dark10x,
First of all i want to thank you for taking the time to answer. I know i did say i wouldn't be part of this conversation anymore, and i still believe that. I'll just comment on your very detailed post and i'll be off.
So let's break this thing down.
There is slowdown in those videos you linked to. If you're not seeing it then you're less irritated by the dips. However, that particular section actually runs a bit smoother than most of the rest of the game. It was not possible to show in press videos due to a licensed song despite the fact that preview coverage focused on it (weird, I know). They're not really deceptive so much as they highlight an area that runs a bit smoother than average even though slowdown is still very much present in those vids. Gameplay Video 5 on Gamersyde definitely shows plenty of dips, for instance.
I want to let you know that i have no warm feelings on DF. That doesn't come from disagreeing in this particular game's analysis, and of course it doesn't mean we can't discuss about it like normal people.
This analysis, about Bayonetta 2, was just the trigger event that got me thinking i should directly question DF, as i have not been a fan of your analyses for a long time.
You can ask me, 'then why are you here?' Bear with me, we'll get to that.
There are many reasons i find DF as an information provider to not be accurate.
First of all it's because it provides technical analyses on software, that the average gamer can't do by themselves, which is perfectly fine, but also it's very dangerous in case someone with system preferences might dilute the results. Which brings us to another problem with DF. Monopoly.
Call it gut reaction, or anything else, call it nurture or nature, i always look at monopoly with a bit of suspicion.
And DF is a monopoly on that matter, having managed to be the
one information provider of game performance, with no one on the opposite side, no one to question DF's findings with findings of their own. I'm sorry, but logic and history scream to us to not accept information when it comes from just one source, and that's how i deal with it.
Another problem is the quality of the data provided. I find it unacceptable that in this day and age, an information provider that deals exclusively with analyzing gameplay performance, share their findings with bad quality 30fps youtube videos.
It's like saying, 'this video has drops of quality but sorry, you don't get to witness it, just take my word for it.' No, i'm really sorry, it doesn't work like this.
One yet reason i have to be distrustful, is the fact that i have witnessed, many times, DF giving a slap on the wrist on certain software, that have real issues the public should be aware of before making a purchase, while other times being inquisitorially harsh over simple performance issues no one really notices. And this paragraph actually brings us to that question you might have had in your head earlier: 'then why are you here?'
I'm here because i actually read and watch the DF analyses, and actually very carefully. Why? Because of course information is vital, and if you can filter it you can find important information (almost) everywhere.
In a sense, i'm another guy that gives DF clicks. I read, i watch, i analyze, i cut off the fat and i eat the important part.
Unlike many in this thread that jumped in conclusions just to feed their egotistical delusion that Bayonetta does not deserve to exist in a Nintendo platform, or even worse does not deserve to exist at all, i actually read the analysis, very carefully, and i was in this very thread urging people to read it before they post. That's why i'm here.
With that long introduction, i want to tell you that i'm a freak among peers. I am that annoying feller that actually sees the performance issues and points them out, being a fun breaker. I see the dips on the Gamersyde videos. You can bet everything you have that can count each and every one of them, and anyway, i said it when i posted them that there are visible dips there.
But dips from 60fps to 45fps is not just dropping, and i can swear there are no 15fps drops in any of the Gamersyde videos. 5fps, yes, 10fps? In some extreme occasions, on video 5 as you mentioned, yeah, ok.
But 15fps drop almost 100% of the time as you claim? Nop, no way.
There are many here on GAF saying the same thing, that they see the videos, maybe see the drops but nothing severe and certainly not all the time. I'm sorry but i don't buy that the preview videos show a part of the game that runs smoother while hiding us the part of the game that doesn't, or that the game has performance issues 100% of the time. I just don't.
The numbers in the DF video are accurate in the sense that they display exactly what the frame-rate is doing. Some people are not bothered by dips into the 40s and won't ever notice it while others (like myself) find it highly distracting.
As you progress they throw more complex scenery at the player and that scenery often causes dips by itself. So simply running around with no enemies will produce ~52-55 fps (as noted in the article). That's a bit juddery though a lot of folks probably won't be bothered by it. The issues arise when combat begins in areas where the frame-rate is already lower than 60 fps.
As i mentioned before, there is no proof to back this up. What i see is a 30fps
streaming video with a graph running at the bottom. It is impossible for anyone to judge by themselves if what the graph is showing happens on screen at the same time.
Those areas on top of the jet (basically the second stage in the game) run smoother likely due to the fact that most of the scenery is not traversable - it's just a background that quickly scrolls by.
And yet it is more demanding than other areas you show on the video where the graph goes crazy.
You're way way way over-thinking all of this. It's simply a matter of having shown limited areas in demos up to this point that just happen to run a bit smoother than average. Even still, those areas all still exhibit slowdown. None of those videos are a stable 60 fps. There's nothing sinister about any of this. It's disappointing for some of us but doesn't change how awesome the game is. The performance is really very much like Metal Gear Rising. Did you play that? If you weren't bothered by performance there you won't be bothered here. They're very very similar. It's just how Platinum designs their games. It's not a knock on the Wii U or anything else.
I never said i expected stable 60fps, or that i see stable 60fps on the videos. If anything it's a PG game. They see OTT action and spectacle more important than excellent performance, and as a matter of fact, not one of their games has perfect performance, but as you said right here and as i read in the analysis, it doesn't change the fact that
the game is awesome (just repeating it so maybe some who were here just to shitpost see it).
You can bet i played MGR:R. And even while indeed it had its issues (on console) it wasn't
that bothersome. The thing is that the analysis clearly implies that Bayonetta 1 and MGR:R can be seen as the better examples while Bayonetta 2 is inferior to them. Now you claim that Bayonetta 2's performance is very, very similar (quoting you) to MGR:R. That changes a lot.
Even though MGR:R had serious issues especially in blade mode, its performance never became overly distracting or game breaking.
I think that the fact that those two are very, very similar should be made clear, because the analysis itself drew a far worse picture than this right now. Consider this.
Now, The Wonderful 101 is a different story. That frame-rate was unacceptable to me and ruined the game for myself. Clearly that wasn't true for a lot of folks but it gave me fits. Bayonetta 2 is much much better in that regard.
W101 clearly had performance issues, but in the end it all was because the engine had to calculate all that geometry, their rigs and their position at any given second, and while it was just another action game with one
'entity' swapping styles to beat through enemies, that
'entity' often was more than 50 fully rigged and animated characters. It was a mistake to try something so ambitious, and i think that it would have trouble on any current hardware. If PG had a rotating camera, something that many were critical on, i bet that the performance would be even worse.
That said, it's still playable, and a fine example of game design by itself.
I only have 2 comments on that last part of yours.
1) The fact that Bayonetta 2 performs much, much better than W101 should be made clear too, it is very important that it is made clear.
2) Imo, the timing to make a W101 analysis was just bad. It should be done last year, now it will just detract sales on a game that is currently hyped because of the Bayonetta 2 release, sales the game and the developer needs and deserves, but also it was a wasted opportunity for a Bayonetta 1 WiiU analysis. Just awful timing.
That's all i had to say.
Take care.