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Digital Foundry: Resident Evil Zero Comparison (GameCube Vs PS4 HD Remaster)

Tagyhag

Member
I'm surprised current-gen consoles can't run this at 60 FPS. I mean, 360 and PS3, I dunno, how detailed are the character models? But I'm pretty sure the XB1 and PS4 shouldn't be having too many problems unless there's tons of zombies. At least the PC version's uncapped.


I'm getting a weird bit of uncanny valley from this... The skin's too smooth! Argh!

Japan always goes overboard when they shop pictures.
 
I'm surprised current-gen consoles can't run this at 60 FPS. I mean, 360 and PS3, I dunno, how detailed are the character models? But I'm pretty sure the XB1 and PS4 shouldn't be having too many problems unless there's tons of zombies. At least the PC version's uncapped.


I'm getting a weird bit of uncanny valley from this... The skin's too smooth! Argh!

That pic has been photoshopped to hell and back!
 
Even the original HD Remaster dropped to as low as 23fps on PS4.
Maybe the engine or emulation process are a lot more taxing then we know?
 
I will definitely be playing this in 4:3 Aspect Ratio, as I do not like the Pan & Scan. Too much of the screen is cut out at any given time.
 
Wow, someone really messed up the levels on those pre-rendered cutscenes between the GC release and now. A ton of banding and a lack of blacks.
 

poodaddy

Member
Even the original HD Remaster dropped to as low as 23fps on PS4.
Maybe the engine or emulation process are a lot more taxing then we know?

That's a plausible scenario, but then one has to wonder why PC's with comparable GPUs and CPUs to a PS4 can max the game fairly easily with 60fps. The games not taxing on PC, even for potato PC's. I dunno man, it'd take someone smarter than me to figure it out.
 
That's a plausible scenario, but then one has to wonder why PC's with comparable GPUs and CPUs to a PS4 can max the game fairly easily with 60fps. The games not taxing on PC, even for potato PC's. I dunno man, it'd take someone smarter than me to figure it out.

Does it really run at 60fps on Atom CPUs? That's highly questionable.
 
Maybe Capcom wants parity with the PS3 version. Especially when you consider the Japanese audience the PS3 will likely be the lead SKU. They don't want it to be too severely gimped.
 

BONKERS

Member
http://screenshotcomparison.com/comparison/131582/picture:1

http://screenshotcomparison.com/comparison.php?id=131584

http://screenshotcomparison.com/comparison.php?id=131586

http://screenshotcomparison.com/comparison.php?id=131587

http://screenshotcomparison.com/comparison.php?id=131588

http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.

This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.

They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.

This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.

They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.

30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.

As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.

If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.
 

dreamfall

Member
Can't wait to play this on PC. Been spending a lot of time with the RE Remastered and it's wonderful as always. I can't wait for 0 to get more shine, and inventory management is going to be fun as always!
 
http://screenshotcomparison.com/comparison/131582/picture:1

http://screenshotcomparison.com/comparison.php?id=131584

http://screenshotcomparison.com/comparison.php?id=131586

http://screenshotcomparison.com/comparison.php?id=131587

http://screenshotcomparison.com/comparison.php?id=131588

http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.

This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.

They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.

This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.

They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.

30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.

As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.

If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.

NXGamer has been doing a much better job than digital foundry as of late in actually explaining why certain games look and run they do. Instead of just mentioning the results. It's a shame he doesn't get content from publishers to post up his videos as early as DF, but when possible it's best to check out his work.

In anycase, I played REmaster via 4:3 because the zooming in on the backgrounds for 16:9 had a loss of detail.

It's great this won't be a problem for RE0. I'll be playing it 16:9 on PS4 this time around.
 

Kyou

Member
b59d7a9f81297f2cc5a471a91eec6d02.png


Meth: Not even once
 

Alo81

Low Poly Gynecologist
http://screenshotcomparison.com/comparison/131582/picture:1

http://screenshotcomparison.com/comparison.php?id=131584

http://screenshotcomparison.com/comparison.php?id=131586

http://screenshotcomparison.com/comparison.php?id=131587

http://screenshotcomparison.com/comparison.php?id=131588

http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.

This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.

They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.

This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.

They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.

30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.

As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.

If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.

This really does excite me, but it also bums me the fuck out knowing that Capcom couldn't/didn't do it for REmake. Those re-renders look so great, and imagining REmake like that is a thing of beauty.
 

jerry1594

Member
How come Rebecca's new face sucks? Likeness is someone else's?

Oh
I guess I'll stick with Gamecube (or not play it at all more likely). Not a fan of new Jill either.
 
LOL at people saying the remaster is just a version of the game running on Dolphin.

But I guess that's my fault for reading youtube comments of a digital foundry video.
 

News Bot

Banned
The PC will more than likely be able to mod the original Rebecca or an alternate updated model considering people have already been modding REmake.

God damn anyone looks even better in REmake.

That said they dropped the ball on all of the facial models in this remaster.
 
Noob question incoming.

What's the difference between resident evil and resident evil zero? I mean, they're two different games right?
 
Yup, it's a prequel, story happens before RE 1. I believe it was also originally an n64 game

I thought it kind of happens around the same time? For example..
dont u get to go to the mansion as Rebecca when ur about to fight the snake in remake? Or something like that..

Could be wrong, haven't played zero in quite some time
 
I thought it kind of happens around the same time? For example..
dont u get to go to the mansion as Rebecca when ur about to fight the snake in remake? Or something like that..

Could be wrong, haven't played zero in quite some time
Everything takes place a day before RE1.
 
http://screenshotcomparison.com/comparison/131582/picture:1

http://screenshotcomparison.com/comparison.php?id=131584

http://screenshotcomparison.com/comparison.php?id=131586

http://screenshotcomparison.com/comparison.php?id=131587

http://screenshotcomparison.com/comparison.php?id=131588

http://screenshotcomparison.com/comparison.php?id=131585
They did a poor job comparing without understanding what they actually did to this game.
They mentioned something to the effect of complaining about there not being new 3D assets to replace Pre-rendered ones like with REmakeHD.

This isn't a simple upscale of the pre-rendered backgrounds like REmake HD.

They went back and actually re-rendered all of these in true high resolution.
Meaning they didn't have to replace poorly compressed MotionJPEG elements with arguably inferior simplistic 3D models.
Just looking at the bits showing the Inventory you can see the models there have been upgraded. And i'm sure the 3D models that are in the game placed in the pre-rendered backgrounds will be upgraded.

This is how these kinds of games SHOULD be preserved. With their pre-rendered elements redrawn in real High Resolution. Not just upscaled.

They are preserved in 4:3 just as they were originally and you can still play it that way.
The game renders at 1920x1440 rather than 1440x1080 (They are both 4:3) because that gives them the extra resolution room to use the Pan&Scan method and still get a true native 1920x1080.
When you play the game at 4:3 you are actually getting an extra 691,200 pixels worth of information.

30FPS/60FPS I couldn't tell you, but for a game like this where it's 99% static camera angles, it's not a huge deal. Though it does make you wonder why they didn't just run it at 60FPS.

As for the character models, they are clearly more in line with the CG cutscene models (http://static1.gamespot.com/uploads/original/1179/11799911/2880106-re0.jpg) and look better IMO, the old models looked dull due to the hardware shading used. I'm sure someone will mod in the old models or something.

If anyone calls themselves a fan of ClassicEvil and doesn't buy a release like this with a huge amount of effort to do it right to speak with their wallet and show Capcom the kind of RE games they want to see and to show it's worthwhile to put effort into preserving these old pre-rendered games. Then you've lost me man.

Thanks for the insight. I was gonna say it does not look like the simple upgrade they did with REmake, where they had to work with low resolution backdrops. These looks super sharp and re-rendered. Great comparison shots you linked, thanks!
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Def. Ed >>>>>>> TR2013

Nobody wants sad faced asian Lara.

2cq0583wgubl.jpg
While the new Lara model looks a lot better technically it's less expressive than the one in the original. Because of this it's a bit uncanny. It seems to be a similar situation with new Rebecca, hence the reference to TRDE.
 

KainXVIII

Member
I will buy it if someone mod infinite inventory (or at least chest) in it, lol. Because with out it game is so tedious to play..
 

AlanOC91

Member
I will buy it if someone mod infinite inventory (or at least chest) in it, lol. Because with out it game is so tedious to play..

Somehow I don't see a mod like that happening :p
Infinite inventory slots, maybe? But I definitely don't think chests will be modded in.

In fact, I'd be very surprised if a game play mod ever released.
 

Arklite

Member
Def. Ed >>>>>>> TR2013

Nobody wants sad faced asian Lara.

They screwed up the animation rigging on her DE face so badly that it looks terrible in cutscenes. Rebecca's not as bad though, mostly because the faces didn't emote that well to begin with.

This really does excite me, but it also bums me the fuck out knowing that Capcom couldn't/didn't do it for REmake. Those re-renders look so great, and imagining REmake like that is a thing of beauty.

I think it's because they lost the original background data, right? I remember reading that somewhere. It makes sense with how badly upres'd some locations were.
 

Replicant

Member
New Rebecca look more like pseudo Japanese girl now (Japanese developers like to do this for some reason, despite the actual nationality of the character) , which can look uncanny when lacking texture.

In general though, it looks better than the stupid-looking "Am I Kawaii? Uguu..." animu version from Gamecube release.
 

KyleCross

Member
They screwed up the animation rigging on her DE face so badly that it looks terrible in cutscenes. Rebecca's not as bad though, mostly because the faces didn't emote that well to begin with.



I think it's because they lost the original background data, right? I remember reading that somewhere. It makes sense with how badly upres'd some locations were.

Right. They didn't save any of the original assets from REmake. It would've looked incredible if they had.
 

Jubern

Member
What I get from these comparisons is that everything (or nearly everything) was re-rendered in a higher resolution.

Am I mistaken in thinking that it looks like 16/9 also works much better than it did in RE:make HD?
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
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