advantage doesn't always manifest in real-world results for various reasons. It hasn't happened yet on PC but it might in the future if someone releases a bad port.
- Apparently some people with powerful gaming rigs are under the impression that these new consoles are "beasts" and that they are better off buying multiplatform games for them. These comparisons are a handy way of showing them that they may be making a mistake.
- The PC version's visual quality is useful information for those thinking of upgrading their existing rig or buying a PC for games. It shows them how much better the graphics are going to be and it can help them plan their purchase accordingly. Testing the game on low end rigs is also useful in judging PC performance with console-like settings and hardware.
- Console gamers might not realize how much better a game can look on PC. Finding out may be useful to them if they were thinking of joining the PC gaming ranks.
- Comparing console and PC performance helps in refuting popular urban myths like "coding to the metal = 2x PC performance" and other stuff like that.
I was just wondering, is there any advantage to running it on PS4 at 720p? (My TV's max resolution.) Just curious because I haven't really noticed any frame drops so far, aside from cut scenes.
Yes, it is needed and no, we can't just keep comparisons to the consoles. Why? For multiple reasons:
- Multiplatform games are almost always available on PC, XB1 and PS4. It makes no sense to arbitrarily exclude one platform from comparisons.
- As we've seen in the case of some PS4/XB1 comparisons, one platform's technical advantage doesn't always manifest in real-world results for various reasons. It hasn't happened yet on PC but it might in the future if someone releases a bad port.
- Apparently some people with powerful gaming rigs are under the impression that these new consoles are "beasts" and that they are better off buying multiplatform games for them. These comparisons are a handy way of showing them that they may be making a mistake.
- The PC version's visual quality is useful information for those thinking of upgrading their existing rig or buying a PC for games. It shows them how much better the graphics are going to be and it can help them plan their purchase accordingly. Testing the game on low end rigs is also useful in judging PC performance with console-like settings and hardware.
- Console gamers might not realize how much better a game can look on PC. Finding out may be useful to them if they were thinking of joining the PC gaming ranks.
- Comparing console and PC performance helps in refuting popular urban myths like "coding to the metal = 2x PC performance" and other stuff like that.
I dont know why they dont drop other things down a notch instead of resolution. It isn't like they are using either of the XB1 or PS4 for bullshot purposes or promotion outside of the 3 blind mice known as games journalism who couldn't tell 1080p from Master P. There are probably near imperceptible differences between other settings high and medium they could tinker with to eke out a few frames here and there. On console it is always AF and Resolution that are the first to be changed where those settings would be the absolute last I would change on my PC.
From what i've seen, the PS4 version looks really good and clean. Are the framedrops that much more than on the One?
I think the wording in these face-offs is a bit peculiar.
So in other words you're afraid someone somewhere could make the tragic error of choosing a console version over the PC version. We definitely don't want that to happen.
In truth what PC gamers need is a seperate PC performance thread comparing different tiers of entry, mid, and high performance rigs, and what can be expected of them. Because the blanket PC has locked 60fps/1080p doesn't apply to all of them.
We have PC performance threada already. Digital Foundry threads are interesting to see the differences between all versions, though.So in other words you're afraid someone somewhere could make the tragic error of choosing a console version over the PC version. We definitely don't want that to happen.
In truth what PC gamers need is a seperate PC performance thread comparing different tiers of entry, mid, and high performance rigs, and what can be expected of them. Because the blanket PC has locked 60fps/1080p doesn't apply to all of them.
Well said. I don't get why people take issue with these tests.
You could not be possibly more wrong and I'm genuinely insulted that you feel that way.
He didn't say it was a wash, he said get the one that aligns with your personal preference. If you care more about IQ, get it on PS4, if you care more about performance, get it on XBO. If you are somewhere in the middle, you have to make the judgement yourself based on the data presented by the article.Dark, didn't mean to insult you. But I don't see how it's an insult to question your conclusion that the significant PS4 resolution advantage is overcome by an infrequent frame rate drop, making the game a wash between the two console versions. You put an opinion out there, your readers should be able to question it.