Remake was not 60fps on consoles. It was the same bitching in the thread about the release last year.Wait, 30fps on console? wtf!! REmake was 60 fps, there's no reason this shouldn't be =(
I'm surprised current-gen consoles can't run this at 60 FPS. I mean, 360 and PS3, I dunno, how detailed are the character models? But I'm pretty sure the XB1 and PS4 shouldn't be having too many problems unless there's tons of zombies. At least the PC version's uncapped.
I'm getting a weird bit of uncanny valley from this... The skin's too smooth! Argh!
I'm surprised current-gen consoles can't run this at 60 FPS. I mean, 360 and PS3, I dunno, how detailed are the character models? But I'm pretty sure the XB1 and PS4 shouldn't be having too many problems unless there's tons of zombies. At least the PC version's uncapped.
I'm getting a weird bit of uncanny valley from this... The skin's too smooth! Argh!
Remake was not 60fps on consoles. It was the same bitching in the thread about the release last year.
Lol no, it was 30 on consoles.REmake was 60 fps, (
Even the original HD Remaster dropped to as low as 23fps on PS4.
Maybe the engine or emulation process are a lot more taxing then we know?
That's a plausible scenario, but then one has to wonder why PC's with comparable GPUs and CPUs to a PS4 can max the game fairly easily with 60fps. The games not taxing on PC, even for potato PC's. I dunno man, it'd take someone smarter than me to figure it out.
Jesus. She looks like she's made of plastic.
A lot of games don't need 60fps. But it's certainly nice and this is a comparison topic.I....I dont care about framerate. This isnt the type of game that needs to be 60 FPS for playability.
http://screenshotcomparison.com/comparison/131582/picture:1
http://screenshotcomparison.com/comparison.php?id=131584
http://screenshotcomparison.com/comparison.php?id=131586
http://screenshotcomparison.com/comparison.php?id=131587
http://screenshotcomparison.com/comparison.php?id=131588
http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.
This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.
They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.
This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.
They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.
30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.
As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.
If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.
Don't like how the faces have turned out on PS4
http://screenshotcomparison.com/comparison/131582/picture:1
http://screenshotcomparison.com/comparison.php?id=131584
http://screenshotcomparison.com/comparison.php?id=131586
http://screenshotcomparison.com/comparison.php?id=131587
http://screenshotcomparison.com/comparison.php?id=131588
http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.
This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.
They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.
This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.
They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.
30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.
As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.
If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.
Well the faces will look the same on every platform. Not like they made new models for each.
The PC will more than likely be able to mod the original Rebecca or an alternate updated model considering people have already been modding REmake.
Noob question incoming.
What's the difference between resident evil and resident evil zero? I mean, they're two different games right?
Yup, it's a prequel, story happens before RE 1. I believe it was also originally an n64 game
Everything takes place a day before RE1.I thought it kind of happens around the same time? For example..dont u get to go to the mansion as Rebecca when ur about to fight the snake in remake? Or something like that..
Could be wrong, haven't played zero in quite some time
http://screenshotcomparison.com/comparison/131582/picture:1
http://screenshotcomparison.com/comparison.php?id=131584
http://screenshotcomparison.com/comparison.php?id=131586
http://screenshotcomparison.com/comparison.php?id=131587
http://screenshotcomparison.com/comparison.php?id=131588
http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.
This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.
They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.
This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.
They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.
30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.
As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.
If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.
Tomb Raider Def. Edition syndrome.
The facial animation seems to have taken a hit because of the newer models.
Tomb Raider Def. Edition syndrome.
Well the faces will look the same on every platform. Not like they made new models for each.
While the new Lara model looks a lot better technically it's less expressive than the one in the original. Because of this it's a bit uncanny. It seems to be a similar situation with new Rebecca, hence the reference to TRDE.Def. Ed >>>>>>> TR2013
Nobody wants sad faced asian Lara.
I will buy it if someone mod infinite inventory (or at least chest) in it, lol. Because with out it game is so tedious to play..
Def. Ed >>>>>>> TR2013
Nobody wants sad faced asian Lara.
This really does excite me, but it also bums me the fuck out knowing that Capcom couldn't/didn't do it for REmake. Those re-renders look so great, and imagining REmake like that is a thing of beauty.
They screwed up the animation rigging on her DE face so badly that it looks terrible in cutscenes. Rebecca's not as bad though, mostly because the faces didn't emote that well to begin with.
I think it's because they lost the original background data, right? I remember reading that somewhere. It makes sense with how badly upres'd some locations were.
holy crap, I'm pretty sure that's on purpose (the long neck), because I'm pretty sure that's a C.H.U.D. they put into the game. That's pretty cool.
Reminds me of this.