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Digital Foundry Face-Off: Titanfall on Xbox 360

Such a great port now if only the game was actually interesting and had more content. Seems like this game's hype is dying pretty quick even with all those 8s and 9s.

I think this just exposes the artificial hype train for what it was, the media almost went dead the second it was out of the door, while we'd been suffering TF stories every single day up until then. I don't think I've ever seen anything like it, and I hope to never see it again.
 
It's an amazing port that reinforces my belief that the game was originally planned for last-gen consoles.

The game is all there--this is Titanfall, on Xbox 360, and it plays exactly the same.

The simplified lighting model actually makes it easier for me to see what's going on. I noticed a difference from the get-go, and I can only assume it's the extra brightness.

I rock an unlocked frame rate for the faster controller response and the tearing isn't too bothersome as I'm too busy fighting for my life.

Amazing game, unexpectedly great version.

edit: Watching that first comparison video was eye-opening. Screen tearing is bad on both platforms, but the Xbox 360 version is virtually identical save for a lower dynamic color range and slightly less lighting and geometry (at a distance). (The texture streaming is the thing you notice most when you are playing, unless you are sensitive to tearing.) I really think it's amazing that the two games are so close.
 
I think this just exposes the artificial hype train for what it was, the media almost went dead the second it was out of the door, while we'd been suffering TF stories every single day up until then. I don't think I've ever seen anything like it, and I hope to never see it again.

Media coverage tends to drop off after a game gets released. It will ramp back up when the first DLC is announced, just like it does with most other games.

People weaving their own conspiratorial realities around Titanfall has been something to watch.
 
Why does this one read so much differently then the initial impressions? Different people I assume? Just curious.

Initial impressions were that they were pleasantly surprised by the port job and the fact that this game was running on 8 year old hardware. This article is a straight comparison to the game on XBO, so of course it will compare unfavorably in that type of comparison. Any game on 8 year old hardware SHOULD get torn apart in a direct comparison to new hardware.

But the fact that it's as close as it is to the same game on new hardware is still incredible.
 
Why does this one read so much differently then the initial impressions? Different people I assume? Just curious.

I personally think it looks pretty good considering how old the 360 is. Almost seems more "optimized" for the old system than the new one.

I'm apt to think this is more a reflection of how unambitious the game is on the XBO rather than anything else.
 
In America, a company can have its fiscal year start/end whenever they want to.

Not just America, but most economically advanced countries. There is often caveats though. In the UK for example, where fiscal year can end on any date but Payroll year is fixed as ending April 5th. This is so personal tax deductions/credit entitlements etc can be calculated by the government.



Edit - on topic, it seems the main difference with the 360 version is textures which is unsurprising really considering the hardware
 
I personally think it looks pretty good considering how old the 360 is. Almost seems more "optimized" for the old system than the new one.

Where? 360 version has massive screen tearing. Anyone saying they don't notice it -- because they're too busy playing -- are playing with their eyes closed. I'm trying to think of another 360/PS3 game with that much tearing.
 
Where? 360 version has massive screen tearing. Anyone saying they don't notice it -- because they're too busy playing -- are playing with their eyes closed. I'm trying to think of another 360/PS3 game with that much tearing.

It does have tearing, but so does the XBO. Not as bad of course but the XBO version certainly does not look 8 years of progress better than the 360 one. At least to me.
 
Where? 360 version has massive screen tearing. Anyone saying they don't notice it -- because they're too busy playing -- are playing with their eyes closed. I'm trying to think of another 360/PS3 game with that much tearing.

But in comparison to brand new hardware also producing tearing on the same game, it's not like you can point to that as an indicator of poor optimization on the part of the 360 development team.

They offer a framelimit option to nearly eliminate it as well. Is the game so twitch that 40fps with tearing is going to allow you to get a significant jump against other people running 30fps versions?
 
But in comparison to brand new hardware also producing tearing on the same game, it's not like you can point to that as an indicator of poor optimization on the part of the 360 development team.

They offer a framelimit option to nearly eliminate it as well. Is the game so twitch that 40fps with tearing is going to allow you to get a significant jump against other people running 30fps versions?

I doubt it because the tearing is constant and is massive over the entire screen. That shit has to be disorienting players trying to aim.
 
They offer a framelimit option to nearly eliminate it as well. Is the game so twitch that 40fps with tearing is going to allow you to get a significant jump against other people running 30fps versions?

I've been jackbooted in the face enough times by a player who was the tiniest, hair-splittingest fraction of a second faster than me that I went back to an unlocked refresh rate despite the tearing. The 30hz mode, while very smooth, also has a weightier feel to the controller that felt unsettling to me in such a fast-paced game.

I doubt it because the tearing is constant and is massive over the entire screen. That shit has to be disorienting players trying to aim.

So you haven't played it yourself, then. Gotcha.
 
Crazy how close the 360 version looks to the X1 version. You really only see the difference when the game is running. The tearing makes it unplayable.
 
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I've been playing the 360 version for the last 4 days and I recommend it to anyone without a Bone/PC. Bluepoint did an amazing job of preserving the Titanfall experience.
 

The Battle of Demeter intro sequence brings the Xbox One engine to its knees. While still far away from 60fps, Xbox 360 actually hands in significantly stronger performance here.

Dat BluePoint. They mess up sometimes(forgot to include audio options in MGS3, borked controls in SotC), but their technical ability is undeniable.
 
I doubt it because the tearing is constant and is massive over the entire screen. That shit has to be disorienting players trying to aim.
Fast first person shooters have been played without vsync since the dawn of day. Sub 60 fps makes it more noticeable, but less than the input lag caused by vsync.
 
Where? 360 version has massive screen tearing. Anyone saying they don't notice it -- because they're too busy playing -- are playing with their eyes closed. I'm trying to think of another 360/PS3 game with that much tearing.

far cry 3?
 
Bluepoint made the 360 port in conjunction with Respawn. This was an Xbox One game from the start.

Wrong. This was actually originally a PS3/Xbox 360 title and then they dropped PS3 support, and then eventually moved on to next gen development for Xbox One and PC while Bluepoint finished the 360 version.

In fact, the only reason they used Source in the first place was to get good quality on the PS3 like Portal 2, but then they stopped Playstation development (I'm assuming when Microsoft got the exclusivity).

There was a good article on Polygon from when the game was shown at last E3.

In what way? The 360 version was developed externally. Few to no resources were expended by Respawn for the development of the last gen version. The reason the 360 version holds up well is because the power gap between the 360 and Bone is not as large as one would hope and the development tools are very mature on the 360 allowing Blue Point to extract every last drop of performance, while the same is clearly not true for the Bone, not just yet anyway.

Blaming the last gen version for poor performance on the Bone seems silly when there are plenty of other cross gen games that have similar issues and perform just fine on PS4/PC. The core issue is that the Bone just doesn't seem capable of putting out 1080p visuals in high action games with lots of on screen activity. As the tools mature this may pass, but that is an unknown at this point in time.

The game was developed as a PS3 and Xbox 360 title by Respawn and then PS3 support was dropped and was still primarily Xbox 360 developed until at least 2012 when development shifted to Xbox One and PC, and Xbox 360 was handed off to be done externally, however Respawn said they were working closely to make sure that Bluepoint got what they needed to make the game good.

So I would imagine they didn't just shitcan all the time spent on their Xbox 360 version but built off of it for the Xbox One. Respawn is a smaller studio and time is also a factor.

Here is the Polygon article:

http://www.polygon.com/e3-2013/2013/6/12/4419110/titanfall-respawn
 
Wrong. This was actually originally a PS3/Xbox 360 title and then they dropped PS3 support, and then eventually moved on to next gen development for Xbox One and PC whole Bluepoint finished the 360 version.

This makes sense. Upon completing a three-hour session the other day, I couldn't help but think this isn't a "port" at all. Compared to Xbone and PC, some visual compromises were made, but the graphics are surprisingly close for a console with 512MB of RAM, the game plays identically, and the essence of the experience is absolutely intact.
 
Saying that the 30fps cap in Titanfall isn't as smooth vs unlocked? Because a 30fps cap that doesn't drop below is much smoother than an unlocked frame-rate that jumps between 30-50 constantly.

They were saying the controls are smoother unlocked, not the visuals.
 
The fact that a port of the X1's biggest game on an 8 year old console is even remotely comparable to it on a brand new "next gen" machine just goes to show how poorly designed the X1 is. Either that or Respawn are completely incompetent, which I very much doubt. Funny how IW got ragged on constantly for Ghosts' issues (remember Infinity Faux) and Respawn got talked up as the real devs and whatnot. Yet now they get a free pass?
 
There were a couple of posters in a previous thread saying that the Xbox 360 version had a lower AI count. I played the Xbox 360 version for about four hours last night and that doesn't seem to be true at all.

Gameplay-wise, the Xbox 360 version is identical to the other two. The AI grunts and spectres are there in the same number, for better or for worse.
 
Well, there's no doubt in my mind: This isn't a next-gen game that had to be "cut back" to fit on Xbox 360. It's a late last-gen game (and a great one at that) that was upscaled for Xbone and PC.
 
The suggestion that the XB1 version offer a 30fps lock seems a little ridiculous to me. Considering it's above 50fps almost all of the time, unless you're in a Titan, in which case it becomes harder to notice the drops anyway.

Because it's a poorly optimized game on XB1 and PC.
Make up your mind. How can a game run "above 50fps almost all of the time" and still be "a poorly optimized game"?
 
Make up your mind. How can a game run "above 50fps almost all of the time" and still be "a poorly optimized game"?
Did you not look at the game's graphics and what it does? There is nothing Titanfall does that warrants the poor graphics with the poor performance to go with it. The excuses people will make for this game is astounding.
 
Respawn and EA are American companies, that means their end of Fiscal Year is the end of September, not March.
Companies can have different fiscal years.

I have this game for the 360 and it's fun, I was alarmed at the tearing in the video, I don't really notice it when I'm playing I guess it's too fast? Tearing in a game like New Vegas bothers me because it's a slower pace I guess.
 
The fact that a port of the X1's biggest game on an 8 year old console is even remotely comparable to it on a brand new "next gen" machine just goes to show how poorly designed the X1 is. Either that or Respawn are completely incompetent, which I very much doubt. Funny how IW got ragged on constantly for Ghosts' issues (remember Infinity Faux) and Respawn got talked up as the real devs and whatnot. Yet now they get a free pass?

I don't think Titanfall is a Next-gen game at all in the graphics department so the fact that there is not a big difference from an IQ stand-point doesn't surprise me.

What is really bad for XONE in this case (and I can't understand) is the performance of the game on a brand new console: 792p and not locked 60fps with tearing is really worrying for the future of this console. It shouldn't be a very demanding game for a next-gen console considering it was created to run on last gen hardware....
 
maybe because it's a launch title but TBH the XBO version doesn't wow me compared to the 360.

there is no game ATM on the XBO that make me want to take the leap, but I am usually nowadays getting into newer systems a few years into the life cycle.

I am not intending to derail, just to my eyes, I don't see anything wrong with the 360 version.

it's not a massive leap like from the Wii to the 360. to my eyes at least, in fact I say it's rather tolerable.
 
Let's put it this way - If Titanfall launched on both XB1 and 360 on the same day, and was priced at $60/$30, respectively, I would still buy the XB1 version.

However, I wouldn't buy an XB1 just for one game. If there are other games that interest you other than Titanfall, the choice is simple.

I just don't understand how people could defend how ugly the game is on 360. Not only do we see a big resolution difference, but also lower quality textures, a washed out color palette, missing or completely changed lighting, a frame rate that fluctuates anywhere between 30-50 (it's still worse than XB1 since it stays in the lower range more often) that can dip even lower, a reduction in particles/explosions, reduced grunts/AI soldiers in LTS mode, and the worst screen tearing I've ever seen. Having to lock the frame rate at 30hz (lol) just to reduce the horrific tearing, but not fully eliminating it, is not the way Titanfall should be played, and definitely not on par with the XB1 version. Stop being crazy, people.
 
The suggestion that the XB1 version offer a 30fps lock seems a little ridiculous to me. Considering it's above 50fps almost all of the time, unless you're in a Titan, in which case it becomes harder to notice the drops anyway.

Yeah, that's ridiculous fucking hyperbole. ~50fps average would be better to lock at 30? Crazy town.

The fact that a port of the X1's biggest game on an 8 year old console is even remotely comparable to it on a brand new "next gen" machine just goes to show how poorly designed the X1 is. Either that or Respawn are completely incompetent, which I very much doubt. Funny how IW got ragged on constantly for Ghosts' issues (remember Infinity Faux) and Respawn got talked up as the real devs and whatnot. Yet now they get a free pass?

Who's giving them a free pass, though? It's pretty much universally accepted that the both the XB1/PC version are poorly optimized. Respawn duct taped so much shit to the Source engine that it feels like it's about to fall apart.

I will say that I'm far more forgiving with Titanfall's technical issues due to it actually being a good game, unlike Ghosts, though.
 
50fps average? It barely ever reaches 50fps on xb1 unless alone indoors. It generally sits between 40-50 in combat with some dips.
 
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