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Digital Foundry Face-Off: Tomb Raider DE [PC pissing contest/Polygon whining = ban]

I think the improvements to the game look really good on both versions even though the X1 version is only 30fps.

I have the PS4 version in my GameFly Queue and they haven't sent me an email saying they sent it yet and the game is now Low availability. Almost tempted to just put the X1 version in my Q since it's available still. Sucks GF didn't send the PS4 to me seeing as I've had an open slot and the game at the top of my Q for a while now...
 
Why in the world are people getting upset about a (vaguely) upgraded current gen title?

I can't wait till we get the Face-Off for something worthwhile, like Destiny, or The Witcher.

Also, I'm kinda impressed, fwiw, that the XB1 is at 1080p.
 
Yeah exactly.

Doubt they could patch an option for it to be off at this point though.

I recon (if the hit is similar to PC) they could have had an option to turn it off on Xbox one which also changed the locked frame rate from 30 to 60.

So with TressFX on, you get what you have now with the hair and locked 30fps.
And with TressFX off, you get the other style of hair and a locked 60fps.
 
Why does the thread title imply that discussion/comparison of the PC version is not allowed when that version is compared in the DF article? I say no holds barred at this point.
 
I hope it's just more than the price. People buy 1080p tv for a reason and not the cheaper 720p.

Heh, why "hope"?

It is more powerful but some wouldn't care. Almost everyone DOES care about price though. So if someone just wants a 3rd party game box and nothing more then yeah, the PS4 is better.

Almost every multiplat is 1080p on both systems anyway.
 
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This make the "console war" much more funny than it should be :D
Kind like adding infamy to the injury.
 
Digital Foundry Face-Off: Tomb Raider DE [PC pissing contest/Polygon whining = ban]

Title change?

Can someone give context on why we can't talk about the PC version strengths/pro's, as this article does actually mention the PC version several times in comparison to the console version.

Granted the previous one didn't so I could understand why the PC version should not be brought up, but DF has written comparisons in this article.
 
I recon (if the hit is similar to PC) they could have had an option to turn it off on Xbox one which also changed the locked frame rate from 30 to 60.

So with TressFX on, you get what you have now with the hair and locked 30fps.
And with TressFX off, you get the other style of hair and a locked 60fps.

If that's truly the case then they should have removed it for the Xbox One version IMO.
 
The one thing I really noticed is how completely dead in the eyes Lara is in the DE. This is from the DF comparison. Her eyebrows aren't showing any emotion either.

fgwjSl2.png

This model is so confusing to me. I think it looks fantastic in motion but it always looks awkward in stills. Never seen that happen before. From the video I've seen the facial animation and expressions are much more refined than in the last gen release.
 
Why does the thread title imply that discussion/comparison of the PC version is not allowed when that version is compared in the DF article? I say no holds barred at this point.
Title change?

Can someone give context on why we can't talk about the PC version strengths/pro's, as this article does actually mention the PC version several times in comparison to the console version.

Granted the previous one didn't so I could understand why the PC version should not be brought up, but DF has written comparisons in this article.

Comparison and discussion is fine.

Posts in the spirit of, "lol consoles, my pc can run this easy and better for cheap #staylosing" and "lol PCs, I can run this on my $399 box where's ur $2000 master race" or the like is not. We had quite a few of those in past Tomb Raider threads.
 
Heh, why "hope"?

It is more powerful but some wouldn't care. Almost everyone DOES care about price though. So if someone just wants a 3rd party game box and nothing more then yeah, the PS4 is better.

Almost every multiplat is 1080p on both systems anyway.
Fucking classic.

edit: And lets not forget that "almost every" first-party Xbone game is sub-1080p, and that's stretching the truth a lot less.

The areas that appear compromised on Xbox One suggest that the transition to developing on the new console isn't going as smoothly as Microsoft would like. Overall though, the visual differences between the two next-gen platforms are fairly minimal and we should stress that the Definitive Edition of Tomb Raider is really quite stunning to behold on both consoles, with the familiar island of Yamatai - and indeed Lara Croft herself - getting a significant graphical upgrade over the 360 and PS3 versions, extending far beyond a simple increase in resolution and frame-rate.


It's actually annoying when DigitalFoundry tries to play down the differences though.
 
So PS4 'is the preferable buy' according to DF. No shit! Looks like it absolutely wipes the floor with the XB1 version.

Strange they have tried to present the comparison a lot closer than it actually is.
 
Did you even read anything?!
Quote from Eurogamer "Neither version of the Definitive Edition is perfect, but beyond the slight visual advantages and big frame-rate boost, the PS4 game just feels better to play overall."

So they give both versions the same score and then say that? TRANSPARENT.
 
Comparison and discussion is fine.

Posts in the spirit of, "lol consoles, my pc can run this easy and better for cheap #staylosing" and "lol PCs, I can run this on my $399 box where's ur $2000 master race" or the like is not. We had quite a few of those in past Tomb Raider threads.

Ah okay, I wasn't sure exactly what pissing contest entailed. We must conform to a higher quality of e-peen measuring, then
 
I'm really impressed with how much juice the PS4 packs for the money. Can't wait to see some next gen games built from the ground up, especially first party stuff.

Yeah, there's really no denying that. Excellent bang for your buck. Look at this game and imagine how the next uncharted will look considering it will be 30fps.
 
Heh, why "hope"?

It is more powerful but some wouldn't care. Almost everyone DOES care about price though. So if someone just wants a 3rd party game box and nothing more then yeah, the PS4 is better.

Almost every multiplat is 1080p on both systems anyway.

Sports games and NFS are the only ones I can think of that are 1080p all the time on both. Everything else PS4 has a substantial resolution advantage.

I'm really impressed with how much juice the PS4 packs for the money. Can't wait to see some next gen games built from the ground up, especially first party stuff.
Yep. I've always been a bang for your buck buyer and PS4 really brings it with the price/performance ratio. It also helps that I already have a few years of PS+ lined up and Sony's first party is my favorite right now.
 
I'm confused about the polygon thing. Did they do a review or something on twitter to warrant the title change?

I wonder if the One had removed TressFX but maintained 60FPS if it would have been as big a deal.
 
So PS4 'is the preferable buy' according to DF. No shit! Looks like it absolutely wipes the floor with the XB1 version.

Strange they have tried to present the comparison a lot closer than it actually is.
Its actually not that bad IMO unless you are super sensitive to the tech stuff/differences. I can see how someone like dark10x will lose their shit and call the X1 version a travesty or something tho.
 
In the first campfire cutscene the judder almost seemed seizure inducing but everything else for me has been very smooth. I can see both sides but gameplay in particular is very smooth on PS4 and that's what really counts.

Is that frame rate jutter or is it simply the engine having issues loading/streaming in new assets?

Heard of issues of the later. Either way, not a big deal in unplayable cut scenes (that mostly hide loading as is) IMO.
 
More marketing spin:

Xbox One & PS4 Tomb Raider assets are identical, Square Enix insists
http://www.videogamer.com/xboxone/t...assets_are_identical_square_enix_insists.html

Quote: "Both Xbox One and PS4 gameplay run at native 1080p," Square Enix said in a statement provided to VideoGamer.com this morning. "The assets from one platform to the other are the same as all source assets were shared 1:1 (textures, models, particles, etc.)." Square Enix representative

That was disappointing to read earlier this morning. Square is attempting damage control so that they don't hurt Microsoft bosses.
 
DF said:
Meanwhile the situation is more interesting on the Xbox One: the anti-aliasing solution remains unchanged, but we see the inclusion of what looks like a variable resolution framebuffer in some scenes, while some cut-scenes are rendered at a locked 900p, explaining the additional blur in some of our Xbox One screenshots.

So..variable resolution in some scenes while some cut-scenes are rendered at 900P. There are only cut-scenes and gameplay..so what other scenes is DF talking about?

Below pictures are from DF and it looks as though x1 version is running at lower resolution compared to ps4.
 
This model is so confusing to me. I think it looks fantastic in motion but it always looks awkward in stills. Never seen that happen before. From the video I've seen the facial animation and expressions are much more refined than in the last gen release.

Called the uncanny valley effect.

That said some animations seem rushed to me. Sometimes its like thw y forgot about the forhead, nose, and cheeks. Other times they got them all working together and facial animation is perfect.
 
Is there any way we can get someone to GIF these comparisons shots so they can flash between the X1 and PS4 screens? It's much easier to gauge the differences that way, instead of scrolling between them.
 
Wow, I didn't realize there would be THAT big of a difference, especially with all the cut effects from the Xbox One Version. But I was saying last night that the Xbox One version looked like it was at a lower resolution or had lower resolution textures in places.


Then, KKRT00 had to people out. He was telling people you cannot compare graphics in Gifs, the differences were due to compression, and 256 colors. Looks like the differences ARE real, and they are not based on these factors.
 
The one thing I really noticed is how completely dead in the eyes Lara is in the DE. This is from the DF comparison. Her eyebrows aren't showing any emotion either.
It's really not true though when you see it motion. They've put some good work in making the eyes look better. The old ones look almost like plastic stickers in comparison to what they have now.

Called the uncanny valley effect
If it was that, it would look worse in motion, but it doesn't. It's pretty well rounded out.
 
So..variable resolution in some scenes while some cut-scenes are rendered at 900P. There are only cut-scenes and gameplay..so what other scenes is DF talking about?

Below pictures are from DF and it looks as though x1 version is running at lower resolution compared to ps4.

That's the scene with the lower res transparents mucking things up.

edit: Could be that it's transitioning from the prior 900p cut-scene.
 
I'm confused about the polygon thing. Did they do a review or something on twitter to warrant the title change?

I wonder if the One had removed TressFX but maintained 60FPS if it would have been as big a deal.

It doesn't seem likely to me that the XBO would have a locked 60fps with TressFX removed anyway.

I want them to bring the new version to the PC so we can measure just how much of a framerate hit it causes.
 
It doesn't seem likely to me that the XBO would have a locked 60fps with TressFX removed anyway.

I want them to bring the new version to the PC so we can measure just how much of a framerate hit it causes.
A hit compared to what? Maximum settings on the current PC version? That almost certainly wouldn't be a hit.
 
Strange how DF last gen made PS3 versions that were inferior sound like absolute shit, but now that the Xbox One version is inferior, they still somehow make the PS4 version sound somehow worse. I dont think I ever saw them muse about how the lesser performance of PS3 versions of games were interesting and suggest that they were capable of the same performance of their 360 counterparts but for the developers.
 
But despite the inconsistency in the PS4 experience, we still feel it's the preferable buy. During combat - a key element in the game - we see the Xbox One drop down to the mid 20s, with the PS4's higher frame-rate offering a clear advantage in both smoothness and response, despite the fluctuations - the bottom line is that the differences between 40-50fps on the PS4 are far less of an issue than, say, the 24-30fps drops incurred by the Xbox One.

I remember some people in the other thread genuinely arguing you couldn't compare the XB1 version to the PS4 version because it wasn't fair that the XB1 had a capped 30fps, and who knows how much better it would have performed had it been uncapped.

hoo boy
 
Why does the thread title imply that discussion/comparison of the PC version is not allowed when that version is compared in the DF article? I say no holds barred at this point.

Take a look at the low res screenshot thread and the high res screenshot thread.

Frames and resolution are always going to be better on PC, and you won't find many contesting that fact. After all games are built on development PCs first and foremost.

There's simply nothing to argue unless your looking to dick wag with a bunch of cocks in your mouth. And you'll always get some alienware turd come in and say his used $300 PC can play it better cause the consoles are just low end PC's, regardless of understanding them both from a hardware and game design POV.

Case in point all the dick wagging that the game would never have tressFX and be 1080P60 on consoles... Until it was. Now the bar has been set to $2k rigs that can run it at 120fps with tesselation and msaa. Which no one argued this could do within the confines of a $400-500 systems.
 
Is there any way we can get someone to GIF these comparisons shots so they can flash between the X1 and PS4 screens? It's much easier to gauge the differences that way, instead of scrolling between them.

Open them fullscreen in two tabs and tab between them. In firefox it's CTRL+Page Up/Down. Gifs kill the image quality. APNG is an option, but they're huge.
 
A hit compared to what? Maximum settings on the current PC version? That almost certainly wouldn't be a hit.

We're talking about the TressFX, he/she is saying it would ne nice to have the consoles TressFX version ported to PC so we can get an idea of how much of a hit the new version has compaired to the PC version of TressFX - so we can get a rough idea of how much performance the console version could possibly gain without it.
 
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