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Discussion: Aspect ratio of The Order: 1886

People that hate black bars are weird. Like some weird obsession that 100% of the display must be used for all content at all times for.. reasons?

Unless the content is made for the aspect ratio, you're going to end up with black bars. There's nothing wrong with them. Pixels are not being stolen from you. Fuck, you know most people have some of their screen under a bezel, right? Pixels are being snatched from under their very noses!
 
Well, movies are primarily made for large movie theaters where black bars wouldn't bother anyone. Have you never had any issues watching a movie in that aspect ratio on a 32-42" TV? Watching Avatar on Blu-ray, arguably the most cinematic movie out there, has great immersion in 16:9.

Avatar was filmed in 16:9. It was shot based around that aspect ratio. Something like Ben Hur was shot in 2.76:1, and I think you would lose a lot of the impact from some of it's shots if you cropped it to 16:9.

I have a 46" TV and just barely realized that The Dark Knight goes back and forth between fullscreen and widescreen. I've watched it so many time and just noticed it a few days ago. Then, after a few minutes, I forgot it happened altogether.

The full screen sections were shot on IMAX, hence filling out the frame.
 
I thought the bars would bother me in The Evil Within but I got used to it. So I don't mind its use in The Order 1886.

I honestly still can't get used to the black bars in The Evil Within. Bought the game last week during that sale, and besides the horribly bad framerate (played on PS4, don't know how other consoles are, but honestly them selling this game is pretty much unacceptable the way it runs), the black bars just detracts so much because of how hard it can be to see things at times since so much of the screen isn't being used, and the player characters body takes up an insane amount of the screen in a screen already limited by black bars.

Like there are certain things I like and dislike about The Order and have always been on the edge on whether I want to drop a whole 60$ on this game, but the whole black bar issue and what I've seen from The Evil WIthin just this past week has definitely pushed me over to the wait side for a bit, unless impressions of the game turn out to be amazing then that might push me back over, but I'm definitely not a fan of the black bars, it makes the game tougher to play and notice important things in the enviroment like ammo I need to pick up and whatnot.
 
I don't mind them in movies, I hate them in games. I never stopped noticing them in RE4, Beyond Two Souls and in what little I played of Evil Within. That being said I wont let it stop me from playing The Order, I already have it pre-ordered and paid for. But given the choice I'd go without the borders.
 
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.

But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.

But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.

Disagreeing with you does not make one a fanboy. What RaD says is not the word of god but your's isn't either.
 
I have a 46" TV and just barely realized that The Dark Knight goes back and forth between fullscreen and widescreen. I've watched it so many time and just noticed it a few days ago. Then, after a few minutes, I forgot it happened altogether.

You barely noticed it going full screen during pivotal scenes? I noticed it every time, and took away some of the immersion. Watched it on a 42".
 
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I really fucking hate black bars. This is not the native aspect ration for 100% of TVs this will be played on. Why introduce black bars? Movies that do this also piss me off.

I am not saying there might not be legitimate, artistic reasons for presenting the game in this aspect ration, and I am confident from footage that it'll look great and I'll probably buy it (pending first impressions and reviews), but FUCK I hate those goddamn black bars.

Also, I think part of why they did it is to claim the "Best looking game" title with lower effective rendering area and the PS4's hardware.

Oh god let me guess, you were the guy buying full frame DVDs to go with your 4:3 TV back in the day.
 
They directly stated they could do 1080p with less AA, the black bars are totally intentional. If you know anything about AA you should know the extra pixels are almost certainly less intensive than MSAAx4

But hey, why talk facts when you can attack imaginary fanboys. Oh, and here's a dev quote

Yah, that actually does make sense. Perhaps I was a bit harsh with my judgement, and for that I apologize. As mentioned earlier in the thread, I still plan on buying the game, but I will continue to not be thrilled about black bars. Personal preference.

As someone else has said, if other games start doing the same thing I won't necessarily be happy.
 
Some of the skepticism behind the dev's intent with the black bars whether its a vision or just there to save some rendering power might have to do with their bizarre previous comments about 30 fps vs 60 fps.
 
The fanboyism and defensiveness behind this game is astounding. OF COURSE the devs are not going to come out and say they decided on this "vision" to save performance. Their PR department would have a fucking hernia just hearing someone think of doing that.

But, people easily eat up the bullshit "THIS IS OUR ARTISTIC VISION" from RaD like it's the word of god. When it comes down to it, the major benefit of rendering this game at a NON-NATIVE resolution on LITERALLY EVERY DEVICE it will be played on is nil. I don't care how much they talk about their "artistic vision", having black bars in a VIDEO GAME is just not optimal. Video games aren't movies. I want to play them on my entire screen.

But, honestly, RaD has amassed a following so fierce that it's hard to try and say ANYTHING grounded about the game.


oh fuck off. not only do you refuse to acknowledge the dev's own vision for what they want with their game and dismiss it as a simple "ohohoh performance and nothing else!", but you go so far as to call us fanboys for it.

if your ignorant statement is true, how come we don't see these 25-fps games do a 21:9 aspect ratio? how come most games aren't 21:9 when in 16:9 they can't even reach 30 fps? see how ignorant and ill-informed your statementt is?

they wanted the cinematics and game to be 1-to-1, so they decided to go with that aspect ratio for the entirety of the game. why would you think the concept art was drawn with the aspect ratio in mind? devs can't decide on performance that early into the process, so your point about "oh they did it to save performance" is flat-out false. read: false.
 
Have you never had any issues watching a movie in that aspect ratio on a 32-42" TV?

No. I've watched movies in this ratio when standard tv sizes were 21 inches or less. Doesn't bother me. But I can see that being subjective

Watching Avatar on Blu-ray, arguably the most cinematic movie out there, has great immersion in 16:9.

o.O
 
Avatar was filmed in 16:9. It was shot based around that aspect ratio. Something like Ben Hur was shot in 2.76:1, and I think you would lose a lot of the impact from some of it's shots if you cropped it to 16:9.



The full screen sections were shot on IMAX, hence filling out the frame.

My point is that, if something is designed to fit your screen, the effect is greater.

There are legitimate reason for shooting movies with wider aspect ratio than 16:9 if you think about how the movie theaters are designed and from a cinematographic perspective.

But, i still think there's huge loss in reasoning when not considering the fact that almost all that own home TV's have bought those that have 16:9 native ratio.
 
My point is that, if something is designed to fit your screen, the effect is greater.

There are legitimate reason for shooting movies with wider aspect ratio than 16:9 if you think about how the movie theaters are designed and from a cinematographic perspective.

But, i still think there's huge loss in reasoning when not considering the fact that almost all that own home TV's have bought those that have 16:9 native ratio.

I disagree. But then, I take it you were one of those people buying pan & scan DVDs. In which case, I have no arguments left.
 
Honestly? I wish all games were rendered in that aspect ratio, and that TV's would adjust :P The wide FOV is gorgeous, and it lets a lot more detail in that make's the scenes appear more robust than they actually might be.
 
I honestly still can't get used to the black bars in The Evil Within. Bought the game last week during that sale, and besides the horribly bad framerate (played on PS4, don't know how other consoles are, but honestly them selling this game is pretty much unacceptable the way it runs), the black bars just detracts so much because of how hard it can be to see things at times since so much of the screen isn't being used, and the player characters body takes up an insane amount of the screen in a screen already limited by black bars.

Same here. Played The Evil Within on PC in letterbox mode because my GPU couldn't handle 16:9 at a reasonable resolution. It was.. playable and certainly still enjoyable, but it definitely hurt the experience.

Whether it is an artistic or not in this case, I don't like it. Would prefer 1080p with less anti-aliasing.
 
People that hate black bars are weird. Like some weird obsession that 100% of the display must be used for all content at all times for.. reasons?

Unless the content is made for the aspect ratio, you're going to end up with black bars. There's nothing wrong with them. Pixels are not being stolen from you. Fuck, you know most people have some of their screen under a bezel, right? Pixels are being snatched from under their very noses!

I'm OK with that as long as the bezel was put there under the TV manufacturers artistic direction.

In all seriousness, I'm not a fan of black bars, but it doesn't really bother me. The most recent game I've played like this is The Evil Within, and the piss poor framerate bothered me a whole lot more.
 
If it helps some posters cope with it, they can always adopt the mindset that their TV is wrong :P If more people had TV's in that aspect ratio, think of all the performance we could get from all our games :D
 
I want that 21:9 TVs become a standard and that all platforms and games embrace 21:9 ratio as native resolution.

So, I support the 21:9 occurances, even when highly impractical as in TEW.
 
I'll be interested in seeing the shots that show why they needed to use such a resolution.
 
I have tried playing a bunch of games in this aspect ratio with proper FOV corrections and I just get annoyed at how little screenspace actually is there.

I prefer all of my screen being used unless it is some emulated game.
 
Oh god let me guess, you were the guy buying full frame DVDs to go with your 4:3 TV back in the day.
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Honestly? I wish all games were rendered in that aspect ratio, and that TV's would adjust :P The wide FOV is gorgeous, and it lets a lot more detail in that make's the scenes appear more robust than they actually might be.

Bang and Olufsen I think used to do a TV that had motorised physical bars that'd creep in and cover the black bars!
 
I disagree. But then, I take it you were one of those people buying pan & scan DVDs. In which case, I have no arguments left.

Don't even know what they are, so no i don't think i bought those DVDs.

If you have a larger screen, you wouldn't feel like loosing any bit of screen size since the image is so big. But if compared to the similar image on a exact same size TV right next to yours that fitted the screen perfectly, you'd probably think you'd want that experience instead, or i don't know.. that might be subjective perhaps.

Anyways, if you have a relatively larger screen and sit closer, you'd probably don't feel like it's too much of a big deal. But 8 feet away from a 42" TV and you start noticing the black bars quite a bit.
 
Going by memory, RE4 had black bars as well. It must not have bothered me that much, seeing how I still consider my first playthrough to be one of the best gaming experiences of my life.
 
Going by memory, RE4 had black bars as well. It must not have bothered me that much, seeing how I still consider my first playthrough to be one of the best gaming experiences of my life.

Exactly, it's a silly thing to get wound up over. The game play and story are far more important.
 
It's going to look amazing and I can't wait. I personally think the aspect ratio is a nice touch for how they are presenting the game. People claiming they did it so they could simply claim the best looking game are just salty.
 
On aspect ratios and Lawrence of Arabia

People should stop comparing aspect ratios of video games to aspect ratios of films. Entirely different beasts. If you choose to shoot a film 2.20:1 then this is all the picture you have. Cropping and zooming will be the only way to fit it to other aspect ratios.

In games however you can adjust the FOV independently from aspect ratio. What is hidden "behind" black bars can just be rendered in a video game.
Of course you can't simply do that in the Order's case because that would impact performance and they would have to cut stuff on other ends.

Just saying.
 
Black bars by itself isn't a game breaker. Black bars + small FOV + terrible IQ + crappy framerate is. Dragon's Dogma and Evil Within had all of this. I managed to push past these issues for Evil Within, but it was so bad in Dragon's Dogma that I felt sick after playing it. So long as The Order doesn't have all these issues, then I don't see what the problem is.

Really, so you won't die like the rest of us?

Majority of my blurays all have black bars aswell, doesn't make it any more comfortable to watch.
Wow. I'm among the majority that like to have films presented in their original aspect ratio to stay true to the theater experience.
 
OP, I salute you. I was wondering when the next time was we'd get an The Order resolution thread and you just tackled it head on. It's a been a while since the last one though but it's just like I remember it.

My opinion? Whatever. I look forward to if they do a lot of interesting FOV things.
 
People should stop comparing aspect ratios of video games to aspect ratios of films. Entirely different beasts. If you choose to shoot a film 2.20:1 then this is all the picture you have. Cropping and zooming will be the only way to fit it to other aspect ratios.

In games however you can adjust the FOV independently from aspect ratio. What is hidden "behind" black bars can just be rendered in a video game.
Of course you can't simply do that in the Order's case because that would impact performance and they would have to cut stuff on other ends.

Just saying.

The point is the framing. Different aspect ratios allow you to frame shots differently.

An image like this: http://www.fromparis.com/panoramas_quicktime_vr/louvre_museum_pyramid/louvre_museum_pyramid.jpg wouldn't benefit from adding more information to the top and bottom to make a 16:9 image. You'd just be adding the floor and the sky unnecessarily.
 
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