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Disaster : Day of Crisis (Wii) first pic

Alkaliine said:
Bah.

TP looks better than nearly all Xbox games, and some parts of red steel look better than Halo 2 by quite a bit.
What are you playing?

TP looks great...artistically. Technically, the game would likely be possbile on PS2. The textures are generally blurry, the image quality is poor, the geometry is lacking, and only a few shader (TEV) effects are presented (water, for instance). The size and scope of the game probably has an impact on this, but it's not as if EVERYTHING is streamed (plenty of loading points throughout). It was a GC game, though, so I can forgive those issues.

Red Steel, though...that has to be a joke. Red Steel is ugly as sin. Horrible texture color banding, small environments, bad framerate, and a complete lack of advanced graphical features. Halo 2 streamed its entire (very large) game world, made use of all sorts of advanced shaders, and ran very smoothly. It was a bit uneven, but it was still doing quite a bit. Even the original Halo handily crushes Red Steel with much higher resolution textures, higher color depth, lots of perpixel lighting, large areas, etc. Red Steel would look average for a PS2 game! Black (not a great game either) looks and runs far better than Red Steel, for instance.

And the GC. Rogue Squadron was a launch title.
Absolutely. RSII was incredible looking. It remains one of the most impressive titles on the system to date.
 
Alex said:
Twilight Princess is pretty about 30% of the time, the art direction can't even save the massive ammount of hideous areas in that game.

I really, really wish they'd have kept the Wind Waker style, that game was gorgeous through and through the whole way, and probably the single best looking game from last gen.

Sonic would be on par with the best looking GC games though, IMO.

Resident Evil 4 says no. :P
 
Isn't Disastor supposed to be a GTA style game? That could explain the...graphics.

Some Wii games look good. Mario Galaxy, Pokemon Battle Revolution, DQ Swords, Dewy's Adventure, Mario Strikers, SSB Brawl, Sonic, No More Heroes...but if the DS is anything to go by, eventually we're probably looking at half the develoeprs trying, half of them using their PS2 engines.
 
Twilight Princess is pretty about 30% of the time, the art direction can't even save the massive ammount of hideous areas in that game.
Yeah, I suppose I agree with that. The game CAN look great at times...but there are so many ultra low-res textures, muddy colors, and other flaws that drag some areas way down. It's a mixed bag. Wind Waker looks much better overall.
 
dark10x said:
Based on how common it was (even on GC), it's probably not a simple task. They have to cram so much into 3mb and that takes time and effort. With Nintendo essentially convincing everyone that visuals don't matter...what incentive do they even have for working on such a thing? Like 60 fps, dithering won't impact sales so why bother working on it? That seems to have become a common attitude.

Does F-Zero GX have dithering? Serious question, i haven't noticed but it may be moving too fast for me to notice :) I think we have to remember that on cube, the great graphics (prime, zelda, re4, f-zero and rogue) were pretty much the exception to the rule. Most developers didn't try for 5 years previous so why are they gonna start trying now. I just hope the real 1st party games at least come out with some clean graphics, Smash, Mario and Metroid.

F-zero%20GX%20bilde%201.jpg

Probably won't see something like this in the next 5 years on wii, unless AV takes on a sequel.
But seriously, that disaster pic is dreamcast level, almost non-existant textures on his clothes, and the 'lumpy lava' complete with 90 degree angles! WTF
 
Alex said:
I just hope it plays well, ugly or not, Diaster Report is a good concept executed like absolute garbage.

I'm pretty sure Day of Crisis isn't one of Irem's Zettai Zetsumei/Disaster Report games. Also, U ARE WRONG, etc.

I hadn't clicked that Forever Blue was a third-person Everblue with extra basking sharks, though - looks like I'm buying a Wii, I guess. Just when I thought I was out of games, they pull me back in.
 
D2M15 said:
I'm pretty sure Day of Crisis isn't one of Irem's Zettai Zetsumei/Disaster Report games. Also, U ARE WRONG, etc.

I hadn't clicked that Forever Blue was a third-person Everblue with extra basking sharks, though - looks like I'm buying a Wii, I guess. Just when I thought I was out of games, they pull me back in.

I didn't say it was, and even though I play some super niche shit, I'm amazed people can play that digital vomit known as Disaster Report. I don't know what DR2 fixes, but it'd have to be, yknow, pretty much everything as the game barely functions on the fumes of it's concept.
 
I don't expect Disaster to look brilliant. Monolith Soft were never great technically. The Baten Kaitos games didn't look much better than your average PS2 RPG. And the Xenosaga games... were your average looking PS2 RPGs.

If they keep the character models as they are, and bump the environments up a lot, I will be able to accept Disaster visually.
 
Does F-Zero GX have dithering? Serious question, i haven't noticed but it may be moving too fast for me to notice
Nope. GX ran in 24-bit color at 60 fps. Very impressive.
 
Mr. Pointy said:
I don't expect Disaster to look brilliant. Monolith Soft were never great technically. The Baten Kaitos games didn't look much better than your average PS2 RPG. And the Xenosaga games... were your average looking PS2 RPGs.

If they keep the character models as they are, and bump the environments up a lot, I will be able to accept Disaster visually.

I thought Tri-Cres made Baten Kaitos.... I dont know anything any more
 
dark10x said:
What are you playing?

TP looks great...artistically. Technically, the game would likely be possbile on PS2. The textures are generally blurry, the image quality is poor, the geometry is lacking, and only a few shader (TEV) effects are presented (water, for instance). The size and scope of the game probably has an impact on this, but it's not as if EVERYTHING is streamed (plenty of loading points throughout). It was a GC game, though, so I can forgive those issues.

Red Steel, though...that has to be a joke. Red Steel is ugly as sin. Horrible texture color banding, small environments, bad framerate, and a complete lack of advanced graphical features. Halo 2 streamed its entire (very large) game world, made use of all sorts of advanced shaders, and ran very smoothly. It was a bit uneven, but it was still doing quite a bit. Even the original Halo handily crushes Red Steel with much higher resolution textures, higher color depth, lots of perpixel lighting, large areas, etc. Red Steel would look average for a PS2 game! Black (not a great game either) looks and runs far better than Red Steel, for instance.


Absolutely. RSII was incredible looking. It remains one of the most impressive titles on the system to date.

Red Steel has some shoddy parts but areas such as the dojo and garden look better than Halo 2 in my opinion.
 
Alkaliine said:
In my opinion gx was the best technical achievement of any game last gen.
Almost.

I'd say Metroid Prime was more impressive, actually. More geometry, more textures, 24-bit, 60 fps, mixed with incredible art direction. GX is in the upper tier, however.

Red Steel has some shoddy parts but areas such as the dojo and garden look better than Halo 2 in my opinion.
That doesn't mean the exceed Halo 2 technically (it doesn't come close). There are a few decent looking areas in Red Steel (and the bloom lighting effect is nice), but most of the game is pretty ugly AND the textures have issues throughout (low res, splotchy textures).
 
dark10x said:
Almost.

I'd say Metroid Prime was more impressive, actually. More geometry, more textures, 24-bit, 60 fps, mixed with incredible art direction. GX is in the upper tier, however.

True.

But the pixelated leaf...
 
dark10x said:
Almost.

I'd say Metroid Prime was more impressive, actually. More geometry, more textures, 24-bit, 60 fps, mixed with incredible art direction. GX is in the upper tier, however.


That doesn't mean the exceed Halo 2 technically (it doesn't come close). There are a few decent looking areas in Red Steel (and the bloom lighting effect is nice), but most of the game is pretty ugly AND the textures have issues throughout (low res, splotchy textures).
rebel strike?
 
Mr. Pointy said:
I think Tri-Cres planned the game out and did the direction. Monolith Soft did the gruntwork, IIRC.

Oh I see, I guess that'd make sense, I wonder who is doing the grunt work for Eternal Sonata then.
 
Can't say I'm surprised, when was this supposed to be a high-budget, seriously good looking effort? We've barely heard anything about it, and its from a very weak genre sales-wise.

That said, it's still a shame that very few games shown for the Wii look anything near what the GC launch titles like Luigi's Mansion and Rogue Squadron managed.
 
plagiarize said:
rebel strike?
Yes, the RS games, Star Fox Adventures, Metroid Prime (1&2), F-Zero GX, and (to a lesser degree) Resident Evil 4 were all among the best looking GC titles. There are probably a few more impressive titles out there as well, but those are the very best. Oh, and Wind Waker gets style points for looking awesome...but it could have pushed the system hardware (24-bit color at 60 fps would have pushed it over the edge).
 
dark10x said:
Almost.

I'd say Metroid Prime was more impressive, actually. More geometry, more textures, 24-bit, 60 fps, mixed with incredible art direction. GX is in the upper tier, however.
I popped Prime into my Wii recently after playing Wii games for a couple months and wondered what the hell Wii developers are doing. That game looks as great as it did in 2002. Corruption is gonna rock.
 
Halo and Halo 2 don't look very good for the most part, but at times they looks great. The games are mostly some corridor running (at least Halo 2 was, played about 3/4 through it), the outdoor areas are pretty simple in geometry.

Metroid Primes both look better than Halos, though they too are mostly corridor running. MP3: E looks slightly better than GC MPs, so there you go. Better looking Wii game than either of the Halos.
 
Rebel Strike is the best looking game on the GC. The Prime games, RE4, Rogue Leader and F-Zero GX are alomst as good.

Look, the Wii will pull off some very nice graphics, it is 2-4x the power of the GC with more effects and more RAM. But Monolith Soft aren't the ones to do it.
 
SuomiDude said:
Halo and Halo 2 don't look very good for the most part, but at times they looks great. The games are mostly some corridor running (at least Halo 2 was, played about 3/4 through it), the outdoor areas are pretty simple in geometry.

Metroid Primes both look better than Halos, though they too are mostly corridor running. MP3: E looks slightly better than GC MPs, so there you go. Better looking Wii game than either of the Halos.

To me, Corruption looks better than just "slightly better."
 
Mr. Pointy said:
I think Tri-Cres planned the game out and did the direction. Monolith Soft did the gruntwork, IIRC.
Alex said:
Oh I see, I guess that'd make sense, I wonder who is doing the grunt work for Eternal Sonata then.

Not entirely true at all. Baten Kaitos were really Tri-Cres/Monolith co-productions. Tri-Cres actually did most of the grunt work for Baten Kaitos. They also created the battle engine and did most of the game design and sound direction. Monolithsoft handled the art direction and writing. They created the worldview, the story and the visual design.

There are two directors on Baten Kaitos games - Yasuyuki Honne and Hiroya Hatsushiba. Honne is Monolithsoft and the art director of Chrono Cross and Xenosaga Episode I. Hatsushiba created the battle system and is also the sound director of the game (and sound director on all Tri-Ace games).

Hiroya Hatsushiba is the one directing Trusty Bell/Eternal Sonata which is 100% produced and developed by Tri-Crescendo. :D
 
The screenshot might not look spectacular, but most screenshots don't do the game honor. Maybe some videos will clear something up...
 
Alkaliine said:
To me, Corruption looks better than just "slightly better."
Well I've played it, but it was the E3 version. With all this time, there's a good chance that Retro has improved the graphics quite a bit. To be honest though, I don't even care if they'll improve it or not. The game looks good enough already, so I'm not saying it's a bad thing that it's only slightly better looking than GC MPs. :)
 
duckroll said:
Not entirely true at all. Baten Kaitos were really Tri-Cres/Monolith co-productions. Tri-Cres actually did most of the grunt work for Baten Kaitos. They also created the battle engine and did most of the game design and sound direction. Monolithsoft handled the art direction and writing. They created the worldview, the story and the visual design.

There are two directors on Baten Kaitos games - Yasuyuki Honne and Hiroya Hatsushiba. Honne is Monolithsoft and the art director of Chrono Cross and Xenosaga Episode I. Hatsushiba created the battle system and is also the sound director of the game (and sound director on all Tri-Ace games).

Hiroya Hatsushiba is the one directing Trusty Bell/Eternal Sonata which is 100% produced and developed by Tri-Crescendo. :D
That is really weird. I always thought Tri-Cres was just a planning studio. Kind of like Mistwalker.

So Tri-Crescendo, who were basically nobodies, are better at building pretty games than Monolith Soft, who probably have infinitely more staff and money? Nintendo should have hired them instead.
 
SuomiDude said:
Halo and Halo 2 don't look very good for the most part, but at times they looks great. The games are mostly some corridor running (at least Halo 2 was, played about 3/4 through it), the outdoor areas are pretty simple in geometry.

Metroid Primes both look better than Halos, though they too are mostly corridor running. MP3: E looks slightly better than GC MPs, so there you go. Better looking Wii game than either of the Halos.
The problem with Halo 2 (especially) is that they attempted to use a lot of techniques that were becoming common on the PC at the time. Thing is, XBOX just wasn't as strong as a PC. As a result, the game had a very uneven look. Still, taking everything together, it was a very impressive title.
 
duckroll said:
Not entirely true at all. Baten Kaitos were really Tri-Cres/Monolith co-productions. Tri-Cres actually did most of the grunt work for Baten Kaitos. They also created the battle engine and did most of the game design and sound direction. Monolithsoft handled the art direction and writing. They created the worldview, the story and the visual design.

There are two directors on Baten Kaitos games - Yasuyuki Honne and Hiroya Hatsushiba. Honne is Monolithsoft and the art director of Chrono Cross and Xenosaga Episode I. Hatsushiba created the battle system and is also the sound director of the game (and sound director on all Tri-Ace games).

Hiroya Hatsushiba is the one directing Trusty Bell/Eternal Sonata which is 100% produced and developed by Tri-Crescendo. :D

That's more information than I had expected! Thanks a bunch

ddr.jpg


Haha.
 
Mr. Pointy said:
That is really weird. I always thought Tri-Cres was just a planning studio. Kind of like Mistwalker.

So Tri-Crescendo, who were basically nobodies, are better at building pretty games than Monolith Soft, who probably have infinitely more staff and money? Nintendo should have hired them instead.

Tri-Crescendo are not nobodies. They're basically the Tri-Ace sound team that split off in the PS2 era to go freelance. Every single Tri-Ace game still uses them as the sound division. Hiroya Hatsushiba just decided one day that he wanted to try his hand at making a game himself, since they've had years of experience working with Tri-Ace - so Baten Kaitos was born.
 
Alkaliine said:
Bah.

TP looks better than nearly all Xbox games, and some parts of red steel look better than Halo 2 by quite a bit.

No freaking way.

Nintendo should just talk to factor 5 to license their GC engine for the Wii.
 
duckroll said:
Tri-Crescendo are not nobodies. They're basically the Tri-Ace sound team that split off in the PS2 era to go freelance. Every single Tri-Ace game still uses them as the sound division. Hiroya Hatsushiba just decided one day that he wanted to try his hand at making a game himself, since they've had years of experience working with Tri-Ace - so Baten Kaitos was born.
It still freaks me out that a sound team could build a prettier game than the guys who made Chrono Cross and Xenosaga.
 
Hopefully within a year we'll see Wii titles with visuals on par with this (at 60 fps + 24-bit color as we have here)... :D

26Ldjb.jpg
 
Mr. Pointy said:
It still freaks me out that a sound team could build a prettier game than the guys who made Chrono Cross and Xenosaga.

Well we haven't seen Honne and Monolithsoft do a 360/PS3 title yet. So until then I think we should reserve judgement. Disaster is clearly not the typical Monolithsoft project and looks much uglier than their other games.
 
dark10x said:
Hopefully within a year we'll see Wii titles with visuals on par with this (at 60 fps + 24-bit color as we have here)... :D

26Ldjb.jpg

Super Mario Galaxy looks more impressive than GoW 2 does. Why should we set the Wii standards so low to PS2 level? :P
 
Magicpaint said:
Super Mario Galaxy looks more impressive than GoW 2 does. Why should we set the Wii standards so low to PS2 level? :P
Super Mario Galaxy isn't available, is it? That's why I said "within a year". :D

Based on most Wii titles thus far, I'd say they have a ways to go before truly reaching PS2 standards. ;)
 
Dunpeal said:
No freaking way.

Nintendo should just talk to factor 5 to license their GC engine for the Wii.


Or even some simple tools to make it easy for developers to do stuff like normal mapping, bump mapping and other shader crap.
 
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