But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
Is 2xMSAA far from 4xMSAA in terms of quality?
NON-NATIVE resolution
Is 2xMSAA far from 4xMSAA in terms of quality?
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
Okey, then you made a wise decision by entering this thread and leaving a comment.
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
That's like your opinion bro, no need to call other people fanboys. Plenty of people either don't care or actually like the different aspect ratio.The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
The Order is designed since the concept art phase to use this aspect ratio to give a wider FOV.
But you can't deny that adding that black bars improves performance.
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
I'm perfectly fine with it since they are actually using it to give a much wider field of view, instead of something like The Evil Within, which was just a bunch of bullshit.
Different developer, different vision, different direction, different ideas, different aspect ratio.
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I really fucking hate black bars. This is not the native aspect ration for 100% of TVs this will be played on. Why introduce black bars? Movies that do this also piss me off.
I am not saying there might not be legitimate, artistic reasons for presenting the game in this aspect ration, and I am confident from footage that it'll look great and I'll probably buy it (pending first impressions and reviews), but FUCK I hate those goddamn black bars.
Also, I think part of why they did it is to claim the "Best looking game" title with lower effective rendering area and the PS4's hardware.
They went this route to save performance while keeping higher graphical fidelity. Let's not act like there are other reasons.
Your non native res point is flawed. The game will still appear native because there is no upscaling.
They showed the game in 21:9 before they were even on final dev kits. Concept art was in 21:9. Like I said, performance was a clear benefit but they decided so early in development to go for the wider field of view that I think that was their primary goal.
Yeah narrow FOV with black bars is...puzzling. They seem to be fixing the "too much space is just the character's backside" issue with their angle + FOV + screen ratio in this case. Judging by the gifs on the first page though, I kind of assume it's more for looks and these and the MSAAx4 are all (significant) fringe benefits
Wouldn't they have ignored taking advantage of the aspect rario if they were only interested in saving performance?
It's noticeable, but they're not simply running 4x MSAA since they have a post-process solution running along with it, so ultimately, it looks much better than a simple 2x.
Made a quick comparison of the field of view in The Order versus The Evil Within
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After playing Evil Within and constantly thinking " i can't see anything", i'm not sure i like the idea of third person action games with narrow field of views.
I really fucking hate black bars. This is not the native aspect ration for 100% of TVs this will be played on. Why introduce black bars? Movies that do this also piss me off.
I am not saying there might not be legitimate, artistic reasons for presenting the game in this aspect ration, and I am confident from footage that it'll look great and I'll probably buy it (pending first impressions and reviews), but FUCK I hate those goddamn black bars.
My personal opinion: I'd rather have black bars with native resolution (1920x800) then non-native resolution (1600x900) without black bars.
The less scaling, the better.
The game isnt scaling the image its native res.
Would a 1920x1080p 2xMSAA in Order: 1886 with post-process solution be a possibility and would it look better than just 2xMSAA?
Correct, and that's the option I prefer.
As for the topic at hand, it usually doesn't bother me especially if done right. Ultimately, I forget that the bars are even there. Happened with Resident Evil 4, happens with movies. It no longer registers in my brain once I get into something. Of course, if horribly implemented like in The Evil Within, I will notice it.
Quoting an old post I made to illustrate the differences between the bars/FoV in this and Evil Within.
I hope you realize that field of view and aspect ratio are not linked. I mean, you do, right? Please tell me that you do.
Cinematography is a real thing.
I'm amazed at how ignorant some people are.
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
Wouldn't they have ignored taking advantage of the aspect rario if they were only interested in saving performance?
Why don't you tell us how you really feel?The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.
But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.
But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.
I have a 46" TV and just barely realized that The Dark Knight goes back and forth between fullscreen and widescreen. I've watched it so many time and just noticed it a few days ago. Then, after a few minutes, I forgot it happened altogether.Well, movies are primarily made for large movie theaters where black bars wouldn't bother anyone. Have you never had any issues watching a movie in that aspect ratio on a 32-42" TV? Watching Avatar on Blu-ray, arguably the most cinematic movie out there, has great immersion in 16:9.
When you watch a movie with black bars, do you get upset that there are unused pixels on your screen?
thing is though, in a game like this where the camera is over the shoulder, with the wider aspect/FOV you actually do see more of the world, because the player character isn't blocking so much of the view.
It's mostly ignorance. The same shit happens on movie/film forums.Black bar haters are so weird to me.
Since you're still getting the benefits of native resolution, it would absolutely look better than 2x provided they're using the same post-process AA that's evident in the game. You would still get less coverage than the 4x solution though, so overall, the IQ wouldn't be as good as we're seeing now. I'm not sure how much headroom they would have to apply the same post-process AA they're using now if they went with a different aspect ratio, however.