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Digital Foundry initial analysis of Battlefront beta (PS4)

Unity was, AC:Syndicate and The Division will both be 900p I guess.

Syndicate seems visibly pared back compared to Unity, would be very strange if the PS4 could not run this at 1080p but perhaps I'm overestimating Sony's console.
Ubisoft are everything but amateurs when it comes to tech.
 
Syndicate seems visibly pared back compared to Unity, would be very strange if the PS4 could not run this at 1080p but perhaps I'm overestimating Sony's console.
Ubisoft are everything but amateurs when it comes to tech.

Are BF games more GPU reliant and AC unity CPU?
 
Syndicate seems visibly pared back compared to Unity, would be very strange if the PS4 could not run this at 1080p but perhaps I'm overestimating Sony's console.
Ubisoft are everything but amateurs when it comes to tech.

It is pared back because the Unity framerate was awful on the ps4 even at 900p.
 
Yes there fucking is. This is a CPU heavy game that features 40 players on one map. MGSV doesn't do that.

Edit: Yes, more players = more stuff happening.

Well, I think his point was that GZ was 720p, but TPP is 900p. There's been various improvements to the One SDK so the engine should be able to do more than it did at launch.

BF4's framerate wasn't even stable. Hardline's was, so that's an improvement, but it would be a disappointment if this is still running at 720p.
 
It is pared back because the framerate was awful on the ps4.
So you are implying that they will still target 900p once again ? I haven't paid too much attention to PS4 footage, it seems very soft (900p) to me but Youtube being what it is.....It's hard to guess.

Anyway I think they tagret 1080p/30fps on PS4 and naturally it implies trade-offs compared to Unity which is a purple patch when it comes to tech in spite of a rough launch.
 
What.... Have you even seen PS4 footage of Battlefront?

I just played the Alpha on PC ans it was running pretty smoothly on decent rig, I will try it on PS4 tomorrow, it doesn't change the fact that 900p isn't really great.

I hope they'll use medium settings to lock it at 60 in final build.
 
As for performance, the game targets 60fps and hits this number for the most part. Running across the tundra of the Assault Walker stage, it feels buttery smooth at this refresh, with no noticeable drops. However, the PS4 beta starts to struggle once we get into the final third of this match-up, with the encroaching AT-AT vehicles forcing rebels into an interior base. Alpha effects-work cranks up a gear as the two sides clash around this spot, and we get repeated 50fps drops as grenades or missile strikes crash down too.

Awesome.

This is the ONLY part I care about and being around 50 to 60 FPS on average is perfect for this type of game.
 
So you are implying that they will still target 900p once again ? I haven't paid too much attention to PS4 footage, it seems very soft (900p) to me but Youtube being what it is.....It's hard to guess.

Anyway I think they tagret 1080p/30fps on PS4 and naturally it implies trade-offs compared to Unity which is a purple patch when it comes to tech in spite of a rough launch.

Maybe. I am terminally bored of those games so I haven't been paying attention. I suspect that they'll go for maintaining frame rate first, almost certainly meaning 900p.
 
I just played the Alpha on PC ans it was running pretty smoothly on decent rig, I will try it on PS4 tomorrow, it doesn't change the fact that 900p isn't really great.

I hope they'll use medium settings to lock it at 60 in final build.

i wouldn't be suprised if many settings on the PS4 are ALREADY medium.. or lower, considering BF4.
 
Drops from 60 to 50 have to be much less noticeable than 30 to 20 right? The reason I ask is, the way DF words it, it's like is horrendous.
 
Drops from 60 to 50 have to be much less noticeable than 30 to 20 right? The reason I ask is, the way DF words it, it's like is horrendous.
They're only in one area of one map in the biggest game mode. They're noticeable there but not hugely detrimental. Overall performance is quite good, much better than I expected.
 
Drops from 60 to 50 have to be much less noticeable than 30 to 20 right? The reason I ask is, the way DF words it, it's like is horrendous.

Yes, because going from 30 to 20 is a 33% reduction in framerate, but going from 60 to 50 is a 16% reduction in framerate. It's gonna be much more noticeable when you lose 33% of frames every second.
 
PC benchmarks to see how well the game scales with more powerful hardware :
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Considering neither console versions are running the ultra preset it should actually be easy to run on a wide range of gaming grade PCs, the system requirements target max settings, which is very unusual.

The "lower-end" Nvidia GPUs seem to be getting shown up by AMD's; my 750 ti is doomed :/
 
Yes, because going from 30 to 20 is a 33% reduction in framerate, but going from 60 to 50 is a 16% reduction in framerate. It's gonna be much more noticeable when you lose 33% of frames every second.

Exactly what I was thinking. Their wording made it seem terrible that there were drops to 50 though. Either way I'll give this a go tomorrow but the casual Battlefield remarks already make me think it's a pass.
 
The "lower-end" Nvidia GPUs seem to be getting shown up by AMD's; my 750 ti is doomed :/

Well the 380/285 is a stronger GPU than the 960 so this is to be expected. Strong showing for AMD, not surprised it's an AMD Gaming Evolved title.

I'd like to see to which extent could DX12 further the gap between AMD and Nvidia in this game.
 
I wish I could adjust the FOV on the console version a little.
The main reason I'm getting this for PS4 is because I want to play it with a controller and dont want to be at a disadvantage.

If I were to get this for my PC I could crank the graphics to max, increase the fov, plug a controller in and play this on my couch with my tv/sound system. In all ways I'd be playing the exact same way as on console, just with better settings.

Except that everyone else will be playing with a mouse and wiping the floor with me and my controller. :[

I feel the same exact way man. It's a hard life, this is why under powered consoles truly suck and we all lose.
 
Seems odd to me that DICE, who co developed Mantle with AMD and all the talk of coding to the metal on X1, along with the SDK improvements to the X1 can't get past 720p. I'm double dipping PC (for the co op misisons and high end graphics) and PS4 (multi) for this game but will definitely download the beta and EA access trial for X1.
 
I really wish we could be done with 900p. It's 2015.

Maybe this will be the last year. Maybe.
This game it's 50-60 fps, with such graphic assets it's really a remarkable results at 900p. Complain because it's not 1080p it's really absurd.
 
I feel the same exact way man. It's a hard life, this is why under powered consoles truly suck and we all lose.

The consoles have to cost a certain amount, and they are fixed even as graphics develop. It'd be nice to have more powerful consoles but more powerful consoles cost more and developers will still want to do more. I think these systems hit a decent balance.
 
It's sad that fluctuating 50 to 60 fps is considered to be quite acceptable, good even. Standards should be higher than this.
Are you new on console 60 fps game? It's even worst of this, in the past.
Seems odd to me that DICE, who co developed Mantle with AMD and all the talk of coding to the metal on X1, along with the SDK improvements to the X1 can't get past 720p.
What's odd? They can't turn around of the gpu/bandwith limit.
 
I feel the same exact way man. It's a hard life, this is why under powered consoles truly suck and we all lose.
Past generation Dice games were unsteady 30 fps, vsync off and sub720p on console. Funny thing console weren't underpowered but people complained less even with worst standard because they have the right power.
Dropping physics stuff like destruction does allow for that.
I doubt optimization it's all that simple. I don't recall all that massive physics destruction presence in any case.
 
Past generation Dice games were unsteady 30 fps, vsync off and sub720p on console. Funny thing console weren't underpowered but people complained less even with worst standard because they have the right power.
I doubt optimization it's all that simple. I don't recall all that massive physics destruction presence in any case.

And with less people. I think BF maxed out at 24 players last generation. They certainly weren't very attractive games either.
 
Glad to see they improved the framerate and it's not dropping to 40fps anymore, it should play good at 50-60fps. I'm looking forward to this now.
 
Wasn't some insider saying how it was a broken mess here and it would be a shitshow when the game came out? Can someone tell me how his back is after holding that massive L for as long as he has to hold it?
 
Still in two minds about whether to get this on PC or PS4. PS4 will have a good online community but I can run the PC version at more than twice that resolution.

Do you have a lot of friends to play with on the PS4 than the PC? I would suggest following your friends.
 
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