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DirectX 12 GPU exclusive features to be shown/announced at GDC

Oh sweet, I am reminded of stories about Xbox One's secret sauce. When would a spokesmen person at Microsoft ever not be completely honest and to the point about their products!

Clearly DX12 will just be extra cloud performance for all Microsoft platforms.
 
How i see why some don't like the 2x. it's more of the same BS. everyone heads to their corners. PC, PS4 and XB1 and the truth, well that get's pushed to the side. So XB1 had
GeForce 700 Series GPUs in them as devekits of 2.3 Teraflops and that is why people don't like it.

PC " No i pad $400 for that card", PS4 fans " No it's not that powerful" and XB1 " see we are not that weak". Well as i said before just because it had the GPUs in the Devekits will not make it a 2.3TF system, if you don't have the right tools to use that 2x. In XB1's case it looks like it's tools where piss poor, but if you read the XDK you will see that with every new XDK it's been getting faster. This has nothing to do with facts just a war.


And yes the media has some responsibility in all this as well.
Is XB1 so gimp with DX11 that it only can muster 1.3TF?
Will DX12 be that key to get that 2.3 - 2.6TF?
GDC will tell us i hope?

I now have 2 more links as proof to 2x, one locks down PS4's GPU.

I was thinking as to why is XB1 all ways using GeForce Series GPUs to compare or use with?

Will I get 2x the colors with DX12??

I mean....this is DX11...

Screenshot-Original.png


Imagine that but with 2x the colors guys!!

I mean..how many colors is that?
 
Where did 5TF come from do you have proof of that?
Right now the max raw performance is 1.3TF that is a fact it's on the XDK as well, with a 2x of no more than 2.6TF equal PC hardware, This takes time and the RIGHT XDK/API. Developers will not take the time to use hardware that is hard to code for like the CELL, time is money!
I'm pretty sure it is no way near as complicated as the Cell.
 
This shit again... Sometimes I wonder what those guys are smoking...

"Pyro Gaming ‏@ThePyroGamers

@JCrookedSmile Now all we'll have to do is lay back when GDC comes around and laugh at the ponies saying "but... but... 50% more powah". Hah"

I really wonder where these guys come from. I don't think any console's fanboys are really any worse than any other's but these Mr X type dudes are a special breed.
 
We're back to the secret unlocked power now? Software improvements can only do so much. There will be some yeah, but hardware is hardware. That can't change. And it's always assumed Sony won't have their own improvements in software. They don't have DX12 of course but I'm sure whatever they have will bring similar performance gains.

Am I looking at this wrong? Are we really expecting some game changing power increase for XB1 next week?

(lol)
 
But it doesn't increase the theoretical capabilites of the hardware, it just makes it easier to get close to them.



It's a similar idea, but they're really two separate things.

But theoretical capabilties don't mean squat. If an API improves performance, then yeah it improves the number of FLOPs you can actually calculate in reality, as opposed to prior to the performance gain. He's not wrong. You obviously can't go past the max, but it increases efficiency.
 
Has anyone seen this yet? Toms Hardware is reporting that a close source is telling them that DX12 will allow Nvidia and AMD GPU's to work together in a Crossfire/SLI configuration. Now, whether or not that is true, we will have to wait until GDC to find out: http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html

That is bonkers. How to different drivers by different IHV will play together ?
Last I heard DX12 will still need a very thin driver.
 
The interesting thing about the new APIs going closer to the metal is that, unlike the old days, the complexity will be hidden for most developers. As long as Unity and other middle-ware deal with the additional power the API provides intelligently the developers won't need to know anything about it and just get the benefits.
 
That is bonkers. How to different drivers by different IHV will play together ?
Last I heard DX12 will still need a very thin driver.

Different drivers by different IHVs play together just fine since the move to a generic PCIE bus happened. That's not the problem though as the real issue here lies in the need to code your application in such a way that it will be able to use two different videocards from different vendors. Since such configuration is pretty much non-existent out there it's rather unlikely that anyone will seriously consider using it in their commercial software.

The interesting thing about the new APIs going closer to the metal is that, unlike the old days, the complexity will be hidden for most developers. As long as Unity and other middle-ware deal with the additional power the API provides intelligently the developers won't need to know anything about it and just get the benefits.

We already have cases of this being obviously false with Mantle. Having your product run on a "thin" API means that you will need to understand how the engine works with the hardware more, not less. Using a 3rd party renderer won't help much beyond simply being able to run the game on the new API. Consider the fact that most of DX12 stuff is tightly knit with the gameplay mechanics and what is actually happening on the screen. Using a 3rd party engine won't help you optimize for your game's hardware usage patterns.
 
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
The new API will work much differently from older APIs, and it's common knowledge by now that it will be "closer to the hardware" than older APIs, similar to AMD's Mantle. This will bring massive improvements in framerates and latency, but that's not all that DirectX 12 has up its sleeve.

“The source said that with binding the multiple GPUs together, DirectX 12 treats the entire graphics subsystem as a single, more powerful graphics card. Thus, users get the robustness of a running a single GPU, but with multiple graphics cards.” – Toms Hardware
AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?
XDA "The Multi - GPU DMA (XDMA) is block is busy."
AMD said that this was only used for two or more GPUs over a PCI bus.

What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.
 
That would be especially cool if the integrated GPU resources could be used alongside the dedicated video card for games.
 
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html

AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?

AMD said that this was only used for two or more GPUs over a PCI bus.

What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.

This dudes off the chain.
 
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html

AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?

AMD said that this was only used for two or more GPUs over a PCI bus.

What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.

XB1 has both an ATI AND Nvidia card, producing 9.7 megagigaflops of flops that when utilised means stuff happens using flops and flaps.
 
XB1 has both an ATI AND Nvidia card, producing 9.7 megagigaflops of flops that when utilised means stuff happens using flops and flaps.

Don't forget the hidden Gryothermisters that are rumored at add 1.21 gigawatts to the flux capacitor no one knows about.

I remember talking this kind of bollocks to my mates at school when I was a kid only it was about the ZX Spectrum v C64.
 
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html

AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?

AMD said that this was only used for two or more GPUs over a PCI bus.

What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.

So is the hidden GPU on the XB1 an Nvidia chip?

I think the DEVES are wetting themselves with excitement.
 
XB1 has both an ATI AND Nvidia card, producing 9.7 megagigaflops of flops that when utilised means stuff happens using flops and flaps.

I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.
 
I'm embarrassing myself in my office cracking up laughing about this at the moment.

Just when you think you've seen it all...
 
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.

Lol do you really believe in the shit you write or are you a troll account? I can't tell.
 
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.

Don't worry, the extra CPU/DDR3/ESRAM/GPU/sound is hidden in the brick of the power supply. In 6 days all will be revealed and we find out that it was McMahon all along.
 
Guys , we all just need to chill a bit. Everyone is entitled to their own opinions and this is no different. I guess in 6 days we can all get more info and can discuss further. We cant control what other think or say so you have your thoughts and let other have theirs
 
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.

Misterxmedia (or whatever his name was) still lives!
 
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html

AMD + NVIDIA at the same time?
Hell just froze over!
Now why is XB1 using this line for ?

AMD said that this was only used for two or more GPUs over a PCI bus.

What if the only driver you need is DX12 that makes it so all hardware looks the same in software, and in doing so no longer will you need drivers from each GPU makers hardware and therefor making it easy for all DEVES to make games cheaper, faster, with 100% efficiency on any PC/XB1/phone, that's what i was saying, pages ago, come on GDC.

Mistermediax isn't even this crazy...
 
While I have no idea where GPUlover is getting their ‘information’ from except for cherry picking sources from around the net it would be much for interesting (and constructive) to point out their errors with sound reasoning and conversation.
Cue the oh it’s too late for that replies with little to no substance. :)

While much of the actual topic is over my head I find technology thread interesting reads and always want to learn more. When the majority of the replies are berating another poster (even if they seem to be ‘riding the dragon’) the thread become almost embarrassing to read, I mean sarcasm is great and all but it does gets old very quickly ;) .

Anyway as I said if someone could steer the conversation back into topic for us who would like to learn rather than just post ‘lol look at this muppet’ that would be great!
 
I get that may not like MS, but that is your problem, so you need to get help for that!
Now to the facts. XB1 is not like the PS4 architectural design. Most of the crap
here told by fans of the PS4 against Xb1 was and still is wrong. CPU/DDR3/ESRAM/GPU/sound, all was wrong. In 6 days we get the details.

How on earth is DX12 gonna change anything on the actual hardware inside the console ? Even if one follows you into your delusions about what DX12 will actually mean in practice, how would Xbox One's hardware specifications be changed in any way whatsoever... ?
 
While I have no idea where GPUlover is getting their ‘information’ from except for cherry picking sources from around the net it would be much for interesting (and constructive) to point out their errors with sound reasoning and conversation.
Cue the oh it’s too late for that replies with little to no substance. :)

While much of the actual topic is over my head I find technology thread interesting reads and always want to learn more. When the majority of the replies are berating another poster (even if they seem to be ‘riding the dragon’) the thread become almost embarrassing to read, I mean sarcasm is great and all but it does gets old very quickly ;) .

Anyway as I said if someone could steer the conversation back into topic for us who would like to learn rather than just post ‘lol look at this muppet’ that would be great!

Thread would be less embarrassing if that one poster came back down to earth and stopped calling reasonable people ps4 fans just cause it doesn't fit his delusions on this whole matter.
 
Don't worry, the extra CPU/DDR3/ESRAM/GPU/sound is hidden in the brick of the power supply. In 6 days all will be revealed and we find out that it was McMahon all along.

Well if you unplug the power supply tflops drop down to 0, so it MUST be where all the power was hiding all along!
 
But theoretical capabilties don't mean squat. If an API improves performance, then yeah it improves the number of FLOPs you can actually calculate in reality, as opposed to prior to the performance gain. He's not wrong. You obviously can't go past the max, but it increases efficiency.

He's not talking about overhead reduction, though. From earlier in the thread:

And yes the media has some responsibility in all this as well.
Is XB1 so gimp with DX11 that it only can muster 1.3TF?
Will DX12 be that key to get that 2.3 - 2.6TF?

GDC will tell us i hope?
 
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