Can Crusher
Banned
Honestly don't understand why some are riled up. This hardly makes much of a difference from what we had before. Makes life for developers on Xbox One a little easier.
Have the update on disk, force to update before use. Wii does it.
Is your new thread button broken?
From a power standpoint and probably ease of development?
Honestly don't understand why some are riled up. This hardly makes much of a difference from what we had before. Makes life for developers on Xbox One a little easier.
Yet it may make it harder as this does throw into question that the downclock maybe true
As that couldn't have been a lot longer ago than 2 years, you should find these posts and expose them.
I've been reading these rumor thread since they came up and I don't remember the statement that the amount of memory would not matter at all.
I do remember the statement that even though the PS4 had less, the argument was (back then) that 192GB/s bandwidth was the better trade-off, still.
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
Honestly don't understand why some are riled up. This hardly makes much of a difference from what we had before. Makes life for developers on Xbox One a little easier.
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
Downclocking was never a truthfact. cboat only mentioned yield problems. He said that he couldn't confirm "no paywall". ME2 was there, but at the wrong conference. Even worse DRM couldn't be confirmed since MS did the 180.No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
Honestly don't understand why some are riled up. This hardly makes much of a difference from what we had before. Makes life for developers on Xbox One a little easier.
Except that math doesn't equal what the article is saying in its entirety.The downclock math deserves a new thread IMO. It's nuts that DF may have inadvertently confirmed it.
I'm at work on my ipad, I can make one when I get home in an hour or two.
Reads more like creative accounting to disguise a GPU downclock from 800MHz by 50MHz.
750 (freq) * 128 (bits) = 96 GB/s
96 GB/s * 2 (simultaneous read/write) = 192 GB/s
How much does MS pay you to write this garbage, Leadbetter?
Holy mother of thread backfire! Leadbetter strikes again only this time he's more transparent than ever.
So downclock inadvertently confirmed?
Wow. Does this mean we can expect to see an increase in number of units available at launch?
Would there still be yield issues if they've downclocked?
Except that math doesn't equal what the article is saying in its entirety.
So downclock inadvertently confirmed?
Wow. Does this mean we can expect to see an increase in number of units available at launch?
Would there still be yield issues if they've downclocked?
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
Well what does it say? I would say the info he got was purposely convoluted to hide the math. This whole thing smells like a smoke screen. "we didn't get slower, we got faster" (with hand waving math).
This article suggests there might have been a downclock tho
Why would you make another thread to discuss this article? isnt that what this thread is for. or do you just want to make one with a sensationalist thread title/?
Holy shit if this winds up being the confirmation of the down clock versus being a spec upgrade that refutes it.
The numbers don't lie, it's perfectly in line with the rumor about the downclock plus they're pretty much admitting they adding read/write which is absolutely absurd. Add that to the fact that Leadbetter is one shady fuck and voila, you've got the truth underneath tons of PR manure he's copy pasting knowingly, unless he's an idiot.
The downclock math deserves a new thread IMO. It's nuts that DF may have inadvertently confirmed it.
First they the sources say single write is still 102. Secondly they are using an admittedly vague term about "holes." So everyone takes that means full read write ability when the wording says the opposite that they are using some mysterious open period. Which they then admit is propably about 133 GB in reality. People are assuming things themselves that conflict with still confusing information in the article.Well what does it say? I would say the info he got was purposely convoluted to hide the math. This whole thing smells like a smoke screen. "we didn't get slower, we got faster" (with hand waving math).
Where does he state this? In the article he asks his source about the down clock and his source says MS hasn't said anything about down clocking the X1.
Reads more like creative accounting to disguise a GPU downclock from 800MHz by 50MHz.
750 (freq) * 128 (bits) = 96 GB/s
96 GB/s * 2 (simultaneous read/write) = 192 GB/s
How much does MS pay you to write this garbage, Leadbetter?
Why people think that memory bandwidth is gonna make your games leaps and bounds better? At 1080p there's no real benefit on it, maybe some games could squish 2 or 5 more fps but that's it.
A downclock from 800mhz to 750mhz is pretty small compared to what was thrown around before, which was anywhere from a 100mhz-300mhz downclock.
A downclock from 800mhz to 750mhz is pretty small compared to what was thrown around before, which was anywhere from a 100mhz-300mhz downclock.
Because this
So downclock inadvertently confirmed?
Wow. Does this mean we can expect to see an increase in number of units available at launch?
Would there still be yield issues if they've downclocked?
You can see a difference in 480p let alone 1080p. It's not the resolution, it's how much computation you do before finding which color a pixel should be.People act like the two GPUs are light years apart, which cracks me up. In reality they are very similar. That "50% power" difference is funny too. At 1080p you simply aren't going to see much of a difference.
Or you'll get 40 fps in the Xbone and 60 on the PS4. Or 24 on the Xbone and 30 on the PS4.We'll probably have 3rd party games where the X1 runs a game at 68fps and the PS4 runs it at 85fps...both would be locked to 60fps on both. They're so similar I doubt you'll see any worthy games sub-30fps.
That clearly means PS4 is shit, amirite?Granted, sub-30fps seemed to be a norm for multiple PS4 games at E3.
No downclocking? B...b...b...but it was a #truthfact. Like Pop. And Mirror's Edge 2. And no PS4 paywall. And even worse DRM.
are we even sure the esram runs synchronously?people are extrapolating a downclock based on assumptions that they know how the ESRAM hardware works within the console and math.
90% of games will look the same on both. Stop dreaming.
At 750MHz the GPU would be 1.152TFLOPS, but we know that games only have access to 90% of that which makes the actual number available to devs 1.037TFLOPS.
more like 95%
people are extrapolating a downclock based on assumptions that they know how the ESRAM hardware works within the console and math.
These are tales from your asses because you are assuming something without factual knowledge of the matter. But carry on...
So a 50mhz downclock for the ESRAM looks like it was true? Oh man the Xbone can't catch a brake.