They seem similar in quality to me. Slightly higher dpi on the Vita. I think the Vita's screen is made by Samsung also?How does the Vita screen compare to the S2's? (I have one as well)
They seem similar in quality to me. Slightly higher dpi on the Vita. I think the Vita's screen is made by Samsung also?How does the Vita screen compare to the S2's? (I have one as well)
I hope it sells absolutely horribly so it will drop in price and I can get one with a decent memory card. Hate me if you want but I can't afford one at that price and get everything I need.
Strange how so many games are sub-qHD. This even goes for games like HSG.
Hopefully the 2nd gen of games resolve this issue.
I hope it sells absolutely horribly so it will drop in price and I can get one with a decent memory card. Hate me if you want but I can't afford one at that price and get everything I need.
Yeah, and this way you will get the ultra cheap Vita with 0 games to play, because no company will want to publish his titles in a dead platform.
Finest logic indeed.
720x408 = 293760 pixels of global resolutions
960x544 = 522240 pixels of global resolutions
Mistype or not, that's only 56% of the resolution, not 75%.
Very true. The only thing propping up the 3DS are a well-timed wave of 1st party titles. Without them no one would have given a shit about the platform this past Christmas.
ya it's always a smart move to buy a video game console for everything but the video games.
SMH
Yeah, no one buys a console to play games on
I was referring to "if you subscribe to Sony's vision of taking the home console experience on the go."
You know, like about 2% of the market.
Vader Nooooooo
Really sad they went with the ps3 style insanely loose sticks.
I thought all network connections were disabled when playing Uncharted?Uncharted's earlier levels with all wireless connections enabled
Couldn't the below native-res in games like Uncharted and Gravity Rush be attributed to Sony placing a power budget on devs?
Actually hold a Vita before you proclaim they have "insanely loose sticks."
Best analogs on a portable by a country mile.
I was referring to "if you subscribe to Sony's vision of taking the home console experience on the go."
" that even the slightest touch shifts them from their default position. Much like the 3DS's implementation, we can see this lack of friction as something that might take a tiny bit of adapting to, and some may prefer a little more resistance"
Sounds exactly like the ps3 analog sticks that make me hate using the system.
Won't matter either way for awhile since I canceled my amazon preorder when the lack of internal memory + insanely overpriced proprietary sticks + some games requiring sticks combo.
I think the sticks are almost perfect. I would have preferred the right analog stick be a bit lower to avoid touching it while pressing X, but I have huge hands.
To each their own, but I think you'll change your tune when you hold one and see that beautiful screen pumping out console level graphics. Spent over $500 on my import haul, and I don't regret it one bit.
lets not forget these are launch games.
Uncharted: The whole game appears to be rendering with a native framebuffer somewhere in the region of 720x408 (which is 75 per cent of the Vita's maximum 960x544 resolution).
Gravity Daze: Much like Uncharted, the game appears to be running at that same sub-qHD resolution that seems to be in the region of 720x408, and the jaggies resulting from the upscale appear to to be masked by an unflattering blur filter.
Vita's current format support list:
Vader Nooooooo
Really sad they went with the ps3 style insanely loose sticks.
Yeah, and this way you will get the ultra cheap Vita with 0 games to play, because no company will want to publish his titles in a dead platform.
Finest logic indeed.
I counted. Could look at least 25% better.
Or with less detailed assets. Which I would greatly prefer.At half the frame rate, sure.
"sub-HD" or not, Uncharted still looks darn awesome.
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Interesting about Ultimate MvC3 like the 3DS version of SSFIV having static characters in the background; tough with all the chaos going on is nothing that "big" to miss.
since it is a 5" screen, it shouldn't be that big of a deal..........compared to subHD games on a 32"-50" screens.
but of course some will ignore that.
But then again, you are viewing the 5" screen from a proportionate distance.
I feel like that screen is just going to waste with these sub-qHD games. And it's so many of them, including the ones that are demanding, that it seems a bit worrisome. I hope the hardware is powerful enough to actually deliver these titles at the screen's resolution. I hope it's just a launch thing.
OT question: Wait, so "Preorder Cancelled" is not a bannable meme now?
Well duh...game sell platforms...
I hope it sells absolutely horribly so it will drop in price and I can get one with a decent memory card. Hate me if you want but I can't afford one at that price and get everything I need.
The point is that Sony doesn't have franchises like Nintendo's that are 100% bankable. 3rd party support is vital for their success, unlike the 3DS.
Awful scaling artifacts.![]()
Most time, the IQ of launch games are better and then, devs slowly sacrifice the IQ to put more details and complexity :/
Strange how so many games are sub-qHD. This even goes for games like HSG.
Hopefully the 2nd gen of games resolve this issue.