GPUlover you need to get me some of that astroturf you're smoking, shit must be wild.
Edit: Top of the page, wonderful.
I'm smoking facts, your just a talker.
GPUlover you need to get me some of that astroturf you're smoking, shit must be wild.
Edit: Top of the page, wonderful.
this thread has gone to crazy-ville over the last 2 pages or so. Christ.
So do we know yet, are we going to be getting new GPUs announced? Or just features upcoming cards will have?
How i see why some don't like the 2x. it's more of the same BS. everyone heads to their corners. PC, PS4 and XB1 and the truth, well that get's pushed to the side. So XB1 had
GeForce 700 Series GPUs in them as devekits of 2.3 Teraflops and that is why people don't like it.
PC " No i pad $400 for that card", PS4 fans " No it's not that powerful" and XB1 " see we are not that weak". Well as i said before just because it had the GPUs in the Devekits will not make it a 2.3TF system, if you don't have the right tools to use that 2x. In XB1's case it looks like it's tools where piss poor, but if you read the XDK you will see that with every new XDK it's been getting faster. This has nothing to do with facts just a war.
And yes the media has some responsibility in all this as well.
Is XB1 so gimp with DX11 that it only can muster 1.3TF?
Will DX12 be that key to get that 2.3 - 2.6TF?
GDC will tell us i hope?
I now have 2 more links as proof to 2x, one locks down PS4's GPU.
I was thinking as to why is XB1 all ways using GeForce Series GPUs to compare or use with?
Will I get 2x the colors with DX12??
I mean....this is DX11...
![]()
Imagine that but with 2x the colors guys!!
I mean..how many colors is that?
What game is that? That's great artistry there.
Read and understand what a flop is and what tflops are, then report back here and desribe it for us please. Since you love talking about facts.I'm smoking facts, your just a talker.
I'm pretty sure it is no way near as complicated as the Cell.Where did 5TF come from do you have proof of that?
Right now the max raw performance is 1.3TF that is a fact it's on the XDK as well, with a 2x of no more than 2.6TF equal PC hardware, This takes time and the RIGHT XDK/API. Developers will not take the time to use hardware that is hard to code for like the CELL, time is money!
This shit again... Sometimes I wonder what those guys are smoking...
"Pyro Gaming ‏@ThePyroGamers
@JCrookedSmile Now all we'll have to do is lay back when GDC comes around and laugh at the ponies saying "but... but... 50% more powah". Hah"
But it doesn't increase the theoretical capabilites of the hardware, it just makes it easier to get close to them.
It's a similar idea, but they're really two separate things.
Read and understand what a flop is and what tflops are, then report back here and desribe it for us please. Since you love talking about facts.
Has anyone seen this yet? Toms Hardware is reporting that a close source is telling them that DX12 will allow Nvidia and AMD GPU's to work together in a Crossfire/SLI configuration. Now, whether or not that is true, we will have to wait until GDC to find out: http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
That is bonkers. How to different drivers by different IHV will play together ?
Last I heard DX12 will still need a very thin driver.
The interesting thing about the new APIs going closer to the metal is that, unlike the old days, the complexity will be hidden for most developers. As long as Unity and other middle-ware deal with the additional power the API provides intelligently the developers won't need to know anything about it and just get the benefits.
AMD + NVIDIA at the same time?The new API will work much differently from older APIs, and it's common knowledge by now that it will be "closer to the hardware" than older APIs, similar to AMD's Mantle. This will bring massive improvements in framerates and latency, but that's not all that DirectX 12 has up its sleeve.
“The source said that with binding the multiple GPUs together, DirectX 12 treats the entire graphics subsystem as a single, more powerful graphics card. Thus, users get the robustness of a running a single GPU, but with multiple graphics cards.” – Toms Hardware
AMD said that this was only used for two or more GPUs over a PCI bus.XDA "The Multi - GPU DMA (XDMA) is block is busy."
That is bonkers. How to different drivers by different IHV will play together ?
Last I heard DX12 will still need a very thin driver.
That would be especially cool if the integrated GPU resources could be used alongside the dedicated video card for games.
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?
AMD said that this was only used for two or more GPUs over a PCI bus.
What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?
AMD said that this was only used for two or more GPUs over a PCI bus.
What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.
XB1 has both an ATI AND Nvidia card, producing 9.7 megagigaflops of flops that when utilised means stuff happens using flops and flaps.
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?
AMD said that this was only used for two or more GPUs over a PCI bus.
What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.
That would be especially cool if the integrated GPU resources could be used alongside the dedicated video card for games.
Can't wait this GDC finally revival of Xbox one's secondary GPU hiding in PSU box all the time.
XB1 has both an ATI AND Nvidia card, producing 9.7 megagigaflops of flops that when utilised means stuff happens using flops and flaps.
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.
I believe it's actually in the controller. That's why we're getting so many updates for it. Makes total sense now.
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?
AMD said that this was only used for two or more GPUs over a PCI bus.
What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.
While I have no idea where GPUlover is getting their information from except for cherry picking sources from around the net it would be much for interesting (and constructive) to point out their errors with sound reasoning and conversation.Cue the oh its too late for that replies with little to no substance.
While much of the actual topic is over my head I find technology thread interesting reads and always want to learn more. When the majority of the replies are berating another poster (even if they seem to be riding the dragon) the thread become almost embarrassing to read, I mean sarcasm is great and all but it does gets old very quickly.
Anyway as I said if someone could steer the conversation back into topic for us who would like to learn rather than just post lol look at this muppet that would be great!
Don't worry, the extra CPU/DDR3/ESRAM/GPU/sound is hidden in the brick of the power supply. In 6 days all will be revealed and we find out that it was McMahon all along.
But theoretical capabilties don't mean squat. If an API improves performance, then yeah it improves the number of FLOPs you can actually calculate in reality, as opposed to prior to the performance gain. He's not wrong. You obviously can't go past the max, but it increases efficiency.
And yes the media has some responsibility in all this as well.
Is XB1 so gimp with DX11 that it only can muster 1.3TF?
Will DX12 be that key to get that 2.3 - 2.6TF?
GDC will tell us i hope?